Introduction
These terms and conditions and the documents referred and linked to below the "Terms") set out the basis upon which the website operated under the URL (the "Website") and its related or connected services (collectively, the "Service") will be provided to you.
Please read these Terms very carefully as they form a binding legal agreement between you - our customer (the "Customer") - and us. By opening an account (the "Account") and using the Service you agree to be bound by these Terms, together with any amendment which may be published from time to time.
If anything is not clear to you, please contact us using the contact details below.
The Service is supplied by Adventus N.V. a limited liability company registered in Curacao with company registration number 365/JAZ, with registered address at 9 Abraham de veerstraat, Curaçao..
Adventus N.V. is licensed in Curaçao under the License 77207 for the provision of sports betting and casino. Adventus N.V. will only communicate with Customers by email to their registered email address (the "Registered Email Address") as provided when opening your Player’s account: Communication from 4Betnow will be issued through the following:
Mail only: [email protected]
General Terms
We reserve the right to amend the Terms (including to any documents referred and linked to below) at any time. When such amendment is not substantial, we may not provide you with prior notice. You will be notified in advance for material changes to the Terms and may require you to re-confirm acceptance to the updated terms before the changes come into effect. If you object to any such changes, you must immediately stop using the Service and the termination provisions below will apply. Continued use of the Service indicates your agreement to be bound by such changes. Any bets not settled prior to the changed Terms taking effect will be subject to the pre-existing Terms.
If at any time you are in any doubt about how to place bets or otherwise use the Service, you should refer back to these Terms or contact our customer service department (Customer Service Department) at [email protected]
1. Your Obligations
1.1. You agree that at all times when using the Service:
i) You are over 18 years of age (or over the age of majority as stipulated in the laws of the jurisdiction applicable to you) and can enter into a binding legal agreement with us. ii) You are in a country where it is lawful to place bets on the Service (if in doubt, you should seek local legal advice). It is your responsibility to ensure that your use of the service is legal. iii) You are not a resident of the following countries:
a) the United States of America and its territories.
b) the French Republic and its territories.
c) Netherlands (including Curacao and other countries and territories that form part of the Kingdom of Netherlands). d) Iran.
e) North Korea.
f) Singapore.
g) Albania.
h) Barbados.
i) Botswana.
j) Cambodia.
k) Jamaica.
l) Haiti.
m) Mauritius.
n) Myanmar (Burma).
o) Nicaragua.
p) Pakistan.
q) Panama.
r) South Sudan.
s) Syria.
t) Yemen.
u) Zimbabwe.
v) and any other country which may prohibit the offering on online gambling to its residents or to any person within such country
1.2. When sending money to us you are authorized to do so e.g., you are the authorized user of the debit/credit card or other payment method you use.
1.3. You will not, by participating in the Services and/or placing bets be placed in a position of actual, potential or perceived conflict of interest in any manner.
1.4. You have never failed to pay or attempted to fail to pay a liability on a bet.
1.5. You are acting solely on your own behalf as a private individual in a personal capacity and not on behalf of another party or for any commercial purposes.
1.6. By placing bets, you may lose some or all of your money lodged with us in accordance with these Terms and you will be fully responsible for that loss.
1.7. You must use the Service for legitimate betting purposes only and must not nor attempt to manipulate any market or element within the Service in bad faith or in a manner that adversely affects the integrity of the Service or us.
1.8. When placing bets on the Service you must not use any information obtained in breach of any legislation in force in the country in which you were when the bet was placed.
1.9. You must make all payments to us in good faith and not attempt to reverse a payment made or take any action which will cause such payment to be reversed by a third party in order to avoid a liability legitimately incurred.
1.10. You must otherwise generally act in good faith in relation to us of the Service at all times and for all bets made through the Service.
2. Registration
2.1. You agree that at all times when using the Service:
i) In order to protect the integrity of the Service and for other operational reasons we reserve the right to refuse to accept a registration application from any applicant at our sole discretion and without any obligation to communicate a specific reason.
ii) Before using the Service, you must personally complete the registration form and read and accept these Terms. In order to start betting on the Service, we will require you to become a verified Customer which includes passing certain checks. You may be required to provide a valid proof of identification and any other document as it may be deemed necessary. iii) This includes but is not limited to, a picture ID (copy of passport, driver's license or national ID card) and a recent utility bill listing your name and address as proof of residence to the minimum. We reserve the right to suspend wagering or restrict Account options on any Account until the required information is received. This procedure is a statutory requirement and is done in accordance with the applicable gaming regulation and the anti-money laundering legal requirements. Additionally, you will need to fund your Player’s Account using the payment methods set out on the payment section of our Website.
2.2. You must provide complete and accurate information about yourself, inclusive of a valid name, surname, address, and email address, and update such information in the future to keep it complete and accurate.
2.3. It is your responsibility to keep your contact details up to date on your Account. Failure to do so may result in you failing to receive important Account related notifications and information from us, including changes we make to these Terms.
2.4. We identify and communicate with our Customers via their Registered Email Address. It is the responsibility of the Customer to maintain an active and unique email account, to provide us with the correct email address and to advise Adventus of any changes in your email address.
2.5. Each Customer is wholly responsible for maintaining the security of his Registered Email Address to prevent the use of his Registered Email Address by any third party.
2.6. 4Betnow shall not be responsible for any damages or losses deemed or alleged to have resulted from communications between 4Betnow and the Customer using the Registered Email Address.
2.7. Any Customer not having an email address reachable by 4Betnow will have his Account suspended until such an address is provided to us.
2.8. We will immediately suspend your Account upon written notice to you to this effect if you intentionally provide false or inaccurate personal information. We may also take legal action against you for doing so in certain circumstances and/or contact the relevant authorities who may also take action against you.
2.9. You are only allowed to register one Account with the Service. Accounts are subject to immediate closure if it is found that you have multiple Accounts registered with us.
2.10. This includes the use of representatives, relatives, associates, affiliates, related parties, connected persons and/ or third parties operating on your behalf.
2.11. In order to ensure your financial worthiness and to confirm your identity, we may use any third-party information providers we consider necessary.
2.12. You must keep your password for the Service confidential.
2.13. Provided that the Account information requested has been correctly supplied, we are entitled to assume that bets, deposits, and withdrawals have been made by you.
2.14. We advise you to change your password on a regular basis and never disclose it to any third party.
2.15. Passwords must contain at least one letter, one number and one special character and must be at least eight characters long. It is your responsibility to protect your password and any failure to do so shall be at your sole risk and expense.
2.16. You must log out of the Service at the end of each session.
2.17. If you believe any of your Account information is being misused by a third party, or your Account has been hacked into, or your password has been discovered by a third party, you must notify us immediately by email using your Registered Email Address to [email protected]
2.18. You must notify us if your Registered Email Address has been hacked into, we may, however, require you to provide additional information/documentation so that we can verify your identity. We will immediately suspend your Account once we are aware of such an incident. In the meantime, you are responsible for all activity on your Account including third party access, regardless of whether their access was authorized by you.
2.19. You must not at any time transmit any content or other information on the Service to another Customer or any other party by way of a screen capture (or other similar method), nor display any such information or content in a frame or in any other manner that is different from how it would appear if such Customer or third party had typed the URL for the Service into the browser line.
2.20. When registering, you will be required to choose the currency in which you will operate your Account. This will be the currency of your deposits, withdrawals and bets placed and matched into the Service as set out in these Terms. Some payment methods do not process in all currencies. In such cases a processing currency will be displayed, along with a conversion calculator available on the page.
2.21. We are under no obligation to open an Account for you and our website sign-up page is merely an invitation to treat. It is entirely within our sole discretion whether to proceed with the opening of an Account for you and, should we refuse to open an Account for you, we are under no obligation to provide you with a reason for the refusal.
Upon receipt of your application, we may be in touch to request further information and/ or documentation from you in order for us to comply with our regulatory and legal obligations.
3. Restricted Use
3.1 You must not use the Service:
i) if you are under the age of 18 years (or below the age of majority as stipulated in the laws of the jurisdiction applicable to you) or if you are not legally able to enter into a binding legal agreement with us.
ii) to collect nicknames, e-mail addresses and/or other information of other Customers by any means (for example, by sending spam, other types of unsolicited e-mails or the unauthorized framing of, or linking to, the Service). iii) to disrupt or unduly affect or influence the activities of other Customers or the operation of the Service generally. iv) to promote unsolicited commercial advertisements, affiliate links, and other forms of solicitation which may be removed from the Service without notice.
v) in any way which, in our reasonable opinion, could be considered as an attempt to: (a) cheat the Service or another Customer using the Service; or (b) collude with any other Customer using the Service in order to obtain a dishonest advantage. vi) to scrape our odds or violate any of our Intellectual Property Rights. vii) or for any unlawful activity whatsoever.
3.2 You cannot sell or transfer your account to third parties, nor can you acquire a player account from a third party.
3.3 You may not, in any manner, transfer funds between player accounts.
3.4 We may immediately terminate your Account upon written notice to you if you use the Service for unauthorized purposes. We may also take legal action against you for doing so in certain circumstances.
4. Privacy
4.1. Any information provided to us by you will be protected and processed in strict accordance with these Terms and our Privacy Policy.
4.2. We will not reveal the identity of any person who places bets using the Service unless the information is lawfully required by competent authorities such as Regulators, the Police (e.g. to investigate fraud, money laundering or sports integrity issues), or by Financial Entities such as banks or payment suppliers or as permitted from time to time pursuant to the Privacy Policy.
4.3. Upon registration your information is stored in our database. This means that your personal information may be transferred outside the European Economic Area (EEA) to jurisdictions that may not provide the same level of protection and security as applied within the EU or EEA. By agreeing to these Terms, you agree to the transfer of your personal information for the purpose of the provision of the Service object of this agreement.
5. Your Account
5.1. We accept Accounts in multiple currencies, please refer to All Account balances and transactions appear in the currency selected when the Account was originally opened.
5.2. We do not give credit for the use of the Service.
5.3. We may close or suspend an Account and refund any monies held if you are not or we reasonably believe that you are not complying with these Terms, or to ensure the integrity or fairness of the Service or if we have other reasonable grounds to do so. We may not always be able to give you prior notice.
5.4. We reserve the right to suspend an Account without prior notice and return all funds. Contractual obligations already matured will however be honored.
5.5. We reserve the right to refuse, restrict, cancel, or limit any wager at any time for whatever reason, including any bet perceived to be placed in a fraudulent manner in order to circumvent our betting limits and/ or our system regulations.
5.6. If we close or suspend your Account due to you not complying with these Terms, we may cancel and/or void any of your bets.
5.7. If any amount is mistakenly credited to your Account it remains our property and when we become aware of any such mistake, we shall notify you and the amount will be withdrawn from your Account.
5.8. If, for any reason, your Account goes overdrawn, you shall be in debt to us for the amount overdrawn. You must inform us as soon as you become aware of any errors with respect to your Account.
5.9. Customers have the right to self-exclude themselves from 4Betnow Services. These requests have to be received from the Customer's Registered Email Address and have to be sent to [email protected]
5.10. Customers may set limitations on the amount they may wager and lose. Such request must be sent from the Customer's Registered Email Address to [email protected]
5.11. Implementation and increasing of limits shall be processed diligently, however, any request for removing or reducing limitations shall be done after a cooling-off period of seven days following your request.
5.12. Should you wish to close your account with us, please send an email from your Registered Email Address to [email protected]
6. Deposit of Funds
6.1 You may deposit funds into your Account by any of the methods set out on our Website. All deposits should be made in the same currency as your Account and any deposits made in any other currency will be converted using the daily exchange rate obtained from our own bank's prevailing rate of exchange following which your Account will be deposited accordingly.
6.2 Fees and charges may apply to customer’s deposits and withdrawals. Any deposit made to an account which is not rolled over (risked) three times will incur a 3% processing fee and any applicable withdrawal fee. You are responsible for your own bank charges that you may incur due to depositing funds with us.
6.3 4Betnow is not a financial institution and uses a third-party electronic payment processors to process credit and debit card deposits; they are not processed directly by us. If you deposit funds by either a credit card or a debit card, your Account will only be credited if we receive an approval and authorization code from the payment issuing institution. If your card’s issuer gives no such authorization, your Account will not be credited with those funds.
6.4 Your funds are deposited and held in the respective client account based on the currency of your Account. We are not a financial institution, and you will not be entitled to any interest on any outstanding account balances and any interest accrued on the client accounts will be paid to us.
6.5 Funds originating from ill-gotten means must not be deposited with us.
7. Withdrawal of Funds
7.1 You may withdraw any or all of your Account Balance within the transaction maximums as shown on the Website. Note that fees may apply.
7.2 All withdrawals must be made in the currency of your Account, unless otherwise stipulated by us.
7.3 We reserve the right to request documentation for the purpose of identity verification prior to granting any withdrawals from your Account. We also reserve our rights to request this documentation at any time during the lifetime of your relationship with us.
7.4 All withdrawals must be made to the original debit, credit card, bank account, method of payment used to make the payment to your Player’s Account. We may, and always at our own discretion, allow you to withdraw to a payment method from which your original deposit did not originate. This will always be subject to additional security checks.
7.5 Should you wish to withdraw funds, but your account is either inaccessible, dormant, locked or closed, please contact our Customer Service Department at [email protected]
8. Payment Transactions and Processors
8.1 You are fully responsible for paying all monies owed to us. You must make all payments to us in good faith and not attempt to reverse a payment made or take any action which will cause such payment to be reversed by a third party in order to avoid a liability legitimately incurred. You will reimburse us for any chargebacks, denial or reversal of payment you make and any loss suffered by us as a consequence thereof. We reserve the right to also impose an administration fee of $60, or currency equivalent per charge-back, denial or reversal of payment you make.
8.2 We reserve the right to use third party electronic payment processors and or merchant banks to process payments made by you and you agree to be bound by their terms and conditions providing they are made aware to you and those terms do not conflict with these Terms.
8.3 All transactions made on our site might be checked to prevent money laundering or terrorism financing activity. Suspicious transactions will be reported to the relevant authority depending on the jurisdiction governing the transaction.
9. Errors
9.1 In the event of an error or malfunction of our system or processes, all bets are rendered void. You are under an obligation to inform us immediately as soon as you become aware of any error with the Service. In the event of communication or system errors or bugs or viruses occurring in connection with the Service and/or payments made to you as a result of a defect or effort in the Service, we will not be liable to you or to any third party for any direct or indirect costs, expenses, losses or claims arising or resulting from such errors, and we reserve the right to void all games/bets in question and take any other action to correct such errors.
9.2 In the event of a casino system malfunction, or disconnection issues, all bets are rendered void. In the event of such error or any system failure or game error that results in an error in any odds calculation, charges, fees, rake, bonuses or payout, or any currency conversion as applicable, or other casino system malfunction (the "Casino Error"), we reserve the right to declare null and void any wagers or bets that were the subject of such Casino Error and to take any money from your Account relating to the relevant bets or wagers.
9.3 We make every effort to ensure that we do not make errors in posting lines. However, if as a result of human error or system problems a bet is accepted at an odd that is: materially different from those available in the general market at the time the bet was made; or clearly incorrect given the chance of the event occurring at the time the bet was made then we reserve the right to cancel or void that wager, or to cancel or void a wager made after an event has started.
9.4 We have the right to recover from you any amount overpaid and to adjust your Account to rectify any mistake. An example of such a mistake might be where a price is incorrect or where we enter a result of an event incorrectly. If there are insufficient funds in your Account, we may demand that you pay us the relevant outstanding amount relating to any erroneous bets or wagers. Accordingly, we reserve the right to cancel, reduce or delete any pending plays, whether placed with funds resulting from the error or not.
10. General Rules
10.1 If a sport-specific rule contradicts a general rule, then the general rule will not apply.
10.2 The winner of an event will be determined on the date of the event's settlement; we do not recognize protested or overturned decisions for wagering purposes. The result of an event suspended after the start of competition will be decided according to the wagering rules specified for that sport by us.
10.3 All results posted shall be final after 72 hours and no queries will be entertained after that period of time. Within 72 hours after results are posted, the company will only reset/correct the results due to human error, system error or mistakes made by the referring results source.
10.4 Minimum and maximum wager amounts on all sporting events will be determined by us and are subject to change without prior written notice. We also reserve the right to adjust limits on individual Accounts as well.
10.5 Customers are solely responsible for their own Account transactions. Please be sure to review your wagers for any mistakes before sending them in. Once a transaction is complete, it cannot be changed. We do not take responsibility for missing or duplicate wagers made by the Customer and will not entertain discrepancy requests because a play is missing or duplicated. Customers may review their transactions in the My Account section of the site after each session to ensure all requested wagers were accepted.
10.6 For a wager to have action on any named contestant in a Yes/No Proposition, the contestant must enter and compete in the event.
10.7 A game/match will have action regardless of the League heading that is associated with the matchup. For example, two teams from the same League are playing in a Cup competition. If the matchup is mistakenly placed in the League offering, the game/match will still have action, as long as the matchup is correct. In other words, a matchup will have action as long as the two teams are correct, and regardless of the League header in which it is placed on our Website.
10.8 If an event is not played on the same date as announced by the governing body, then all wagers on the event have no action. If an event is posted by us, with an incorrect date, all wagers have action based on the date announced by the governing body.
10.9 4Betnow reserves the right to remove events, markets and any other product from the website. 4Betnow reserves the right to restrict the casino access of any player without prior notice.
10.10 In all futures wagering (for example, total season wins, Super Bowl winner, etc.), the winner as determined by the Governing Body will also be declared the winner for betting purposes except when the minimum number of games required for the future to have "action" has not been completed.
11. Communications and Notices
11.1 All communications and notices to be given under these Terms by you to us shall be sent to [email protected]
11.2 All communications and notices to be given under these Terms by us to you shall, unless otherwise specified in these Terms, be either posted on the Website and/or sent to the Registered Email Address we hold on our system for the relevant Customer. The method of such communication shall be in our sole and exclusive discretion.
11.3 All communications and notices to be given under these Terms by either you or us shall be in writing in the English language. When the service is not operated by 4Betnow all communications must be given to and from the Registered Email Address in your Account.
12. Matters Beyond Our Control
12.1 We cannot be held liable for any failure or delay in providing the Service due to an event of Force Majeure which could reasonably be considered to be outside our control despite our execution of reasonable preventative measures such as: an act of God; pandemic diseases; trade or labor dispute; power cut; act, failure or omission of any government or authority; obstruction or failure of telecommunication services; or any other delay or failure caused by a third party, and we will not be liable for any resulting loss or damage that you may suffer. In such an event, we reserve the right to cancel or suspend the Service without incurring any liability.
13. Liability
13.1 To the extent permitted by applicable law, we will not compensate you for any reasonably foreseeable loss or damage (either direct or indirect) you may suffer if we fail to carry out our obligations under these terms unless we breach any duties imposed on us by law (including if we cause death or personal injury by our negligence) in which case we shall not be liable to you if that failure is attributed to:
i) Your own fault; ii) A third party unconnected with our performance of these terms (for instance problems due to communications network performance, congestion, and connectivity or the performance of your computer equipment); or iii) Any other events which neither we nor our suppliers could have foreseen or forestalled even if we or they had taken reasonable care. As this service is for consumer use only, we will not be liable for any business losses of any kind.
13.2 In the event that we are held liable for any event under these terms, our total aggregate liability to you under or in connection with these terms shall not exceed:
i) The value of the bets and or wagers you placed via your account in respect of the relevant bet/wager or product that gave rise to the relevant liability, or dollars $150 in aggregate, whichever is lower.
13.3 We strongly recommend that you:
i) take care to verify the suitability and compatibility of the service with your own computer equipment prior to use; and
ii) take reasonable precautions to protect yourself against harmful programs or devices including through installation of anti-virus software.
14. Gambling by Those Underage
14.1 If we suspect that you are or receive notification that you are currently under 18 years or were under 18 years (or below the age of majority as stipulated in the laws of the jurisdiction applicable to you) when you placed any bets through the Service your Account will be suspended to prevent you placing any further bets or making any withdrawals from your Account. We will then investigate the matter, including whether you have been betting as an agent for, or otherwise on behalf, of a person under 18 years (or below the age of majority as stipulated in the laws of the jurisdiction applicable to you).
14.2 If having found that you:
i) are currently;
ii) were under 18 years or below the majority age which applies to you at the relevant time; iii) or have been betting as an agent for or at the behest of a person under 18 years or below the majority age which applies:
a) all winnings currently or due to be credited to your Account will be retained;
b) all winnings gained from betting through the Service whilst underage must be paid to us on demand (if you fail to comply with this provision, we will seek to recover all costs associated with recovery of such sums); and/or
c) any monies deposited in your 4Betnow Account which are not winnings will be returned to you. This condition also applies to you if you are over the age of 18 years, but you are placing your bets within a jurisdiction which specifies a higher age than 18 years for legal betting and you are below that legal minimum age in that jurisdiction.
14.3 In the event we suspect you are in breach of the provisions of this Clause 14 or are attempting to rely on them for a fraudulent purpose, we reserve the right to take any action necessary in order to investigate the matter, including informing the relevant law enforcement agencies.
15. Fraud
15.1 We will seek criminal and contractual sanctions against any Customer involved in fraud, dishonesty, or criminal acts. We will withhold payment to any Customer where any of these are suspected. The Customer shall indemnify and shall be liable to pay to us on demand, all costs, charges, or losses sustained or incurred by us (including any direct, indirect or consequential losses, loss of profit, loss of business and loss of reputation) arising directly or indirectly from the Customer’s fraud, dishonesty or criminal act.
16. Intellectual Property
16.1 We trade as Adventus and the 4Betnow name and logo are registered trademarks. Any unauthorized use of our trademark and logo may result in legal action being taken against you.
16.2 The uniform resource locator (URL) is owned by us and no unauthorized use of the URL is permitted on another website or digital platform without our prior written consent.
16.3 As between us and you, we are the sole owners of the rights in and to the Service, our technology, software, and business systems (the "Systems") as well as our odds.
i) you must not use your personal profile for your own commercial gain (such as selling your status update to an advertiser); and ii) when selecting a nickname for your Account we reserve the right to remove or reclaim it if we believe it inappropriate.
16.4 You may not use our URL, trademarks, trade names and/or trade dress, logos (the "Marks") and/or our odds in connection with any product or service that is not ours, that in any manner is likely to cause confusion among Customers or in the public or that in any manner disparages us.
16.5 Except as expressly provided in these Terms, we and our licensors do not grant you any express or implied rights, license, title or interest in or to the Systems or the Marks and all such rights, license, title and interest specifically retained by us and our licensors. You agree not to use any automatic or manual device to monitor or copy web pages or content within the Service. Any unauthorized use or reproduction may result in legal action being taken against you.
17. Your Licence
17.1 Subject to these Terms and your compliance with them, we grant to you a non-exclusive, limited, nontransferable and non-sub-licensable license to access and use the Service for your personal noncommercial purposes only. Our license to you terminates if our agreement with you under these Terms ends.
17.2 Save in respect of your own content, you may not under any circumstances modify, publish, transmit, transfer, sell, reproduce, upload, post, distribute, perform, display, create derivative works from, or in any other manner exploit, the Service and/or any of the content thereon or the software contained therein, except as we expressly permit in these Terms or otherwise on the Website. No information or content on the Service or made available to you in connection with the Service may be modified or altered, merged with other data, or published in any form including for example screen or database scraping and any other activity intended to collect, store, reorganize or manipulate such information or content.
17.3 Any non-compliance by you with this Clause may also be a violation of our or third parties' intellectual property and other proprietary rights which may subject you to civil liability and/or criminal prosecution.
18. Your Conduct and Safety
18.1 We would like you to enjoy the Service. However, for your protection and that of all Customers, the posting of any content on the Service, as well as conduct in connection therewith and/or the Service, which is in any way unlawful, inappropriate, or undesirable is strictly prohibited - it is Prohibited Behavior. If you engage in Prohibited Behavior, or we determine in our sole discretion that you are engaging in Prohibited Behavior, your Player’s Account and/or your access to or use of the Service may be terminated immediately without notice to you.
18.2 Legal action may be taken against you by another Customer, other third party, enforcement authorities and/or us with respect to you having engaged in Prohibited Behavior.
18.3 Prohibited Behavior includes, but is not limited to, accessing, or using the Service to:
i) promote or share information that you know is false, misleading or unlawful.
ii) conduct any unlawful or illegal activity, such as, but not limited to, any activity that furthers or promotes any criminal activity or enterprise, provides instructional information about making or buying weapons, violates another Customer's or any other third party’s privacy or other rights or that creates or spreads computer viruses.
iii) harm minors in any way.
iv) transmit or make available any content that is unlawful, harmful, threatening, abusive, tortuous, defamatory, vulgar, obscene, lewd, violent, hateful, or racially or ethnically or otherwise objectionable.
v) transmit or make available any content that the user does not have a right to make available under any law or contractual or fiduciary relationship, including without limitation, any content that infringes a third party’s copyright, trademark or other intellectual property and proprietary rights. vi) transmit or make available any content or material that contains any software virus or other computer, or programming code (including HTML) designed to interrupt, destroy or alter the functionality of the Service, its presentation or any other website, computer software or hardware. vii) interfere with, disrupt or reverse engineer the Service in any manner, including, without limitation, intercepting, emulating or redirecting the communication protocols used by us, creating or using cheats, mods or hacks or any other software designed to modify the Service, or using any software that intercepts or collects information from or through the Service.
viii) retrieve or index any information from the Service using any robot, spider or other automated mechanism. ix) participate in any activity or action that, in the sole and entire unfettered discretion of us results or may result in another Customer being defrauded or scammed.
x) transmit or make available any unsolicited or unauthorized advertising or mass mailing such as, but not limited to, junk mail, instant messaging, "spim", "spam", chain letters, pyramid schemes or other forms of solicitations.
xi) create Player’s Accounts by automated means or under false or fraudulent pretenses.
xii) impersonate another Customer or any other third party, or xiii) any other act or thing done that we reasonably consider to be contrary to our business principles.
xiv) The above list of Prohibited Behavior is not exhaustive and may be modified by us at any time or from time to time. If you become aware of the misuse of the Service by another Customer or any other person, please contact us through the "Contact Us" section of the Website. We reserve the right to investigate and to take all such actions as we in our sole discretion deems appropriate or necessary under the circumstances, including without limitation, deleting the Customer’s posting(s) from the Service and/or terminating their Account, and take any action against any Customer or third party who directly or indirectly in, or knowingly permits any third party to directly or indirectly engage in, Prohibited Behavior, with or without notice to such Customer or third party.
19. Links to Other Websites
19.1 The Service may contain links to third party websites that are not maintained by, or related to, us, and over which we have no control.
19.2 Links to such websites are provided solely as a convenience to Customers, and are in no way investigated, monitored, or checked for accuracy or completeness by us. Links to such websites do not imply any endorsement by us of, and/or any affiliation with, the linked websites or their content or their owner(s). We have no control over or responsibility for the availability nor their accuracy, completeness, accessibility, and usefulness. Accordingly, when accessing such websites, we recommend that you should take the usual precautions when visiting a new website including reviewing their privacy policy and terms of use.
20. Complaints
20.1 If you have any concerns or questions regarding these Terms you should contact our Customer Service Department via email at [email protected].
20.2 NOTWITHSTANDING THE FOREGOING, WE TAKE NO LIABILITY WHATSOEVER TO YOU OR TO ANY THIRD PARTY WHEN RESPONDING TO ANY COMPLAINT THAT WE RECEIVED OR TOOK ACTION IN CONNECTION THEREWITH.
20.3 Any Customer of the Service who has any concerns or questions regarding these Terms regarding the settlement of any 4betnow.com market should contact our Customer Service Department at [email protected] using their Registered Email Address.
20.4 If a Customer is not satisfied with how a bet has been settled, then the Customer should provide details of their grievance to our Customer Service Department via email at [email protected]. We shall use our reasonable endeavours to respond to queries of this nature within a few days (and in any event we intend to respond to all such queries within 28 days of receipt).
20.5 Disputes must be lodged within three (3) days from the date the wager in question has been decided. No claims will be honored after this period. The Customer is solely responsible for their Account transactions. Complaints/disputes have to be sent to [email protected] and must be sent from the Customer's Registered Email Address.
20.6 In the event of a dispute arising between you and us our Customer Service Department will attempt to reach an agreed solution. Should our Customer Service Department be unable to reach an agreed solution with you, the matter will be escalated to our management in accordance with our Complaints Procedure (available upon request).
20.7 The Customer has the right to lodge a complaint with one of our licensing bodies should all efforts to resolve a dispute to the Customer's satisfaction have failed.
20.8 Customers being provided with the service from 4Betnow should, contact Curaçao Internet Gaming Association and/or the Department of Judicial Affairs of Curaçao.
21. Registration and Account Security
21.1 Customers of the Service must provide their real names and information and, in order to comply with this, all Customers must commit to the following rules when registering & maintaining your Account:
i) you must not provide any false personal information on the Service or create an Account for anyone other than yourself.
ii) you must not use your personal profile for your own commercial gain (such as selling your status update to an advertiser); and iii) when selecting a nickname for your Account we reserve the right to remove or reclaim it if we believe it inappropriate.
22. Assignment
22.1 Neither these Terms nor any of the rights or obligations hereunder may be assigned by you without the prior written consent of us, which consent will not be unreasonably withheld. We may, without your consent, assign all or any portion of our rights and obligations hereunder to any third party provided such third party is able to provide a service of substantially similar quality to the Service by posting written notice to this effect on the Service.
23. Severability
23.1 In the event that any provision of these Terms is deemed by any competent authority to be unenforceable or invalid, the relevant provision shall be modified to allow it to be enforced in line with the intention of the original text to the fullest extent permitted by applicable law. The validity and enforceability of the remaining provisions of these Terms shall not be affected.
24. Breach of These Terms
24.1 Without limiting our other remedies, we may suspend or terminate your Account and refuse to continue to provide you with the Service, in either case without giving you prior notice, if, in our reasonable opinion, you breach any material term of these Terms. Notice of any such action taken will, however, be promptly provided to you.
25. Governing Law and Jurisdiction
25.1 The laws of Curacao govern the Service operated by Adventus N.V.
26. General Provisions
26.1 Term of agreement. These Terms shall remain in full force and effect while you access or use the Service or are a Customer of 4Betnow. These Terms will survive the termination of your Player’s Account for any reason.
26.2 Gender. Words importing the singular number shall include the plural and vice versa, words importing the masculine gender shall include the feminine and neuter genders and vice versa and words importing persons shall include individuals, partnerships, associations, trusts, unincorporated organizations, and corporations.
26.3 Waiver. No waiver by us, whether by conduct or otherwise, of a breach or threatened breach by you of any term or condition of these Terms shall be effective against, or binding upon, us unless made in writing and duly signed by us, and, unless otherwise provided in the written waiver, shall be limited to the specific breach waived. The failure of us to enforce at any time any term or condition of these Terms shall not be construed to be a waiver of such provision or of the right of us to enforce such provision at any other time.
26.4 Headings. The division of these Terms into paragraphs and sub-paragraphs and the insertion of headings are for convenience of reference only and shall not affect or be utilized in the construction or interpretation of these Terms agreement. The terms "these Terms", "hereof", "hereunder" and similar expressions refer to these Terms and not to any particular paragraph or sub-paragraph or other portion hereof and include any agreement supplemental hereto. Unless the subject matter or context is inconsistent therewith, references herein to paragraphs and sub-paragraphs are to paragraphs and sub-paragraphs of these Terms.
26.5 Acknowledgement. By hereafter accessing or using the Service, you acknowledge having read, understood, and agreed to each and every paragraph of these Terms. As a result, you hereby irrevocably waive any future argument, claim, demand or proceeding to the contrary of anything contained in these Terms.
26.6 Language. In the event of there being a discrepancy between the English language version of these rules and any other language version, the English language version will be deemed to be correct.
26.7 Entire agreement. These Terms constitute the entire agreement between you and us with respect to your access to and use of the Service, and supersedes all other prior agreements and communications, whether oral or written with respect to the subject matter hereof.
27. Betting Rules
The outcome of a market is settled once this is determined.
In the event of a long or short-term outright market being decided through an official announcement, the company reserves the right to void any bets placed after the publication of the outcome.
In the event of a match not being completed (due to weather conditions, insufficient amount of players etc) and eventually decided by the referee and/or an official announcement, the company reserves the right to settle accordingly any bets placed following the announcement by the official source.
In case the announcement is done in more than 48 hours after the end of the match and any undecided bets have been already handled as undecided, thus voided, settlement will stand.
Any player specials markets are excluded from the above rule.
If a market is not determined earlier in the game, the company settles the result of the game once the normal duration (regular time) of the match is concluded, unless stated otherwise on the market description on the website.
Example 1: Match winner 1X2 market of an event is determined after the end of the normal duration (regular time) of the event. Football (Soccer) 1x2 Match Winner is determined after the 90 min, including any extra minutes called by the referee of the match as “normal duration”.
In case an event is driven to Overtime (when regular time does not decide the winner) all markets that are subject to “include overtime” are paid after the completion of the Overtime. Any penalty kicks (or other decider) may follow is not taken in consideration, unless clearly stated in the market.
Events not started on time for any reason or even postponed may be kept open and all bets remain valid if those kick off (start) within the next 48 hours from the official start time. In any other case, the company reserves, at its own discretion, the right to void all bets of such postponed events and refund the stakes to the customers.
Events abandoned after its starting time and get continued from the organizer within 48 hours from the official start time, the company reserves the right to keep all bets valid and settle according to this result.
Events abandoned after its starting time and not getting continued from the organizer within 48 hours, the company will settle all determined markets decided in the pitch and void the rest by refunding stakes to customers. However in cases like that, the company reserves, at its own discretion, the right to void all bets of such abandoned events and refund the stakes to the customers.
On above general rule there are exceptions as in:
Tennis games will be kept open with all bets valid until the officials or organizing body declares a winner. In such cases, the 48 hours rule is not valid. However and in case of a player retirement, all markets
determined in the pitch are settled accordingly and all the rest declared void and null. For avoidance of doubt if a tennis player retired before the last point concluded, the match winner market is void, but all
markets related to specific sets or games that are determined, are settled accordingly. In case the following US Sports games such as MLB(or other Baseball leagues), NHL and NBA (NFL and MLS is not included in this rule) don’t kick off or are abandoned after kickoff and not resumed within the same day in the local time zone from the announced kick off time, all non-decided bets are void.
(e.g. if a football match is abandoned in the second half, the markets of the first half will be settled normally).
(e.g. in the example above, the markets of the second half have not been decided) will be void and stakes will be refunded to customers). In case of abandoned or postponed NFL(or other American Football) events, all markets are considered void unless the match continues in the same NFL(or other American Football) weekly schedule (Thursday - Wednesday local stadium time).
MLB(or other Baseball leagues): the Moneyline (Winner Market) is considered as decided if the officials of the league consider the game as finished and if:
1. at least 5 innings are completed
OR
2. 4.5 innings are completed and the home team (or the team batting second) is ahead. In all other cases, bets on Money Line, are settled as void.
For avoidance of doubt, bets on all other markets (e.g Totals, Spread etc) will stand, unless already decided, if:
1. at least 9 innings are completed
OR
2. 8.5 innings are completed and the home team (or the team batting second) is ahead.
In all other cases, bets are settled as void. In the event of a Mercy Rule being called, all bets will stand on the score at the time.
MLB(or other Baseball leagues), all Pitcher Lines (PL Markets for Moneyline, Spread and Totals) are void in case of change in the listed starting pitcher. Bets placed on Pitcher line markets will include the indication
(PL) inside the betslip and the bet history pages. In case the (PL) indicator is not visible inside the betslip, the bet is placed on the Action Line and it will be settled accordingly. Action lines are settled based on the
outcome of the event regardless of any pitcher changes. Any new offered pitcher lines will follow the above rules. Action lines are following the general rules with the exceptions regarding MLB(or other Baseball
leagues), as above.
In Baseball and in case of a 7-inning game, bets on all markets will stand, unless already decided, if :
1. at least 7 innings are completed
OR
2. 6.5 innings are completed and the home team(or the team batting second) is ahead.
Exception is the Moneyline (Match Winner) that is considered as decided if:
1. at least 5 innings are completed
OR
2. 4.5 innings are completed and the home team (or the team batting second) is ahead. In all other cases, bets on Money Line are settled as void.
1.2 The company reserves the right not to accept all or part of a bet without providing a reason to the customer. If a bet is not accepted, customer’s stakes are refunded
1.3 Before an event starts, the company reserves, at its own discretion, the right to void or cancel part or whole of a bet even after its acceptance without providing any reason to the customer.
After the event start, the company reserves, at its own discretion, the right to void or cancel part or whole of a bet, even after its acceptance and even after its settlement, if there is a valid reason for this, such as
● mistake in the wording (palpable error) of the event or the odds, or starting time.
● the customer attempt to bypass company limits (potential payout) and risk management by placing multiple identical or similar bets or opening multiple accounts
● the customer is getting advantage of any public announcement or secret information he has access to that determines the outcome of the bet.
● the customer combined related bets.
● the customer is actively participating in the event, such as Players, Referees, Managers or has direct or indirect relationships with events participants.
● the company suffers a technical error offering wrong odds or events.
● any other valid reason duly communicated to the customer upon request.
1.4 The maximum winnings per bet slip are ............... .. (...... .EUR).
1.5 Our company reserves the right to cancel all bets of an event, if there is any change regarding the venue of the event.
1.6 Our company reserves the right to cancel all bets if there are radical changes in the circumstances of an event such as the length of playing time, the distance in a race speed or the number of periods, etc.
1.7 In case our company suspect that a sports betting event is fraudulent or with high probability to be fixed thus the result to be known to certain individuals beforehand, the company reserves the right to:
● keep specific betting slips unsettled
● inform relevant regulatory bodies and authorities (ESSA, Sportradar, Federations) about, depends on what body or authority the company is regulated under and cooperating with
● wait until a verdict from those bodies or authorities is submitted as feedback
● settle or void the bet following the verdict of relevant bodies or authorities
1.8 In the event and during the bet placement process, the system is technically interrupted for any reason, the company will follow the standard checks, such as funds availability, price correctness, etc and reserves
the right to accept or reject the bet accordingly. In such a case the customer needs to login as soon as the system is available and visit his betting history page to confirm if the bet has been accepted or not.
1.9 Any decision taken by the Video Assistant Referee (VAR) which conflicts with the original decision sanctioned by the officials on the pitch (including non-decisions like allowing play to continue before
reviewing the video), thus altering the understood state of the match at the time of bet placement, will result in all bets placed in the timeframe between the actual occurrence of the original incident and the referee's
final decision on the incident being deemed as void, unless the odds offered on the specific bet offer are unaffected by the use of VAR or have already been accounted for in the odds offered at the time of bet
acceptance. Settlement on all other unrelated bet-offers, including those determined by any play between the time of the original incident and the decision following the VAR review, which are not influenced/altered
by the VAR decision will stand.
For resulting purposes VAR reviews are to be considered as having happened at the time of the original incident for which the VAR would be eventually used even if play has not been immediately interrupted. The
company reserves the right to reverse any previously settled offers where the settlement becomes inaccurate following the final referee decision, providing said decision is taken and communicated before
the conclusion of the match and/or timeframe listed.
1.10 For user-experience purposes thus a better visual result, our company is applying two decimal digits truncation on the odds visible on screen. The Total Odds calculations are done using a sixth decimal digit
rounding, whereas the Total Winning amount is always truncated to the second decimal digit. Any difference noticed, is just a product of the rounding rules explained herein.
1.11 The maximum time frame between the settlement of a betslip and a potential re-settlement, is 30 days.
1.12 The duration of Soccer Friendly Matches might not be standard (2x45) or might be modified during the match.
For LIVE markets, in case of incorrect initial format and/or the teams or referee decide to change the format during the game spontaneously and without notice, the company reserves the right to partially/fully void bets.
For both live and prematch bets, the following rules apply, in case of a match ending earlier than the 90 minutes:
If the match is finished by the referee in minute 79:00 or after, all markets are settled accordingly with the FT result. If the match is finished by the referee on 78:59 or before, all undecided markets will be settled as
void.
In matches that are ABANDONED/STOPPED due to other reasons (fan riots, player fights, heavy injury, bad weather, floodlight failure etc), all undecided markets will be voided.
Supported match formats
Prematch matches with duration between 45 and 120 minutes.
Live matches with duration up to 90 minutes. The possible supported formats are 2x25, 2x30, 2x35, 2x40, 2x45, 3x30.
For matches with duration smaller than 45 minutes or bigger than 120 minutes, all prematch markets will be voided. In all other cases, bets will stand normally.
For format 3x30 (or other possible formats with 3 or more intervals), halftime’s duration will be calculated as ‘’Total match duration / 2’’.
Our company doesn’t take any responsibility over unexpected changes on formats and eventually relevant settlement based on our rules, the risk is on client’s side and it’s included in the acceptance of the T&C
during their registration.
1.13 Long term Outright markets are subject to ‘Play-or-pay’ rule. Under the Play-or-Pay rule, bets on the participants of an Outright market, will stand normally even if the listed player was unable to take part in the
competition, regardless of the reason (therefore settled as lost).
H2H (head to head) markets are excluded, therefore if any of the listed participants does not take part in the competition, the H2H markets in which he/she is involved, are settled as void.
2. Explanation of specific Betting Types
Scorers: First, Last, Anytime Scorer Bets apply to regular time only. Own goals (based on official authority) omitted or count as “no Scorer” if the game has only “own goals”.
Betting First Goalscorer will be VOID if a player never plays or comes in the pitch after the first goal of the own goalfirgame has been scored, except in the case of an own goal, which is ignored.
Bets on Last Goalscorer will be VOID if a player never plays. Player to score apply for any player, whatever the time he entered the game.
Bets on Anytime Goalscorer, apply to any player involved in the game, regardless of the time they enter the game. Bets on Anytime goalscorer will be VOID if a player never plays.
In case a match is abandoned but there has been at least one Scorer, bets on the first Goalscorer apply and bets on the last goalscorer are void. Anytime Goalscorer market for this player is settled as winner and
bets on other players are void.
The above rules stand for ‘First/Anytime Goalscorer & 1X2’ and ‘First/Anytime Goalscorer & Correct Score’ markets.
Other Player Specials
Soccer
Player Total Shots / Player Shots Over/Under: Bets apply to regular time plus overtime (if any). Potential penalty shootout won’t count for settlement. If the listed player is not in the starting lineup of the match, the
bets are settled as void. Player Total Shots on Goal / Player Shots on Goal Over/Under: Bets apply to regular time plus overtime (if any). Potential penalty shootout won’t count for settlement.If the listed player is not in the starting lineup of the match, the bets are settled as void.
Player Total Cards / Player Cards Over/Under: Bets apply to regular time plus overtime (if any). Potential penalty shootout won’t count for settlement. If the listed player is not in the starting lineup of the match, the
bets are settled as void. Player Total Tackles / Player Tackles Over/Under: Bets apply to regular time plus overtime (if any). Potential penalty shootout won’t count for settlement. If the listed player is not in the starting lineup of the match, the bets are settled as void. Player Total Assists / Player Assists Over/Under: Bets apply to regular time plus overtime (if any). Potential penalty shootout won’t count for settlement. If the listed player is not in the starting lineup of the match, the bets are settled as void. Player Total Passes / Player Passes Over/Under: Bets apply to regular time plus overtime (if any). Potential penalty shootout won’t count for settlement. If the listed player is not in the starting lineup of the match, the bets are settled as void.
Player H2H Markets : Bets apply to regular time plus overtime (if any). Potential penalty shootout won’t count for settlement. If the listed player is not in the starting lineup of the match, the bets are settled as
void. In case of a tie between the players, bets are void.
Basketball
All basketball player special markets are settled according to the relevant official source. Potential overtime(s) is/are included in the settlement of all available markets.
Player H2H Markets : Bets apply to regular time plus overtime (if any). If the listed player does not participate at all in the match, the bets are settled as void. In case of a tie between the players, bets are
void.
Ice Hockey
Anytime/Xth Goalscorer (LIVE) : Bets apply to regular time only. All offered players are considered as Runners. If an unlisted player scores a goal all bets on listed players stand. For settlement purposes, only
goals and assists scored during regular time are considered. Please note that if the score after regular time is 0-0, all bets will be settled as lost. All bets on players that were listed but left the game before the match
ended (such as injuries or expulsions) will stand. Player to Score a Point (LIVE) : Bets apply to regular time only. All offered players are considered as Runners. If an unlisted player scores a point all bets on listed players stand. For settlement purposes, only goals and assists scored during regular time are considered. Please note that if the score after regular time is 0-0, all bets will be settled as lost. All bets on players that were listed but left the game before the match ended (such as injuries or expulsions) will stand. Player Total Assists(or over/under) (PREMATCH): Bets apply to regular time plus overtime (if any).
Potential penalty shootout won’t count for settlement. If the listed player is not in the starting lineup of the match, the bets are settled as void.
Player Total Goals(or over/under)(PREMATCH) : Bets apply to regular time plus overtime (if any). Potential penalty shootout won’t count for settlement. If the listed player is not in the starting lineup of the match, the bets are settled as void. Player Total Saves(or over/under)(PREMATCH) : Bets apply to regular time plus overtime (if any). Potential penalty shootout won’t count for settlement. If the listed player is not in the starting lineup of the match, the bets are settled as void.
Player Total Points(or over/under)(PREMATCH) : Bets apply to regular time plus overtime (if any). Potential penalty shootout won’t count for settlement. If the listed player is not in the starting lineup of the
match, the bets are settled as void. Player Total Shots(or over/under) (PREMATCH): Bets apply to regular time plus overtime (if any). Potential penalty shootout won’t count for settlement. If the listed player is not in the starting lineup of the match, the bets are settled as void. Player Total Shots on goal(or over/under)(PREMATCH) : Bets apply to regular time plus overtime (if any). Potential penalty shootout won’t count for settlement. If the listed player is not in the starting lineup of the match, the bets are settled as void. Player H2H Markets : Bets apply to regular time plus overtime (if any). Potential penalty shootout won’t count for settlement. If the listed player does not participate at all in the match, the bets are settled as void. In case of a tie between the players, bets are void.
Baseball
All baseball player special markets are settled according to the relevant official source. Potential extra inning(s) played is/are included in the settlement of all available markets.
All markets below the Players Specials’ section follow this rule: If the listed player is not in the starting lineup of the match, the bets are settled as void. Player H2H Markets : Bets apply to regular time plus extra inning (if any). If the listed player does not participate at all in the match, the bets are settled as void. In case of a tie between the players, bets are void.
American Football
All american football player special markets are settled according to the relevant official source. Potential overtime(s) is/are included in the settlement of all available markets. Player H2H Markets : Bets apply to regular time plus overtime (if any). If the listed player does not participate at all in the match, the bets are settled as void. In case of a tie between the players, bets are void.
TEASER BETS
In sports betting, a teaser bet is a type of parlay bet. In a teaser bet, the bettor is allowed to change the point spread for a game, making the bet easier to win. In exchange, the bettor realizes a lower return on the bets in the event of a win. If one selection loses, the teaser is considered as lost. If one selection is voided and the rest is won, the teaser is considered as void.
DEAD HEAT RULE
When there is no obvious winner or there is a draw between two, three or more competitors, the "Dead Heat" rule will apply. This means that the odds will be divided by the number of participants tied in that
position. For example: Draw in Horse Racing, or draw in the market to top scorer in a championship. Two players are tied for the number of goals in a championship. Player 1 paid 3.00 and Player 2 paid 1.5
The odds will be divided by 2 and the bet will be paid normally.
Player 1 will be paid with odds of 3.00 / 2 = 1.5.
Player 2 will be paid with odds of 1.5 / 2 = 0.75.
RULES FOR CLASSIFICATION MARKETS
To qualify: this market consists of predicting which of the teams will go to the next round of the tournament. For this option, the results given in both the first leg and the second leg will be taken, including
extra time and kicks from the penalty spot, if given. Victory method In this market we must predict how the team that qualifies to the next round will do it. For example, if my selection is: Home Overtime (Juventus Turin Overtime): I am indicating that the definition of that market will be given during overtime. Home team regular time (Juventus Turin Regular time): I am predicting that this market will be defined during regular time + additional minutes of the game. Visitor Penalties (Ajax penalties): I am predicting that the market will be defined on the penalty shootout.
BET BUILDER
The Bet Builder feature gives the player the opportunity to combine selections from the same event into one betslip. If one selection that participates in a Bet Builder betslip is void/push, then the whole betslip is
void/push as well, REGARDLESS of the outcome of the other selections that participate in the Bet Builder. For example, in the match LA Lakers vs Toronto Raptors, we create a Bet Builder betslip with LA Lakers to
win, Over 220,5 points in the match and Player X - Over 29,5 points. In case Player X does not participate in the match, the selection for his points (over 29,5) is settled as void. Therefore, the whole betslip is settled as
void as the selection participates in a Bet Builder.
SOCCER EARLY PAYOUT
With the Soccer Early Payout offer, you can place a bet before the start of the match on the 1X2 market (home or away win) and if your team is 2 goals ahead at any point of the match, you win automatically
without having to wait for the match to end! The offer is valid for single, multiple, system and Bet Builder bets placed at the 1X2 market (Home or Away Win) ONLY before the start of the match and not during the match. The offer does not apply to bets placed on the Draw selection in each game.
Your bet is paid in full if your team is two goals up at any point in the match, regardless of the final result. This offer will not apply to bets where Cash Out has been used. In multiples, the granting of the offer for a
particular selection/-s of the bet will not be affected retrospectively if the customer cashes out the bets of the remaining selections. All winnings will be credited as soon as possible once the team is two goals ahead. This offer will not apply where a bet has been fully Cashed Out. Where a bet has been partially Cashed Out and your team goes two goals ahead, the bet will be settled on the remaining active stake.
If your bet is paid out early in accordance with this offer, it will not be paid out again if your selection goes on to win the match.
BASEBALL EARLY PAYOUT
With the Baseball Early Payout offer, you can place a bet before the start of the match on the Money Line market (home or away win) and if your team goes 5 runs ahead at any point of the match, you win
automatically without having to wait for the match to end! The offer is valid for single, multiple, system and Bet Builder bets placed at the Money Line (Winner) market (Home or Away win) ONLY before the start of the match and not during the match. Your bet is paid in full if your team is five runs up at any point in the match, regardless of the final result. This offer will not apply to bets where Cash Out has been used. In multiples, the granting of the offer for a particular selection/-s of the bet will not be affected retrospectively if the customer cashes out the bets of the remaining selections.
All winnings will be credited as soon as possible once the team is five runs ahead. This offer will not apply where a bet has been fully Cashed Out. Where a bet has been partially Cashed Out and your team goes five
runs ahead, the bet will be settled on the remaining active stake. If your bet is paid out early in accordance with this offer, it will not be paid out again if your selection goes on to win the match.
The offer is not valid for the relevant Pitcher Lines (Money Line PL).
AMERICAN FOOTBALL EARLY PAYOUT
With the American Football Early Payout offer, you can place a bet before the start of the match on the Money Line market (home or away win) and if your team is 17 points ahead at any point of the
match, you win automatically without having to wait for the match to end! The offer is valid for single, multiple, system and Bet Builder bets placed at the Money Line market (Home or Away Win) ONLY before the start of the match and not during the match. Your bet is paid in full if your team is seventeen points up at any point in the match, regardless of the final result.
This offer will not apply to bets where Cash Out has been used. In multiples, the granting of the offer for a particular selection/-s of the bet will not be affected retrospectively if the customer cashes out the bets of
the remaining selections. All winnings will be credited as soon as possible once the team is seventeen points ahead. This offer will not apply where a bet has been fully Cashed Out. Where a bet has been partially Cashed Out and your team goes seventeen points ahead, the bet will be settled on the remaining active stake. If your bet is paid out early in accordance with this offer, it will not be paid out again if your selection goes
on to win the match.
BASKETBALL EARLY PAYOUT
With the Basketball Early Payout offer, you can place a bet before the start of the match on the Money Line market (home or away win) and if your team is 18 or 20 points ahead at any point of the
match, you win automatically without having to wait for the match to end! The offer is valid for single, multiple, system and Bet Builder bets placed at the Money Line market (Home or Away Win) ONLY before the start of the match and not during the match. Your bet is paid in full if your team is eighteen or twenty points up at any point in the match, regardless of the final result.
This offer will not apply to bets where Cash Out has been used. In multiples, the granting of the offer for a particular selection/-s of the bet will not be affected retrospectively if the customer cashes out the bets of
the remaining selections. All winnings will be credited as soon as possible once the team is eighteen or twenty points ahead. This offer will not apply where a bet has been fully Cashed Out. Where a bet has been partially Cashed Out and your team goes eighteen or twenty points ahead, the bet will be settled on the remaining active stake.
If your bet is paid out early in accordance with this offer, it will not be paid out again if your selection goes on to win the match.
TENNIS EARLY PAYOUT
With the Tennis Early Payout offer, you can place a bet before the start of the match on the Match Winner market (home or away win) and if your player is 2 sets ahead at any point of the match, you
win automatically without having to wait for the match to end! The offer is valid for single, multiple, system and Bet Builder bets placed at the Match Winner market (Home or Away Win) ONLY before the start of the match and not during the match. Your bet is paid in full if your player is two sets up at any point in the match, regardless of the final result. This offer will not apply to bets where Cash Out has been used. In multiples, the granting of the offer for a particular selection/s of the bet will not be affected retrospectively if the customer cashes out the bets of the remaining selections.
All winnings will be credited as soon as possible once the player is two sets ahead. This offer will not apply where a bet has been fully Cashed Out. Where a bet has been partially Cashed Out and your player goes
two sets ahead, the bet will be settled on the remaining active stake. If your bet is paid out early in accordance with this offer, it will not be paid out again if your selection goes on to win the match.
ICE HOCKEY EARLY PAYOUT
With the Ice Hockey Early Payout offer, you can place a bet before the start of the match on the Money Line market (home or away win) and if your team is 3 goals ahead at any point of the match,
you win automatically without having to wait for the match to end! The offer is valid for single, multiple, system and Bet Builder bets placed at the Money Line market (Home or Away Win) ONLY before the start of the match and not during the match.
Your bet is paid in full if your team is three goals up at any point in the match, regardless of the final result. This offer will not apply to bets where Cash Out has been used. In multiples, the granting of the offer for a
particular selection/-s of the bet will not be affected retrospectively if the customer cashes out the bets of the remaining selections. All winnings will be credited as soon as possible once the team is three goals ahead. This offer will not apply where a bet has been fully Cashed Out. Where a bet has been partially Cashed Out and your team goes three goals ahead, the bet will be settled on the remaining active stake.
If your bet is paid out early in accordance with this offer, it will not be paid out again if your selection goes on to win the match.
0% MARGIN ON SOCCER 1X2
This feature gives you the opportunity to place a bet on 1X2 market with 0% margin (this means that the operator receives 0% commission at all, which makes the offered odds as competitive as they can get).
The 0% margin feature is valid for single, multiple and system bets placed on the 1X2 market with the 0%
indication, ONLY before the start of the match and not during the match.
The 0% margin markets are not included in the accumulator bonus template and the Early Payout offer.
0% MARGIN ON BASKETBALL MONEY LINE
This feature gives you the opportunity to place a bet on Money Line market with 0% margin (this
means that the operator receives 0% commission at all, which makes the offered odds as
competitive as they can get).
The 0% margin feature is valid for single, multiple and system bets placed on the Money Line market with
the 0% indication, ONLY before the start of the match and not during the match.
The 0% margin markets are not included in the accumulator bonus template and the Early Payout offer.
0% MARGIN ON AMERICAN FOOTBALL MONEY LINE
This feature gives you the opportunity to place a bet on Money Line market with 0% margin (this
means that the operator receives 0% commission at all, which makes the offered odds as
competitive as they can get).
The 0% margin feature is valid for single, multiple and system bets placed on the Money Line market with
the 0% indication, ONLY before the start of the match and not during the match.
The 0% margin markets are not included in the accumulator bonus template and the Early Payout offer.
0% MARGIN ON TENNIS MATCH WINNER
This feature gives you the opportunity to place a bet on Match Winner market with 0% margin (this
means that the operator receives 0% commission at all, which makes the offered odds as
competitive as they can get).
The 0% margin feature is valid for single, multiple and system bets placed on the Match Winner market with
the 0% indication, ONLY before the start of the match and not during the match.
The 0% margin markets are not included in the accumulator bonus template and the Early Payout offer..
0% MARGIN ON BASEBALL MONEY LINE
This feature gives you the opportunity to place a bet on Money Line market with 0% margin (this
means that the operator receives 0% commission at all, which makes the offered odds as
competitive as they can get).
The 0% margin feature is valid for single, multiple and system bets placed on the Money Line market with
the 0% indication, ONLY before the start of the match and not during the match.
The 0% margin markets are not included in the accumulator bonus template and the Early Payout offer.
The offer is not valid for the relevant Pitcher Lines (Money Line PL).
0% MARGIN ON ICE HOCKEY MONEY LINE
This feature gives you the opportunity to place a bet on Money Line market with 0% margin (this
means that the operator receives 0% commission at all, which makes the offered odds as
competitive as they can get).
The 0% margin feature is valid for single, multiple and system bets placed on the Money Line market with
the 0% indication, ONLY before the start of the match and not during the match.
The 0% margin markets are not included in the accumulator bonus template and the Early Payout offer.
SOCCER BORE DRAW OFFER
Place a bet before the start of the match, on the CORRECT SCORE or the HALFTIME/FULLTIME
market and, if the match ends in a 0-0 draw, your bet will be fully refunded.
The offer is valid for single, multiple, system and Bet Builder bets placed at the Correct Score or the
Halftime/Fulltime markets ONLY before the start of the match and not during the match.
The refunds will be credited as soon as possible once the match finishes. If, in the meantime, the player
interferes to the bet in any way (for example cashout/partial cashout), the bet will no more apply for the
Bore Draw offer.
SPORTS RULES AND MARKETS EXPLANATION
SOCCER
Main Markets*
*Some of the below listed markets might appear under E-Soccer (same rules apply)
1X2: You have to predict the outcome of the entire match. There are 3 possible outcomes: 1 (home team
wins), X (teams will draw), 2 (away team wins).
Double chance: You have to predict the outcome of the entire match. There are 3 possible outcomes: 1X
(at the end of the match the home team wins or draws), X2 (at the end of the match the away team wins or
draws), 12 (at the end of the match the home team wins or the away team wins).
Total (Over/Under): You have to predict if the total number of goals scored during the entire match will be
over or under the line indicated.
To Qualify: You have to predict if the indicated team will qualify to the following phase of the tournament.
Both teams to score (GG/NG): there are two possible outcomes: GG (both teams score at least one goal
each during the whole match), NG (one or both the teams do not score any goal during the whole match).
Draw no bet (DNB): this betting market consists in the following, to define a bet as a winner, there must
necessarily be a winning team, which means that, if the match ends in a draw, the money bet will be
refunded. For example, if a final score results in a draw, the bet will be settled as void.
Next goal: You have to predict which Team will score the next goal. There are 3 possible outcomes: 1 (the
home team score), none, 2 (the away team score).
Which team will win the rest of the match: Regardless of the actual score of the event, at the time of
placing the bet the score of the event will be considered to be 0-0.
Correct Score: predict the exact result of a match, that is, to the exact score at the end of 90 minutes of
regular time, for example: (1-0, 3-0, 2-3...)
Handicap (2 way): bet in which the winner of the game must be decided with a respective goal margin. The
correct score is added or subtracted from the goals proposed in the handicap, and after said operation, it
will be determined who wins: home team, draw or away team.
Handicap (3 way): You have to predict the final result of the match taking in consideration the handicap in
brackets.
For example, (0:1) indicates that the away team has one goal advantage, as for (1:0) indicates that the
hometeam has one goal advantage.
Bet Types available on this market:
1H (0:1): The home team will win the match with 2 or more goals difference
XH (0:1): The home team will win the match with 1 goal difference
2H (0:1): The away team will win the match or will draw
1H (0:2): The home team will win the match with 3 or more goals difference
XH (0:2): The home team will win the match with 2 goal difference
2H (0:2): The away team will win the match, will draw, or will lose with 1 goal difference
1H (0:3): The home team will win the match with 4 or more goals difference
XH (0:3): The home team will win the match with 3 goal difference
2H (0:3): The away team will win the match, will draw, or will lose with 1 or 2 goals difference
1H (1:0): The home team will win the match or will draw
XH (1:0): The away team will win the match with 1 goal difference
2H (1:0): The away team will win the match with 2 or more goals difference
1H (2:0): The home team will win the match, will draw, or will lose with 1 goal difference
XH (2:0): The away team will win the match with 2 goal difference
2H (2:0): The away team will win the match with 3 or more goals difference
1H (3:0): The home team will win the match, will draw, or will lose with 1, or 2 goals difference
XH (3:0): The away team will win the match with 3 goal difference
2H (3:0): The away team will win the match with 4 or more goals difference
Halftime / Fulltime: You have to predict the outcome of the 1st half time of the match together with the
outcome of the entire match. The possible outcomes are: (1/1, 1/X, 1/2, X/1, X/X, X/2, 2/1, 2/X and 2/2).
Last Goal: In this market we must predict which of the two teams will score the last Goal of this game.
If you selected the None option, you are indicating that no more goals will be scored.
Winning margin: in this type of bets, you predict which team will win and by how much margin it will win.
Total Hometeam: You have to predict if the total number of goals scored, from Hometeam, during the
entire match will be over or under the spread indicated.
Total Away Team: You have to predict if the total number of goals scored, from Away Team, during the
entire match will be over or under the spread indicated.
Exact Goals: You have to predict the exact number of goals scored during the match. The possible
outcomes are 0 goals, 1,2,3,4,5+ .
Which team to score: consists of predicting if only the home team, the away team, both teams or neither
will score in the match. It consists of selecting YES or NO if one of the following betting markets available in
the special section is chosen.
Home No bet (1 no bet): You have to predict if the away team will win the match or if the match ends in a
draw. If the home team wins the match, the bet will be considered void.
Away No bet (2 no bet): You have to predict if the home team will win the match or if the match ends in a
draw. If the away team wins the match, the bet will be considered void.
Home Exact Goals: You have to predict the exact number of goals scored from the Home team during the
match. The possible outcomes are 0 goals, 1,2,3+.
Away Exact Goals: You have to predict the exact number of goals scored from the Away Team during the
match. The possible outcomes are 0 goals, 1,2,3+.
Odd/Even: You have to predict if the match result is an odd or even number, if the match result is “0:0′′,
bets are counted as “even”.
Odd/Even Home. You have to predict if the number of goals scored by the home team during the entire
match is going to be odd or even. If the home team does not score any goal the winning selection is even.
Odd/Even Away: You have to predict if the number of goals scored by the away team during the entire
match is going to be odd or even. If the home team does not score any goal the winning selection is even.
Home to Score: You have to predict whether the home team will score at least one goal during the match.
Away to Score: You have to predict whether the away team will score at least one goal during the match.
Multigoals: You have to predict the number of goals scored during the match based on different ranges
offered.
Home Multigoals: You have to predict the number of goals scored from the Hometeam during the match
based on different ranges offered.
Away Multigoals: You have to predict the number of goals scored from the Away Team during the match
based on different ranges offered.
Next scoring type: You have to predict the scoring type between the following outcomes:
➔Freekick: The goal has to be scored directly from the freekick or corner to qualify as a goal by freekick.
Deflected shots count as long as the freekick or corner taker is awarded the goal;
➔ Penalty: Goal must be scored directly from the penalty. Goals after a rebound of a missed penalty do not
count;
➔ Own Goal: If goal is declared as an own goal;
➔ Header: The scorers last touch has to be with the head;
➔ Shot: Goal has to be with any other part of the body than the head and the other types do not apply;
➔ No Goal.
Will there be a penalty shootout: You have to predict if in the match there will be a penalty shootout
Overtime Yes/No: You have to predict whether the match will go to an extra-time period.
Method of Victory: You have to predict the method of victory for the home team or away team. There are
six (6) possible outcomes offered:
– Home team wins in regular time
– Away team wins in regular time
– Home team wins in extra time
– Away team wins in extra time
– Home team wins after penalty shots – Away team wins after penalty shots
Overtime & goal: You have to predict if the match will go to the Overtime and will there be a goal (Yes) or
not (No).
Overtime - 1x2: You have to predict the outcome 1X2 of the Overtime period only.
Overtime - which team wins the rest : Regardless of the actual score of the event, at the time of placing
the bet the score of the event will be considered to be 0-0. The market will consider Overtime only.
Overtime - next goal : You have to predict which Team during the Overtime period will score the next goal.
There are 3 possible outcomes: 1 (the home team score), none, 2 (the away team score).
Overtime - total: You have to predict if the total number of goals scored during the Overtime only will be
over or under the spread indicated.
Overtime – handicap: You have to predict the final result of the Overtime taking in consideration the
handicap in brackets. For example, (0:1) indicates that the Away team has one goal advantage, as for (1:0)
indicates that the Home team has one goal advantage.
Overtime - correct score: You have to predict the correct score of the Overtime only.
Penalty shootout – winner: You have to predict which team will win the penalty shootout (1-2).
Penalty shootout - xth penalty scored: You have to predict if the penalty “x” will be scored or not during
the penalty shootout.
Penalty shootout - xth goal: You have to predict which team will score the goal “x” during the penalty
shootout. 3 Possible outcomes: 1, X, 2.
Penalty shootout - winning margin: You have to predict the margin of victory for the penalty shootout for
the home or away team, or whether the match ends in a draw.
Penalty shootout – total: You have to predict if the total goals scored during the penalty shootout will be
Over or Under.
Penalty shootout - Home total: You have to predict if the total goals scored from the Home team during
the penalty shootout will be Over or Under.
Penalty shootout - Away total: You have to predict if the total goals scored from the Away team during the
penalty shootout will be Over or Under.
Penalty shootout - exact goals: You have to predict if the exact goals scored during the penalty shootout.
7 are the possible outcomes: 0-4,5,6,7,8,9,10+.
Penalty shootout - odd/even: You have to predict if the numbers of goals scored during the penalty
shootout period will be odd or even.
Penalty shootout - Home odd/even: You have to predict if the numbers of goals scored from the Home
team during the penalty shootout period will be odd or even.
Penalty shootout - Away odd/even: You have to predict if the numbers of goals scored from the Away
team during the penalty shootout period will be odd or even.
Penalty shootout - correct score: You have to predict the correct score during the penalty shootout
period.
Penalty shootout - winner & total: : You have to predict the outcome 1X2 of the penalty shootout together
with the number of goals scored by considering the indicated spread.
Result At Extra Time Half-time (including normal time goals): You have to predict the result of the 1st
half of the extra time.
Extra Time Xth Team To Score (including normal time goals): You have to predict which team will score
the Xth goal in the extra time.
Correct Score At Extra Time Half-time (including normal time goals): You have to predict the correct
score in the end of the 1st half of the extra time.
Overtime 1st Half Total Goals (including normal time goals): You have to predict the number of goals
(over/under) on the 1st half of the overtime.
Asian Handicap At Extra Time Half-time (including normal time goals): You have to predict the result of
the 1st half of the extra time, taking in consideration the handicap in brackets.
Result After X Minutes: You have to predict the result of the match after X minutes.
Total Goals Over / Under After X Minutes: You have to predict the number of goals (over/under) after X
minutes.
Asian Handicap After X Minutes: You have to predict the result after X minutes, taking in consideration the
handicap in brackets.
First Half Markets
1st half - 1x2: You have to predict the outcome of the first half of the match only. Goals scored in the 2nd
half of the match do not count.
1st half - Total: You have to predict if the total number of goals scored during the first half only will be over
or under the spread indicated.
1st half - which team wins the rest : Regardless of the actual score of the event, at the time of placing
the bet the score of the event will be considered to be 0-0. The market will consider the 1st Half only.
1st half - Next goal : You have to predict which Team during the 1st Half period will score the next goal.
There are 3 possible outcomes: 1 (the home team score), none, 2 (the away team score).
1st half - double chance: You have to predict the outcome of the 1st Half. There are 3 possible outcomes:
1X (at the end of the 1st Half the home team wins or draws), X2 (at the end of the 1st Half the away team
wins or draws), 12 (at the end of the 1st Half the home team wins or the away team wins).
1st half - draw no bet: You have to predict which team will win the first half of the match only. If the first
half ends in a draw the selection will be void.
1st Half Handicap (2 Way): You have to predict the final result of the first half of the match taking in
consideration the handicap in brackets.
1st Half Handicap (3 Way): You have to predict the final result of the first half of the match taking in
consideration the handicap in brackets. For example, (0:1) indicates that the Away team has one goal
advantage, as for (1:0) indicates that the Home team has one goal advantage.
1st half - competitor1 exact goals: You have to predict the number of goals that will be scored from the
Home team during the first half of the match.
1st half - competitor2 exact goals: You have to predict the number of goals that will be scored from the
Away team during the first half of the match.
1st half - odd/even: You have to predict if the number goals scored during the first half only is going to be
odd or even. The half time score line 0-0 is considered even.
1st half - both teams to score: You have to predict whether both teams score at least one goal each
during the first half OR only one team or both teams do NOT score any goals during the first half.
1st half – Home clean sheet: Clean sheet is a term used to describe a team that has not conceded any
goals. You have to predict whether the Home team will keep a clean sheet during the first half of the match.
1st half - Away clean sheet: Clean sheet is a term used to describe a team that has not conceded any
goals. You have to predict whether the Away team will keep a clean sheet during the first half of the match.
1st half - 1x2 & both teams to score: You have to predict the outcome of the 1st half and whether the
both teams will score or not in the 1st half only.
1st half - 1x2 & total: You have to predict the combination of the half time result of the match and whether
the total number of goals scored in the first half will be over or under the spread indicated. There are 6
possible outcomes:
1&Ov=The home team wins the first half and total goals is over the spread
1&Un=The home team wins the first half and total goals is under the spread
X&Ov= The first half finishes in a draw and total goals is over the spread
X&Un= The first half finishes in a draw and total goals is under the spread
2&Ov= The away team wins the first half and total goals is over the spread
2&Un= The away team wins the first half and total goals is under the spread
1st half - correct score: You have to predict the correct score of the first half of the match.
1st half – multigoals: You have to predict the number of goals scored during the 1st half based on different
ranges offered.
1st Half Home to Score: You have to predict whether the home team will score at least one goal during the
1st Half.
1st Half Away to Score: You have to predict whether the away team will score at least one goal during the
1st Half.
1st Half Double Chance & GG/NG: You have to predict the outcome of the 1st Half with 3 possible double
chance outcomes (1X, 12 & X2) and whether both teams will score in the 1st half or not.
1st Half Multigoals: You have to predict the number of goals scored during the 1st half based on different
ranges.
1st Half 1X2 or GG/NG: You have to predict the winning outcome of the 1st Half OR whether both, one or
neither teams will score in the 1st Half. Only one prediction has to occur for the bet to be a winner.
Last Goal 1st Half: You have to predict the team that will score the last goal in the first half of the match.
Second Half Markets
2nd half - 1x2: You have to predict the outcome of the second half of the match only. Goals scored in the
first half of the match do not count.
2nd half - Total: You have to predict if the total number of goals scored during the second half only will be
over or under the spread indicated.
2nd half - which team wins the rest : Regardless of the actual score of the event, at the time of placing
the bet the score of the event will be considered to be 0-0. The market will consider the second Half only.
2nd half - Next goal : You have to predict which Team during the second Half period will score the next
goal. There are 3 possible outcomes: 1 (the home team score), none , 2 (the away team score).
2nd half - double chance: You have to predict the outcome of the second Half. There are 3 possible
outcomes: 1X (at the end of the second Half the home team wins or draws), X2 (at the end of the second
Half the away team wins or draws), 12 (at the end of the second Half the home team wins or the away team
wins).
2nd half - draw no bet: You have to predict which team will win the second half of the match only. If the
second half ends in a draw the selection will be void.
2nd Half Handicap (2 Way): You have to predict the final result of the second half of the match taking in
consideration the handicap in brackets.
2nd st Half Handicap (3 Way): You have to predict the final result of the second half of the match taking in
consideration the handicap in brackets. For example, (0:1) indicates that the Away team has one goal
advantage, as for (1:0) indicates that the Home team has one goal advantage.
2nd half - competitor1 exact goals: You have to predict the number of goals that will be scored from the
Home team during the second half of the match.
2nd half - competitor2 exact goals: You have to predict the number of goals that will be scored from the
Away team during the second half of the match.
2nd half - odd/even: You have to predict if the number goals scored during the second half only is going to
be odd or even. The score line 0-0 is considered even.
2nd half - both teams to score: You have to predict whether both teams score at least one goal each
during the second half OR only one team or both teams do NOT score any goals during the second half.
2nd half – Home clean sheet: Clean sheet is a term used to describe a team that has not conceded any
goals. You have to predict whether the Home team will keep a clean sheet during the second half of the
match.
2nd half - Away clean sheet: Clean sheet is a term used to describe a team that has not conceded any
goals. You have to predict whether the Away team will keep a clean sheet during the second half of the
match.
2nd half - 1x2 & both teams to score: You have to predict the outcome of the second half and whether the
both teams will score or not in the second half only.
2nd half - 1x2 & total: You have to predict the combination of the second half result of the match and
whether the total number of goals scored in the second half will be over or under the spread indicated.
There are 6 possible outcomes:
1&Ov=The home team wins the second half and total goals is over the spread
1&Un=The home team wins the second half and total goals is under the spread
X&Ov= The second half finishes in a draw and total goals is over the spread
X&Un= The second half finishes in a draw and total goals is under the spread
2&Ov= The away team wins the second half and total goals is over the spread
2&Un= The away team wins the second half and total goals is under the spread
2nd half - correct score: You have to predict the correct score of the second half of the match.
2nd half – multigoals: You have to predict the number of goals scored during the second half based on
different ranges offered.
2nd Half Home to Score: You have to predict whether the home team will score at least one goal during
the second Half.
2nd Half Away to Score: You have to predict whether the away team will score at least one goal during the
second Half.
2nd Half Double Chance & GG/NG: You have to predict the outcome of the second Half with 3 possible
double chance outcomes (1X, 12 & X2) and whether the both teams will score in the match or not.
2nd Half Multigoals: You have to predict the number of goals scored during the second half based on
different ranges.
2nd Half 1X2 or GG/NG: You have to predict the winning outcome of the second Half OR whether both,
one or nether teams will score in the second Half. Only one prediction has to occur for the bet to be a
winner.
Last Goal 2nd Half: You have to predict the team that will score the last goal in the second half of the
match.
Combo Markets
1X2 & GG: You have to predict if both teams score and the outcome of the match together with the final
result. 6 possible outcomes are offered:
1&GG=The home team will win and both teams will score;
X&GG=The teams will draw and both teams will score;
2&GG=The away team will win and both teams will score;
1&NG=The home team will win and at least one team won't score;
X&NG=The teams will draw and at least one team won't score;
2&NG=The away team will win and at least one team won't score.
Total & GG/NG: You have to predict the market Total (Under/Over goals) together with both teams will
score at least one goal each during the whole match (GG) or one or both the teams do not score any goal
during the whole match (NG). The bet offers 4 possible outcomes: Over&GG, Over&NG, Under&GG,
Under&NG.
1X2 & O/U: You have to predict the outcome of the match together with the number of goals scored during
the match by considering the indicated spread. Six outcomes are possible: 1&Over “X”, X&Over “X”, 2&Over
“X”, 1&Under “X”, X&Under “X”, 2&Under “X”
1st/2nd half GG/NG: : You have to predict the outcome the Halftime/Fulltime of the match together with
both teams will score. 4 possible outcomes are offered:
no/no, yes/no, yes/yes, no/yes.
Total 2.5 or GG/NG: You have to predict the number of goals in the match is over or under the indicated
spread OR whether both, one or neither teams will score in the match. 4 outcomes are possible:
Over 2.5 or NG, Over 2.5 or GG, Under 2.5 or NG, Under 2.5 or GG
1x2 & Total (O/U) & GG/NG : You have to predict the combination of the final result of the match and the
result of both teams to score market and the match will be over or under the spread indicated.
1x2 & Multigoals {Score}: You have to predict the combination of the final result plus if the range of total
goals scored during the match will be between the indicated range.
Both team to score + Multigoals {Score}: You have to predict the combination of both teams to score
market plus if the range of total goals scored during the match will be between the indicated range.
First goal & 1x2 (Matchflow): You have to predict together if the final result of the match will be 1, X or 2
and which team will score the first goal of the match. The bet offers seven possible outcomes:
1-1st goal & 1
1-1st goal & X
1-1st goal & 2
2-1st goal & 1
2-1st goal & X
2-1st goal & 2.
No Goal (0-0).
Double chance (match) & 1st half GG/NG: You have to predict the outcome of the match with 3 possible
double chance outcomes (1X, 12 & X2) and whether the both teams will score or not in the 1st half only.
Double chance (match) & 2nd half GG/NG: You have to predict the outcome of the match with 3 possible
double chance outcomes (1X, 12 & X2) and whether the both teams will score or not in the 2nd half only.
Double chance & GG/NG: You have to predict the outcome of the match with 3 possible double chance
outcomes (1X, 12 & X2) and whether the both teams will score in the match or not.
Double chance & total: You have to predict the outcome of the match with 3 possible double chance
outcomes (1X, 12 & X2) and whether the total amount of goals will be over or under the stated number.
Halftime/fulltime & total: You have to predict the halftime-fulltime result plus the total goals will be over or
under the indicated spread.
Halftime/fulltime & 1st half total: You have to predict the halftime-fulltime result plus the total goals in the
first half will be over or under the indicated spread.
Halftime/fulltime & exact goals: You have to predict the halftime-fulltime result plus the exact goals scored
during the match.
3 Chance Mix (Home or over, Home or under, Draw or over, Draw or under, Away or over, Away or
under, Home or GG, Draw or GG, Away or GG, Home or any clean sheet, Draw or any clean sheet,
Away or any clean sheet): You have to predict the winning outcome of the match OR whether both, one or
nether teams will score in the match OR the total amount of goals of the match.
Under 1st Half & Under 2nd Half: You have to predict whether the number of goals in the 1st Half will be
Under the indicated spread, plus if the number of goals in the 2nd Half only will be Under the indicated
spread.
Example: Under 1,5/Under 1,5. This selection is winning if the total goals in the first half are under 1,5 plus
the total goals in the second half are under 1,5.
Under 1st Half & Over 2nd Half: You have to predict whether the number of goals in the 1st Half will be
Under the indicated spread, plus if the number of goals in the 2nd Half only will be Over the indicated
spread.
Example: Under 1,5/Over 1,5. This selection is winning if the total goals in the first half are under 1,5 plus
the total goals in the second half are Over 1,5.
Over 1st Half & Under 2nd Half: You have to predict whether the number of goals in the 1st Half will be
Over the indicated spread, plus if the number of goals in the 2nd Half only will be Under the indicated
spread.
Example: Over 1,5/Under 1,5. This selection is winning if the total goals in the first half are Over 1,5 plus the
total goals in the second half are under 1,5.
Over 1st Half & Over 2nd Half: You have to predict whether the number of goals in the 1st Half will be Over
the indicated spread, plus if the number of goals in the 2nd Half only will be Over the indicated spread.
Example: Over 1,5/Over 1,5. This selection is winning if the total goals in the first half are Over 1,5 plus the
total goals in the second half is Over 1,5.
Halftime OR Fulltime: You have to predict the winning outcome of the match OR the first half. Only one
prediction has to occur for the bet to be a winner.
1X2 Halftime/Double Chance FT: You have to predict the halftime result together with 3 possible double
chance outcomes (1X, 12 & X2) of the entire match.
Double Chance HT/1X2 FullTime: You have to predict the halftime double chance result together with the
final result of the entire match.
DC Halftime/DC Fulltime: Bet on the double chance result of both the 1st half and the full time.
At least a Half X: You have to predict if there will be at least a half that ends with a draw. For example: 1st
HT 1-1 / FT 1-2 . The outcome win=Yes.
Double chance or Both teams to score: You have to predict the winning outcome of the match (Double
Chance) OR whether both, one or neither teams will score in the match. Only one prediction has to occur
for the bet to be a winner.
Double chance or Over/Under: You have to predict the winning outcome of the match (Double Chance)
OR whether both, one or neither teams will score in the match. Only one prediction has to occur for the bet
to be a winner.
Over {Total} {$Competitor1} + Over {Total} {$Competitor2}: You have to predict whether the number of
goals in the Hometeam will be Over the indicated spread, plus if the number of goals in the Awayteam only
will be Over the indicated spread.
Over {Total} {$Competitor1} + Under {Total} {$Competitor2}: You have to predict whether the number of
goals in the Hometeam will be Over the indicated spread, plus if the number of goals in the Awayteam only
will be Under the indicated spread.
Under {Total} {$Competitor1} + Under {Total} {$Competitor2}: You have to predict whether the number
of goals in the Hometeam will be Under the indicated spread, plus if the number of goals in the Awayteam
only will be Under the indicated spread.
Under {Total} {$Competitor1} + Over {Total} {$Competitor2}: You have to predict whether the number of
goals in the Hometeam will be Under the indicated spread, plus if the number of goals in the Awayteam only
will be Over the indicated spread.
1st half - 1x2 or {total}: You have to predict the winning outcome of the 1st Half of the match OR the total
number of goals (Over or Under). Only one prediction has to occur for the bet to be a winner.
2nd half - 1x2 or {total}: You have to predict the winning outcome of the 1st Half of the match OR the total
number of goals (Over or Under). Only one prediction has to occur for the bet to be a winner.
Double Chance 1X & {total} & Both teams to score: You have to predict the combination of the final result
double chance (1X) and the result of both teams to score market and the match will be over or under the
spread indicated.
Double Chance X2 & {total} & Both teams to score: You have to predict the combination of the final result
double chance (X2) and the result of both teams to score market and the match will be over or under the
spread indicated.
Double Chance 12 & {total} & Both teams to score: You have to predict the combination of the final result
double chance (12) and the result of both teams to score market and the match will be over or under the
spread indicated.
Both teams to score 1st Half & Multigoal (match): You have to predict the combination of both teams to
score on the First Half of the match, plus if the range of total goals scored during the match will be between
the indicated range.
Multigoals Home & Multigoals Away: You have to predict the number of goals scored during the match
from the Home team and the Away team based on different ranges offered.
Multigoal 1st Half & Multigoal 2nd Half: You have to predict the number of goals scored during the first
half of the match and the second half, based on different ranges offered.
Combo Var (1X2 match + Var Y/N): You have to predict the correct combination of the match result in
regular time and whether there will be VAR (with monitor review) or not. There are 6 possible outcomes:
Team 1 and Yes
Team 1 and No
Draw and Yes
Draw and No
Team 2 and Yes
Team 2 and No
Corner Markets
Corners awarded but not taken do not count, unless otherwise stated in the market name.
Corner 1x2: You have to predict which team in the match will be awarded the most corners.
Next corner: You have to predict which team will be awarded the next corner of the match.
Last corner: You have to predict which team will be awarded the Last corner of the match.
Corner handicap: You have to predict the team who takes the most corners in the match taking into
consideration the handicap spread offered.
Total corners: You have to predict whether the total amount of corners taken in the match is over or under
the indicated spread.
Home total corners: You have to predict whether the total amount of corners taken in the match by the
home team only is over or under the indicated spread.
Away total corners: You have to predict whether the total amount of corners taken in the match by the
away team only is over or under the indicated spread.
Corner range: You have to predict the range of corners taken in the match.
Home corner range: You have to predict the range of corners taken in the match from the Hometeam.
Away corner range: You have to predict the range of corners taken in the match from the Away Team.
Odd/even corners: You have to predict whether the total corners taken in the match is an odd or even
number. No corners awarded = even.
Race to x corners: You have to predict which team will reach the number x of corners first during the
match.
1st half - corner 1x2: You have to predict which team will have more corners in the first half (1X2).
1st half - xth corner: You have to predict which team will be awarded the next corner during the 1st half
period of the match.
1st half last corner: You have to predict which team will be awarded the Last corner during the 1st half of
the match.
1st half - corner handicap: You have to predict the team who takes the most corners in the 1st half of the
match taking into consideration the handicap spread offered.
1st half - total corners: You have to predict if the total amount of corners in the first half of the match will
be over or under the total spread (Over/Under).
1st half - Home total corners: You have to predict if the total amount of corners in the first half of the
match awarded from the Home team will be over or under the total spread (Over/Under).
1st half - Away total corners: You have to predict if the total amount of corners in the first half of the
match awarded from the Away team will be over or under the total spread (Over/Under).
1st half - Home exact corners: You have to predict the exact numbers of corners taken during the 1st half
of the match from the Hometeam. 4 possible outcomes: 0-1, 2,3,4+.
1st half - Away exact corners: You have to predict the exact numbers of corners taken during the 1st half
of the match from the Away Team. 4 possible outcomes: 0-1, 2,3,4+.
1st half - corner range: You have to predict the range of corners taken in the 1st half of the match.
1st half - odd/even corners: You have to predict whether the total corners taken in the first half of the
match is an odd or even number. No corners awarded = even
1st half - race to x corners: You have to predict which team will reach the number x of corners first during
the 1st half of the match.
Total Corners (Over-exact-Under): You have to predict if the number of corners during the match will be
over, under, or exact the indicated spread.
1st Half - Total Corners (Over-exact-Under): You have to predict if the number of corners in the 1st Half
will be over, under or exact the indicated spread.
Booking Markets
Booking markets
A yellow card counts as one card. A red card counts as two cards. If a player gets one yellow plus a second
yellow driving to a red card, this counts overall as three cards. As a result, a player cannot receive more
than three cards. Settlement will be based on all available card data that appear during the normal playing
time of an event .Cards shown after the final whistle will not be taken under consideration. Cards in
non-playing players (players that have already been replaced, coaches, players on the bench who have not
taken part in the game) are not taken under consideration.
Booking markets with points
A yellow card counts as 10 points and the red and the second yellow-red as 25. The second yellow for a
player that leads to a red card is not counted. As a result, a player cannot receive more than 35 points.
Settlement will be based on all available card data that appears during the normal playing time of an event
.Cards shown after the final whistle not to be taken under consideration. Cards in non-playing players
(players that have already been replaced, coaches, players on the bench who have not taken part in the
game) are not taken under consideration.
Booking 1x2: You have to predict which of the two teams will receive the most number of bookings during
the regular time of the match.
➔ Yellow card = 10 points, Red card = 25 points, the second yellow card for a player which leads to a red
card is not considered.
Next booking: You have to predict which team during the regular time of the match will receive the booking
card specified in the bet.
Total booking points: You have to predict if the total number of booking points awarded during the match
is over or under the spread indicated.
➔ Yellow card = 10 points, Red card = 25 points, the second yellow card for a player which leads to a red
card is not considered.
Total bookings: You have to predict if the total number of bookings awarded during the match is over or
under the spread indicated.
➔ Yellow card = 1 booking, Red card = 2 bookings, the second yellow card for a player which leads to a red
card is not considered.
Home total bookings: You have to predict if the total number of bookings awarded for the Home team
during the match is over or under the spread indicated.
➔ Yellow card = 1 booking, Red card = 2 bookings, the second yellow card for a player which leads to a red
card is not considered.
Away total bookings: You have to predict if the total number of bookings awarded for the Away team
during the match is over or under the spread indicated.
➔ Yellow card = 1 booking, Red card = 2 bookings, the second yellow card for a player which leads to a red
card is not considered.
Exact bookings: You have to predict the exact number of bookings awarded during the match.
➔ Yellow card = 1 booking, Red card = 2 bookings, the second yellow card for a player which leads to a red
card is not considered.
Home exact bookings: You have to predict the exact number of bookings awarded from the Home team
during the match.
➔ Yellow card = 1 booking, Red card = 2 bookings, the second yellow card for a player which leads to a red
card is not considered.
Away exact bookings: You have to predict the exact number of bookings awarded from the Away team
during the match.
➔ Yellow card = 1 booking, Red card = 2 bookings, the second yellow card for a player which leads to a red
card is not considered.
Booking point range: You have to predict the range of booking points awarded from the teams during the
match.
5 are the possible outcomes: 0-3, 31-45, 46-60, 61-75, 76+.
Sending off: You have to predict if a red card will be drawn or not during the match.
Home sending off: You have to predict if a red card will be drawn or not during the match for the Home
team.
Away sending off: You have to predict if a red card will be drawn or not during the match for the Away
team.
1st half - booking 1x2: You have to predict which of the two teams will receive the most number of
bookings during the 1st half of the match.
➔ Yellow card = 10 points, Red card = 25 points, the second yellow card for a player which leads to a red
card is not considered.
1st half - Next booking: You have to predict which team during the 1st half of the match will receive the
booking card specified in the bet.
1st half - total booking points: You have to predict if the total number of booking points awarded during
the 1st half of the match is over or under the spread indicated.
➔ Yellow card = 10 points, Red card = 25 points, the second yellow card for a player which leads to a red
card is not considered.
1st half - total bookings: You have to predict if the total number of bookings awarded during the 1st half of
the match is over or under the spread indicated.
➔ Yellow card = 1 booking, Red card = 2 bookings, the second yellow card for a player which leads to a red
card is not considered.
1st half - Home total bookings: You have to predict if the total number of bookings awarded for the Home
team during the 1st half of the match is over or under the spread indicated.
➔ Yellow card = 1 booking, Red card = 2 bookings, the second yellow card for a player which leads to a red
card is not considered.
1st half - Home total bookings: You have to predict if the total number of bookings awarded for the Home
team during the 1st half of the match is over or under the spread indicated.
➔ Yellow card = 1 booking, Red card = 2 bookings, the second yellow card for a player which leads to a red
card is not considered.
1st half - exact bookings: You have to predict the exact number of bookings awarded during the 1st half of
the match.
➔ Yellow card = 1 booking, Red card = 2 bookings, the second yellow card for a player which leads to a red
card is not considered.
1st half - Home exact bookings: You have to predict the exact number of bookings awarded from the
Home team during the 1st half of the match
➔ Yellow card = 1 booking, Red card = 2 bookings, the second yellow card for a player which leads to a red
card is not considered.
1st half - Away exact bookings: : You have to predict the exact number of bookings awarded from the
Away team during the 1st half of the match
➔ Yellow card = 1 booking, Red card = 2 bookings, the second yellow card for a player which leads to a red
card is not considered.
1st half - booking point range: You have to predict the range of booking points awarded from the teams
during the 1st half of the match. 4 are the possible outcomes: 0-10, 11-25, 26-40, 41+.
1st half - sending off: You have to predict if a red card will be drawn or not during the 1st half of the match.
1st half - Home sending off: You have to predict if a red card will be drawn or not during the 1st half of the
match for the Home team.
1st half - Away sending off: You have to predict if a red card will be drawn or not during the 1st half of the
match for the Away team.
Goalscorer Markets / Player Specials Markets
Bets apply to regular time only. Own goals (based on official authority) omitted or count as “no Scorer” if
the game has only “own goals”.
Betting First Goalscorer will be VOID if a player never plays or comes in the pitch after the first goal of the
game has been scored, except in the case of an own goal, which is ignored.
Bets on Last Goalscorer will be VOID if a player never plays. Player to score apply for any player, whatever
the time he entered the game.
Bets on Anytime Goalscorer, apply to any player involved in the game, regardless of the time they enter the
game. Bets on Anytime goalscorer will be VOID if a player never plays.
In case a match is abandoned but there has been at least one Scorer, bets on the first Goalscorer apply and
bets on the last goalscorer are void. Anytime Goalscorer market for this player is settled as winner and bets
on other players are void.
Anytime Goalscorer: You have to predict that the selected player will score at least one goal during the
match. If the selected player doesn’ t take part in the match the bet will be voided.
First Goalscorer: You have to predict if the selected player will score the first goal of the match. If a player
never plays or comes into the pitch after the first goal of the game has been scored the bet is Void.
If the selected player does not score the first goal and is replaced by a substitute, the bet is a loser.
Next Goalscorer: You have to predict if the selected player will score the goal “x” in the match. If the
selected player doesn’ t take part in the match the bet will be voided.
Last Goalscorer: You have to predict that the selected player will score the last goal of the match. If the
selected player doesn’ t take part in the match the bet will be voided. If the selected player does not score
any goals during the match, the bet is lost, even if he was replaced by another player before the last goal
has been scored.
Anytime goalscorer & 1x2: You have to predict a player to score anytime in the match plus predict the final
result of the game combined. Regular time only.
Anytime goalscorer & correct score: You have to predict a player to score anytime in the match plus
predict the exact final score of the game combined. Regular time only.
xth goalscorer & 1X2: You have to predict a player to score the goal “x” in the match plus predict the final
result of the game combined. Regular time only.
xth goalscorer & correct score: You have to predict a player to score the goal “x” in the match plus
predict the exact final score of the game combined. Regular time only.
Player to score 2+: You have to predict that the selected player will score at least two goals during the
match. If the player you have selected does not take part in the match the bet is void. If the player takes
part in the game, and does not score at least two goals the bet is lost independently from the final result of
the match.
Player to score 3+: You have to predict that the selected player will score at least three goals during the
match. If the player you have selected does not take part in the match the bet is void. If the player takes
part in the game, and does not score at least three goals the bet is lost independently from the final result of
the match.
Home team xth goalscorer: You have to predict if the selected player from the Home team will score the
goal “x” in the match. If the selected player doesn’ t take part in the match the bet will be voided.
Away team xth goalscorer: You have to predict if the selected player from the Away team will score the
goal “x” in the match. If the selected player doesn’ t take part in the match the bet will be voided.
Most shots: You have to predict which of the given players will record the most shots.
Most shots on goal: You have to predict which of the given players will record the most shots on goal.
Anytime Goalscorer First Half: You have to predict if a player will score during the first half of the match.
Anytime Goalscorer Second Half: You have to predict if a player will score during the second half of the
match.
First or Last Goalscorer: You have to predict if a player will score First or Last during the match, Regular
time only.
First and Last Goalscorer: You have to predict which player will score First and Last during the match,
Regular time only.
Anytime Goalscorer + Double Chance: You have to predict if a player will score anytime in the match plus
the final result Double Chance, Regular time only.
xth Goalscorer + Double Chance: You have to predict if a player will score the xth goal in the match plus
the final result Double Chance, Regular time only.
Anytime Goalscorer + Multiscores: You have to predict if a player will score anytime in the match plus the
multiscore of the match, Regular time only.
xth Goalscorer + Multiscores: You have to predict if a player will score the xth goal in the match plus the
multiscore of the match, Regular time only.
Anytime Goalscorer + Total {total}: You have to predict if a player will score anytime in the match plus if
the total number of goals during the match will be Over or Under, Regular time only.
xth Goalscorer + Total {total}: You have to predict if a player will score the xth goal in the match plus if the
total number of goals during the match will be Over or Under, Regular time only.
Anytime Goalscorer + Both Teams to score: You have to predict if a player will score anytime in the
match plus if Both teams will score, Regular time only.
xth Goalscorer + Both Teams to score: You have to predict if a player will score the xth goal in the match
plus if Both teams will score, Regular time only.
Anytime Goalscorer or the substitute to score: You have to predict if, in the regular time of the match, the
player "X" or whoever will take his place from the bench will score (result YES), or not (result NO), at least
one goal. For the purposes of the bet, only the player "X" and his direct substitute from the bench are
considered.
Anytime Goalscorer + 1X2 + Over/Under X goals: You have to predict the exact combination of these 3
markets - Anytime goalscorer (if in the regular time of the match, the player "X", will score at least one goal),
1x2 (predict the final result of the game), Over/Under (if the total number of goals scored during the regular
time of the match, will be over or under the indicated line). There are 6 possible outcomes for this bet:
Anytime scorer + 1 + Under
Anytime scorer + 1 + Over
Anytime scorer + 2 + Under
Anytime scorer + 2 + Over
Anytime scorer + Draw + Under
Anytime scorer + Draw + Over
1st Goalscorer + 1X2 + Over/Under X goals. You have to predict the exact combination of these 3
markets - 1st goalscorer (if in the regular time of the match, the player "X", will be the first scorer of the
match), 1x2 (predict the final result of the game), Over/Under (if the total number of goals scored during the
regular time of the match, will be over or under the indicated line). There are 6 possible outcomes for this
bet:
1st Goalscorer + 1 + Under
1st Goalscorer + 1 + Over
1st Goalscorer + 2 + Under
1st Goalscorer + 2 + Over
1st Goalscorer + Draw + Under
1st Goalscorer + Draw + Over
Player or his substitute to be shown a card: You have to predict if, in the regular time of the match, the
player "X" or whoever will take his place from the bench will be shown a card (Yellow or Red) (result YES), or
not (result NO). For the purposes of the bet, only the player "X" and his direct substitute from the bench are
considered.
Extra Markets
Halftime/fulltime correct score: You have to predict the correct score of the 1st half of the match together
with the correct score of the entire match. Example:
Score at HT is 0-0, Score at FT is 2-0
Winning selection for this example is 0-0/2-0.
Goal range: You have to predict the range of goals scored during the match. 4 are the possible selections:
0-1, 2-3,4-6,7+
Home Win to Nil: You have to predict whether or not the home team will win conceding any goal to his
opponent. There are two possible outcomes: Yes (the home team wins without conceding any goal) and No
(any other outcome).
Away Win to Nil: You have to predict whether or not the away team will win conceding any goal to his
opponent. There are two possible outcomes: Yes (the away team wins without conceding any goal) and No
(any other outcome).
Higher-scoring half: predicts which of the two halves of the match will have a bigger amount of scored
goals.
Both halves over 1.5: More than 1.5 goals are scored in each half, that is, more than 1.5 in the first half and
more than 1.5 in the second half.
Both halves under 1.5: Less than 1.5 goals are scored in each half, that is, less than 1.5 in the first half and
less than 1.5 in the second half.
Home wins both halves: Home team wins the first and second half.
Away wins both halves: Away team wins both the first half and the second half.
Home wins either half: Home team wins one of the halves, either the first or the second half.
Away wins either half: Away team wins one of the halves, either the first or the second half.
Home highest scoring half: predicts which of the two halves of the match will have a bigger amount of
scored goals for the Home team.
Away highest scoring half: predicts which of the two halves of the match will have a bigger amount of
scored goals for the Away team.
Away team scores in both halves: Away team scores goals in the first half and in the second half.
Home team scores in both halves: Home team scores goals in the first half and in the second half.
Own Goal: You have to predict if an own goal will be assigned during the match.
Penalty in the Match: You have to predict whether a penalty will be awarded in the match by the home or
away team. The penalty must be taken to count. Any penalties awarded but overruled by VAR do not count.
Penalties taken in shoot outs do not count.
To score a Penalty: You have to predict whether a penalty awarded in the match will be scored by the
home or away team.
To miss a Penalty: You have to predict whether a penalty awarded in the match will be missed by the home
or away team.
To Win From Behind: You have to predict whether the home/away team will win the match after being
behind in the match.
To Win From Behind Home team: You have to predict if the home team will win the match after being
behind in the match.vbookings
To Win From Behind Away team: You have to predict if the away team will win the match after being
behind in the match.
Video VAR Y/N: You have to predict whether or not there will be a VAR decision (with monitor review) in a
selected match during the regular time and Extra time including. The settlement of bets which are placed on
VAR markets will be validated on the federation official website.
Multiscores 1,2,3,4,5: You have to predict which selection will contain the correct score of the match. 5
Multiscores markets are offered.
Example: You choose the selection 0-0 / 1-1 / 0-1 / 1-0
If the match finishes with one of the scores in your selection, your bet is a winner.
Ball possession 1X2: You have to predict whether the selected teams will have a greater ball possession
than the specified spread. Only Regular Time is considered.
Total goals matchday X: You have to predict the total number of goals scored on the Matchday X in the
mentioned Championship. Two goals are awarded in the case of a single match of the specific day being
postponed; in case of a 2 or more matches postponed all the bets are void.
e.g.: Total goals Matchday 36 Italy - Serie B = WIN Over 15
It is winning if the sum of the goals scored in all the Serie B match matches is 16+
Match shots on target: You have to predict if the total number of shots on goal made by both teams in
regular time (90 Min.) is lower (under) or higher (over) than the indicated line.
Match Shots: You have to predict if the total number of total shots made by both teams in regular (90 Min.)
time is lower (under) or higher (over) than the indicated line.
Ball Possession competitor1: You have to predict if in the match, the competitor 1 will record a
percentage of ball possession lower (Under) or higher (Over) than the specified spread during the regular
time and overtime including.
Ball Possession competitor2: You have to predict if in the match, the competitor 2 will record a
percentage of ball possession lower (Under) or higher (Over) than the specified spread during the regular
time and overtime including.
Matchday X - home teams total: You have to predict, for the given matchday, how many goals will be
scored in total from the home teams.
Matchday X - away teams total: You have to predict, for the given matchday, how many goals will be
scored in total from the away teams.
Matchday X - most goals home or away teams: You have to predict, for the given matchday, if the most
goals in total will be scored by the home or the away teams.
Matchday X - total home team wins: You have to predict, for the given matchday, how many wins will be
recorded in total from the home teams.
Matchday X - total draws: You have to predict, for the given matchday, how many matches will end in
draw.
Matchday X - total away team wins: You have to predict, for the given matchday, how many wins will be
recorded in total from the away teams.
Correct score XL (50 outcomes): predict the exact result of a match at the end of 90 minutes of regular
time.
Winning margin (4 outcomes): in this type of bets, you predict which team will win and by how much
margin it will win.
Winning margin (10 outcomes): in this type of bets, you predict which team will win and by how much
margin it will win.
Total Multigoals (3 way): You have to predict if the number of goals scored during the match will be Over
or Under or Exact based on different ranges offered.
Minute Last goal (intervals): You have to predict the interval in which the last goal of the match will be
scored. There are 7 possible outcomes: (0–15, 16–30, 31–Halftime, 46–60, 61–75, 76–Full Time, No Goal)
Half First Goal: You have to predict in which half the first goal of the game will be scored. There are 3
possible outcomes: first half, second half, none
Goal after 90th minute: You have to predict if there will be at least one goal in the injury time of the second
half of the match.
Substitute to score (r.t.): You have to predict if a player coming off the bench as a substitute will score a
goal during the match, during the regular time of a match.
Substitution 1st half: You have to predict whether there will be a substitution during the first half of the
match. Substitutions that occur during the half time interval do not count as first half substitutions.
Coach sending off: You have to predict if a manager will be shown the red card during the match, including
extra time and penalty kicks.
To score from outside of the penalty area: You have to predict if there will be a goal scored from outside
the penalty area, during the regular time of a match.
Penalty saved (from goalkeeper): You have to predict one of the goalkeepers will save a penalty during
the regular time of the match. There are 2 possible outcomes: Yes (The goalkeeper will save a penalty) - No
(No penalties have been awarded, a penalty is awarded and scored or a penalty is missed but not saved by
the goalkeeper).
Woodwork/Crossbar: You have to predict if the woodwork or crossbar will be hit during the regular time of
the match. If the ball hits the woodwork/crossbar and ends up in goal, it does not count as
woodwork/crossbar.
Odd/Even Fouls: You have to predict if at the end of the match the total number of fouls are an odd or even
number.
Odd/Even Offside: You have to predict if at the end of the match the total number of offsides are an odd or
even number.
Odd/Even total shots: You have to predict if at the end of the match the total number of shots are an odd
or even number.
Odd/Even total shots on goal: You have to predict if at the end of the match the total number of shots on
target are an odd or even number.
Home team Coach sending off: You have to predict if the home team manager will be shown the red card
during the match, including extra time and penalty kicks.
Away team Coach sending off: You have to predict if the away team manager will be shown the red card
during the match, including extra time and penalty kicks.
Penalty + Sending Off: You have to predict the correct combination of penalties awarded and red cards
during the match. There are 4 possible outcomes:
Yes/Yes - at least a penalty is awarded and at least a red card is shown
Yes/No - at least a penalty is awarded and are no red cards are shown
No/Yes - no penalty is awarded and at least a red card is shown
No/No - no penalty is awarded and no red cards are shown
Goal Directly from Corner: You have to predict if a goal will be scored directly from a corner during regular
time.
Penalty Until 5th minute: You have to predict if a penalty will be awarded in the first 5 minutes of regular
time (from 0 till 4:59).
2 Players sent off: You have to predict if there will be at least 2 players sent off in the regular time of the
match.
Fast Markets / Interval Markets
➔ Markets will be settled based on the goal time announced by TV. If this is not available, the time
according to the match clock is considered.
➔ Goal markets are settled based on the time the ball crosses the line, and not the time the kick is made.
➔ Corner interval markets are settled based on the time the corner kick is taken and not the time the corner
is conceded or awarded unless otherwise stated in the market name.
➔ Booking interval markets are settled based on the time the card is shown and not the time the
infringement is made
➔ Offsides will be settled based on the time when the referee gives the decision. This rule will be applied to
any video assistant referee (VAR) situation.
➔ Penalty markets will be settled based on the time when the referee gives the decision. This rule will be
applied to any video assistant referee (VAR) situation.
➔ Penalties awarded but not taken are not considered
These types of markets may be offered at minute intervals such as: 1, 5, 10, 15, etc; according to the case.
Within this offer you can find markets based on Goals, Corner Kicks, Cards with the formula 1X2,
Over/Under, Handicap.
1 minute range:
Example : It goes from the second 00:00 to the second 00:59 and so on.
5 minutes range:
Example : Minute 1 to 5 goes from minute 00:00 to minute 04:59 and so on.
10 minutes range:
Example : Minute 1 to 10 goes from minute 00:00 to minute 09:59 and so on.
15 minutes range:
Example : Minute 1 to 15 goes from minute 00:00 to minute 14:59 and so on.
Rule 1: in case that the selected interval market contains the option NO or NONE. So, if the bet is
generated in Pre-match it means that in the event there will be NO goals, corner kicks, cards, or the rest;
according to the case. If the bet is generated live, it means that from that moment there will be NO goals,
corner kicks, cards, or the rest as the case may be.
Rule 2: in the case that any of the intervals selected by the user contains minute 45 (End of the first half) or
minute 90 (End of the second half or regular time), the injury/stoppage time minutes granted by the referee
will be considered.
1 minute Markets (from min. A to min. B):
➔1 minute - total goals from min. A to min. B
➔1 minute - total corners from min. A to min. B
➔1 minute - total bookings from min. A to min. B
➔1 minute - total offsides from min. A to min. B
➔1 minute - total penalties awarded from min. A to min. B
5, 10, 15 minutes Markets (from min. A to min. B):
➔1x2 from min. A to min. B
➔xth goal from min. A to min. B
➔total goals from min. A to min. B
➔corner 1x2 from min. A to min. B
➔xth corner from min. A to min. B
➔corner handicap from min. A to min. B
➔total corners from min. A to min. B
➔competitor1 total corners from min. A to min. B
➔competitor2 total corners from min. A to min. B
➔odd/even corners from min. A to min. B
10 minutes - 1x2: You have to predict the outcome of the first ten (10) minutes. Events must happen
between 0:00 and 09:59 to be classed in the first 10 minutes. Official reports of the leagues organizing the
events and reports from official provider will be used to determine the correct outcome.
When will a goal be scored (15 min interval): You have to predict whether a goal will be scored in the time
frame selected: 7 possible outcomes:
1-15
16-30
31-45
46-60
61-75
76-90
none
When will a goal be scored (10 min interval): You have to predict whether a goal will be scored in the time
frame selected: 10 possible outcomes:
1-10
11-20
21-30
31-40
41-50
51-60
61-70
71-80
81-90
None
Soccer - Outrights
Winner: You have to predict the winner of the given tournament according to the official ranking of the
competition.
Top2, Top4, Top6, Top8, Top10: You have to predict if the selected team or player will finish in the
respective top position when the competition ends.
Who will finish higher in the League: You have to predict which of the teams indicated will achieve the
best positioning at the end of the given tournament or season, considering real points. If the teams
complete the competition with the same amount of points the official standings published by the Football
League of the respective country will be considered in order to determine the winner.
To finish Bottom: You have to predict if the indicated team or player will finish in last place when the
competition ends.
Best Promoted Team: You have to predict which newly promoted team will finish in the highest position in
the given tournament. If there is a tie situation, the official league table at the conclusion of the final match
of the scheduled season will determine the settlement of bets. End of season play-offs will count.
To finish in Top Half: You have to predict which of the named teams will finish in the top half of the given
tournament/league (for example, in a 16-team league, if the team selected will finish in positions 1-8).
Winner Without (w/o) – teams: You have to predict the winner of the named competition (which team in
the market will finish highest in the named tournament) without taking into consideration the named team(s).
For example Premier League 2020/21 – w/o the Big Six would mean whichever team finished highest in the
Premier League in the 2020/21 season without considering Arsenal, Chelsea, Liverpool, Manchester City,
Manchester Utd and Tottenham.
Team to Score Most goals: You have to predict which team will score the most goals in the entire
tournament. If two or more teams score the same number of goals dead heat rules will be applied.
Team to Score Least goals: You have to predict which team will score the least goals in the entire
tournament. If two or more teams score the same numbers of goals, dead heat rules will be applied.
Best team of the tournament: You bet on which team in confederation goes the furthest during the
competition. If there is a draw between several teams and they are eliminated in the same phase, the Dead
Heat rule will apply.
Top Goalscorer: You have to predict the player that will score more goals during the given tournament.
Goals scored in other competitions are not taken into consideration. If the chosen player plays at least once
during the season, this bet typology will stand valid, otherwise it will be void.
Relegation: You have to predict which team or teams will be relegated from the division.
Player Most Assists: You have to predict which player will make more assists during the indicated
tournament. Results are taken from the federation and will be used for settlement purposes.
Group Winner: You bet on the team that finishes with the higher amount of points in its group.
Stage of Elimination: You bet on the phase in which a certain team will be eliminated from the
competition.
Which team will receive more goals: you bet on the team that receives more goals during its participation
in the competition.
Highest scoring team: You bet on the team that scores more goals during their participation in the
competition.
Top goalscorer Team: You bet on which option ends up as your team's top scorer. The option of "No
Goalscorer" means that no one will score goals in the given team. In the case of a draw between two or
more players, the Dead Heat rule will apply.
Reach the final/ Semi-Final/ Quarter-final: You have to predict if the indicated team or player will qualify
for the specific round of the named competition.
Winner & Top Goalscorer: You have to predict which team will win the tournament and the player which
will score the most goals. Winner and Top Goalscorer rules apply for the selected market and both
selections need to win, in order for the combo to win.
Best Player of the Tournament: You have to predict who will be named the best player of the tournament.
Results are taken from the federation and will be used for settlement purposes.
Winning Group: You have to predict the group of the winning team of the named competition.
Group Qualification: You have to predict if the selected team coming from the mentioned group will be
qualified (Yes) or not (No).
Elimination by Penalty Shootout: You have to predict if the selected team will be eliminated from the
tournament through a Penalty Shootout..
Straight Forecast - Straight Forecast bet is one where you choose two selections which will finish first and
second in the correct order and will qualify into the next round. In order to win you must predict correctly
both the first and second placed selections which need to be in the correct order of placement.
Exact Group points: You have to predict exactly how many points the selected team will win in the group
stage.
Advancing Double - Advancing Double bet is one where you choose which two teams will advance from a
specific group/tournament, regardless of their final position. In order for the bet to win, both teams selected
must qualify.
TENNIS
General Rules.
Tennis games will be kept open with all bets valid until the officials or organizing body declares a winner. In
such cases, the 48 hours rule is not valid.
However, and in case of a player retirement, all markets determined in the pitch are settled accordingly and
all the rest declared void and null. For avoidance of doubt if a tennis player retired before the last point
concluded, the match winner market is void, but all markets related to specific sets or games that are
determined, are settled accordingly.
Markets that have been mathematically reached will be settled after the deciding point has been confirmed.
Example: at the set score of 3-3, the minimum number of games for the set to be completed is 9 (either 6-3
or 3-6). This means that total lines of 6.5, 7.5 and 8.5 can already be settled as win for Over. Integer lines
where neither selection wins will be voided.
Tie Break: It is a game that is played when two competitors reach a tie 6 - 6 in any Set, and consists of one
of the two players reaching 7 points with a difference of 2 in relation to their rival, it is important to mention
that for the over/under tennis markets, the tiebreak will count as a single game regardless of the length of
the event.
Super Tie Break: It has similar specifications to the Tie Break, with the difference being that one of the two
players reaches 10 points with a difference of 2 in relation to its rival, it is important to mention that for
over/under tennis markets, the Super Tie Break or Match Tie Break will count as a single game regardless
of the length of the event.
A Tie Break or Super Tie Break will be valid as long as the decision is announced before the start of the
event.
Point winner markets: Point winner markets are settled after said point is confirmed. If the point will not be
played, the market will be voided.
How Major Tournaments Handle Tiebreak Rounds
Australian Open. In the Australian Open, singles players use the first to 10 tiebreaker (super tie break) when
the game score in the final set of a singles match reaches 6-6. For mixed doubles at the Australian Open
and US Open, players will play a tiebreak in lieu of a final set.
French Open. The French Open is the only Grand Slam that does not use tiebreakers to determine a winner
of the final set in singles matches.
US Open. For the US Open, players use a 12-point tiebreaker in the event of a 6-6 tie.
Wimbledon. At Wimbledon, if players tie at 12 games of the final set, they must play a tiebreaker round.
Main Markets
*Some of the below listed markets might appear under E-Tennis (same rules apply)
Winner (1,2): Betting market that consists of predicting the winner of the match regardless of the point
margin.
Handicap Games (spread): You have to predict the winner of the match adding or subtracting the indicated
spread to the result of the match.
Handicap Sets: You have to predict the result in terms of sets won by each player adding or subtracting to
the final result the spread specified in the bet.
Correct Score: You have to predict the correct score of the match in terms of sets won by each player. If
one player retires during the match, all undecided bets will be considered void.
Total Games (Over/Under): You have to predict if the total number of games played in the match will be
over or under the spread indicated.
Odd/Even games: Predict at the end of the match the total games are an odd or even number.
Total Games (Over/Under) Player 1: You have to predict whether the total number of games for Player 1
will be over or under the indicated spread. A tiebreak is regarded as a game. The amount of games played
will be indicated in the bet settlement by the second number in brackets. If the match is not completed, all
undecided bets will be considered void.
Total Games (Over/Under) Player 2: You have to predict whether the total number of games for Player 2
will be over or under the indicated spread. A tiebreak is regarded as a game. The amount of games played
will be indicated in the bet settlement by the second number in brackets. If the match is not completed, all
undecided bets will be considered void.
Winner & Total: You have to predict the winner of the match and whether the number of games played is
over or under the indicated spread.
Tiebreak (yes / no): You have to predict if there will be a Tie-break in the match.
Deuce in the game (Yes/No): "Deuce in the game" means that the score of the game will reach 40-40
score.
Will Game Go To Deuce? (Set “N”, Game “X”) (Yes/No): You have to predict if the score of the game “X”
of the Set “N” will reach 40-40.
Next Game Total Points (Set “N”, Game “X”) (Over/Under): You have to predict whether the total number
of points of the next game “X” of the Set “N” will be over or under the indicated spread.
Game Point Winner (Set “N”, Game “X”, Point “Y”): You have to predict the winner of the Point “Y” of the
game “X” of the set “N”.
Game Correct Score (Set “N”, Game “X”): You have to predict the correct score of the game “X” of the set
“N” match in terms of sets won by each player.
Game Winner (Set “N”, Game “X”): You have to predict the winner of the Game “X” of the set “N”.
Set “N” Game Handicap: You have to predict the winner of the Set “N” adding or subtracting the indicated
spread to the result of that set.
Current Set “N” Total Games Odd/Even: You have to predict if at the end of the current Set “N” the total
games will be an odd or even number.
Total Games Odd/Even (Set “N”): You have to predict if at the end of the Set “N” the total games will be
an odd or even number.
Current Set “N” Total Games Over/Under (Players): You have to predict whether the total number of
games of the current set “N” for the mentioned player, will be over or under the indicated spread. A tiebreak
is regarded as a game.
Next Set “N” Total Games Over/Under (Players): You have to predict whether the total number of games
of the next set “N” for the mentioned player, will be over or under the indicated spread. A tiebreak is
regarded as a game.
Next Set “N” Total Games Odd/Even: You have to predict if at the end of the next Set “N” the total games
will be an odd or even number.
Set Markets
1st Set Winner: You have to predict the winner of the first Set. The bet will be considered "void" if the first
set is not completed.
2nd Set Winner: You have to predict the winner of the second Set. The bet will be considered "void" if this
set is not completed.
Set “X” Winner: You have to predict the winner of the Set “X”. Set winner markets are settled after the last
point of the set has been confirmed. The bet will be considered “void” if this set is not completed.
Double result (First set/ match): Predict the winner of the first set, and at the end of the match in a single
betting market.
Player 1 to win exactly 1 set: Predict if the home player will have a victory of 1 set during the match.
Player 2 to win exactly 1 set: Predict that the away player will have a victory of 1 set during the match.
Exact Sets: You have to predict the exact number of sets during the match.
Total sets: You have to predict if the total number of sets played in the match will be over or under the
spread indicated.
Any set to nil: Predict if at least one of the sets of the match will end with 6-0 / 0-6 exact score.
Set “X” Handicap games: You have to predict the winner of the Set “X” adding or subtracting the indicated
spread to the result of the match. If the match is not completed, all undecided bets will be considered void.
Set “X” Total games: You have to predict if the total number of games played in the Set “X” during the
match will be over or under the spread indicated.
Set “X” Correct Score: You have to predict the exact correct score of the Set “X”. If the mentioned set is
not completed, all undecided bets will be considered void.
Player 1 to Win a Set: You have to predict if player 1 will win, or not, at least one set in the match. There
are two possible outcomes: YES and NO.
Player 2 to Win a Set: You have to predict if player 2 will win, or not, at least one set in the match. There
are two possible outcomes: YES and NO.
Set “X” odd/even: You have to predict if the total number of games played in the Set “X” during the match
will be odd or even.
Set “X” will there be a tiebreak : You have to predict if in the Set “X” there will be a Tie-break.
Set “N” - race to x games: You have to predict which player will reach “X” games first in the specific set .
Who will win Game (X and Y) of set n_: Betting market that consists of predicting the player who will win
games x and Y for set n, For example: 1 (games 6 and 7) 2nd set (Where the bet is for home player) - X
(game 6 and 7) 2nd set (Where you bet on the Tie) - 2 (Game 6 and 7) 2nd set (Where you bet on the away
player).
Who will win point X in game Y in set n? (Includes live game bets): Predict the player who will win point
x of game y of set n. For example, the player Wawrinka will have a victory in the 1st point in game 10 of the
3rd set of the match.
Who will win game x of the set (1, 2, 3, 4,5)? (Includes live game bets): Predict the player who will win
game x of the specified set in the betting market. For example: 1 (game 10) 2nd set - 2 (game 10) 2nd set.
Exact number of points in game X (1st set): (Includes live game bets): Predicts the exact number of
points played in the chosen game on the first set betting market.
Deuce in the game yes-no (Includes live bets): "Deuce in the game" means that the score of the game
will reach 40-40 score.
Result of game X (Set N) Player 1 or 2 (0-15-30-40): It consists of predicting the winner of a game, and
how many points the opposing player will make (0-15-30-40), that is, if you choose player 1 to 30 it means
that the game is won by player 1 but player 2 scores 30 points.
Set “N” game x - odd/even points: It consists of predicting whether the number of points played in a
game of a set, will be odd or even.
Set “N” game x - correct score or break: It consists of predicting the winner of a game, and how many
points the opposing player will make (0-15-30-40), or if there will be a break of serve in the mentioned
game.
Set “N” game Y - race to x points: Predict the player who will reach first to X points in the specific game.
Set “N” game Y - first x points winner: Predict the player who will win the first X points in the specific
game.
Will Set “N” Go To Tie Break?: You have to predict if Set “N” will go to a Tie-break.
Set Winner “N” and Total Set “N” Games: You have to predict the winner of the set “N” and whether the
number of games played in that set is over or under the indicated spread.
Current Set “N” Winner and Total Set “N” Games: You have to predict the winner of the current set “N”
and whether the number of games played in that set is over or under the indicated spread.
Next Set “N” Winner and Total Set Games: You have to predict the winner of the next set “N” and
whether the number of games played in that set is over or under the indicated spread.
Tennis - Outrights
Winner: You have to predict the winner of the given tournament according to the official ranking of the
competition.
Stage Of Elimination: Predict which round the selected player will be eliminated in.
Reach the Final: Predict whether the selected player will reach the final of the named tournament.
Name of the Finalists: You have to predict the two players that will reach the final of the named
tournament.
Winning Quarter: You have to predict the tournament winner will come from the 1st/2nd/3rd/4th quarter.
Winning Half: You have to predict the tournament winner will come from the Top Half or BottomHalf.
Quarter 1/2/3/4/ Winner: You have to predict the winner of the quarter (1st/2nd/3rd/4th).
Who Will Go the Furthest: You have to predict which of the two players indicated will reach the best
position in the mentioned tournament.
BASKETBALL
Main Markets*
*Some of the below listed markets might appear under E-Basketball (same rules apply)
Money Line (Winner) (incl.OT): Predict the match winner regardless of the margin of points. This market
will include Overtime.
Total (Over/Under) (incl.OT): Consists of predicting whether the total of points scored by both teams will
be more or less than the line given in the chosen betting market. For example: Over 215.5 - Under 215.5.
This market will include Overtime.
Handicap (spread) (incl.OT): You have to predict the winner of the entire match adding or subtracting the
indicated spread to the result of the match. This market will include Overtime.
Total points per team (home - away) (incl.OT): Consists of predicting whether the total of points scored
by home or away team will be more or less than the line given in the chosen betting market. For example:
Over 215.5 - Under 215.5. This market will include Overtime.
Even/odd (1st half or 2nd half) (incl.OT): Here you predict if the result for the 1st half or 2nd half will be an
odd or even number. This market will include Overtime.
Winner of the match 1X2: Predict if the winner will be the home or away team with the option to select the
draw as well. No overtime is included.
Halftime/Fulltime: Predicts which team will win in the first half of the match and at the end of the match.
Point Range: This betting market consists of predicting a range within which the total points of the event
will be, that is, if you select the range (151-160) the total of the points scored in this event cannot go out of
this interval.
Winner + Totals: This betting market combines two main betting markets where you must predict who will
win the match and how many total points (over/under) will be scored in the match.
Xth Point (incl. overtime): You have to predict which team will score the point X during the match including
overtime.
Race to X Points: This market consists of predicting which of the two teams will reach first the point that
determines the market. For example: Which team will reach 50 points first.
Winning Margin: Betting market that predicts the amount of difference a team will have from its opponent
at the end of the match, for example home team by 1-5 points.
Overtime yes/no - will go to overtime: Bet that predicts if the event will have overtime or not.
Total (over-exact-under) - 3 possibilities: Betting market that gives the player the opportunity to choose
between 3 different possibilities, such as over/under X number of points or exact number of X points.
Any team total maximum consecutive points (over/under): You need to predict if any team will achieve
more or less than the given consecutive points at any point in the match.
Home/Away total maximum consecutive points (over/under): You need to predict if either the home or
the away team will achieve more or less than the given consecutive points at any point in the match.
Any team to lead by X: You need to predict if any team will lead by x points at any point in the match.
Home/Away team to lead by X: You need to predict if either the home or the away team will lead by x
points at any point in the match.
Scoring type xth point (incl. overtime): This market consists of predicting the scoring type of X point
during the match: 6 are the outcomes that are offered:
competitor1 1 point score
competitor1 2 point score
competitor1 3 point score
competitor2 1 point score
competitor2 2 point score
competitor2 3 point score
Which team wins the jump ball: You have to predict which team will win the jump ball.
Any team winning margin (incl.OT): You have to predict if any team will win with the given margins (OT
included).
Xth timeout: You have to predict which team will call the Xth timeout
Xth free throw scored: You have to predict if the Xth free throw will be scored or not.
First point / winner double (incl OT): You have to predict which team will score the first point and which
team will win the match (OT included).
Time of first point (seconds elapsed): You have to predict if the first point will be scored after or before
the given time frame.
First basket scoring method: You have to predict the scoring method of the first basket.
First possession result: You have to predict the result of the first possession.
1st half Markets
1st half - Draw no Bet: You have to predict the winner of the 1st half, if the half finishes as a draw all bets
will be void, if the half is uncompleted this market will be made void.
1st half - Handicap: You have to predict the winner of the 1st half adding or subtracting the indicated
spread to the result of the half, if the half is uncompleted this market will be made void.
1st half - Total (Under/Over): You have to predict if the total number of points scored during the 1st half
will be over or under the given line, if the half is uncompleted this market will be void.
1st half - Home/Away Total (Under/Over): You have to predict if the total number of points scored by the
named team (Home or Away) during the 1st half will be over or under the given line, if the half is
uncompleted this market will be made void.
1st half - 1x2 - Bet on the winner of the 1st half, with the draw option available as well.
1st half- odd/even: You have to predict if the total number of points scored in the 1st half will be odd or
even, if the half is incomplete this market will be void.
2nd half Markets
2nd half - Draw no Bet: You have to predict the winner of the 2nd half (not including overtime unless stated
otherwise), if the half finishes as a draw all bets will be made void for this market, if the half is uncompleted
this market will be made void.
2nd half - Handicap: You have to predict the winner of the 2nd half (not including overtime unless stated
otherwise) adding or subtracting the indicated spread to the result of the half, if the half is uncompleted this
market will be made void.
2nd half - 1x2 - Bet on the winner of the 2nd half (not including overtime unless stated otherwise), with the
draw option available as well.
2nd half - odd/even: You have to predict if the total number points scored in the 2nd half (not including
overtime unless stated otherwise) will be odd or even, if the half is uncompleted this market will be void.
Quarter Markets
1ST-2ND-3R-4TH QUARTER: The quarter betting markets allow the player to bet on the final result of each
of the quarters.
Quarter Winner: Bet on the winner of the given quarter.
Quarter 1x2: You have to predict the outcome of the given quarter, selections are 1-the home team, 2-the
away team and X-draw. If the quarter is incomplete this market will be void.
Quarter Draw no bet: You have to predict the winner of the given quarter, if the quarter finishes as a draw
all bets will be made void for this market, if the quarter is uncompleted this market will be made void.
Quarter Handicap: You have to predict the winner of the given quarter adding or subtracting the indicated
spread to the result of the quarter, if the quarter is uncompleted this market will be made void.
Quarter Total: You have to predict if the total number of points scored during the given quarter will be over
or under the lineindicated, if the quarter is uncompleted this market will be void.
Quarter Total Home/Away: You have to predict if the total number of points scored by the named team
(Home or Away) during the given quarter will be over or under the line indicated, if the quarter is
uncompleted this market will be made void.
Quarter Winning Margin: Betting market that predicts the amount of difference a team will have from its
opponent at the end of the selected quarter .
Highest Scoring Quarter: You have to predict which quarter will have the most points scored.
Xth Quarter - To Score Last Point: You have to predict which team will score the last point of the selected
quarter.
xth quarter - xth point: You have to predict which team will score the Xth point during the selected quarter.
Which team to win every quarter: You have to predict which of the two teams will win all the quarters (in
case of draw in any quarter, the bet is lost).
*All quarters or halves must have been completed for the bets to stand.
Player Special Markets
Player Points (over/under): It consists of predicting the amount of points that the specific player will
record, only standard time unless the market specifies (Inc OT).
Player Assists (over/under): It consists of predicting the number of assists that a certain player will record
in the event, only standard time unless the market specifies (Inc OT).
Player Rebounds (over/under): It consists of predicting the amount of Rebounds that a certain player will
record in standard time unless the market specifies (Inc OT).
Player 3pt Field Goals Made (over/under): It consists of predicting the amount of Three-point baskets that
a certain player will record in standard time unless the market specifies (Inc OT).
Player Steals (over/under): It consists of predicting the amount of steals that the specific player will
record, only standard time unless the market specifies (Inc OT).
Player Blocks over/under): It consists of predicting the amount of blocks that the specific player will
record, only standard time unless the market specifies (Inc OT).
Player points + rebounds + assists (over/under): It consists of predicting the combined amount of
points,rebounds and assists that the specific player will record, only standard time unless the market
specifies (Inc OT).
Player rebounds + assists (over/under): It consists of predicting the combined amount of rebounds and
assists that the specific player will record, only standard time unless the market specifies (Inc OT).
Player triple double: It consists of predicting if the specific player will record a triple-double (10 from 3
main stats categories, like points,assists,rebounds,
specifies (Inc OT).
First player to score: It consists of predicting which player will score first in the match (the selected player
must start in the match, otherwise the bet is settled as void).
First player to make a 3pt field goal: It consists of predicting which player will score first a 3pt field goal
in the match (selected player must start in the match, otherwise the bet is settled as void).
Most points for TEAM: It consists of predicting which player will score the most points for his team.
Head-to-head player points: It consists of predicting which one from the mentioned players will record
the most points in the match.
Head-to-head player rebounds: It consists of predicting which one from the mentioned players will record
the most rebounds in the match.
Head-to-head player assists: It consists of predicting which one from the mentioned players will record
the most assists in the match.
Player Points (at least): It consists of predicting at least how many points the specific player will record,
only standard time unless the market specifies (Inc OT).
Player Assists (at least): It consists of predicting at least how many assists the specific player will record,
only standard time unless the market specifies (Inc OT).
Player Rebounds (at least): It consists of predicting at least how many rebounds the specific player will
record, only standard time unless the market specifies (Inc OT).
Player 3pt Field Goals Made (at least): It consists of predicting at least how many 3pt field goals the
specific player will record, only standard time unless the market specifies (Inc OT).
Player Steals (at least): It consists of predicting at least how many steals the specific player will record,
only standard time unless the market specifies (Inc OT).
Player Blocks (at least): It consists of predicting at least how many blocks the specific player will record,
only standard time unless the market specifies (Inc OT).
Player points + rebounds + assists (at least): It consists of predicting at least how many combined
points,rebounds and assists the specific player will record, only standard time unless the market specifies
(Inc OT).
PLAYER rebounds + assists (at least): It consists of predicting at least how many combined rebounds
and assists the specific player will record, only standard time unless the market specifies (Inc OT).
Most Points (listed players only - incl. OT): You have to predict which of the given players will score the
most points (OT included).
Most Pts+Reb+Ast (listed players only - incl. OT): You have to predict which of the given players will
score the most points+rebs+assists (OT included).
To Record A Double Double: You have to predict if the given players will record a double double.
Most rebounds: You have to predict which of the given players will record the most rebounds.
Most assists: You have to predict which of the given players will record the most assists.
First point scorer: You have to predict which one from the given players will score the first point of the
match.
Basketball - Outrights
Winner: You have to predict the winner of the given competition according to the official ranking of the
competition.
H2H Championship (Regular Season): You have to predict which of the two Teams will finish higher during
the regular season of the given tournament. If the two Teams score the same number of points this bet will
be void.
Under/Over Points (Regular Season): You have to predict if the total number of points recorded by a team
in the given round of a championship will be over or under the line indicated. If one or more matches are
cancelled/interrupted and if the remaining matches or remaining parts of the matches would have no impact
on the outcome of the bets, current results will stand valid (in this case any eventual repeated match would
be irrelevant); otherwise, this bet will be considered void.
Correct score Playoff Series (4/7 or 3/5): You have to predict the final result of the series of matches
between the 2 teams indicated. For the purpose of reporting only official sites of each competition will be
considered valid. If the series won't be completed this bet will be void.
H2H to Qualify: You have to predict which of the two teams indicated will pass the given qualifying phase
or play-off round.
Finalists: You have to predict which two teams will meet in the final of the tournament.
Best Scorer: You have to predict the player that will score more points during the given tournament. If the
chosen player plays at least once during the given tournament, this bet will stand, otherwise it will be void.
H2H Scorer: You have to predict which of the two players will score more points during the given
tournament. If the two players score the same number of points this bet will be void.
Best player of the Tournament (MVP): You have to predict which player will be elected BEST PLAYER
(MVP) of the event. For the purpose of reporting only official sites of each competition will be considered
valid. If a player does not get on the scoresheet in any of the matches included in the market, bets on that
player will be settled as void.
Relegation: You have to predict the team that will be relegated from the given championship. For the
purpose of reporting, any decision taken before or during playoffs will be considered. All the decisions
taken after the end of playoffs won't be considered for the settlement of the bet.
Winning Conference: You have to predict the winner of the given conference of the given tournament
according to the official ranking of the competition.
Winner Division: You have to predict the winner of the given Division of the given tournament according to
the official ranking of the competition.
Top4, Top6, Top8, Top10: You have to predict if the selected team will finish in the respective top position
when the competition ends.
Regular Season Wins (Under/Over): You have to predict the total numbers of wins (under/over) of the
selected team during the given tournament according to the official ranking of the competition.
Awards - Most Improved Player (reg. season): You have to predict who will win the Most Improved Player
Award during the regular season of the given competition.
Defensive Player of the Year (reg. season): You have to predict who will win the Defensive Player of the
Year Award during the regular season of the given competition.
Awards - Sixth Man of the Year(reg. season): You have to predict who will win the Sixth Man of the Year
Award during the regular season of the given competition.
Will They Make The Playoffs (Yes/No): You have to predict if the selected team will make the playoffs (Yes)
or not (No) during the given competition according to the official ranking of the competition.
ICE HOCKEY / FIELD HOCKEY
The outcome of a bet on an ice hockey/field hockey event is based only on regular times. Unless otherwise
stated overtimes and penalty shootouts will not affect the outcome of the bet.
Main Markets*
*Some of the below listed markets might appear under E-Ice Hockey (same rules apply).
Money Line (incl.OT & penalties): You have to predict the outcome of the match, including any overtime
period and penalties.
1X2: Predict if the winner in the match will be the home team - away team or if instead the final score will be
a draw, bets are accepted only on regular time, excluding overtime and the result of the series penalty
kicks.
Handicap (incl.OT & penalties) (2-Way): You have to predict the winner of the entire match adding or
subtracting the indicated spread to the result of the match, including any overtime period and penalties
(penalty shootout counts as ‘1’).
Total (incl.OT & penalties): You have to predict if the total number of goals scored during the match will be
over or under the spread indicated, including any overtime period and penalties (penalty shootout counts
as ‘1’).
Both teams will score (GG/NG): Predicts if both teams will score at the end of the match.
Odd/even (incl. overtime and penalties): You have to predict if the match result is an odd or even number,
if the match result is “0:0′′, bets are counted as “even”, including possible overtime and penalties (penalties
result counts as ‘1’).
First Goal: You have to predict which team will score the first goal of the regulation.
Last Goal: You have to predict which team will score the last goal of the regulation.
Double chance:
1X: If the result is a home win or a draw
2X: If the result is an away win or a draw
1.2: If the result is a home win or an away win
Total (Over/Under): Predicts if the scores at the end of regulation time will be more or less according to the
number chosen in the market.
Handicap (2-Way): You have to predict the winner of the entire match adding or subtracting the indicated
spread to the result of the match.
Draw no bet: this betting market consists in the following, to define a bet as a winner, there must
necessarily be a winning team, which means that, if the match ends in a draw, the money bet will be
refunded. For example, if a final score results in a draw, the bet will be settled as void.
Home Team / Away Team Total : You have to predict if the total number of goals scored by the home or
the away team during the match will be over or under the spread indicated.
Winning Margin: Betting market that predicts the amount of difference a team will have from its opponent
at the end of the match.
Correct Score: Predict the final score of the event at the end of regulation time.
Will there be Overtime: You have to predict whether there will be overtime in the match or not.
Handicap (3-Way): You have to predict the winner of the entire match adding or subtracting the indicated
spread to the result of the match.
Higher scoring period: Predict which of the periods will have the highest number of goals.
Home highest scoring period: Predict which of the periods the home team will have the highest number
of goals.
Away highest scoring period: Predict which of the periods the away team will have the highest number of
Odd/Even: Predict if the number of goals at the end of the event will represent an odd or even number.
Bets on over/under, including the 3 options (over/under/draw... goals), are suggested for regular time
only in all hockey games, regardless of the championship.
If as a result of the match the total number of goals scored is equal to the total of the bet and only two
options are provided (higher or lower, without the option of “draw... goals”), the money bet will be refunded.
Who will win the rest of the match - Who will win the rest of the first half (includes live betting): This is
a live market, you bet on who will win the rest of the match, (when selecting the market, the event will have
a 0-0 score independent of the actual score at the time of betting).
Who will win the rest of the match including overtime and penalties (Includes live bet):
This is a live market, you bet on who will win the rest of the match, (when selecting the market, the event
will have a 0-0 score independent of the actual score at the time of betting). Overtime and penalty shootout
are included on the bet.
1X2 & Total : This betting market combines two main betting markets where you must predict who will win
the match and how many total goals (over/under) will be scored in the match.
Home no bet: You have to predict if the away team will win the match or if the match ends in a draw. If the
home team wins the match, the bet will be considered void.
Away no bet: You have to predict if the home team will win the match or if the match ends in a draw. If the
away team wins the match, the bet will be considered void.
Exact goals: You have to predict the exact number of goals that will be scored during the entire match.
Home exact goals: You have to predict the exact number of goals that will be scored from the home team
during the entire match.
Away exact goals: You have to predict the exact number of goals that will be scored from the away team
during the entire match.
Which team to score: You have to predict which team will score during the match. 4 are the possible
outcomes: Only team 1, Only team 2, Both teams, None.
Home clean sheet: Clean sheet is a term used to describe a team that has not conceded any goals. You
have to predict whether the home team will keep a clean sheet during the entire match.
Away clean sheet: Clean sheet is a term used to describe a team that has not conceded any goals.
You have to predict whether the away team will keep a clean sheet during the entire match.
1x2 & both teams to score: You have to predict the outcome of the match and whether both teams will
score or not in the 1st half only.
Overtime - 1x2: You have to predict the outcome 1X2 of the Overtime period only.
Overtime - double chance: You have to predict the outcome for double chance of the Overtime period
only.
1X: If the result is a home win or a draw
2X: If the result is an away win or a draw
1.2: If the result is a home win or an away win
Overtime - xth goal: You have to predict which Team during the Overtime period will score the next goal.
There are 3 possible outcomes: 1 (the home team score), X (the teams draw), 2 (the away team score).
Overtime - total: You have to predict if the total number of goals scored during the Overtime only will be
over or under the spread indicated.
Overtime - draw no bet: this betting market consists in the following, to define a bet as a winner, there
must necessarily be a winning team, which means that, if the overtime period ends in a draw, the money
bet will be refunded. For example, if a final score results in a draw, the bet will be settled as void.
Overtime - competitor1 no bet: You have to predict if the home team will win the overtime period or if the
match ends in a draw. If the home team wins the match, the bet will be considered void.
Overtime - competitor2 no bet: You have to predict if the away team will win the overtime period or if the
match ends in a draw. If the home team wins the match, the bet will be considered void.
Penalty shootout - winner: You have to predict which team will win the penalty shootout (1-2).
Penalty shootout - xth goal: You have to predict which team will score the goal “x” during the penalty
shootout. 3 Possible outcomes: 1, X, 2.
xth goal & 1x2: You have to predict together if the final result of the match will be 1, X or 2 and which team
will score the goal x of the match.
xth period 1x2 & 1x2: You have to predict together if the final result of the selected period and the final
result of the match. The possible outcomes are:
Home Team & Home Team
draw & Home Team
Away Team & Home Team
Home Team & draw
draw & draw
Away Team & draw
Home Team & Away Team
draw & Away Team
Away Team & Away Team
Home to win all periods: You have to predict whether the home team will win all the periods during the
match.
Away to win all periods: You have to predict whether the away team will win all the periods during the
match.
Home to win any period: You have to predict whether the home team will win any period during the match.
Away to win any period: You have to predict whether the away team will win any period during the match.
Home to score in all periods: You have to predict whether the home team will score in all the periods
during the match.
Away to score in all periods: You have to predict whether the away team will score in all the periods during
the match.
All periods over x.5: You have to predict if all the periods will end over x.5 (0.5,1.5,2.5..) during the match.
All periods under x.5: You have to predict if all the periods will end under x.5 (0.5,1.5,2.5..) during the
match.
Scoring type: You have to predict the scoring type of the goal x: 6 are the possible outcomes:
even strength
power-play
short-handed
penalty shot
empty net
no goal
Home xth scoring type: You have to predict the scoring type of the goal x.
Away xth scoring type: You have to predict the scoring type of the goal x.
Match go to shootout: You have to predict if the match will go to shoutout
Both teams to score twice (excl. OT and penalties): You have to predict if both teams will score twice in
the match (OT and penalties are excluded).
Total penalty minutes (over/under): You have to predict if the total penalty minutes will be over or under
the given line.
Period Markets
1ST-2ND-3RD PERIOD: The period betting markets allow the player to bet on the final result of each of the
periods.
Period 1X2 : Predict if the winner in the mentioned period will be the home team - away team or if instead
the final score will be a draw, bets are accepted only on regular time, excluding overtime and the result of
the series penalty kicks.
Period Draw no bet: this betting market consists in the following, to define a bet as a winner, there must
necessarily be a winning team in the mentioned period, which means that, if the match ends in a draw, the
money bet will be refunded. For example, if a final score results in a draw, the bet will be settled as void.
Period Double Chance:
1X: If the result is a home win or a draw on the mentioned period
2X: If the result is an away win or a draw on the mentioned period
1.2: If the result is a home win or an away win on the mentioned period
Period Handicap (2-way): You have to predict the winner of the mentioned period adding or subtracting
the indicated spread to the result of the period.
Period Total: You have to predict if the total number of goals scored during the mentioned period will be
over or under the spread indicated.
Period First Goal: You have to predict which team will score the first goal of the mentioned period.
Period Last Team to Score: You have to predict which team will score the last goal of the mentioned
period.
Period Both teams to score: Predicts if both teams will score or not at the mentioned period.
Period - competitor1 total: You have to predict if the total number of goals scored from the home team
during the mentioned period will be over or under the spread indicated.
Period - competitor2 total: You have to predict if the total number of goals scored from the away team
during the mentioned period will be over or under the spread indicated.
Period - exact goals: You have to predict the exact number of goals that will be scored during the
mentioned period.
Period - competitor1 exact goals: You have to predict the exact number of goals that will be scored from
the home team during the mentioned period.
Period - competitor2 exact goals: You have to predict the exact number of goals that will be scored from
the away team during the mentioned period.
Period - which team to score: You have to predict which team will score during the mentioned period. 4
are the possible outcomes: Only team 1, Only team 2, Both teams, None.
Period - competitor1 clean sheet: Clean sheet is a term used to describe a team that has not conceded
any goals. You have to predict whether the home team will keep a clean sheet during the mentioned period.
Period - competitor2 clean sheet: Clean sheet is a term used to describe a team that has not conceded
any goals. You have to predict whether the away team will keep a clean sheet during the mentioned period.
Period - correct score: Predict the final score at the end of the mentioned period.
Period - which team wins the rest: This is a live market, you bet on who will win the rest of the mentioned
period, (when selecting the market, the event will have a 0-0 score independent of the actual score at the
time of betting).
Period - odd/even: Predict if the number of goals at the end of the mentioned period will represent an odd
or even number.
Xth period- either team to score: You have to predict if either team will score in the Xth period
Player Specials
Player goals (at least): It consists of predicting at least how many goals the specific player will make, only
standard time unless the market specifies (Inc OT).
Player assists (at least): It consists of predicting at least how many assists the specific player will make,
only standard time unless the market specifies (Inc OT).
Player shots on goal (at least): It consists of predicting at least how many shots on goal the specific
player will make, only standard time unless the market specifies (Inc OT). Shots that are not on goal do not
count.
Player saves (at least): It consists of predicting at least how many saves the specific player will make, only
standard time unless the market specifies (Inc OT).
Player points (at least): It consists of predicting at least how many points(combined goals and assists) the
specific player will make, only standard time unless the market specifies (Inc OT).
Player shots on goal (over/under): It consists of predicting the amount of shots on goal the specific player
will make, only standard time unless the market specifies (Inc OT). Shots that are not on goal do not count.
Player saves (over/under): It consists of predicting the amount of saves that the specific player will make,
only standard time unless the market specifies (Inc OT).
Ice Hockey/Field Hockey Outrights
Winner: You have to predict the winner of the given tournament according to the official ranking of the
competition.
Division / Conference Winner: You have to predict the winner of the given division or conference
according to the official ranking of the competition.
Regular Season Points - Team: You have to predict how many points(over/under) the mentioned team will
gather according to the official ranking of the competition.
Will they make the playoffs? - Team: You have to predict if the mentioned team will reach the playoff of
the given tournament according to the official ranking of the competition.
Top4, Top6, Top8, Top10: You have to predict if the selected team will finish in the respective top position
when the competition ends.
Draft Xth Pick : You have to predict who will be the Xth pick in the mentioned draft.
Draft Position - Player: You have to predict what position the mentioned player will get in the mentioned
draft.
H2H - Correct Series Score: You have to predict the final result of the series of matches between the 2
teams indicated. For the purpose of reporting will be considered valid only official sites of each competition.
H2H - When will the series end?: You have to predict in how many games the series of matches between
the 2 teams indicated will end. For the purpose of reporting will be considered valid only official sites of
each competition.
H2H - Winner: You have to predict which of the two teams indicated will qualify in the given qualifying
phase or play-off round.
HANDBALL
All handball bets will be made based on 60 minutes of play unless otherwise specified. Overtime does not
count, nor does it affect the result of the second half and will not be taken into account for the counting of
the second half bets. If the 60 minutes of play are not completed for any reason, all bets will be void and the
stake will be refunded.
The match must be completed for bets to stand (unless the market has already been settled). All live
markets do not include overtime, markets such as: 1x2, Handicap, Odd/Even, Handball Winning Margin,
Double Chance except for betting markets such as: Qualify/Win the cup/Win after overtime etc.
Main Markets
1X2: Predict the outcome of the match. Bets are accepted only for the regular time, excluding overtime.
Total: You bet on whether there will be more or less goals than the given line, during the regular time of a
match.
Handicap: You have to predict the winner of the entire match adding or subtracting the indicated spread to
the result of the match..
Double Chance: You have to predict the outcome of the entire match. There are 3 possible outcomes: 1X
(at the end of the match the home team wins or draws), X2 (at the end of the match the away team wins or
draws), 12 (at the end of the match the home team wins or the away team wins).
Draw no bet: Predict the outcome of the match. If the final result is a draw, the bet will be settled as void.
Odd/Even: Predict if the total number of goals scored is an odd or even number otherwise if the final score
is 0:0, bets will be settled as even.
Halftime/Fulltime: Predict which team will be victorious in the first half and at the end of the match in
regulation time.
Winning Margin: This betting market consists of predicting which team will win and by how much
difference it will win.
Race to X Goals: Predict which team will reach first at X goals.
Handicap (3 way): You have to predict the final result of the match taking in consideration the handicap in
brackets.
Team Totals : You bet on whether there will be more or less goals than the given line for the home or the
away team, during the regular time of a match.
1st / 2nd half markets: In this section you will find main betting markets related to either the first or the
second half of the match.
1X2 & totals: Predict who will be the match winner and how many goals (over/under) will be scored in the
match.
Highest scoring half: Predict which of the two halves will have a higher score.
Team highest scoring half: Predict which of the two halves will have a higher score compared to the other
but only for the home or the away team.
Team with highest scoring half : Predict which of the two teams will have a higher score in one half
compared to the other team.
Goal Range: Predict in a selected range, how many goals in total will be scored from both teams.
Team Goal Range: Predict in a selected range, how many goals the home or the away team will score.
xth goal: Predict which team will score the xth goal.
Overtime - total: You have to predict if the total number of goals scored during the Overtime will be over or
under the line indicated.
Overtime - handicap: You have to predict the final result of the Overtime taking in consideration the
handicap in brackets.
1st Half Markets
1st half - 1x2: Predict the outcome of the first half.
1st half - double chance: You have to predict the outcome of the first half. There are 3 possible outcomes:
1X (at the end of the 1st half the home team wins or draws), X2 (at the end of the 1st half the away team
wins or draws), 12 (at the end of the 1st half the home team wins or the away team wins).
1st half - draw no bet: Predict the outcome of the first half. If the final result is a draw, the bet will be
settled as void.
1st half - handicap x:y: You have to predict the final result of the match taking in consideration the
handicap in brackets.
1st half - handicap: You have to predict the winner of the first half adding or subtracting the indicated
spread to the result of the match..
1st half - total: On a certain value given in the market, you bet on whether there will be more or less goals
during the 1st half of the match.
1st half - Home total: You bet on whether there will be more or less goals than the given line for the home
team, during the first half.
1st half - Away total: You bet on whether there will be more or less goals than the given line for the away
team, during the first half.
1st half - odd/even: Predict if the total number of goals scored during the 1st half period is an odd or even
number otherwise if the final score is 0:0, bets will be settled as even.
1st half - 1x2 & total: Predict who will be the first half winner and how many goals (over/under) will be
scored in the first half.
1st half - winning margin: This betting market consists of predicting which team will win the 1st half and
by how much difference it will win.
1st half - goal range: Predict in a selected range, how many goals in total will be scored from both teams
during the 1st half.
1st half - Home goal range: Predict in a selected range, how many goals in total will be scored from the
home team during the 1st half.
1st half - Away goal range: Predict in a selected range, how many goals in total will be scored from the
away team during the 1st half.
2nd Half Markets
2nd half - 1x2: Predict the outcome of the second half.
2nd half - double chance: You have to predict the outcome of the second half. There are 3 possible
outcomes: 1X (at the end of the 2nd half the home team wins or draws), X2 (at the end of the 2nd half the
away team wins or draws), 12 (at the end of the 2nd half the home team wins or the away team wins).
2nd half - draw no bet: Predict the outcome of the second half. If the final result is a draw, the bet will be
settled as void.
2nd half - odd/even: Predict if the total number of goals scored during the 2nd half period is an odd or
even number otherwise if the final score is 0:0, bets will be settled as even.
Handball Outrights
Winner: You have to predict the winner of the given tournament according to the official ranking of the
competition.
AMERICAN FOOTBALL
Main Markets:
MoneyLine (1-2): You must hit the winner of the game regardless of the point spread.
Total (incl. OT) (Under/Over): This type of bet consists of specifying the amount of total points in the
match, including the OT.
Home Team Total (Under/Over): Bet that consists of specifying the total scores of the home team, this
market includes the points scored in the possible overtime.
Away Team Total (Under/Over): Bet that consists of specifying the total scoring of the away team, this
market includes the points scored in the possible overtime.
Race to xth points (incl. overtime): Predict which team will reach first at X goals, including overtime.
Next goal(incl. overtime): You have to predict which Team will score the next goal. There are 3 possible
outcomes: 1 (the home team score), X (or none to score), 2 (the away team score).
Next scoring type (incl. overtime): You have to predict by which scoring type will the Xth goal be scored.
We have 4 possible outcomes: touchdown, field goal, safety, none.
Highest scoring quarter: You have to predict which quarter of the match will have the most points scored.
Highest scoring half: You have to predict which half of the match will have the most points scored.
Will there be overtime: You have to predict whether there will be an overtime or not.
Odd/even (incl. overtime): Predict if the total number of points scored during the match is an odd or even
number otherwise if the final score is 0:0, bets will be settled as even.
Home odd/even (incl. overtime): Predict if the total number of points scored during the match from the
home team is an odd or even number otherwise if the final score is 0:0, bets will be settled as even.
Away odd/even (incl. overtime): Predict if the total number of points scored during the match from the
away team is an odd or even number otherwise if the final score is 0:0, bets will be settled as even.
Total touchdowns (incl. overtime): You have to predict the total number(over/under) of touchdowns
scored during the match and overtime included.
Total field goals made (incl. overtime): You have to predict the total number(over/under) of field goals
scored during the match and overtime included.
Total turnovers (incl. overtime): You have to predict the total number(over/under) of turnovers recorded
during the match and overtime included.
Total sacks (incl. overtime): You have to predict the total number(over/under) of sacks recorded during the
match and overtime included.
xth field goal made (incl. overtime): You have to predict which team will make the Xth field goal during the
match and overtime included.
Will there be overtime: Guess if the event will have overtime or not.
1st Half Markets
1st half - 1x2: You have to predict the outcome of the 1st half, selections are 1-the home team, 2-the away
team and X-draw. If the half is uncompleted this market will be void.
1st half - handicap: You have to predict the winner of the 1st half adding or subtracting the indicated
spread to the result of the half, if the half is uncompleted this market will be made void.
1st half - total: You have to predict if the total number of points scored during the 1st half will be over or
under the line indicated, if the half is uncompleted this market will be void.
1st half - draw no bet: You have to predict the winner of the 1st half, if the half finishes as a draw all bets
will be made void for this market, if the half is uncompleted this market will be made void.
1st half - odd/even: You have to predict if the number points scored during the 1st half of the match is
going to be odd or even.
1st half - Home team odd/even: You have to predict if the number of points scored from the home team
during the 1st half of the match is going to be odd or even.
1st half - Away team odd/even: You have to predict if the number of points scored from the away team
during the 1st half of the match is going to be odd or even.
1st half - next score: You have to predict which Team will score the next goal during the 1st half. There are
3 possible outcomes: 1 (the home team score), X (the teams draw), 2 (the away team score).
1st half 1x2 & 1st half total: You have to predict both the result and the total number of goals (over/under)
for the 1st half.
1st half handicap & 1st half total: You have to predict both the result (taking into consideration the
handicap in the bracket) and the total number of goals (over/under) for the 1st half.
2nd Half Markets
2nd half - 1x2: You have to predict the outcome of the 2nd half, selections are 1-the home team, 2-the
away team and X-draw. If the half is uncompleted this market will be void. Overtime is not included, unless
stated otherwise (Incl.OT)
2nd half - handicap: You have to predict the winner of the 2nd half adding or subtracting the indicated
spread to the result of the half, if the half is uncompleted this market will be made void. Overtime is not
included, unless stated otherwise (Incl.OT)
2nd half - total (Over/Under): you have to predict if the total number of points scored during the 2nd half
will be over or under the spread indicated, if the half is uncompleted this market will be void. Overtime is not
included, unless stated otherwise (Incl.OT)
2nd half - draw no bet (incl. overtime): You have to predict the winner of the 2nd half, if the half finishes as
a draw all bets will be made void for this market, if the half is uncompleted this market will be made void.
Overtime is not included, unless stated otherwise (Incl.OT)
Quarters Markets
Quarter - 1x2: You have to predict the outcome of the selected quarter, selections are 1-the home team,
2-the away team and X-draw. If the quarter is uncompleted this market will be void.
Quarter - total (Over/Under): You have to predict if the total number of points scored during the selected
quarter will be over or under the spread indicated, if the quarter is uncompleted this market will be void.
Quarter - draw no bet: You have to predict the winner of the selected quarter, if the quarter finishes as a
draw all bets will be made void for this market, if the quarter is uncompleted this market will be made void.
Quarter - handicap: You have to predict the winner of the selected quarter adding or subtracting the
indicated spread to the result of the quarter, if the quarter is uncompleted this market will be made void.
1st quarter 1x2 & 1st quarter total: You have to predict both the result and the total number of goals
(over/under) for the 1st quarter.
1st quarter handicap & 1st quarter total: You have to predict both the result (taking into consideration the
handicap in the bracket) and the total number of goals (over/under) for the 1st quarter.
Drive Markets
xth drive play x - competitor play type: Predict whether the type of play will be a rush or a pass. Only a
forward pass counts as a passing play by definition. A sack is also considered a passing play.
xth drive play x - competitor pass completion: Predict if there will be a completed pass during the stated
play. Only a forward pass will be taken under consideration for a passing play by definition.
xth drive play x - competitor total yards gained: Predict the total of yards earned during stated play.
Yards earned through play penalties will not be considered.
xth drive play x - competitor new first down: Predict if competitor will earn a new first down during the
stated play. A touchdown is only credited as a new first down when scored by the offense. First downs and
yards earned by play penalties will not be considered for settlement.
xth drive play x - competitor sack: Predict whether there will be a sack or not in the stated play.
xth drive - competitor result: Predict the outcome of competitor’s stated drive (punt, touchdown, field goal
attempt) Different outcomes will be settled with “other”.
*In case of no plays, all markets will be settled with the next play or voided if the drive ends before
reaching the respective play.
** In case of the drive ended before the respective play number was reached, all markets for the respective
play will be considered void. This includes punts and field goals.
*** Field goal yardage will not be considered for total yards gained in a play.
Player Specials
Player passing yards: It consists of predicting the amount of passing yards the specific player will record,
only standard time unless the market specifies (Inc OT).
Player passing yards (at least): It consists of predicting at least how many passing yards the specific
player will record, only standard time unless the market specifies (Inc OT).
Player pass completions: It consists of predicting the amount of pass completions the specific player will
record, only standard time unless the market specifies (Inc OT).
Player pass completions (at least): It consists of predicting at least how many pass completions the
specific player will record, only standard time unless the market specifies (Inc OT).
Player pass touchdowns: It consists of predicting the amount of pass touchdowns the specific player will
record, only standard time unless the market specifies (Inc OT).
Player pass touchdowns (at least): It consists of predicting at least how many pass touchdowns the
specific player will record, only standard time unless the market specifies (Inc OT).
Player rushing attempts: It consists of predicting the amount of rushing attempts the specific player will
record, only standard time unless the market specifies (Inc OT).
Player rushing attempts (at least): It consists of predicting at least how many rushing attempts the
specific player will record, only standard time unless the market specifies (Inc OT).
Player rushing yards: It consists of predicting the amount of rushing yards the specific player will record,
only standard time unless the market specifies (Inc OT).
Player rushing yards (at least): It consists of predicting at least how many rushing yards the specific
player will record, only standard time unless the market specifies (Inc OT).
Player rushing touchdowns: It consists of predicting the amount of rushing touchdowns the specific
player will record, only standard time unless the market specifies (Inc OT).
Player rushing touchdowns (at least): It consists of predicting at least how many rushing touchdowns the
specific player will record, only standard time unless the market specifies (Inc OT).
Player receptions: It consists of predicting the amount of receptions the specific player will record, only
standard time unless the market specifies (Inc OT).
Player receptions (at least): It consists of predicting at least how many receptions the specific player will
record, only standard time unless the market specifies (Inc OT).
Player receiving yards: It consists of predicting the amount of receiving yards the specific player will
record, only standard time unless the market specifies (Inc OT).
Player receiving yards(at least): It consists of predicting at least how many receiving yards the specific
player will record, only standard time unless the market specifies (Inc OT).
Player receiving touchdowns: It consists of predicting the amount of receiving touchdowns the specific
player will record, only standard time unless the market specifies (Inc OT).
Player receiving touchdowns (at least): It consists of predicting at least how many receiving touchdowns
the specific player will record, only standard time unless the market specifies (Inc OT).
Player to score first touchdown: Predict which player will score the first touchdown of the match.
Total interceptions thrown by QB: It consists of predicting the amount of total interceptions the specific
player will record, only standard time unless the market specifies (Inc OT).
Longest completion by QB: It consists of predicting the longest completion the specific player will record,
only standard time unless the market specifies (Inc OT).
Player sacks: It consists of predicting the amount of sacks the specific player will record, only standard
time unless the market specifies (Inc OT).
Player longest rush: It consists of predicting the longest rush the specific player will record, only standard
time unless the market specifies (Inc OT).
First rush attempt by PLAYER: Predict which player will record the first rush attempt of the match.
First reception by PLAYER: Predict which player will record the first reception of the match.
First completion by QB: Predict which QB will record the first completion of the match.
Longest rushing play in game: Predict which player will record the longest rushing play of the match.
Longest reception in game: Predict which player will record the longest reception of the match.
Head-to-head player passing yards: It consists of predicting which one from the mentioned players will
record the most passing yards in the match.
Head-to-head player pass completions: It consists of predicting which one from the mentioned players
will record the most pass completions in the match.
Head-to-head player rush yards: It consists of predicting which one from the mentioned players will
record the most rush yards in the match.
Head-to-head player receiving yards: It consists of predicting which one from the mentioned players will
record the most receiving yards in the match.
Head-to-head player receptions: It consists of predicting which one from the mentioned players will
record the most receptions in the match.
Player carries at least: You have to predict how many carries at least the listed player will record.
Player (defensive) to have an interception: You have to predict if the listed player will record an
interception.
Player first rush (incl. OT): You have to predict which one of the listed players will record the first rush.
Player rushing-attempts at least: You have to predict at least how many rushing attempts the listed player
will record.
Player rushing-yards at least: You have to predict at least how many rushing yards the listed player will
record.
Player rushing-tds at least: You have to predict at least how many rushing tds the listed player will record.
Player receptions at least: You have to predict at least how many receptions the listed player will record.
Player receiving-yards at least: You have to predict at least how many receiving yards the listed player will
record.
Player receiving-tds at least: You have to predict at least how many receiving tds the listed player will
record.
Player touchdowns at least: You have to predict at least how many touchdowns the listed player will
record.
Player Passing Attempts: You have to predict how many passing attempts (over/under) the listed player
will record.
Player Longest Pass Completions: You have to predict which player will record the longest pass
completions.
Player Rushing and Receiving Yards: You have to predict how many rushing and receiving yards
(over/under) the listed player will record.
Player Kicking Points: You have to predict how many kicking points (over/under) the listed player will
record.
Player Interceptions Thrown: You have to predict how many interceptions (over/under) the listed player
will record.
Player Longest Reception: You have to predict which player will record the longest reception.
Player Total Tackles: You have to predict how many tackles (over/under) the listed player will record.
Player Total Sacks: You have to predict how many sacks (over/under) the listed player will record.
Player Passing yards 1st half: You have to predict how many passing yards (over/under) the listed player
will record in the 1st half.
Player passing TD's 1st half: You have to predict how many passing TDs (over/under) the listed player will
record in the 1st half.
Player first rush (incl. OT): You have to predict which player will record the first rush.
Player position of 1st TD: You have to predict what will be the position of the listed player on his first TD.
Player position of last TD: You have to predict what will be the position of the listed player on his last TD.
QB to have an interception: You have to predict if the listed QB will record an interception.
QB longest completion (incl. OT): You have to predict which QB will record the longest completion.
QB first completion (incl. OT): You have to predict which QB will record the first completion.
Any QB to throw for 300+ yards (incl. OT): You have to predict if any listed QB will record a 300+ yards
throw.
Any QB to throw for 350+ yards (incl. OT): You have to predict if any listed QB will record a 350+ yards
throw.
Any QB to throw for 400+ yards (incl. OT): You have to predict if any listed QB will record a 400+ yards
throw.
Any player to have 100+ rushing yards (incl. OT): You have to predict if any listed player will record an
100+ rushing yards.
Any player to have 150+ rushing yards (incl. OT): You have to predict if any listed player will record an
150+ rushing yards.
Any player to have 100+ receiving yards (incl. OT): You have to predict if any listed player will record an
100+ receiving yards.
Any player to have 150+ receiving yards (incl. OT): You have to predict if any listed player will record an
150+ receiving yards.
Most Receiving Yards (listed players only - incl. OT): You have to predict which of the listed players will
record the most receiving yards.
Most Passing yards Player 1 vs Player 2: You have to predict which of the listed players will record the
most passing yards.
Most Pass completions Player 1 vs Player 2: You have to predict which of the listed players will record
the most pass completions.
Most Rush yards Player 1 vs Player 2: You have to predict which of the listed players will record the most
rushing yards.
Most Receiving yards Player 1 vs Player 2: You have to predict which of the listed players will record the
most receiving yards.
Most Receptions Player 1 vs Player 2: You have to predict which of the listed players will record the most
receptions.
Most Disposals Player 1 vs Player 2: You have to predict which of the listed players will record the most
disposals.
Most Goals Player 1 vs Player 2: You have to predict which of the listed players will record the most goals.
Most Marks Player 1 vs Player 2: You have to predict which of the listed players will record the most
marks.
Most Passing-tds Player 1 vs Player 2: You have to predict which of the listed players will record the most
passing touchdowns.
Most Rushing Yards: You have to predict which of the listed players will record the most rushing yards.
Most Receiving Yards: You have to predict which of the listed players will record the most receiving yards.
Most 1st downs: You have to predict which of the listed players will record the most 1st downs.
Most sacks: You have to predict which of the listed players will record the most sacks.
Player Total Pass Attempts (incl.OT): You have to predict at least how many pass attempts the listed
player will record.
Player Pass Attempts Over/Under (incl.OT): You have to predict if the given players’ pass attempts will be
over or under the given lines.
Player Total Pass Interceptions (incl.OT): You have to predict at least how many pass interceptions the
listed player will record.
Player Pass Interceptions Over/Under (incl.OT): You have to predict if the given players’ pass
interceptions will be over or under the given lines.
Player Total Tackles (incl.OT): You have to predict at least how many tackles the listed player will record.
Player Tackles Over/Under (incl.OT): You have to predict if the given players’ tackles will be over or under
the given lines.
Player Total Sacks (incl.OT): You have to predict at least how many sacks the listed player will record.
Player Sacks Over/Under (incl.OT): You have to predict if the given players’ sacks will be over or under
the given lines.
Player Total Interceptions (incl.OT): You have to predict at least how many interceptions the listed player
will record.
Player Interceptions Over/Under (incl.OT): You have to predict if the given players’ interceptions will be
over or under the given lines.
Team Specials
Competitor 1/Competitor 2 punts: You have to predict how many punts (over/under) will Competitor 1 and
Competitor 2 record.
Competitor 1/Competitor 2 sacks: You have to predict how many sacks (over/under) will Competitor 1
and Competitor 2 record.
Competitor 1/Competitor 2 total field goals: You have to predict how many field goals(over/under) will
Competitor 1 and Competitor 2 record.
Competitor 1/Competitor 2 total field goals 2 way: You have to predict how many field goals (over/under)
will Competitor 1 and Competitor 2 record.
Competitor 1/Competitor 2 total turnovers: You have to predict how many total turnovers (over/under)
will Competitor 1 and Competitor 2 record.
Competitor 1/Competitor 2 to score in their first drive: You have to predict if Competitor 1/Competitor 2
will score in their first drive.
Competitor 1/Competitor 2 total touchdowns: You have to predict how many touchdowns (over/under)
will Competitor 1 and Competitor 2 record.
Competitor 1/Competitor 2 longest punt: You have to predict which will be the longest punt that
Competitor 1 and Competitor 2 will record.
Competitor 1/Competitor 2 shortest punt: You have to predict which will be the shortest punt that
Competitor 1 and Competitor 2 will record.
Competitor 1/Competitor 2 gross punt yardage: You have to predict what gross punt yardage
(over/under) will Competitor 1 and Competitor 2 record.
Competitor 1/Competitor 2 net offensive yards: You have to predict how many net offensive yards
(over/under) will Competitor 1 and Competitor 2 record.
Competitor 1/Competitor 2 rushing yards: You have to predict how many rushing yards (over/under) will
Competitor 1 and Competitor 2 record.
Competitor 1/Competitor 2 total 4th down conversions: You have to predict how many 4th down
conversions (over/under) will Competitor 1 and Competitor 2 record.
Competitor 1/Competitor 2 rushing touchdowns: You have to predict how many rushing touchdowns
(over/under) will Competitor 1 and Competitor 2 record.
Competitor 1/Competitor 2 first half total points: You have to predict how many points (over/under) will
Competitor 1 and Competitor 2 record in the first half.
Competitor 1/Competitor 2 total field goal yardage: You have to predict how much total field goal
yardage (over/under) will Competitor 1 and Competitor 2 record.
Competitor 1/Competitor 2 total rushing touchdowns: You have to predict how many rushing
touchdowns (over/under) will Competitor 1 and Competitor 2 record.
Competitor 1/Competitor 2 total 1st downs: You have to predict how many 1st downs (over/under) will
Competitor 1 and Competitor 2 record.
Competitor 1/Competitor 2 total 3rd down conversions: You have to predict how many 3rd down
conversions (over/under) will Competitor 1 and Competitor 2 record.
First Competitor 1/Competitor 2 drive result: You have to predict which will be the result of Competitor
1/Competitor 2 first drive result.
1st Scoring Play Competitor 1/Competitor 2: You have to predict which will be the first scoring play of
Competitor 1/Competitor 2.
Competitor 1/Competitor 2 halves won: You have to predict which halves will Competitor 1/Competitor 2
win.
Competitor 1/Competitor 2 quarters won: You have to predict which quarters will Competitor
1/Competitor 2 win.
Will Competitor 1/Competitor 2 score more points in: You have to predict in which of the given time
frames will Competitor 1/Competitor 2 score more points in.
1st half -Competitor 1/Competitor 2 total touchdowns: You have to predict how many touchdowns
(over/under) will Competitor 1 and Competitor 2 record in the first half.
2nd half - Competitor 1/Competitor 2 total touchdowns: You have to predict how many touchdowns
(over/under) will Competitor 1 and Competitor 2 record in the second half.
1st half - Competitor 1/Competitor 2 field goals: You have to predict how many field goals (over/under)
will Competitor 1 and Competitor 2 record in the first half.
2nd half -Competitor 1/Competitor 2 field goals: You have to predict how many field goals (over/under)
will Competitor 1 and Competitor 2 record in the second half.
Competitor 1/Competitor 2 to score first and win the game: You have to predict whether Competitor
1/Competitor 2 will score first and win the match.
Competitor 1/Competitor 2 to score first and lose the game: You have to predict whether Competitor
1/Competitor 2 will score first and lose the match.
Competitor 1/Competitor 2 to score in every quarter: You have to predict whether Competitor
1/Competitor 2 will score in every quarter.
Competitor 1/Competitor 2 to score in both halves: You have to predict whether Competitor
1/Competitor 2 will score in both halves.
Competitor 1/Competitor 2 to win all quarters: You have to predict whether Competitor 1/Competitor 2
will win all quarters.
Competitor 1/Competitor 2 to win both halves: You have to predict whether Competitor 1/Competitor 2
will win both halves.
Competitor 1/Competitor 2 to get 1st down: You have to predict whether Competitor 1/Competitor 2 will
get 1st down.
Team to Score Longest Field Goal: You have to predict which team will score the longest field goal.
Team with longest KickOff return in Game: You have to predict which team will record the longest kick off
return in the match.
Team with longest play from Scrimmage: You have to predict which team will record the longest play
from scrimmage in the match.
Team with more 3rd Down Conversion in Game: You have to predict which team will record the most 3rd
down conversions in the match.
Team with more Offensive Plays in Game: You have to predict which team will record the most offensive
plays in the match.
Team with most Accepted Penalty Yards in Game: You have to predict which team will record the most
accepted penalty yards in the match.
Team with most punts: You have to predict which team will record the most punts in the match.
Team with highest scoring Quarter: You have to predict which team will record the highest scoring quarter
in the match.
One team scores 3 times in a row: You have to predict whether at least one team will score 3 times in a
row.
First team to enter the red zone: You have to predict which team will enter the red zone first.
First team to score inside the red zone: You have to predict which team will score first from inside the red
zone.
Team with most time of possession: You have to predict which team will record the most time of
possession in the match.
Team to score longest touchdown: You have to predict which team will score the longest touchdown in
the match.
Team to score first touchdown: You have to predict which team will score the first touchdown in the
match.
Team to score last touchdown: You have to predict which team will score the last touchdown in the
match.
Team to commit first turnover: You have to predict which team will commit the first turnover in the match.
Team to commit no turnovers: You have to predict which team will commit no turnovers in the match.
Team to win coin toss: You have to predict which team will win the coin toss.
1st team to punt: You have to predict which team will punt first.
First team to punt 3 times: You have to predict which team will first punt 3 times.
Which team will have the longest gross punt: You have to predict which team will record the longest
gross punt in the match.
Team with longest Punt return in Game: You have to predict which team will record the longest punt
return in the match.
Team to score shortest touchdown: You have to predict which team will record the shortest touchdown in
the match.
Team to have longest drive (yards) resulting in a touchdown: You have to predict which team will record
the longest drive (in yards) resulting in a touchdown.
Team to have longest drive (yards) resulting in a field goal made: You have to predict which team will
record the longest drive (in yards) resulting in a field goal made.
Team to score last Field Goal: You have to predict which team will score the last field goal.
First Team to Get a First Down: You have to predict which team will get a first down first.
Team To Commit First Turnover Of Game: You have to predict which team will commit the first turnover of
the game.
Team to have the longest field goal: You have to predict which team will have the longest field goal.
Team To Commit First Accepted Penalty: You have to predict which team will commit the first accepted
penalty.
Team to have the longest field goal: You have to predict which team will have the longest field goal.
Team to gain most passing yards: You have to predict which team will gain the most passing yards.
Team to gain most rushing yards: You have to predict which team will gain the most rushing yards.
Team with most turnovers committed: You have to predict which team will commit the most turnovers.
Last Team to Score in 1st Half: You have to predict which team will score last in the 1st half.
Team to Score Xth Touchdown: You have to predict which team will score the Xth touchdown.
Will Competitor 1/Competitor 2 score on their first drive: You have to predict whether Competitor
1/Competitor 2 will score on their first drive.
Xth quarter - Competitor 1/Competitor 2 total touchdowns: You have to predict how many touchdowns
(over/under) will Competitor 1 and Competitor 2 record in the Xth quarter.
Xth quarter -Competitor 1/Competitor 2 field goals: You have to predict how many field goals
(over/under) will Competitor 1 and Competitor 2 record in the Xth quarter.
First team offense to cross 50 yard line: You have to predict which team offense will first cross 50 yard
line.
Team to have the shortest field goal: You have to predict which team will have the shortest field goal.
Team with highest scoring quarter: You have to predict which team will have the highest scoring quarter.
Team with lowest scoring quarter: You have to predict which team will have the lowest scoring quarter.
Team to have a first coaches challenge: You have to predict which team will first have a coach challenge.
Team to call first timeout: You have to predict which team will first call a timeout.
Team to record 1st Sack: You have to predict which team will record the 1st sack.
Team to call 1st timeout: You have to predict which team will call the first timeout.
Largest lead (either team) O/U: You have to predict which will be the largest lead in the game (over /under)
by either team.
Will team that wins coin toss win the game: You have to predict if the team that wins the coin toss, will
also win the game.
Will Competitor 1/Competitor 2 win the coin toss and win the game: You have to predict whether
Competitor 1/Competitor 2 will win the coin toss and win the match.
Will both teams have the lead in the 1st half: You have to predict if both teams will have the lead in the
1st half.
Will both teams have the lead in the 2nd half: You have to predict if both teams will have the lead in the
2nd half.
Will both teams have the lead in the 4th quarter: You have to predict if both teams will have the lead in
the 4th quarter.
Team to score first wins: You have to predict if the team that scores first, will also win the game.
Team to score last wins: You have to predict if the team that scores last, will also win the game.
Either team to score 4 times in a row: You have to predict if either team will score 4 times in a row.
Each team to score one touchdown in each half: You have to predict if each team will score at least one
touchdown in each half.
Each team to score two touchdowns in each half: You have to predict if each team will score at least two
touchdowns in each half.
Any team to score 40+ points: You have to predict if any team will score 40+ points.
3 Straight Scores by Either Team (incl. OT): You have to predict if either team will score 3 straight times in
the match (OT included).
Will competitor 1/competitor 2 Score First Drive: You have to predict if competitor 1 or competitor 2 will
score their first drive.
Both Teams to Score 19.5 / 24.5 / 29.5 (incl. OT): You have to predict if both teams will score 19.5 or 24.5
or 29.5 points in the match (OT included).
Other Statistical Markets
Longest field goal scored: You have to predict which will be the longest field goal (over/under) scored in
the match.
Shortest field goal scored: You have to predict which will be the shortest field goal (over/under) scored in
the match.
First drive result (incl. OT): You have to predict the result of the first drive.
First offensive play of the game (incl. OT): You have to predict which will be the first offensive play of the
game.
Total penatlies accepted: You have to predict which will be the total number of penalties accepted
(over/under) in the match.
Total pass attempts: You have to predict which will be the total number of pass attempts (over/under) in
the match.
Total pass completions: You have to predict which will be the total number of pass completions
(over/under) in the match.
Total pass yards: You have to predict which will be the total number of pass yards(over/under) in the
match.
Total 1st downs: You have to predict which will be the total number of 1st downs (over/under) in the match.
Total punts: You have to predict which will be the total number of punts(over/under) in the match.
Total TD's 2-way: You have to predict which will be the total number of touchdowns (over/under) in the
match.
Total interceptions: You have to predict which will be the total number of interceptions (over/under) in the
match.
Total defensive tackles: You have to predict which will be the total number of defensive tackles
(over/under) in the match.
Longest touchdown scored: You have to predict which will be the longest touchdown (over/under) scored
in the match.
Shortest touchdown scored: You have to predict which will be the shortest touchdown (over/under)
scored in the match.
Xth quarter - total touchdowns: You have to predict which will be the total number of touchdowns
(over/under) in the Xth quarter.
1st Half - field goals: You have to predict which will be the total number of field goals(over/under) in the 1st
half.
Xth quarter - field goals: You have to predict which will be the total number of field goals (over/under) in
the Xth quarter.
Total of shirt numbers for touchdown scorers (2-point conversions do not count): You have to predict
which will be the total number of shirt numbers for touchdown scorers(over/under) in the match.
Will there be a missed extra point after a touchdown? (Kick only): You have to predict if there will be a
missed extra point after a touchdown (kick only).
Will the game be decided exactly by 3 points: You have to predict if the game will be decided exactly by
3 points.
Will there be a 2 PT convertion: You have to predict if there will be a 2 pt conversion.
Game to be tied after 0-0: You have to predict if the game will be tied after 0-0.
Total TD's 3-way: You have to predict which will be the total number of touchdowns (over/under) in the
match.
First scoring method 3-way: You have to predict which will be the first scoring method (3way).
First scoring method 6-way: You have to predict which will be the first scoring method (6way).
First turnover type 3way: You have to predict which will be the first turnover type (3way).
First offensive play of the game: You have to predict which will be the first offensive play of the game.
Last scoring method: You have to predict which will be the last scoring method.
Result of 1st coaches challenge: You have to predict which will be the result of the 1st coach challenge.
How many players will have a passing attempt: You have to predict how many players (over/under) will
have a passing attempt.
Who will have more first downs: You have to predict who will have the most 1st downs.
Safety to be scored: You have to predict if a safety will be scored.
Successful 2 point conversion: You have to predict if there will be a successful 2 point conversion.
Half Time - Total Songs: You have to predict how many songs will be played in halftime.
Jersey Number of 1st touchdown scorer: You have to predict the jersey number of 1st touchdown scorer
Total game gross punt yardage: You have to predict which will be the total gross punt yardage
(over/under) in the match.
Length (Yards) of longest Drive: You have to predict which will be the length of the longest drive
(over/under yards) in the match.
Net yards gained on game opening drive: You have to predict how many net yards will be gained on
game opening drive (over/under).
First score yards: You have to predict which will be the first score yards (over/under).
First touchdown yards: You have to predict which will be the first touchdown yards (over/under).
Distance of 1st successful field goal: You have to predict which will be the distance of the 1st successful
field goal (over/under yards) in the match.
Total field goal yards: You have to predict which will be the total number of field goal yards (over/under) in
the match.
Total 3rd down conversions: You have to predict which will be the total number of 3rd down conversions
(over/under) in the match.
Total 4th down conversions: You have to predict which will be the total number of 4th down conversions
(over/under) in the match.
Total kickoffs: You have to predict which will be the total number of kickoffs(over/under) in the match.
Total net offensive yards: You have to predict which will be the total number of net offensive yards
(over/under) in the match.
Total players to have a pass attempt: You have to predict which will be the total number of players to
have a pass attempt (over/under) in the match.
Total players with receptions: You have to predict which will be the total number of players with
receptions (over/under) in the match.
Total players with rush attempts: You have to predict which will be the total number of players with rush
attempts (over/under) in the match.
Total rushing attempts: You have to predict which will be the total number of rushing attempts (over/under)
in the match.
Total TD yardage: You have to predict which will be the total touchdown yardage (over/under) in the match.
Total touchdown passes: You have to predict which will be the total number of touchdown passes
(over/under) in the match.
Largest lead of the game: You have to predict which will be the largest lead (over/under) in the match.
Most consecutive completions by either starting QB: You have to predict which will be the most
consecutive completions by either starting QB.
Successful Two-Point Conversion: You have to predict if there will be a successful 2 point conversion.
Coin toss correctly called: You have to predict if the coin toss will be correctly called.
Opening kickoff to be a touchback: You have to predict if the opening kickoff will be a touchback.
Any kick to hit uprights: You have to predict if any kick will hit uprights.
Will there be an octapus: You have to predict if there will be an octapus.
Will any punt result in a touchback: You have to predict if any punt will result in a touchback.
Will there be a blocked punt: You have to predict if there will be a blocked punt.
Will there be a fake punt or FG: You have to predict if there will be a fake punt or FG.
Will there be a punt returned for a touchdown: You have to predict if there will be a punt returned for a
touchdown.
1st Drive - Field goal made: You have to predict if there will be a field goal in the 1st drive.
Either team to score a touchdown on their opening Drive: You have to predict if either team will score a
touchdown on their opening drive.
Offensive score on 1st drive of the game: You have to predict if there will be an offensive score on the 1st
drive of the game.
1st field goal - on or after 14:00 elapsed: You have to predict if the 1st field goal will be scored on or after
14:00 minute.
1st score - on or after 7:00 elapsed: You have to predict if the 1st score will be scored on or after 07:00
minute.
1st touchdown - on or after 10:00 elapsed: You have to predict if the 1st touchdown will be scored on or
after 10:00 minute.
Will there be a successful field goal in all four quarters: You have to predict if there will be a successful
field goal in all four quarters.
First score of the game is touchdown: You have to predict if the first score of game is a touchdown.
Will there be a scoreless quarter: You have to predict if there will be a scoreless quarter.
Opening kickoff to be a touchback: You have to predict if the opening kickoff will be a touchback.
Will there be a missed FG/XP: You have to predict if there will be a missed FG/XP.
Will there be a pick 6: You have to predict if there will be a pick 6.
Special Team or Defensive Touchdown Scored: You have to predict if there will be a special team
touchdown or defensive touchdown scored.
Will any long snapper record a tackle or assist: You have to predict if any long snapper will record a
tackle or assist.
Will there be an ejection: You have to predict if there will be an ejection.
Will there be a flea-flicker attempted: You have to predict if there will be a flea-flicker attempt.
Will there be a kick-off returned for a touchdown: You have to predict if there will be a kick off returned
for a touchdown.
Score in Final 2 Minutes of 1st Half?: You have to predict if there will be score in the final 2 minutes of the
1st half.
Will there be a 4th quarter comeback: You have to predict if there will be a 4th quarter comeback.
Last play of the game to be a QB kneel: You have to predict if the last play of the game will be a QB
kneel.
Will there be a score on the last play of the game: You have to predict if there will be a score on the last
play of the game.
Will last play of game be a Quarterback Rush: You have to predict if the last play of the game will be a
quarterback rush.
Most 1st downs: You have to predict who will make the most 1st downs.
National Anthem duration: You have to predict what will be the duration of the national anthem.
Coin toss outcome: You have to predict what will be the outcome of the coin toss.
Culour of Gatorade poured on winning head coach: You have to predict what will be the colour of the
Gatorade that will be poured on the winning head coach.
Who will the Super Bowl MVP thank first: You have to predict who will the Super Bowl MVP thank first.
Position of the MVP: You have to predict what will be the position of the MVP.
1st Scoring Play: You have to predict what will be the 1st scoring play.
Opening kickoff returned for a touchdown: You have to predict if the opening kickoff will be returned for
a touchdown.
Quarter of first touchdown: You have to predict what will be the quarter of the first touchdown.
1st Turnover of the Game will be: You have to predict what will be the 1st turnover of the game.
Total touchdowns - Exact: You have to predict exactly which will be the total number of touchdowns in the
match.
American Football Outrights
Winner: You have to predict the winner of the given tournament according to the official ranking of the
competition.
Division / Conference Winner: You have to predict the winner of the given division or conference
according to the official ranking of the competition.
Regular Season wins - Team: You have to predict how many wins (over/under) the mentioned team will
gather in the regular season of the given competition, according to the official ranking of the competition.
Will they make the playoffs? - Team: You have to predict if the mentioned team will reach the playoff of
the given tournament according to the official ranking of the competition.
Top4, Top6, Top8, Top10: You have to predict if the selected team will finish in the respective top position
when the competition ends.
Draft Xth Pick : You have to predict who will be the Xth pick in the mentioned draft.
Draft Position - Player: You have to predict what position the mentioned player will get in the mentioned
draft.
H2H - Correct Series Score: You have to predict the final result of the series of matches between the 2
teams indicated. For the purpose of reporting will be considered valid only official sites of each competition.
H2H - When will the series end?: You have to predict in how many games the series of matches between
the 2 teams indicated will end. For the purpose of reporting will be considered valid only official sites of
each competition.
H2H - Winner: You have to predict which of the two teams indicated will qualify in the given qualifying
phase or play-off round.
To reach the Playoffs: You have to predict if the selected team will reach the playoff (Yes) or not (No) during
the tournament according to the official ranking of the competition.
Awards - Most Valuable Player: You have to predict who will win the Most valuable Player Award of the
particular season (regular season only).
Awards - Offensive Rookie of the Year: You have to predict who will win the Rookie Player of the Year
Award of the particular season(regular season only)..
Awards - Defensive Rookie of the Year: You have to predict who will win the Defensive Player of the Year
Award of the particular season(regular season only)..
To Reach the SuperBowl: You have to predict if the selected team will reach the Superbowl (Yes) or not
(No) during the tournament according to the official ranking of the competition.
Team - Position in the Draft: You have to predict what will be the position of the team in the mentioned
draft.
Super Bowl - Winning Conference: You have to predict which conference the winner of the superbowl will
come from.
Super Bowl - Winning Division: You have to predict which division the winner of the superbowl will come
from.
Super Bowl - Team to win coin toss: You have to predict which team will win the coin toss in the
superbowl.
Super Bowl - MVP: You have to predict which player will be the MVP of the Superbowl.
Time of First Score(mins): You have to predict when will be the first point(s) scored (minute).
Total First Downs (incl. OT): You have to predict how many First downs will be scored (OT included).
Safety (incl. OT): You have to predict where there will be safety in the match (OT included).
Defensive or special teams TD scored (incl. OT): You have to predict whether there will be any Defensive
TDs or special teams TDs scored (OT included).
Most First Downs (incl. OT): You have to predict which team will score the most first downs (OT included).
Big Win Little Win: You have to predict whether the home or away team will win by 14+ points (big win) or
by 1-13 points (little win).
BASEBALL
BASEBALL RULES
MLB(or other Baseball leagues): the Moneyline (Winner Market) is considered as decided if the officials of
the league consider the game as finished and if:
1. at least 5 innings are completed
OR
2. 4.5 innings are completed and the home team (or the team batting second) is ahead. In all other
cases, bets on Money line are settled as void.
For avoidance of doubt, bets on all other markets (e.g Totals, Spread etc) will stand, unless already decided,
if:
1. at least 9 innings are completed
OR
2. 8.5 innings are completed and the home team (or the team batting second) is ahead.
In all other cases, bets are settled as void. In the event of a Mercy Rule being called, all bets will stand on
the score at the time.
MLB(or other Baseball leagues), all Pitcher Lines (PL Markets for Moneyline, Spread and Totals) are void
in case of change in the listed starting pitcher. Bets placed on Pitcher line markets will include the indication
(PL) inside the betslip and the bet history pages. In case the (PL) indicator is not visible inside the betslip ,
the bet is placed on the Action Line and it will be settled accordingly. Action lines are settled based on the
outcome of the event regardless of any pitcher changes. Any new offered pitcher lines will follow the above
rules. Action lines are following the general rules with the exceptions regarding MLB(or other Baseball
leagues), as above.
In Baseball and in case of a 7-inning game, bets on all other markets (e.g Totals, Spread etc) will stand,
unless already decided, if: :
1. at least 7 innings are completed
OR
2. 6.5 innings are completed and the home team(or the team batting second) is ahead.
Exception is the Moneyline (Match Winner) that is considered as decided if:
1. at least 5 innings are completed
OR
2. 4.5 innings are completed and the home team (or the team batting second) is ahead.
In all other cases, bets on Money line are settled as void.
Main Markets:
Money Line (1/2) (incl.extra innings): Predict the winning team, regardless of the starting pitcher.
Handicap (incl.extra innings): You have to predict the winner of the entire match adding or subtracting the
indicated spread to the result of the match, including any extra innings.
Total (incl.extra innings): In this bet you must specify the total number of runs achieved by both teams,
including any extra innings.
Home team total runs (incl.extra innings): In this bet you must specify the total number of runs achieved
by the home team including any extra innings.
Away team total runs (incl.extra innings): In this bet you must specify the total runs achieved by the away
team including any extra innings.
Total hits (incl.extra innings): In this bet you must specify the total number of hits achieved by both teams
including any extra innings.
Home team total hits (incl.extra innings): In this bet you must specify the total number of hits achieved by
the home team, including any extra innings.
Away team total hits (incl.extra innings): In this bet you must specify the total hits achieved by the away
team, including any extra innings.
Win current inning or next inning: Predict if the home or away team will win the current or the next inning.
The first and second parts of the specified inning must be completed, except when the team hitting second
is leading when the game is suspended or abandoned.
Total runs in X inning: In this bet you must specify the total number of runs achieved by both teams in the
Xth inning. The first and second part of the specific inning must have been completed, unless the market is
already determined.
Score of the current inning or the next inning: Predict the score of the current or next inning. The first and
second part of the specific inning must have been completed, unless the bet has already been determined.
Marker of current inning / Hit in 1⁄2 inning or next inning: The first and second part of the specific inning
must be completed unless a run has been completed or a hit has been carried out, when the game is
suspended or abandoned.
Team to get the most hits in the current inning or next inning: For the bet to stand, the first and second
parts of the specific inning must be completed, unless the bet has already been determined.
Total hits in current inning or next inning or total runs in current inning or next inning: The first and
second part of the specific inning must have been completed, unless that the bet has already been settled.
Leader after xx innings: For the bet to stand, the first and second parts of the specific inning have to be
completed, unless the bet has already been settled.
'Race to xx' Markets/Team Totals/Total Hits: The 81⁄2 innings rule will apply, unless bets have already
been settled or natural ends (e.g. without suspending the match) of the match determines the bets.
If a match reaches a draw and the natural ending of the match (e.g. without suspending the match) requires
a winner, then bets on the 'Race to xx' markets will be void. For example, if an MLB(or other Baseball
leagues) game is suspended or abandoned, or suspended with a 3-3 goal after 10 innings, then bets on the
4 race markets will be void. Bets on the 5, 6 or 7 race markets will be settled as Void.
Next team to score: In the case that the match is suspended, all bets on runs that have already been
scored will count. Bets on the next race at the time of suspension or abandonment will be void.
Winning Margin: Betting market that predicts the amount of difference a team will have from its opponent
at the end of the match, for example home team by 1-3 runs.The 81⁄2 innings rule will apply. Includes
additional innings for MLB(or other Baseball leagues). For MLB(or other Baseball leagues), a game
ending in a draw, bets that do not offer a draw option will be void; in the case of non-MLB events where the
game may end in a draw, then that option will be available.
IMPORTANT: We recommend that you consider the following example in the Winning Margin market in our
live game mode. Our platform can show the market as follows: +3 (races), -3 (races) Where the sign (+)
means home team and the sign (-) awayteam, > = + 3 and < = - 3 where the first means over or equal to 3
home team races and the second under or equal to 3 away team races.
When will the first run be scored (incl.extra innings): Predict in which inning the first run will be scored.
Winner & Total : This betting market combines two main betting markets where you must predict who will
win the match and how many total runs (over/under) will be scored in the match.
Maximum consecutive runs by either team: You have to predict what will be the maximum number of
consecutive runs scored by any team.
Exact runs in highest scoring inning: You have to predict the exact number of runs in the inning with the
highest score.
Run range (incl. extra innings): You have to predict a range within which the total runs of the event will be.
Result of xth pitch: You have to predict the result of the mentioned pitch.
Hit on xth pitch: You have to predict if there will be a hit on the mentioned pitch or not.
Home run on xth pitch: You have to predict if there will be a home run on the mentioned pitch or not.
Innings Markets:
Xth inning - 1X2: Predict the outcome of the mentioned inning.
Xth inning - total: In this bet you must specify the total number of runs achieved by both teams in the
mentioned inning.
Xth inning - team to score: You have to predict which team will score in the mentioned inning.
Xth inning - handicap: You have to predict the winner of the mentioned inning adding or subtracting the
indicated spread to the result of the match.
Xth inning - total hits: You have to predict the total number of hits of the mentioned inning.
Xth inning - team total hits: You have to predict the total number of hits for the home or the away team of
the mentioned inning.
Innings 1 to 5 - 1X2: Predict the outcome of innings 1 to 5.
Innings 1 to 5 - total: In this bet you must specify the total number of runs achieved by both teams in
innings 1 to 5.
Innings 1 to 5 - handicap: You have to predict the winner of innings 1 to 5 adding or subtracting the
indicated spread to the result of the match.
Innings 1 to 5 - total hits: You have to predict the total number of hits of innings 1 to 5.
Innings 1 to 5 - team total hits: You have to predict the total number of hits for the home or the away
team of innings 1 to 5.
Team to win more innings: You have to predict which team will win more innings in the match.
Team with highest scoring inning: You have to predict which team will have the highest score in a single
inning (or if there will be a draw).
Will there be an extra inning: Guess if the event (yes-no) will have extra innings.
First x innings 1x2 & 1x2 (incl. extra innings): You have to predict the result of the first X innings, as well
the result at the end of the match.
Both teams over X.5 (incl. extra innings): You have to predict if both teams will score more than X.5 runs
in the match, or not.
Race to X runs (incl. extra innings): You have to predict which team will reach first at X runs, including
overtime.
Home Team to bat in 9th inning: You have to predict if the home team will bat in the 9th inning.
Total scoreless innings: You have to predict how many innings will end without score (0-0).
Highest scoring inning: You have to predict which will be the inning with the highest score.
When will the match be decided: You have to predict in which inning the match will be decided.
Next inning Hit (yes/no): You have to predict if there will be a hit in the next inning.
Xth inning Hit (yes/no): You have to predict if there will be a hit in the Xth inning.
Baseball Player Specials Markets:
All markets below the Players Specials’ section follow this rule: If the listed player is not in the starting
lineup of the match, the bets are settled as void.
Player strikeouts: It consists of predicting the amount of strikeouts the specific player will record.
Player strikeouts (at least): It consists of predicting at least how many strikeouts the specific player will
record.
Player hits (at least): It consists of predicting at least how many hits the specific player will record.
Player total bases (at least): It consists of predicting at least how many total bases the specific player will
record.
Player hits + runs + rbi’s: It consists of predicting the amount of combined hits, runs and rbi’s the specific
player will record.
Player hits + runs + rbi’s (at least): It consists of predicting at least how many combined hits, runs and
rbi’s the specific player will record.
Player home runs (at least): It consists of predicting at least how many home runs the specific player will
record.
Head-to-head total bases: It consists of predicting which one from the mentioned players will record the
most total bases in the match.
Head-to-head strikeouts: It consists of predicting which one from the mentioned players will record the
most strikeouts in the match.
Player hits + total bases: It consists of predicting the amount of combined hits and total bases the specific
player will record.
Player total bases + runs + rbi’s: It consists of predicting the amount of combined total bases, runs and
rbi’s the specific player will record.
Batter Hits: It consists of predicting the amount of hits the specific batter will record.
Batter Total Bases: It consists of predicting the amount of total bases the specific batter will record.
Pitcher Strikeouts: It consists of predicting the amount of strikeouts the specific pitcher will record.
Result of Xth Player’s Nth time at bat: You have to predict the result of Xth player’s Nth time at bat.
Xth Player to Strike out Nth time at bat: You have to predict if the xth player will strike out in his Nth time
at bat.
Most Total Bases: You have to predict which team will record the most total bases.
Most Total Strikeouts: You have to predict which team will record the most total strikeouts.
Baseball Outright Markets:
Winner: You have to predict the winner of the given competition according to the official ranking of the
competition.
Division / Conference Winner: You have to predict the winner of the given division or conference
according to the official ranking of the competition.
Regular Season Points - Team: You have to predict how many points (over/under) the mentioned team will
gather according to the official ranking of the competition.
H2H - Correct Series Score: You have to predict the final result of the series of matches between the 2
teams indicated. For the purpose of reporting will be considered valid only official sites of each competition.
H2H - When will the series end?: You have to predict in how many games the series of matches between
the 2 teams indicated will end. For the purpose of reporting will be considered valid only official sites of
each competition.
H2H - Winner: You have to predict which of the two teams indicated will qualify in the given qualifying
phase or play-off round.
Will they make the playoffs? - Team: You have to predict if the mentioned team will reach the playoff of
the given tournament according to the official ranking of the competition.
Top4, Top6, Top8, Top10: You have to predict if the selected team will finish in the respective top position
when the competition ends.
RUGBY / RUGBY LEAGUE
Unless otherwise specified, all bets on Rugby/Rugby League matches are calculated for 80 minutes of
play, which includes any injury time added by the referee, if a match is suspended before the end of
regulation time, all bets in that match will be voided, except for those markets that have already been
settled.
Main Markets:
1X2: You have to predict the outcome of the entire match. There are 3 possible outcomes: 1 (home team
wins), X (teams will draw), 2 (away team wins).
Double Chance: You have to predict the outcome of the entire match. There are 3 possible outcomes: 1X
(at the end of the match the home team wins or draws), X2 (at the end of the match the away team wins or
draws), 12 (at the end of the match the home team wins or the away team wins).
Draw no Bet: this betting market consists in the following, to define a bet as a winner, there must
necessarily be a winning team, which means that, if the match ends in a draw, the money bet will be
refunded. For example, if a final score results in a draw, the bet will be settled as void.
Handicap: bet in which the winner of the game must be decided with a respective goal margin. The correct
score is added or subtracted from the points proposed in the handicap, and after said operation, it will be
determined who wins: home team, draw or away team.
Handicap (3-Way): You have to predict the final result of the match taking in consideration the handicap in
brackets. For example, (0:1) indicates that the AWAY team has one goal advantage, as for (1:0) indicates
that the HOME team has one goal advantage.
Total: You have to predict if the total number of points scored during the entire match will be over or under
the spread indicated.
Team total: You have to predict if the total number of points scored by the home or away team during the
entire match will be over or under the spread indicated.
Winning Margin: You have to predict the margin of victory in the match for the home or away team, or
whether the match ends in a draw.
Halftime/Fulltime: You have to predict the outcome of the 1st half time of the match together with the
outcome of the entire match. The possible outcomes are: (1/1, 1/X, 1/2, X/1, X/X, X/2, 2/1, 2/X and 2/2).
Highest scoring half: predicts which of the two halves of the match will have a bigger amount of points.
Odd/Even: You have to predict if the match result is an odd or even number, if the match result is “0:0′′,
bets are counted as “even”.
Point Range: You have to predict the range of points during the match.
To qualify: You have to predict if the indicated team will qualify to the following phase of the tournament.
Which team will win the final: You have to predict which team will win the final of the selected tournament.
Which team will win the 3rd place final: You have to predict which team will be classified in the third
position in the selected tournament.
Which team wins the rest of the match: You bet on who will win the rest of the match. From the moment
the bet is made, the score counts as 0:0 regardless of the actual score of the match.
Overtime - 1x2: You have to predict which team will win the overtime period in the game.
First scoring play (Prelive): You have to predict how the first points in the match will be scored . 6 are the
Possible outcomes:
competitor1 with try
competitor1 with penalty
competitor1 with drop goal
competitor2 with try
competitor2 with penalty
competitor2 with drop goal
Race to x points: You have to predict which team will reach first at X points during the match.
Next scoring play (Live): You have to predict how the X points in the match will be scored . 6 are the
Possible outcomes:
competitor1 with try
competitor1 with penalty
competitor1 with drop goal
competitor2 with try
competitor2 with penalty
competitor2 with drop goal
1st Half Markets:
1st half - 1X2: You have to predict the outcome of the first half. There are 3 possible outcomes: 1 (home
team wins), X (teams will draw), 2 (away team wins).
1st half - Double Chance: You have to predict the outcome of the first half. There are 3 possible outcomes:
1X (at the end of the match the home team wins or draws), X2 (at the end of the match the away team wins
or draws), 12 (at the end of the match the home team wins or the away team wins).
1st half - Draw no Bet: this betting market consists in the following, to define a bet as a winner, there must
necessarily be a winning team, which means that, if the first half ends in a draw, the money bet will be
refunded. For example, if the first half results in a draw, the bet will be settled as void.
1st half - Handicap: bet in which the winner of the first half must be decided with a respective goal margin.
The correct score is added or subtracted from the points proposed in the handicap, and after said
operation, it will be determined who wins: home team, draw or away team.
1st half - Handicap (3-Way): You have to predict the 1st half result taking in consideration the handicap in
brackets. For example, (0:1) indicates that the AWAY team has one goal advantage, as for (1:0) indicates
that the HOME team has one goal advantage.
1st half - Total: You have to predict if the total number of points scored during the first half will be over or
under the spread indicated.
1st half - Team Total: You have to predict if the total number of points scored by the home or away team
during the first half will be over or under the spread indicated.
1st half - Total tries: You have to predict if the total number of tries scored during the first half will be over
or under the spread indicated.
1st half - Total team tries: You have to predict if the total number of tries scored by the home or away
team during the first half will be over or under the spread indicated.
1st half - Odd/Even: You have to predict if the first half result is an odd or even number, if the result is
“0:0′′, bets are counted as “even”.
1st half - which team wins the rest: You bet on who will win the rest of the 1st half. From the moment the
bet is made, the score is counting as 0:0 regardless of the actual score of the match.
1st half - winning margin: You have to predict the margin of victory in the 1st half of the match for the
home or away team, or whether the match ends in a draw.
1st half - point range: You have to predict the range of points during the first half of the match.
1st half - race to x points: You have to predict which team will reach first at X points during the 1st half of
the match.
1st half - Try - 1X2: You have to predict the outcome of the first half in tries achieved. There are 3 possible
outcomes: 1 (home team wins), X (teams will draw), 2 (away team wins).
1st half - Try - Double Chance: You have to predict the outcome of the first half in tries achieved. There
are 3 possible outcomes: 1X (at the end of the match the home team wins or draws), X2 (at the end of the
match the away team wins or draws), 12 (at the end of the match the home team wins or the away team
wins).
1st half - Try - Draw no Bet: this betting market consists in the following, to define a bet as a winner, there
must necessarily be a winning team in tries achieved, which means that, if the first half ends in a draw, the
money bet will be refunded. For example, if the first half in tries achieved results in a draw, the bet will be
settled as void.
1st half - Try - Handicap: bet in which the winner of the first half in tries achieved must be decided with a
respective goal margin. The correct score is added or subtracted from the tries proposed in the handicap,
and after said operation, it will be determined who wins: home team, draw or away team.
1st half - Try - Handicap (3-Way): bet in which the winner of the first half in tries achieved must be
decided with a respective goal margin. The correct score is added or subtracted from the tries proposed in
the handicap, and after said operation, it will be determined who wins: home team, draw or away team.
1st Half - Try - Odd/Even: You have to predict if the first half result in tries achieved is an odd or even
number, if the match result is “0:0′′, bets are counted as “even”.
Combo Markets:
1X2 & Total : This betting market combines two main betting markets where you must predict who will win
the match (or draw) and how many total points(over/under) will be scored in the match.
Try Markets:
Try - 1X2: You have to predict the outcome of the entire match in tries achieved. There are 3 possible
outcomes: 1 (home team wins), X (teams will draw), 2 (away team wins).
Try - Double Chance: You have to predict the outcome of the entire match in tries achieved. There are 3
possible outcomes: 1X (at the end of the match the home team wins or draws), X2 (at the end of the match
the away team wins or draws), 12 (at the end of the match the home team wins or the away team wins).
Try - Draw no Bet: this betting market consists in the following, to define a bet as a winner, there must
necessarily be a winning team in tries achieved, which means that, if the match ends in a draw, the money
bet will be refunded. For example, if a final score in tries achieved results in a draw, the bet will be settled as
void.
Try - Handicap: bet in which the winner of the game in tries achieved must be decided with a respective
goal margin. The correct score is added or subtracted from the tries proposed in the handicap, and after
said operation, it will be determined who wins: home team, draw or away team.
Try - Handicap (3-Way): bet in which the winner of the game in tries achieved must be decided with a
respective goal margin. The correct score is added or subtracted from the tries proposed in the handicap,
and after said operation, it will be determined who wins: home team, draw or away team.
Try - Total tries: You have to predict if the total number of tries scored during the match will be over or
under the spread indicated.
Try - Total team tries: You have to predict if the total number of tries scored during the match from the
home or away team will be over or under the spread indicated.
Try - Odd/Even: You have to predict if the match result in tries achieved is an odd or even number, if the
match result is “0:0′′, bets are counted as “even”.
Rugby/Rugby League Outright Markets:
Winner: You have to predict the winner of the given tournament according to the official ranking of the
competition.
Regular Season wins - Team: You have to predict how many wins (over/under) the mentioned team will
gather according to the official ranking of the competition.
Regular Season most Losses - Team: You have to predict how many lost (over/under) the mentioned
team will gather according to the official ranking of the competition.
H2H - Winner: You have to predict which of the two teams indicated will qualify in the given qualifying
phase or play-off round.
To Make Grand Final: You have to predict if the selected team will make the Grand final (Yes) or not (No)
during the tournament according to the official ranking of the competition.
To reach the Playoffs: You have to predict if the selected team will reach the playoff (Yes) or not (No) during
the tournament according to the official ranking of the competition.
Top4, Top6, Top8: You have to predict if the selected team will finish in the respective top position when the
competition ends.
MOTORSPORTS
The outcome of a bet on a Formula 1/Nascar/Indy Car/Rally event is based on the first published official
results. The decisions taken by the official federation (including but not limited to FIA) and affecting or
amending the result achieved on the race field will not be taken into consideration.
Every race begins with the warm-up lap. If the driver that the user has selected is not on the starting grid for
the warm-up lap, or ready to start the race from the pit lane, the bet will be void and the stake will be
refunded, If a race is suspended and there is no an official declared result, all bets on that race will be void.
Motorsports Markets:
Winner (Race): You predict that the selected driver will be the winner of the race.
Winning Constructor (Race): You have to predict which team the winning driver belongs to.
Winning Margin (Race): You have to predict which team/driver will win the race with the margin applied.
Group Winner (Race): You predict that the selected driver will be the winner of the selected group during
the race.
Top 3 (Race): You have to predict that the selected driver will reach the podium position.
Top 6 (Race): You have to predict that the selected driver will end the Race within the first six positions. In
order to be considered the winner, the driver must complete at least the 90% of the laps completed by the
winner rounded down to the nearest whole number of laps.
Top 10 (Race): You have to predict that the selected driver will end the Race within the first ten positions. In
order to be considered the winner, the driver must complete at least the 90% of the laps completed by the
winner rounded down to the nearest whole number of laps.
H2H (Race): You have to predict which among the two drivers specified in the bet will achieve the best
position in the race. Should these drivers retire or be disqualified at the same lap this bet typology will be
considered void. If one or more of the drivers listed in the bet are not able to take part in the race this bet
typology will be deemed void.
Both Cars Points Finish: You have to predict if both cars of the selected team will end the Race within the
first ten positions.
Both Cars classified: You have to predict whether both cars of the selected team will be classified or not
according to the official federation report (including but not limited to FIA)
Any Driver to win Race, Pole Position and Fastest Lap: This is also called Hat-trick and you have to
predict which driver will win the Race, the Pole Position and Fastest Lap.
First Driver to Make a Pit Stop: You predict which driver will make the first pit stop during the race.
Grid Position of Winner: You predict the starting position on the starting grid of the driver winner of the
race.
Winning Nationality: You predict the nationality of the winner of the race.
Driver Classified/Non Classified: You have to predict whether the driver will be classified or not according
to the official federation report (including but not limited to FIA), published after the main race. In order to be
considered as classified, the driver must complete at least the 90% of the laps completed by the winner
rounded down to the nearest whole number of laps.
Number of Classified Drivers: You have to predict how many cars/drivers will be classified according to
the federation report (including but not limited to FIA) published after the main race.
Fastest Lap: You have to predict which driver will perform the fastest lap during the Grand Prix main race.
First Driver Retirement: You have to predict which driver will retire first during the Grand Prix main race. A
driver disqualified or having an accident is considered as retired. If two or more drivers retire during the
same lap they will be considered as equal, independently from the order in which they retired.
First constructor retirement: You have to predict which team will retire first during the Grand Prix main
race. A driver disqualified or having an accident is considered as retired. If two or more drivers retire during
the same lap they will be considered as equal, independently from the order in which they retired
Safety Car: You have to predict if the safety care will come out onto the track during the race.
Virtual Safety Car: You have to predict if the Virtual safety care will come out onto the track during the
race.
Winner (Pole): You predict that the selected driver will achieve the best position during the qualifying
session.
Podium (Pole): You predict that the selected driver will conclude the qualifying session in first, second or
third position.
H2H (Pole): You have to predict which of the two drivers specified in the bet will achieve the best position in
the qualifying session.
Winning Margin (Pole): You have to predict which team/driver will win the pole with the margin applied.
Group Winner (Pole): You predict that the selected driver will be the winner of the selected group during
the Pole session.
Winner (Practice): You predict that the selected driver will achieve the best position during the Practice
session.
Podium (Practice): You predict that the selected driver will conclude the Practice session in first, second or
third position.
H2H (Practice): You have to predict which of the two drivers specified in the bet will achieve the best
position in the Practice session.
Winning Margin (Practice): You have to predict which team/driver will win the Practice with the margin
applied.
Championship Winner (Drivers and Constructors): This type of market will be settled based on the total
points achieved by the drivers, immediately after the podium presentation ceremony of the last Grand Prix
of the season.
Championship Driver/Team Head to Head (Overall): You predict which driver/team will set the best
placement in the current Driver Championship. If both of the drivers/teams achieve the same points in the
season, the winner will be declared with the same criteria used by the official federation (including but not
limited to FIA; which means that only the best placements in the seasons will be considered to determine
the winner.
MOTORBIKES
The outcome of a bet on a MotoGP, Moto2, Moto3, Superbike, Speedway event is based on the first
published official results. The decisions taken by the official federation (including but not limited to FIM) and
affecting or amending the result achieved on the race field will not be taken into consideration.
Whenever a race is officially postponed or suspended, all the related bets will remain valid if the event takes
place before midnight of the day following the date originally set for the match. If it is not resumed or if it is
not completed within the mentioned time frame, all bets related to that event will be considered void.
Motorbikes Markets:
Winner (Race): You predict that the selected driver will be the winner of the race.
Podium (Race): You predict that the selected driver will reach the podium (first, second or third position).
H2H (Race): You have to predict which of the two drivers specified in the bet will achieve the best position
in the race. In case of both drivers either retiring or being disqualified at the same lap this bet typology will
be deemed void.
Winner (Pole): You predict that the selected driver will achieve the best position during the qualifying
session.
Podium (Pole): You predict that the selected driver will conclude the qualifying session in first, second or
third position.
H2H (Pole): You have to predict which of the two drivers specified in the bet will achieve the best position
in the qualifying session.
Best of group (Race,Pole): You have to predict which driver will achieve the highest position in the
selected group. In case one of the drivers of the group does not take part in the selected competition, the
bet will be deemed void.
CYCLING
The outcome of a bet on a cycling competition is based on first published official results. If a race is
shortened or otherwise affected by weather conditions the bets will be settled according to the decisions
taken by tournament officials.
If a race is officially cancelled all the related bets will be deemed void. Whenever a stage race is postponed
or suspended, all the related bets will stand valid until the race is completed or cancelled. The winner of the
race will be the one who takes first place on the podium. Any disqualification, given after the race, will not
be taken into account when settling bets.
Cycling Markets:
Winner: You have to predict the winner of the race or competition.
Group winner: You have to predict which of the named cyclists included in the bet will reach the best
positioning within the group. If one or more cyclists of the group retire before the beginning of the race, all
the bets will be voided.
Podium: You have to predict that the selected cyclist will reach the podium (first, second or third position).
Top 6: You have to predict that the selected cyclist will complete the race within the first six positions.
Top 10: You have to predict that the selected cyclist will complete the race within the first ten positions.
H2H: You have to predict which of the two cyclists specified in the bet will achieve the best position in the
overall event. Whenever in a stage one of the two cyclists is disqualified during an advanced stage of the
competition that his opponent has not even reached, the disqualified participant will be considered the
winner.
If one of two riders retire or are disqualified during one of the race stages, the rider who remains in the race
will be considered as the winner.
If both competitors do not reach the following stage the bet will be void.
Stage Winner: The Stage winner will be the one who takes first place on the podium. Any disqualification
will not be taken into account when settling bets.
Non-participants: If a runner withdraws from the competition or is disqualified when the race or stage has
already started, bets on this runner will be settled as Lost.
Matchmaking bets - by stage and overall classification: At least one of the riders or teams must
complete the stage or race for the matchmaking bet to be valid. If both do not finish the stage or race all
bets will be void.
Curling
Markets are considered as decided if a match is officially completed or conceded by the defeated team.
Extra ends will be counted for settlement purposes.
In the event a match is postponed or abandoned without resuming within 48 hours all undecided markets
are considered void.
Curling Main Markets:
Winner (extra ends included): You have to predict the match winner regardless of the margin of points.
Total points (extra ends included): You have to predict if the total number of points from both teams
combined will be over or under the selected number.
Handicap (extra ends included): You have to predict the winner of the entire match adding or subtracting
the indicated spread to the result of the match.
Curling Outright Markets:
Winner: You have to predict the winner of the given tournament according to the official ranking of the
competition.
WINTER SPORTS
Refers to winter sports such as cross-country skiing, alpine skiing, ski jumping, biathlon, Bobsleigh,
Freestyle Skiing, Figure Skating, Snowboarding, Skeleton, Speed Skating, Short Track Speed Skating, Luge,
Nordic Combined etc. Podium positions will count as official results, regardless of any subsequent
disqualification. If there is no ceremony for the podium, the result will be determined according to the official
result declared at the end of the competition by the regulatory organization.
Postponed or Canceled Events If, for any reason, an event (other than the Olympic Games or the World
Championships) is postponed or canceled, all bets on that event will be void. Unless the competition takes
place within 48 hours of the time originally scheduled to begin, or an official result is declared by a
regulatory organization within 48 hours. If, for any reason, an Olympic or World Championship competition
is postponed or canceled, all bets on that event will be void. Unless the event takes place before the
closing ceremony of the games.
Winter Sports Markets:
Winner: You have to predict the winner of the competition.
Podium: You predict that the selected competitor will reach the podium (first, second or third position).
H2H: If one of the two participants fails to start, bets will be void. If neither participant finishes the race,
bets will be void. If one of the participants manages to finish the race and the other does not, the first
mentioned will be the winner.
If one of the contestants fails to finish and the other fails to qualify after the preliminary, the highest ranked
competitor in the preliminary will be the winner.
If none of the participants qualify after the preliminary, the best placed in the preliminary will be the winner.
If one of the participants fails to finish after having passed the preliminary and the other does not manage to
pass the preliminary, the first mentioned will be the winner.
Winner Group: You have to predict which of the competitors specified for this type of bet will get the best
finish in the event. If none of the competitors do not complete the competition, the winner will be the one
that obtained the best timing during the previous phase. In case of competitions consisting of two runs, if
both competitors withdraw in the first run, the bet will be declared void.
BOXING/MMA
The sound of the bell is the signal for the start of the first round for betting purposes. When one fighter
cannot answer the bell for the next round, then the other fighter will be considered the winner in the
previous round.
In Boxing, a round is considered to be fully played, when 1:30 minutes of the round are played.
In MMA, a round is considered to be fully played, when 2:30 minutes of the round are played.
When a fight is declared as "No contest" (Fight without decision) all bets will be void, with the exception of
those bets that have already been settled by the evolution of the event.
Tie or technical tie: Tie is a points tie. Technical tie is if the referee stops the fight before the fifth round
begins, for any reason other than knockout, technical knockout or disqualification.
Knockout: A knockout is when a fighter does not get up after the count of 10. Technical knockout is when
the 3 knockout rule applies or if the referee decides so. Any retirement in the corner will be considered a
technical knockout unless the fight is decided by the judges' points or if it is declared as "No contest".
Technical decision: It is determined by the referees' point markers at any time other than the end of the
fight.
Boxing Markets:
Winner (1,2): It is the bet of one fighter against another in which the winner must be chosen.
Winner (1X2): You have to predict the outcome of the entire match. There are 3 possible outcomes: 1
(player 1 wins), X (draw), 2 (player 2 wins).
Total rounds: Bet in which the number of rounds reached in the fight must be specified.
Winning Method : You have to predict who will win and in which way (KO, decision) or draw.
Will the fight go the distance (yes/no): You have to predict if the fight will ‘’go the distance’’ (players play
all the rounds till the end, without knockout/decision).
Winner & Exact Rounds: You have to predict who will be the winner and in exactly how many rounds (or
decision), or draw.
Winner & Rounds range: You have to predict who will be the winner and exactly within which rounds range
(or decision), or draw.
Round Group Betting: For betting purposes betting on rounds or groups of rounds is for a fighter to win by
KO (Knockout), TKO (Technical Knockout) or disqualification during that round or group of rounds. In the
event of a Technical Decision before the end of the fight all bets will be settled as a win by Decision.
Draw is scorecard draw. Technical Draw is if the referee stops the fight before the start of the 5th round, for
any reason other than Knockout, Technical Knockout or disqualification. In the event of a fight being
declared a No Contest all bets will be void and stakes returned.
In the event of a fighter retiring on his stool between Rounds e.g. 9 and 10, it will count as Round 9 for
settlement purposes i.e. the last fully completed round.
Round Group Betting and Winner (Fighter X): You have to predict the winner of the match and in which
round group will be For betting purposes betting on rounds or groups of rounds is for a fighter to win by KO
(Knockout), TKO (Technical Knockout) or disqualification during that round or group of rounds. In the event
of a Technical Decision before the end of the fight all bets will be settled as a win by Decision.
Draw is scorecard draw. Technical Draw is if the referee stops the fight before the start of the 5th round, for
any reason other than Knockout, Technical Knockout or disqualification. In the event of a fight being
declared a No Contest all bets will be void and stakes returned.
In the event of a fighter retiring on his stool between Rounds e.g. 9 and 10, it will count as Round 9 for
settlement purposes i.e. the last fully completed round.
Fighter X to score a knockdown: You have to predict if the Fighter X will score a knockdown during the
fight. For settlement purposes a knockdown is defined as a fighter receiving a mandatory 8 count (anything
deemed a slip by the referee will not count).
Both Fighters to score a knockdown: You have to predict if both fighters will score a knockdown during
the fight. For settlement purposes a knockdown is defined as a fighter receiving a mandatory 8 count
(anything deemed a slip by the referee will not count).
Either Fighter to score a knockdown: You have to predict if at least one of the 2 fighters will score a
knockdown during the fight. For settlement purposes a knockdown is defined as a fighter receiving a
mandatory 8 count (anything deemed a slip by the referee will not count).
Round Knockdown Betting (Fighter X): You have to predict if the Fighter X will score a knockdown during
that round. For settlement purposes a knockdown is defined as a fighter receiving a mandatory 8 count
(anything deemed a slip by the referee will not count).
Round Knockdown Betting (Either fighter): You have to predict if there will be a knockdown during that
round. For settlement purposes a knockdown is defined as a fighter receiving a mandatory 8 count
(anything deemed a slip by the referee will not count).
Total knockdowns (over/under): You have to predict if the total number of knockdowns scored during the
entire fight will be over or under the indicated line. For settlement purposes a knockdown is defined as a
fighter receiving a mandatory 8 count (anything deemed a slip by the referee will not count).
Fighter X total knockdows: You have to predict if the total number of knockdowns scored by player X
during the entire fight will be over or under the line indicated. For settlement purposes a knockdown is
defined as a fighter receiving a mandatory 8 count (anything deemed a slip by the referee will not count).
To be knocked down and Win (Fighter X, Yes/No): You have to predict if fighter X will be knocked down
during the fight and win or not the fight. For settlement purposes a knockdown is defined as a fighter
receiving a mandatory 8 count (anything deemed a slip by the referee will not count).
VOLLEYBALL
A volleyball match does not have a specific duration, the match depends on the sets won by each team,
once a team wins 3 sets with a maximum of 5 sets, the match is over.
If a match is not completed, the bets at the end of the matches will be void and the stake will be refunded,
but if the betting markets were determined, it will not happen as it is the live game balance.
Main Markets:
*Some of the below listed markets might appear under E-Volleyball (same rules apply)
Winner: Predict whether the winner in the match will be the home team (1) or the away team (2)
Point Handicap: You have to predict the winner of the entire match (in won points) adding or subtracting
the indicated spread to the result of the match (in points).
Total Points: Consists of predicting whether the total of points scored by both teams will be more or less
than the number given in the chosen betting market.
Exact Sets: Consists of predicting whether the total number of sets played in the match will be more or less
than the number given in the chosen betting market.
Will there be a 4th set ?: (Yes - No) the 4th set of the match will have to be played.
Will there be a 5th set ?: (Yes - No) the 5th set of the match will have to be played to define the winning
team
Correct Score: You have to predict the correct score of the match in terms of sets won by each team.
Home Team to win a set: You have to predict if the home team will win at least one set.
Away Team to win a set: You have to predict if the away team will win at least one set.
Home Team to win exactly one set: You have to predict if the home team will win exactly one set.
Away Team to win exactly one set: You have to predict if the away team will win exactly one set.
Home Team to win exactly two sets: You have to predict if the home team will win exactly two sets.
Away Team to win exactly two sets: You have to predict if the away team will win exactly two sets.
How many sets will be decided by extra points ?: Predict how many sets will reach extra points (winner
of the set has more than 25 points).
Xth Set - Nth Point: You have to predict which team will win point N of set X.
Set Markets:
1st/2nd/3rd/4th/5th set - Winner: Predict whether the winner in the mentioned set will be the home team
(1) or the away team (2)
1st/2nd/3rd/4th/5th set - Total Points: Predict whether the total points accumulated by both teams in a
given set will be over or under a given number in the market.
1st/2nd/3rd/4th/5th set - Point Handicap: You have to predict the winner of the mentioned set (in won
points) adding or subtracting the indicated spread to the result of the match (in points).
1st/2nd/3rd/4th/5th set - odd/even: Predict whether the total points accumulated by both teams in the
relevant match or set will be an odd or even number.
1st/2nd/3rd/4th/5th set - race to X points : You have to predict which team will reach X points first for the
mentioned set.
Outright Markets:
Winner: You have to predict the winner of the given tournament according to the official ranking of the
competition.
Top4, Top6, Top8, Top10: You have to predict if the selected team will finish in the respective top position
when the competition ends.
BEACH VOLLEY
A Beach volley match does not have a specific duration, the match depends on the sets won by each team.
If any player is replaced with another player before the start of the match, all bets will be void. If a match
starts but is not completed, all bets based on the final result will be deemed void, with the exception of
markets where the outcome has already been determined.
Main Markets:
Winner: Predict whether the winner in the match will be the home team (1) or the away team (2)
Exact Sets: Consists of predicting whether the total number of sets played in the match will be more or less
than the number given in the chosen betting market.
Correct Score: You have to predict the correct score of the match in terms of sets won by each team.
Point Handicap: You have to predict the winner of the entire match (in won points) adding or subtracting
the indicated spread to the result of the match (in points).
Total Points: Consists of predicting whether the total of points scored by both teams will be more or less
than the number given in the chosen betting market.
How many sets will be decided by extra points ?: Predict how many sets will reach extra points.
Set Markets:
1st/2nd/3rd/4th/5th set - Winner: Predict whether the winner in the mentioned set will be the home team
(1) or the away team (2)
1st/2nd/3rd/4th/5th set - Total Points: Predict whether the total points accumulated by both teams in a
given set will be over or under a given number in the market.
1st/2nd/3rd/4th/5th set - Point Handicap: You have to predict the winner of the mentioned set (in won
points) adding or subtracting the indicated spread to the result of the match (in points).
1st/2nd/3rd/4th/5th set - odd/even: Predict whether the total points accumulated by both teams in the
relevant match or set will be an odd or even number.
1st/2nd/3rd/4th/5th set - race to X points : You have to predict which team will reach X points first for the
mentioned set.
1st/2nd/3rd/4th/5th set - X point: You have to predict which team will score the X points first for the
mentioned set.
Outright Markets:
Winner: You have to predict the winner of the given tournament according to the official ranking of the
competition.
DARTS
A Darts Game is considered to have started when the first dart has been thrown in the first round of the first
set. If the stated number of sets is not completed, bets for the exact result will be void. The highest score
possible with three darts is 180, obtained when all three darts land in the triple 20 (the term can be found in
many markets).
Main Markets:
1X2: You have to predict the outcome of the entire match. There are 3 possible outcomes: 1 (home team
wins), X (teams will draw), 2 (away team wins).
Set Handicap: You have to predict the result in terms of sets won by each player adding or subtracting to
the final result the spread specified in the bet.
Total 180s: You have to predict if the total number of 180s achieved in the match by both players will be
over or under the spread indicated.
Most 180s: You have to predict which player will achieve the most 180s in the match (or if there will be a
draw).
180s Handicap: You have to predict the result in terms of 180s achieved by each player adding or
subtracting to the final result the spread specified in the bet.
Home team total 180s: You have to predict if the total number of 180s achieved in the match by player 1
will be over or under the spread indicated.
Away team total 180s: You have to predict if the total number of 180s achieved in the match by player 2
will be over or under the spread indicated.
Set Handicap (3-way): You have to predict the result in terms of sets won by each player adding or
subtracting to the final result the spread specified in the bet.
Correct score (in sets): You have to predict the correct score in sets of the entire match.
Player to score a 180: You have to predict which player will achieve the selected 180 in the match (or if
there will be none).
Fast Markets:
Xth set - Nth Leg Winner: You have to predict which player will win Leg N of set X.
xth set - correct score (in legs): Predict the correct score in legs of the mentioned set.
xth set - leg handicap: You have to predict the winner of the mentioned set (in legs) adding or subtracting
the indicated spread to the result of the match (in legs).
xth set - total legs: Predict whether the total legs played in the given set will be over or under a given
number in the market.
xth set - odd/even legs: Predict whether the total legs played in the given set will be an odd or even
number.
xth set leg x - total darts: You have to predict if total darts thrown by a player to win a specific leg will be
over or under the spread indicated.
xth set leg x - highest scoring player on xth visits: You have to predict which player will score more
points in a specific visit.
xth set leg x - point range on xth visit: You have to predict what will be the point range of a player’s
specific visit.
xth set leg x - checkout score x:y+: You have to predict if checkout score of a specific leg will be over or
under 40.5
xth set leg x - checkout colour: You have to predict if checkout colour of a specific leg will be red or
green.
xth set - most 180s: You have to predict which player will achieve the most 180s in the mentioned set (or if
there will be a draw).
xth set - total 180s: You have to predict if the total number of 180s achieved in the mentioned set by both
players will be over or under the spread indicated.
xth set - Home team total 180s: You have to predict if the total number of 180s achieved in the mentioned
set by player 1 will be over or under the spread indicated.
xth set - Away team total 180s: You have to predict if the total number of 180s achieved in the mentioned
set by player 2 will be over or under the spread indicated.
xth set leg x - any player to score a 180: You have to predict if any player will achieve a 180 in the
mentioned set and leg (or if there will be none).
xth set leg x - Home team to score a 180: You have to predict if player 1 will achieve a 180 in the
mentioned set and leg (or if there will be none).
xth set leg x - Away team to score a 180: You have to predict if player 2 will achieve a 180 in the
mentioned set and leg (or if there will be none).
Outright Markets:
Winner: You have to predict the winner of the given tournament according to the official ranking of the
competition.
Top 2: You have to predict the finalists of the given tournament according to the official ranking of the
competition.
Who will go furthest: Predict which of the mentioned players will reach the later stage (or same).
Stage of Elimination: Predict which round the selected player will be eliminated in. overtime
Winning Nationality: You have to predict the nationality of the winner.
Winning Half: You have to predict the tournament winner will come from the Top Half or BottomHalf.
Winning quarter: You have to predict the tournament winner will come from the 1st/2nd/3rd/4th quarter.
First Time Winner?: You have to predict if there will be a first time winner or not.
Xth Quarter Winner: You have to predict the winner of the mentioned quarter (1st/2nd/3rd/4th).
FUTSAL
A game of Indoor Soccer is considered with 40 minutes of play as official. All matches will be determined
with the final score of regular time, unless otherwise indicated. Regular time must be completed for bets to
stand unless otherwise stated.
The bets will be valid within the regular time; plus time added by the referee due to time lost as a result of
injuries and substitutions. Overtime, golden goal and the definition of the match by penalties are not valid to
settle bets on this sport.
Futsal Markets:
Winner - 1X2: For this, there can be three possibilities: That the home team wins (1), that the final score is a
draw (x) or that the visitor is the winner (2).
Double chance (1X-12-X2): bet market in which the player can maximize his chances of winning by
covering himself with two outcomes: 1X (home win or draw), 12 (home win or away win) and X2 (draw or
away win).
*If a match is played on neutral ground, the team named first is considered home.
Next Goal: Bet on predicting which of the two teams will score the next goal. You can also bet on "no goal"
(no goal will be scored).
Both teams to score: There are two possibilities (yes-no) that both teams score at least one goal each.
Odd/Even goals to home team, to away team and total goals: The bet consists of predicting if the total
goals of a match will be odd or even. If the match ends in a draw at 0-0 it will be settled as an even number
of goals. If the match is suspended, all bets on the match will be void.
Total (Total Home Team - Total Away Team): Consists of betting on the number of goals in a match
scored by both teams or by each team individually. For example, you decide to bet on an “Over”, this
means that you bet on more than a certain number of goals. On the contrary, if you bet on an “Under” then
you bet on less than a certain number of goals.
Who will win the rest of the match? (Live bets apply): This is a live betting market, you bet on who will
win the rest of the match. From the moment the bet is made, the score is counting as 0:0 regardless of the
actual score of the match.
Draw no bet: this betting market consists in the following, to define a bet as a winner, there must
necessarily be a winning team, which means that, if the match ends in a draw, the money bet will be
refunded. For example, if a final score results in a draw, the bet will be settled as void.
Handicap: bet in which the winner of the game must be decided with a respective goal margin. The correct
score is added or subtracted from the goals proposed in the handicap, and after said operation, it will be
determined who wins: home team, draw or away team.
Score or exact result: Bet on the exact result of a match, that is, on the exact score at the end of 40
minutes.
Winning margin: In this type of bets, you predict which team will win and by how much difference it will
win.
Home team goal range: Predict in a selected range, how many goals in total will be scored from the home
team.
Away team goal range: Predict in a selected range, how many goals in total will be scored from the away
team.
First Half Markets
1st half - 1x2: You have to predict the outcome of the first half. There are 3 possible outcomes: 1 (home
team wins), X (teams will draw), 2 (away team wins).
1st half - which team wins the rest: Regardless of the actual score of the fist half, at the time of placing
the bet the score of the event will be considered to be 0-0.
1st half - xth goal: You have to predict which Team will score the next goal in the first half. There are 3
possible outcomes: 1 (the home team score), none, 2 (the away team score).
1st half - handicap: You have to predict the final result of the first half taking in consideration the handicap
in brackets.
1st half - total: You have to predict if the total number of goals scored during the first half will be over or
under the line indicated.
Other Markets
Overtime - 1x2: You have to predict the outcome of the overtime. There are 3 possible outcomes: 1 (home
team wins), X (teams will draw), 2 (away team wins).
Overtime - which team wins the rest: Regardless of the actual score of the overtime, at the time of
placing the bet the score of the event will be considered to be 0-0.
Overtime - xth goal: You have to predict which Team will score the next goal in the overtime. There are 3
possible outcomes: 1 (the home team score), none, 2 (the away team score).
Overtime - total: You have to predict if the total number of goals scored during the overtime will be over or
under the line indicated.
Penalty shootout - winner: You have to predict the winner of the penalty shootout.
Penalty shootout - xth goal: You have to predict which team will score the xth goal in the penalty
shootout.
SNOOKER
If a match starts, but is not finished for any reason, all bets offered on the final result of the match are void.
For betting purposes, only balls that have entered "legally" will be counted, e.g. when there is a "foul ball"
involved, the balls entered will not be considered. Bets will be settled accordingly.
Snooker Markets:
In the case of a re-rack in any of the frames, the following rules will apply:
Frame winner: all bets are valid and will be settled according to the official winner of the frame.
Decided bets: all bets the outcome of which has been determined before the re-rack will be valid. Any
event after the re-rack will be irrelevant for betting.
Undecided bets: all bets the outcome of which has not been determined before the re-rack will be settled
only according to the events that occurred after the re-rack. Any event prior to the re-rack will be irrelevant
for betting.
All bets referring to the final result of the frame (for example: total bets, odd/even bets) will be settled with
the official result of the frame.
Frame Bet (Exact Result): The bet refers to the exact final result in the total of frames played.
Frame Winner: This bet refers to the winner of a given frame. This frame must be completed for bets to be
valid.
Total: Predict the total of points that will be won in the match.
First to reach 3 Frames: Predict who will be the first to reach 3 frames, Some of the players must reach 3
frames for the bets to stand.
Outright Markets:
Winner: You have to predict the winner of the given tournament according to the official ranking of the
competition.
GOLF
Dead heat rule applies to markets where a tie selection is not explicitly offered such as 2ball and 3ball
markets.
A dead heat is defined as an event in which there are two or more joint winning contracts Dead heat rules
state that the stake should be divided by the number of competitors involved in the dead heat and then
settled at the normal odds. With the dead heat rule the potential winnings are re-calculated based on the
number of competitors with the same performance.
A player is deemed to have played once he/she has teed off. In the event of a player withdrawing after
having teed off then stakes will be lost on outright, group, match or 18 hole betting.
Where a tournament is reduced from the scheduled number of holes for any reason (i.e. adverse weather
conditions) outright bets placed prior to the final completed round will be settled on the player awarded the
trophy if 36 holes of the tournament have been completed. If less than 36 holes have been completed or
outright bets were placed after the final completed round then bets will be void.
Outrights/Antepost bets on any player who takes part in a qualifying tournament but then fails to qualify
for the main tournament will be classed as losers.
Skins Tournaments will be subject to Dead-Heat rules in the event of players winning equal amounts of
prize money at the end of the specified competition. If additional holes are played to declare a single winner
then this will be used for settlement purposes.
Golf Markets:
Tournament Winner: You have to predict the winner of the tournament.
Group winner: You have to predict which of the named players included in the bet will achieve the best
finishing position in the tournament.
Podium: You have to predict whether your selected player will finish in the top 3 in the tournament,
including ties.
Top 6: You have to predict whether your selected player will finish in the top 6 in the tournament, including
ties.
Top 10: You have to predict whether your selected player will finish in the top 10 in the tournament,
including ties.
Top 20: You have to predict whether your selected player will finish in the top 20 in the tournament,
including ties
Top nationality Winner: You have to predict which of the named players, from the selected Nationality,
included in the bet will achieve the best finishing position in the tournament.
Top Continental: You have to predict which of the named players, from the selected continent, included in
the bet will achieve the best finishing position in the tournament.
Winning Margin: Based on the number of strokes between the winning player and the individual(s) who
finishes second (includes a price for the tournament to go to a play-off). In the event of adverse weather
affecting the tournament then settlement will stand as long as a minimum of 36 holes of a tournament are
played.
Will there be a Playoff?: You have to predict whether there will be a playoff (extra hole) or not in the
mentioned tour.
Will there be a Hole in one?: Relates to a hole in one (a player is achieving one hole with one hit) being
recorded in the designated Rounds of a specified tournament. In the event of adverse weather affecting the
tournament then bets will stand as long as a minimum of 36 holes of a tournament are played. In the event
of a hole in one being recorded, but 36 holes not being played then the ‘yes’ option - ‘to make a hole in
one’ - will be deemed the winner.
Top Left Handed Player: You have to predict which of the named left-handed players included in the bet
will achieve the best finishing position in the tournament.
Top Former Winner: You have to predict which of the named players who have won the mentioned title in
the past, included in the bet will achieve the best finishing position in the tournament.
Player to make the cut: To Make/Miss Cut - A tournament cut must be applied for bets to stand. In the
case of a Tournament where a multiple cut system is in place, settlement will be defined by a player playing
or not playing in the next Round following the 1st Official Cut.
1st Round Leader: You have to predict which of the named players included in the bet will achieve the best
finishing position in the 1st round.
1st Round Top X (5,10,20): You have to predict if the named players included in the bet will achieve top X
position in the 1st round.
Outright betting including 'Field': Non-Runner - no bet apart from 'The Field'. The price for 'The Field'
includes all players not quoted in this market. Bets are accepted win only. Above Outright betting rules
apply.
Betting without a nominated player(s): Dead-Heat rules apply to win bets unless the excluded player(s)
does not win the tournament. Dead-Heat rules also apply to the place part of Each-Way bets.
Group betting: The winner will be the player achieving the highest placing at the end of the tournament.
Any player missing the cut will be considered a loser. If all players miss the cut then the lowest score after
the cut has been made will determine settlement. Non-Runner - no bet deductions in line with Tattersalls'
Rule 4(c) will apply. Dead-Heat rules apply except where the winner is determined by a play-off.
If a tournament is affected by adverse weather bets will be settled providing that there is a deemed
tournament winner and a minimum of 36 holes are completed. The winner will be the player in the lead at
the end of the last completed round.
Finishing position of a named player: In the event of a tie for a finishing position the tied position will
count. For example, a tie with 5 other players for 8th place will count as a finishing position of 8th.
54, 72 and 90 hole match betting: If a tournament is affected by adverse weather then bets will be settled
providing that there is a deemed tournament winner and a minimum of 36 holes are completed. The winner
will be the player in the lead at the end of the last completed round.
If one player misses the cut then the other player is deemed the winner. If both players miss the cut then the
lowest score after the cut has been made will determine settlement.
If a player is disqualified or withdraws after starting, either prior to the completion of two rounds or after
both players have made the cut, then the other player is deemed the winner.
If a player is disqualified during either the 3rd or 4th rounds, when the other player in the match bet has
already missed the cut, then the disqualified player is deemed the winner.
A price will be offered for the tie and in the event of a tie bets on either player to win will be lost.
Tournament match-ups: As above but bets void in the event of a tie.
Six shooter: Dead-Heat rules apply. Rule 4 may apply in the event of a Non-Runner. Players starting but
not completing their round will be deemed losers.
Five shooter: As above but with five golfers grouped together.
18 hole betting: The winner will be the player with the lowest score over 18 holes. Players are paired, they
may or may not be playing together.
18 hole - two and three ball betting: Bets stand once the players have teed off the first hole. If a round is
abandoned then bets on that round are void.
Bets on 2 or 3-balls will stand irrespective of whether the actual pairings/groups may differ. For
tournaments using the Stableford scoring system the highest points scorer during the round is deemed the
winner. Non-Runners - 2 and 3-ball bets void. In 2-ball betting where a price is not offered for the tie then
bets will be void in the event of a tie. If a price is offered for a tie this will govern settlement. In 3-ball betting
Dead-Heat rules apply.
For all other bets involving groups of more than 3 players together over 18 holes (e.g. 7-ball, 9-ball, etc)
Dead-Heat rules apply. Non-Runner no-bet. Deductions in line with Tattersalls' Rule 4(c) will apply.
Fourballs: Bets stand once both pairings have teed off the first hole.
Handicap betting: Deduct handicap from final total to determine the winner. Tournament must be
completed otherwise bets are void. Any player who misses the cut will be deemed a loser. Any non-runner
Rule 4 and SP place terms will apply. Dead heat rules apply.
Mythical match-ups: The winner will be the player with the lowest score over 18 holes. If scores are level
after 18 holes then bets will be made void.
Player to shoot the lowest round
Dead-Heat rules apply.
Individual player's round score
The line may be adjusted In-Play. All bets will be void if the player does not complete the round.
Next hole handicap - 3 balls: Dead-Heat rules apply where applicable. All bets will be void if all 3 players
do not tee off on the nominated hole. Settlement of bets is determined when the players leave the green.
Next hole winner - 2 balls: All bets will be void if both players do not tee off on the nominated hole.
Settlement of bets is determined when the players leave the green.
Next hole total: Bets are settled on the combined score of the named players at the stated hole. All bets
will be void if all players do not complete the nominated hole. Settlement of bets is determined when the
players leave the green.
Selected player's score at the next hole : All bets will be void if the player does not complete the
nominated hole. Settlement of bets is determined when the player leaves the green.
End of round leader : You have to predict who will lead in the end of the mentioned round. Dead-Heat rules
apply.
Matchplay markets: If a match does not start (eg. player injured or disqualified before the start of a match)
then all bets on that match will be void.
Bets on markets that can be settled by using the official tournament and match results (including final
match correct score and individual match betting) will be settled using those results. This includes where a
match finishes early either by agreement of the players or through injury.
All other markets where a match finishes before completion of 18 holes (eg. by agreement), such as match
score, will be settled as if the remaining uncompleted holes are ties. For example, a player 2 up at the 13th
hole when the match finishes will be deemed to have won 2 and 1 (at the 17th hole). Uncompleted single
hole bets will be void.
Greensomes: Bets settled on official tour result.
Foursomes: Bets stand once both pairings have teed off the first hole.
36 hole match betting: Settlement will be on the player achieving the highest placing at the end of 36
holes. If the number of rounds played is reduced, eg. for bad weather, bets will be settled providing that a
player has won the trophy (bets will stand as long as there is a deemed winner and a minimum of 18 holes
are completed).
If a player is disqualified or withdraws after starting prior to the completion of two rounds then the other
player is deemed the winner.
A price will be offered for the tie and in the event of a tie bets on either player to win will be lost.
Ryder Cup/Solheim Cup/Walker Cup/Warburg Cup/Presidents Cup and any other 'international matches'
All markets, including Outright, Draw No Bet, Handicap, Top points scorer, Correct score markets, will be
settled on official result unless otherwise stated. In the Presidents Cup, ‘To Lift Trophy’ (without the Tie
option), dead-heat rules apply.
Singles matches: If an individual match-up ends in a tie then bets will be void.
Correct score markets: All scheduled matches must be completed in full for bets to stand regardless if
matches are carried over.
Leader (day) markets: Settlement will be based on score after scheduled number of matches regardless if
matches are carried over.
Leader (day-format) markets: Settlement will be based on score after scheduled number of matches in
the specified format regardless if matches are carried over.
Most point matches: Markets will be settled on the whole tournament. If an individual match-up ends in a
tie then bets will be void. Bets will stand once the player has teed off.
Winning Score - Settlement will be upon the completion of 72 holes (or 90 for tournaments where
applicable) otherwise bets are void.
To Win/Not To Win A Major - The 4 majors are US Open, US Masters, USPGA and the British Open.
Enhanced Win - Refers to tournament outright betting.
Matches to go to the 18th hole: Scheduled number of matches must start for bets to have action. The
number of matches where both teams tee-off on the 18th hole will be used for settlement purposes.
Team score 1st full point: For settlement purposes the winner will be the first team to win a scheduled
match and as a result acquire a full point. In the event of every scheduled match ending in a tie, bets will be
void.
CRICKET
All bets will be settled according to the official result.
Cricket matches consist of either one or two innings, 1st innings markets on a match played with a single
innings (e.g T10, T20 events) are considered as full time markets for resulting purposes. On a match with
two innings (e.g. Test Series) 1st innings and 2nd innings markets will correspond to each inning separately
for resulting purposes, cumulative markets for full time won't include any innings in the description of the
markets.
If a match is cancelled before any play has taken place, then all markets are considered void unless the
match is
replayed within 48 hours of its initial starting time. In the event of an over not being completed, all
undecided markets on this specific over are considered void unless the innings has reached its natural
conclusion e.g. declaration, team all out, etc.
Some tournaments may last up to 5 days (e.g. Test Series), Decided markets will be resulted instantly, any
markets that require an event to be fully completed (e.g.. Winner, Handicap) will be resulted after the events
are officially announced as completed.
In some events the Duckworth–Lewis method may be applied by the officials in order to determine the
winner. The Duckworth–Lewis–Stern method (DL) is a mathematical formulation designed to calculate the
target score for the team batting second in a match interrupted by weather or other circumstances.
If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the
right to void betting.
In the event of a match being reduced in overs for either one or both teams (e.g. from 50 to 35 overs due to
bad weather conditions) we reserve the right to void any undecided bets placed on the initial format and
adjust odds and markets/lines accordingly in order to be offered again based on the new format.
Cricket Markets
Winner (incl super over): Predict the winner of the match (the result includes the super over).
Total (Over/Under): Predict whether the runs will be over or under than a given number in the whole event.
Asian Handicap: Predict who will win the game with handicap (no draw).
1X2: Predict the winner of the match (the result doesn’t include the super over). Available options: Home,
Draw, Away.
Correct Score: Predict what the score will be at the end of the game.
Double Chance: You have to predict the outcome of the entire match. There are 3 possible outcomes: 1X
(at the end of the match the home team wins or draws), X2 (at the end of the match the away team wins or
draws), 12 (at the end of the match the home team wins or the away team wins).
To Score Most Fours: Which team will score more Fours. Four runs are scored if the ball bounces, or rolls
along the ground, before touching or going over the edge of the field. If it does not touch the edge of the
field, it must touch the ground beyond it.
To score most Sixes: Which team will score more Sixes. Sixes is a term in cricket meaning that the ball
flies over the boundary without touching the ground inside the field, which credits the batsman in 6 runs
instead of 4.
Total (Over/Under) - Match Fours: Will the total number of Fours scored in the game be under/over a
specific line.
Total (Over/Under) - Match Sixes: Will the total number of Fours scored in the game be under/over a
specific line.
Total (Over/Under) - Home/Away Team: Predict whether the runs will be over or under than a given
number in the whole event for the Home/Away team. The result includes the super over.
Odd/Even: Predict whether the Total of runs achieved during a specified period of time will be an odd or
even number.
Odd/Even Home/Away Team: Predict whether the Total of runs achieved during a specified period of time
will be an odd or even number for Home/Away team.
Highest Opening Partnership: Which team will score the most runs before they lose their first wicket.
1st Wicket Method: Predict what will be the 1st wicket method. The available options are: Caught, Bowled,
LBW, Run Out, Stumped or any Other (includes Sent Off/Retired Out).
Method Of Dismissal 6-Way: What will be the method of the dismissal. The available options are: Caught,
Bowled, LBW, Run Out, Stumped or any Other (includes Sent Off/Retired Out). If no further wickets fall all
bets will be void.
Dismissal Method: Will the Next dismissal be a catch or not. The available options are: Caught, Not
Caught.
Runs at fall of Wicket Home/Away Team: Total number of runs for home/away team after hitting the other
team’s wicket.
Over at fall of Wicket Home/Away Team: Predict in which over the next wicket of the home/away team
will fall. As an example if a wicket falls after 6.2 overs, settlement is done on 7th over. If settlement of bets
can be determined they will be settled accordingly. e.g In the event a team leaves the field due to an
interruption during over 15 then previous overs less than this will be settled. However, overs higher than this
will be voided.
Total Runs Odd/Even in Over: Predict whether the Total of runs achieved during a specified over will be an
odd or even number.
Total Runs Odd/Even in Over - Home/Away Team: Predict whether the Total of runs achieved during a
specified over will be an odd or even number for Home/Away team.
Total Runs in Over: Predict whether the runs will be over or under than a given number on a specified over.
The over must be completed for bets to stand unless the result is already decided.
Total Runs in Over - Home/Away Team: Predict whether the runs will be over or under than a given
number on a specified over for Home/Away team. The over must be completed for bets to stand unless the
result is already decided.
Total Runs In Over - Home/Away Team 1st Inning: Predict whether the runs will be over or under than a
given number on a specified over for Home/Away team in 1st inning. The over must be completed for bets
to stand unless the result is already decided.
Total Runs In Over - Home/Away Team 2nd Inning: Predict whether the runs will be over or under than a
given number on a specified over for Home/Away team in 2nd inning. The over must be completed for bets
to stand unless the result is already decided.
Wicket in Over - Home/Away Team: Predict if there will be a wicket or not in a specified over for the
home/away team. If an innings ends during an over then that over will be considered as complete unless
the innings ends due to inclement weather in which case all undecided bets will be void.
Runs Off Xth Delivery - Home/Away Team: Predict if number of runs for the home/away team in the Xth
delivery will be over/under a specific line.
To Win The Toss: Predict which team will win the coin flipping in the beginning of the game.
A Fifty To Be Scored In The Match: Predict if there will be at least one batsman to score 50 runs and
above. If a match is reduced in overs and an official match result is available all bets will stand. In the event
of an interruption and match not being resumed within 48 hours all undecided bets will be void.
A Hundred To Be Scored In The Match: Predict if there will be at least one batsman to score 100 runs and
above. If a match is reduced in overs and an official match result is available all bets will stand. In the event
of an interruption and match not being resumed within 48 hours all undecided bets will be void.
Most Run Outs: Predict which team will have more Run Outs. A run out usually occurs when the batsmen
are attempting to run between the wickets, and the fielding team succeeds in getting the ball to one wicket
before the batsman has made their ground at that end. If a match is abandoned due to any reason then all
undecided bets will be void unless settlement is already determined. If a match is reduced in overs and a
match result is reached then the team who achieved most run-outs whilst fielding regardless of the amount
of overs bowled will be the winners.
Top Batsman - Home/Away Team: Predict the Top Batsman for Home/Away team. The one who makes
the most runs for the home/away team will be the winner. Those who started the match but did not bat are
settled as losers. Bets placed on any player not participating in the match will be void. In the event of more
than one player achieving the same number of runs the one with the best scoring ratio will be settled as
winner.
Top Bowler - Home/Away Team: Predict the Top Bowler for Home/Away team. The one who has more
wickets is the winner. If two or more bowlers have the same number of wickets the one with the lower
number of runs is considered as winner. If all bowlers have 0 wickets, then all bets are void. Bets placed on
any player not participating in the match will be void.
Man Of The Match: Predict which player will be the best player of the match. Bets will be settled on the
officially declared player of the match.
Batsman To Score a Fifty in The match: Predict which player will score a fifty in the match.
Highest 1st 6 Overs Score: Predict which team has the most total runs comparing first 6 overs for both
teams. In the event of the same number of runs for both teams, bets will be void.
Player To Score Most Sixes: Predict which player will score the most Sixes in the game. In the event of
more than one player achieving the same number of sixes the one with the best scoring ratio will be settled
as winner.
Highest Individual Score: Predict if the highest individual score in runs achieved by any player will be
over/under a specific line.
Total (Over/Under) Wides: Predict if the number of Wides bowled in the match will be over/under a specific
line.
Total (Over/Under) Ducks: Predict if the number of Ducks in the match will be over/under a specific line.
Total (Over/Under) Wickets: Predict if the number of Wickets taken in the match will be over/under a
specific line.
Total (Over/Under) Extras: Predict if the number of Extras in the match will be over/under a specific line.
Fall Of 1st Wicket: How many runs will be scored at the fall of the 1st wicket.
Fall Of 1st Wicket - Home/Away Team: How many runs the home/away team will score at the fall of the
1st wicket.
Team Of Top Batsman: Predict in which team the top batsman of the game will be.
Team With Top Bowler: Predict in which team the top bowler of the game will be.
Total (Over/Under) Top Batsman: Predict if the score in runs for Top Batsman score will be over/under a
specific line.
1st inning Xth Over Dismissal - Home/Away Team: Predict if a dismissal will occur in the Xth over of the
1st inning for the home/away team.
Highest Scoring Over - Total (Over/Under): Predict if the score in the highest scoring over will be
over/under a specific line.
Total (Over/Under) Run Outs: Predict if the number of runs outs will be over/under a specific line.
Match Handicap: Which team will win the match with wickets and runs handicap.
To Win The Toss And The Match: Which team will win the coin toss and the match.
Total (Over/Under) 1st Over: Predict if the score in runs in the 1st Over be over/under a specific line.
Will The Game Go To Super Over?: Predict if there will be a Super Over in the Game.
Tied Match: Predict if a match will end as a tie in regular time. A tie is when at the conclusion of play, both
teams have completed their innings and their scores are equal.
Completed Match: Predict if the match will be completed. A match is considered completed if there is an
official result.
Outright Markets:
Winner: You have to predict the winner of the given tournament according to the official ranking of the
competition.
Series Winner: You have to predict which team will win the Serie (couple of games)
E-SPORTS
General Rules
All esports markets are based on in-game score events or results at the end of a scheduled
match/map. All settlements will occur using the official score and results which are declared
on the official video stream or the in-game stream of the relevant matches.
All match start dates and times displayed for Esports matches are for indication purposes only
and are not guaranteed to be correct. Bets will stand if a match is offered with an incorrect
date and/or time.
If a match is paused/postponed and not rescheduled to a later time within 48 hours of the
actual scheduled start time, then all bets on that match will be voided.
If the name of a player/team/tournament is misspelled, all bets will still stand unless it’s
obvious that the misspelled name is the same as a different entity.
If a team name is changed due to a team leaving the organization, joining another organization,
or due to an official change of team name, all bets will stand.
If the organizer of the event allows for stand-ins and there is an official result, all bets will be
resulted as normal.
In the case where there is an overruling of a match result by the organiser due to unforeseen
circumstances - such as cheating - all bets on that match will be voided.
If a match has been declared as a walkover win by the tournament organizer, all bets will be
void.
If one team retires during a match, only wagers on the completed individual maps will be
resulted. Match market, match side markets and all other undecided map markets will be
voided.
All markets consider overtime, unless stated otherwise in the market name.
If the match format is changed or differs from the one which is being offered, we reserve the
right to void all bets.
If the fixture is listed incorrectly, we reserve the right to void all bets.
If a match is played before the scheduled start date / time, all bets placed after the actual start
of the match will be refunded. All bets placed before the actual start of the match will stand.
If a match or map is replayed due to an organizer or technical issues, all undecided markets
will be void, replayed matches or maps will be handled separately as new match.
If the final gameplay length/duration is the same as a particular threshold, it is resolved as
OVER.
Where an event involves the same two players or teams playing multiple games or maps, for example “best
of 3”, and one or more games or maps are not played because the result of the event has already been
determined, bets on unplayed games or maps are void and stakes refunded.
Dates and start times are shown for information purposes only and may not be accurate.
Where an event is cancelled, postponed or interrupted and not completed within 48 hours of the originally
scheduled start time, bets on that event are void and stakes refunded. However, games or maps that are
completed within 48 hours are settled normally even if additional games or maps that were supposed to be
part of the same matchup are cancelled or further postponed.
Bets are settled based on the official broadcast of the game by the publisher or event organiser. Where the
broadcast shows a counter of rounds won, kills, dragons, towers etc., this will generally be used to settle
relevant bets. If the result of a bet is unclear from the broadcast, or if there is no broadcast, then the
statistics API for the game will be used where available.
In the case of indexed or numbered markets (such as the winner of a specific round in Counter Strike: GO,
or the team to score a particular numbered kill in League of Legends or DOTA2), the index determines the
objective that counts. Words such as “next” in the market name are not guaranteed to be correct, as
broadcasts may be delayed and we may not always advance the index precisely when an objective is
scored or a round completed. All bets are therefore settled on the particular numbered round or objective
specified, regardless of any other wording in the market name or its timing in relation to when the bet was
placed.
If the scheduled number of rounds or maps is changed, or if markets are erroneously offered based on a
different number of rounds or maps from the actually scheduled number, then bets on the winning margin
(including handicap), total rounds / maps, correct scores etc. are void and stakes refunded.
Map winner and matchup winner bets stand. If any map is not played or is awarded to one player or team
by walkover or default without play having commenced, all bets on that map and on the matchup as a
whole are void and stakes refunded. Bets relating only to maps that are played stand. A map is deemed to
have started as soon as the game clock starts or either team or player takes a game action relating to that
map, including picks, bans and weapon purchases.
Counter Strike:GO Rules
Most map bets are based on the scheduled number of rounds (usually best of 30) excluding extra rounds
played in the event of a draw. If, however, a map winner market is offered without a “draw” selection then
this is settled in favor of the overall winner of the map including extra time if played.
Title-specific vocabulary:
• T / CT (Terrorists / Counter-terrorists): title specific name of Dark / Light team
• Round: Team wins Rounds to win the Map. Round is won when 1) one team eliminates the other 2) by
Terrorists when they successfully detonate the bomb 3) by Counter-terrorists when the bomb does not
detonate in 120 seconds from the start of the Round. First team to score 16 Rounds wins the Map.
• Overtime: In case of Map draw score (15:15), first overtime is being played in Bo6 format. In case of
another draw (18:18), next overtime with same rules will be played. This process repeats until one team
wins overtime. Overtime rules can be tournament-specific.
• Pistol round: 1. and 16. round on a particular Map.
Dota2 Rules
For bets involving towers, all destroyed towers count as having been destroyed by the opposing team even
if the last hit was from a minion.
For bets involving barracks, all destroyed barracks count as having been destroyed by the opposing team
even if the last hit was from a minion. The ranged and melee barracks in each pair count as separate
barracks, so that each team has a total of six barracks.
For bets involving kills (other than “First Blood”), the official broadcast or game API if available is definitive
in determining whether the death of a Champion counts as a kill. For example, where a Champion is killed
by tower or minion damage without the involvement of an enemy Champion this may not be registered as a
kill on the broadcast, in which case it does not count as a kill for bet settlement purposes.
For bets on First Blood, the broadcast or official API score must register the kill as First Blood. Where, for
example, a kill is denied by a team-mate, it may not be counted as First Blood (regardless of whether it is
registered as a kill on the broadcast kill counter), in which case it will not count as First Blood for bet
settlement purposes. For the avoidance of doubt, all kill markets other than “First Blood” are settled based
on the kill counter, but a kill that is registered on the kill counter will count as First Blood only if it is
announced as such.
For bets on Roshans, the team that scores the last hit on Roshan as determined by the broadcast or game
API if available is deemed to have slain Roshan, regardless of the player who picks up the aegis of the
immortal.
For bets involving the next team to score a particular objective or the team to score the most of a particular
objective, where a “neither” or “draw” option is offered and is the winning outcome, bets on either team are
losers. Where no such selection is offered and neither team is a winner, all bets on the market are void and
stakes refunded.
Where one team surrenders, bets stand and are settled as follows. For bets involving the map winner, the
winning team is the team that did not surrender. Bets involving Roshans, barracks and kills are settled
based on the situation at the time the surrender takes place. Bets involving towers are settled as if the
winning team had destroyed the minimum number of additional towers theoretically required to win the
game normally from the position when the surrender occurred. For example, if the winning team has
destroyed all tier 1 towers and one tier 2 tower, then it will be deemed to have destroyed three further
towers (seven in total), since it would have needed to destroy at least one tier 3 tower and the two ancient
towers to have won the game normally from that position.
Title-specific definitions:
• Ancient: The primary objective of the Map. The first team to destroy opposing team’s Ancient wins the
Map.
• GG: This allows the relevant team to surrender the Map when typed into the all chat.
• Dire / Radiant: The title specific name of Dark / Light opposing teams
• Kill: The Light/Dark team’s score, which represents the total number of times members of the opposing
team were killed.
• Aegis: An item which appears after the game objective Roshan is killed. It can be picked up by a player.
• Tower: A team specific game objective, which can be destroyed by opposite team.
• Barracks: A team specific game objective, which can be destroyed by opposite team.
League of Legends (LoL) Rules
For bets involving towers, all destroyed towers count as having been destroyed by the opposing team even
if the last hit was from a minion.
For bets involving inhibitors, all destroyed inhibitors count as having been destroyed by the opposing team
even if the last hit was from a minion. For bets involving the number of inhibitors destroyed, each of the six
inhibitors counts only once, even if it is destroyed, respawns and is destroyed again. For bets involving the
next inhibitor destroyed, each destruction of an inhibitor counts separately, even where it has respawned
and is being destroyed for a second or subsequent time.
For bets involving kills (including “First Blood”, which in League of Legends is synonymous with the first kill
on the map), the official broadcast or game API if available is definitive in determining whether the death of
a Champion counts as a kill. For example, where a Champion is killed by tower or minion damage without
the involvement of an enemy Champion this may not be registered as a kill on the broadcast, in which case
it does not count as a kill for bet settlement purposes.
For bets involving the next team to score a particular objective or the team to score the most of a particular
objective, where a “neither” or “draw” option is offered and is the winning outcome, bets on either team are
losers. Where no such selection is offered and neither team is a winner, all bets on the market are void and
stakes refunded.
Where one team surrenders, bets stand and are settled as follows. For bets involving the map winner, the
winning team is the team that did not surrender. Bets involving dragons, barons and kills are settled based
on the situation at the time the surrender takes place. Bets involving towers and inhibitors are settled as if
the winning team had destroyed the minimum number of additional towers and / or inhibitors theoretically
required to win the game normally from the position when the surrender occurred. For example, if any
inhibitor of the losing team is down at the time of surrender then no additional inhibitor is deemed to have
been destroyed. If no inhibitor of the losing team is down then the winning team is deemed to have
destroyed one additional inhibitor, with priority given to an inhibitor that has already been destroyed if such
an inhibitor exists and has respawned. If the winning team has destroyed all tier 1 towers and one tier 2
tower, then it will be deemed to have destroyed three further towers (seven in total), since it would have
needed to destroy at least one tier 3 tower and the two nexus towers to have won the game normally from
that position.
Title-specific vocabulary:
• Nexus: the primary objective of the Map. The first team to destroy opposing team’s Nexus wins the Map.
• Kill: The Blue/Red team’s score, which represents the total number of times members of the opposing
team were killed.
• Turret: a team specific game objective, which can be destroyed by opposite team.
• Inhibitor: a team specific game objective, which can be destroyed by opposite team.
• Dragon: a game objective, can be killed by players.
• Baron: a game objective, can be killed by players.
General Markets*
*One or more markets from the particular section can be found on different E-sport titles that are offered on
our Sportsbook platform. Some of those titles are: KoG (Kings of Glory), Rainbow Six, Starcraft, WoW
(World of Warcraft), VALORANT, GoW (God of War), HALO, HOTS (Heroes of the Storm), Rocket
League, SMITE.
Winner (1,2): Determine the winner of the game (x maps) according to the number of maps offered in the
event.
Winner (1X2): Determine the winner of the game (x maps) according to the number of maps offered in the
event, or if the match will end with a draw.
Map Handicap: bet in which the winner of the match must be decided with a respective map margin. The
correct score is added or subtracted from the maps proposed in the handicap, and after said operation, it
will be determined who wins: home team, or away team.
Example match NomGaming vs Team Spotnet:
Nom-Gaming (-1.5) ➔ This market refers to Nom win (X) maps giving a disadvantage of 1.5, if the event
ends 3-0 in favor of Nom, he would win the bet line, since the handicap we selected is 1.5, Nom continues
at the head of the scoreboard with 1.5 - 0 in its favor.
Team Spotnet (+1.5) ➔ This market is to provide an advantage of 1.5 to Team Spotnet in all the maps
established by the game, if the event ends 2 - 1, the winner of this would be Team Spotnet since the an
advantage of 1.5 gives him a score in his favor of 2.5 taking advantage of team 1, with the final result being
2 - 2.5.
Total maps: This market refers to the number of maps that the game is going to have.
Exact score (on maps): This market refers to the exact and final score of the match offering the options
0:2 - 1:2
2:0 - 2:1
First Map - winner - Second Map - winner: This market defines only the winner of either the first or
second map of the event including overtime.
First map - winner 1x2: In this market we offer you the 3 regular options, which are (Home - Away - Draw)
and are defined according to the map that is in play at the moment.
CS:GO Markets
Winner: Determine the winner of the game (x maps) according to the number of maps offered in the event
First map - total rounds: This betting market defines whether the map that is available will have over 26.5
rounds or under 26.5 rounds including overtime that occurs in the event.
First map - round handicap: In this betting market you can give X team an advantage or a disadvantage
over the total number of rounds that the selected map has. Example match Ffamix vs Exdt:
Ffamix (-2.5) ➔ This market refers that Ffamix will win the first round map even giving a disadvantage of
-2.5 points ( if the map ends 20-10 having Ffamix the advantage, he would still win the bet line since he
would be left with a score in his favor of (17.5-10).
Exdt (+2.5) ➔ This market means that the Exdt player will win the rounds with an advantage of +2.5 points.
If the final score was 15-15 the winner of these rounds is Exdt having a score of 17.5 points.
Xth Map Overtime (yes/no): Predict if there will be an overtime on Xth map.
Xth Map - 1st pistol round winner: Predict who will win the 1st pistol round on Xth map.
Xth Map - 2nd pistol round winner: Predict who will win the 2nd pistol round on Xth map.
Xth Map - Team to win the Nth round: Predict which team will win the Nth round of the Xth map.
Xth Map - race to 3/6/9/12 rounds: Predict which team will reach 3/6/9/12 rounds first, in the Xth Map.
Extra CS:GO Markets
Team to win at least 1 Map yes/no: whether a certain team wins at least one Map in particular Match.
Overtime Yes/No: whether Overtime will be played or not.
Pistol Round winner (First, second pistol round): which team (Terrorist / Counter Terrorist) wins specified
pistol (1./16.) Round.
First half winner: which team (Terrorist / Counter Terrorist) has higher number of won rounds after first 15
rounds.
Second half winner: which team (Terrorist / Counter Terrorist) has higher number of won rounds after first
15 rounds and before map is concluded as draw or won by one team.
Dota2 Markets
Winner: Determine the winner of the game (x maps) according to the number of maps offered in the event
X map - 1st aegis: The settlement of the bet is determined by the team that collects the Immortal's Aegis
and not who kills Roshan.
X map - 1st tower: In this betting market you can select which of the two teams will destroy a tower first
X map - 1st Barracks: In this betting market you can select which of the two teams will destroy a barrack
first.
First map - winner: This market defines the winner of the first map in regular time only, not including
overtime.
Second map - winner: This market defines the winner of the second map only in regular time without
including overtime.
First map - kills, draw no bet: This market defines the winner of the first map in achieved kills, clarifying
that if the event ends on a draw, this is settled as voided.
First map - death handicap: In this market we can give advantage or disadvantage to the selected team X
as the one who will have more kills on the first map.
Total maps: This market refers to the number of maps that the game is going to have.
Map Handicap: bet in which the winner of the match must be decided with a respective map margin. The
correct score is added or subtracted from the maps proposed in the handicap, and after said operation, it
will be determined who wins: home team, or away team.
Xth Map - Team to Destroy the Next Tower: Predict which team will destroy the next tower on the specific
map.
Xth Map - Team to Draw First Blood: Predict which team will make the first kill of the specific map.
Xth Map - Team to Score the Most Kills: Predict which team will make the most kills in the specific map
(or draw).
Xth Map - Team to Score the Next Kill: Predict which team will make the next kill(#).
Xth Map - Team to Slay the Next Roshan: Predict which team will kill the next Roshan(#).
Xth Map - Total Kills Odd/Even: You have to predict if the total number of kills in the Xth map will be odd
or even.
Xth Map - Total Kills Scored Over/Under: This market refers to the number of kills that the specific map is
going to have.
Xth Map - Total Roshan Slains: This market refers to the exact number of Roshan slains that the specific
map is going to have.
Xth Map - Total Roshan Slains Over/Under: This market refers to the number of Roshan slains that the
specific map is going to have (over/under).
Xth Map - Total Towers Destroyed: This market refers to the exact number of towers that were destroyed
in the specific map.
Xth Map - Total Towers Destroyed Over/Under: This market refers to the number of towers that were
destroyed in the specific map (over/under).
Team to Score a Rampage: You have to predict which team (or no team) will score a rampage. Rampage is
a distinguished achievement of single-handedly killing 5 enemy champions in short succession - Team
A/Team B. If there is no Rampage Kill in the Map, bet will be considered as loss.
Team to Score an Ultra Kill: You have to predict which team (or no team) will score an ultra kill. An Ultra kill
is a distinguished achievement of single-handedly killing 4 enemy champions in short succession - Team
A/Team B. If there is no Ultra Kill in the Map, bet will be considered as loss.
Xth Map - Game Time Over/Under: You have to predict How many minutes will Xth Map be played -
Over/Under.
Xth Map - Team to Score the Most Kills Handicap: bet in which the winner of the match must be
decided with a respective kills margin. The correct score is added or subtracted from the kills proposed in
the handicap, and after said operation, it will be determined who wins: home team, or away team.
Xth Map - Race to 5/10/15/20 Kills: Predict which team will reach 5/10/15/20 kills first, in the Xth Map.
Extra Dota2 Markets
Team to win at least 1 Map yes/no: whether a certain team wins at least one Map in particular Match.
Map Duration: whether a map’s final gameplay length/duration is over or under a certain figure.
Resulting: A duration the same as the threshold is resolved as OVER selection. The duration is resolved
based on final score screen, which is available from the official steam API, when the map finishes.
Map Xth Kill: the winner of this market is the team that makes a kill forcing the sum of the total kills for both
teams to be equal to N.
Map Rampage: whether at least one player, from the Dark or Light teams has scored 5 or more kills in a
short period of time and this event is announced in game.
Map Ultrakill: whether at least one player, from the Dark or Light teams has scored 4 or more kills in short
period of time and this event is announced in game.
Map Beyond Godlike: whether at least one player, from the Dark or Light teams has scored 10 or more kills
without dying and this event is announced in game.
Map Megacreeps: whether all Dark or Light barracks are destroyed and this event is announced in game.
Map Type of activated rune spawned at specific map time: Type of rune, which spawns at specific game
time (thresholds) and is activated (Or bottled and activated later) by one of the players.
League of Legends Markets
Winner: Determine the winner of the game (x maps) according to the number of maps offered in the event.
Map Handicap: bet in which the winner of the match must be decided with a respective map margin. The
correct score is added or subtracted from the maps proposed in the handicap, and after said operation, it
will be determined who wins: home team, or away team.
Total maps: This market refers to the number of maps that the game is going to have.
Exact score (on maps): This market refers to the exact and final score of the match offering the options
0: 2 - 1: 2
2: 0 - 2: 1
First map - first inhibitor: In this betting market you can select which of the two teams will destroy an
inhibitor first in the first map.
First map - 1st tower: In this betting market you can select which of the two teams will destroy a tower
first in the first map.
First map - first dragon: In this betting market you can select which of the two teams will kill a dragon first
in the first map.
First map - first baron: In this betting market you can select which of the two teams will kill a baron first in
the first map.
First map - first kill: In this betting market you can select which of the two teams will make the first kill in
the first map.
Xth Map - Team to Destroy the Next Tower: Predict which team will destroy the next tower on the specific
map.
Xth Map - Team to Draw First Blood: Predict which team will make the first kill of the specific map.
Xth Map - Team to Score the Most Kills: Predict which team will make the most kills in the specific map
(or draw).
Xth Map - Team to Score the Next Kill: Predict which team will make the next kill(#).
Xth Map - Total Kills Odd/Even: You have to predict if the total number of kills in the Xth map will be odd
or even.
Xth Map - Total Kills Scored Over/Under: This market refers to the number of kills that the specific map is
going to have.
Xth Map - Total Towers Destroyed Over/Under: This market refers to the number of towers that were
destroyed in the specific map.
Xth Map - Game Time Over/Under: You have to predict How many minutes will Xth Map be played -
Over/Under.
Xth Map - Team to Score the Most Kills Handicap: bet in which the winner of the match must be
decided with a respective kills margin. The correct score is added or subtracted from the kills proposed in
the handicap, and after said operation, it will be determined who wins: home team, or away team.
Xth Map - Race to 5/10/15/20 Kills: Predict which team will reach 5/10/15/20 kills first, in the Xth Map.
Xth Map - Both Teams to Destroy an Inhibitor: Predict if both teams will destroy an inhibitor on the
specific map or not.
Xth Map - Both Teams to Slay a Baron: Predict if both teams will slay a baron on the specific map or not.
Xth Map - Both Teams to Slay a Dragon: Predict if both teams will slay a dragon on the specific map or
not.
Xth Map - Team to Destroy the Next Inhibitor: Predict which team will destroy the next inhibitor on the
specific map.
Xth Map - Team to Slay the Next Baron: Predict which team will slay the next baron on the specific map.
Xth Map - Team to Slay the Next Dragon: Predict which team will slay the next dragon on the specific
map.
Xth Map - Total Barons Slain: This market refers to the exact number of Baron slains that the specific map
is going to have.
Xth Map - Total Barons Slain Over/Under: This market refers to the number of Baron slains that the
specific map is going to have (over/under).
Xth Map - Total Dragons Slain: This market refers to the exact number of Dragon slains that the specific
map is going to have.
Xth Map - Total Dragons Slain Over/Under: This market refers to the number of Dragon slains that the
specific map is going to have (over/under).
Xth Map - Total Inhibitors Destroyed: This market refers to the exact number of Inhibitors destroyed that
the specific map is going to have.
Xth Map - Total Inhibitors Destroyed Over/Under: This market refers to the number of inhibitors
destroyed that the specific map is going to have (over/under).
Team to Score a Penta Kill: You have to predict which team (or no team) will score an penta kill. A penta
kill is a distinguished achievement of single-handedly killing 5 enemy champions in short succession - Team
A/Team B. If there is no Penta Kill in the Map, bet will be considered as loss.
Team to Score a Quadra Kill: You have to predict which team (or no team) will score an quadra kill. A
quadra kill is a distinguished achievement of single-handedly killing 4 enemy champions in short succession
- Team A/Team B. If there is no Quadra Kill in the Map, bet will be considered as loss.
Xth Map - Team to Slay the Rift Herald: Predict which team will slay the Rift Herald on the specific map.
Extra League of Legends Markets
Team to win at least 1 Map yes/no: whether a certain team wins at least one Map in particular Match.
Map Duration: whether a map’s final gameplay length/duration is over or under a certain figure.
Resulting: A duration the same as the threshold is resolved as OVER selection. The duration is resolved
based on final score screen, which is available from the official steam API, when the map finishes.
Map Xth Kill: the winner of this market is the team that makes a kill forcing the sum of the total kills for both
teams to be equal to N.
Map Total Turrets: whether final count of destroyed towers (Based on the visible in-game score, which is
the sum of the Red + Blue destroyed towers) in a certain map is over or under a certain figure.
Map QuadraKill: whether at least one player, from the Red or Blue teams score 4 or more kills in a short
period of time and this event is announced in game.
Map PentaKill: whether at least one player, from the Red or Blue teams has score 5 or more kills in a short
period of time and this event is announced in game.
Map Xth Dragon type: Type of first / second spawned dragon since the start of the map.
Map Dragon soul type: Type of third spawned dragon since the start of the map.
Map Certain type of dragon kill: whether a dragon of a certain type will be slayed at least once in a certain
map.
Call of Duty Markets
Winner: Determine the winner of the game (x maps) according to the number of maps offered in the event.
Map Handicap: bet in which the winner of the match must be decided with a respective map margin. The
correct score is added or subtracted from the maps proposed in the handicap, and after said operation, it
will be determined who wins: home team, or away team.
Total maps: This market refers to the number of maps that the game is going to have.
Exact score (on maps): This market refers to the exact and final score of the match offering the options
0: 2 - 1: 2
2: 0 - 2: 1
Xth Map - Team to win the Nth round: Predict which team will win the Nth round of the Xth map.
Xth Map - race to 3/6/9/12 rounds: Predict which team will reach 3/6/9/12 rounds first, in the Xth Map.
Xth map - total rounds: This betting market defines whether the map that is available will have over 26.5
rounds or under 26.5 rounds including overtime that occurs in the event.
Xth map - round handicap: In this betting market you can give X team an advantage or a disadvantage
over the total number of rounds that the selected map has. Example match Ffamix vs Exdt:
Ffamix (-2.5) ➔ This market refers that Ffamix will win the first round map even giving a disadvantage of
-2.5 points ( if the map ends 20-10 having Ffamix the advantage, he would still win the bet line since he
would be left with a score in his favor of (17.5-10).
Exdt (+2.5) ➔ This market means that the Exdt player will win the rounds with an advantage of +2.5 points.
If the final score was 15-15 the winner of these rounds is Exdt having a score of 17.5 points.
Xth Map Overtime (yes/no): Predict if there will be an overtime on Xth map.
Xth Map Total Points Scored Over/Under: This market refers to the number of points scored that the
specific map is going to have.
Overwatch Markets
Winner: Determine the winner of the game (x maps) according to the number of maps offered in the event.
Map Handicap: bet in which the winner of the match must be decided with a respective map margin. The
correct score is added or subtracted from the maps proposed in the handicap, and after said operation, it
will be determined who wins: home team, or away team.
Total maps: This market refers to the number of maps that the game is going to have.
Exact score (on maps): This market refers to the exact and final score of the match offering the options
0: 2 - 1: 2
2: 0 - 2: 1
Xth Map - Team to win the Nth round: Predict which team will win the Nth round of the Xth map.
Xth Map - race to 3/6/9/12 rounds: Predict which team will reach 3/6/9/12 rounds first, in the Xth Map.
Xth map - total rounds: This betting market defines whether the map that is available will have over 26.5
rounds or under 26.5 rounds including overtime that occurs in the event.
Xth map - round handicap: In this betting market you can give X team an advantage or a disadvantage
over the total number of rounds that the selected map has. Example match Ffamix vs Exdt:
Ffamix (-2.5) ➔ This market refers that Ffamix will win the first round map even giving a disadvantage of
-2.5 points ( if the map ends 20-10 having Ffamix the advantage, he would still win the bet line since he
would be left with a score in his favor of (17.5-10).
Exdt (+2.5) ➔ This market means that the Exdt player will win the rounds with an advantage of +2.5 points.
If the final score was 15-15 the winner of these rounds is Exdt having a score of 17.5 points.
Xth Map Overtime (yes/no): Predict if there will be an overtime on Xth map.
Xth Map Total Points Scored Over/Under: This market refers to the number of points scored that the
specific map is going to have.
FIFA Markets
1X2: You have to predict the outcome of the entire match. There are 3 possible outcomes: 1 (home team
wins), X (teams will draw), 2 (away team wins).
Draw no bet (DNB): this betting market consists in the following, to define a bet as a winner, there must
necessarily be a winning team, which means that, if the match ends in a draw, the money bet will be
refunded. For example, if a final score results in a draw, the bet will be settled as void.
Total (Over/Under): You have to predict if the total number of goals scored during the entire match will be
over or under the line indicated.
NBA 2K Markets
Winner of the match 1X2: Predict if the winner will be the home or away team with the option to select the
draw as well.
Money Line (Winner 1,2) (incl.OT): Predict the match winner regardless of the margin of points. This
market will include Overtime.
Total (Over/Under) (incl.OT): Consists of predicting whether the total of points scored by both teams will
be more or less than the line given in the chosen betting market. For example: Over 215.5 - Under 215.5.
This market will include Overtime.
Handicap (spread) (incl.OT): You have to predict the winner of the entire match adding or subtracting the
indicated spread to the result of the match. This market will include Overtime.
BEACH SOCCER
Main Markets
1X2: You have to predict the outcome of the entire match(3 periods of 12 minutes). There are 3 possible
outcomes: 1 (home team wins), X (teams will draw), 2 (away team wins).
Outrights
Winner: You have to predict the winner of the given tournament according to the official ranking of the
competition.
Group Winner: You bet on the team that finishes with the higher amount of points in its group.
BADMINTON
In the case of a match not being finished, all undecided markets are considered void. If a player/team retires
all undecided markets are considered void.
Main Markets
Winner (1,2): Betting market that consists of predicting the winner of the match regardless of the point
margin.
Correct Score: You have to predict the correct score of the match in terms of sets won by each player. If
one player retires during the match all undecided bets will be considered void.
Point Handicap: You have to predict the winner of the entire match (in won points) adding or subtracting
the indicated spread to the result of the match (in points).
Total Points: Consists of predicting whether the total of points scored by both teams will be more or less
than the number given in the chosen betting market.
Xth game - Winner: Predict the winner in the mentioned game.
Xth game - Total Points: Predict whether the total points accumulated by both teams in a given game will
be over or under a given number in the market.
Xth game - Point Handicap: You have to predict the winner of the mentioned game (in won points) adding
or subtracting the indicated spread to the result of the match (in points).
Xth game - odd/even: Predict whether the total points accumulated by both teams in the relevant game
will be an odd or even number.
Xth game - race to X points : You have to predict which team will reach X points first for the mentioned
game.
Xth game - Nth point : You have to predict which team will win the Nth point for the mentioned game.
Outright Markets:
Winner: You have to predict the winner of the given tournament according to the official ranking of the
competition.
BIATHLON / ATHLETICS
Outrights
Winner : You predict that the selected player will be the winner of the tournament/event.
H2H: You have to predict which of the two players specified in the bet will achieve the best position in the
tournament/event. In case of both players either retiring or being disqualified at the same stage of the
competition this bet typology will be deemed void.
PESAPALLO
Main Markets
1X2: You have to predict the outcome of the entire match. There are 3 possible outcomes: 1 (home team
wins), X (teams will draw), 2 (away team wins).
Outrights
Winner: You have to predict the winner of the given tournament according to the official ranking of the
competition.
SQUASH
If a player retires, forfeits the match or is disqualified all undecided markets are considered void. If penalty
point(s) are awarded by the umpire, all bets on that game will stand.
Main Markets
Winner (1,2): Betting market that consists of predicting the winner of the match regardless of the point
margin.
Correct Score: You have to predict the correct score of the match in terms of sets won by each player. If
one player retires during the match all undecided bets will be considered void.
Xth game - Winner: Predict the winner in the mentioned game.
Xth game - Total Points: Predict whether the total points accumulated by both teams in a given game will
be over or under a given number in the market.
Xth game - Point Handicap: You have to predict the winner of the mentioned game (in won points) adding
or subtracting the indicated spread to the result of the match (in points).
Xth game - odd/even: Predict whether the total points accumulated by both teams in the relevant game
will be an odd or even number.
Xth game - race to X points : You have to predict which team will reach X points first for the mentioned
game.
Xth game - Nth point : You have to predict which team will win the Nth point for the mentioned game.
Outrights
Winner: You have to predict the winner of the given tournament according to the official ranking of the
competition.
SKI JUMPING
Winner: You have to predict the winner of the tournament.
Top 3: You have to predict whether your selected player will finish in the top 3 in the tournament, including
ties.
H2H: You have to predict which of the two players specified in the bet will achieve the best position in the
tournament. In case of both players either retiring or being disqualified at the same stage this bet typology
will be deemed void.
GAELIC HURLING
Main Markets
1X2: You have to predict the outcome of the entire match. There are 3 possible outcomes: 1 (home team
wins), X (teams will draw), 2 (away team wins).
Outrights
Winner: You have to predict the winner of the given tournament according to the official ranking of the
competition.
AUSSIE RULES
All markets exclude overtime unless otherwise stated. Markets are based on the result at the end of a
scheduled 80 minutes play unless otherwise stated. This includes any added injury or stoppage time but
does not include extra-time.
Main Markets
1X2: You have to predict the outcome of the entire match. There are 3 possible outcomes: 1 (home team
wins), X (teams will draw), 2 (away team wins).
Draw no bet (DNB): this betting market consists in the following, to define a bet as a winner, there must
necessarily be a winning team, which means that, if the match ends in a draw, the money bet will be
refunded. For example, if a final score results in a draw, the bet will be settled as void.
Handicap: You have to predict the winner of the entire match adding or subtracting the indicated spread to
the result of the match.
Total (Over/Under): You have to predict if the total number of goals scored during the entire match will be
over or under the line indicated.
Total Hometeam: You have to predict if the total number of goals scored, from Hometeam, during the
entire match will be over or under the spread indicated.
Total Away Team: You have to predict if the total number of goals scored, from Away Team, during the
entire match will be over or under the spread indicated.
Odd/Even: You have to predict if the match result is an odd or even number, if the match result is “0:0′′,
bets are counted as “even”.
Odd/Even Home. You have to predict if the number of goals scored by the home team during the entire
match is going to be odd or even. If the home team does not score any goal the winning selection is even.
Odd/Even Away: You have to predict if the number of goals scored by the away team during the entire
match is going to be odd or even. If the home team does not score any goal the winning selection is even.
1X2 & Total: You have to predict the outcome of the match together with the number of goals scored during
the match by considering the indicated spread. Six outcomes are possible: 1&Over “X”, X&Over “X”, 2&Over
“X”, 1&Under “X”, X&Under “X”, 2&Under “X”
Quarter Markets
Quarter 1x2: You have to predict the outcome of the given quarter, selections are 1-the home team, 2-the
away team and X-draw. If the quarter is incomplete this market will be void.
Quarter Draw no bet: You have to predict the winner of the given quarter, if the quarter finishes as a draw
all bets will be made void for this market, if the quarter is uncompleted this market will be made void.
Quarter Handicap: You have to predict the winner of the given quarter adding or subtracting the indicated
spread to the result of the quarter, if the quarter is uncompleted this market will be made void.
Quarter Total: You have to predict if the total number of goals scored during the given quarter will be over
or under the line indicated, if the quarter is uncompleted this market will be void.
Quarter Total Home/Away: You have to predict if the total number of goals scored by the named team
(Home or Away) during the given quarter will be over or under the line indicated, if the quarter is
uncompleted this market will be made void.
Quarter Winning Margin: Betting market that predicts the amount of difference a team will have from its
opponent at the end of the selected quarter .
Quarter Odd/Even: You have to predict if the quarter result is an odd or even number, if the match result is
“0:0′′, bets are counted as “even”.
Outrights
Winner: You have to predict the winner of the given tournament according to the official ranking of the
competition.
Top4, Top8: You have to predict if the selected team will finish in the respective top position when the
competition ends.
To make the final: You have to predict if the selected team will make the final of the competition.
Regular Season Most Wins/Defeats : You have to predict which team will record the most wins/defeats
during the given tournament according to the official ranking of the competition.
TABLE TENNIS
Main Markets
*Some of the below listed markets might appear under E-Table Tennis (same rules apply)
Winner (1,2): Betting market that consists of predicting the winner of the match regardless of the point
margin.
Handicap Games (spread): You have to predict the winner of the match adding or subtracting the indicated
spread to the result of the match.
Total Games (Over/Under): You have to predict if the total number of games played in the match will be
over or under the spread indicated.
Correct Score: You have to predict the correct score of the match in terms of games won by each player. If
one player retires during the match all undecided bets will be considered void.
Point Handicap: You have to predict the winner of the entire match (in won points) adding or subtracting
the indicated spread to the result of the match (in points).
Total Points: Consists of predicting whether the total of points scored by both teams will be more or less
than the number given in the chosen betting market.
How many games will be decided by extra points ?: Predict how many games will reach extra points
(winner of the set has more than 11 points).
Exact Games : You have to predict the exact number of games during the match.
Game Markets
xth Game - Winner: Predict whether the winner in the mentioned game will be the home team (1) or the
away team (2).
xth Game - Total Points: Predict whether the total points accumulated by both teams in a given game will
be over or under a given number in the market.
xth Game - Point Handicap: You have to predict the winner of the mentioned game(in won points) adding
or subtracting the indicated spread to the result of the game(in points).
xth Game - odd/even: Predict whether the total points accumulated by both teams in the relevant game
will be an odd or even number.
xth Game - race to X points : You have to predict which team will reach X points first for the mentioned
game.
BASKETBALL 3x3
Main Markets
Money Line (Winner) (incl.OT): Predict the match winner regardless of the margin of points. This market
will include Overtime.
Total (Over/Under) (incl.OT): Consists of predicting whether the total of points scored by both teams will
be more or less than the line given in the chosen betting market. For example: Over 215.5 - Under 215.5.
This market will include Overtime.
Handicap (spread) (incl.OT): You have to predict the winner of the entire match adding or subtracting the
indicated spread to the result of the match. This market will include Overtime.
Winner of the match 1X2: Predict if the winner will be the home or away team with the option to select the
draw as well. No overtime is included.
Even/odd (incl.OT): Here you predict if the result of the match will be an odd or even number. This market
will include Overtime.
Total points per team (home - away) (incl.OT): Consists of predicting whether the total of points scored
by home or away team will be more or less than the line given in the chosen betting market. For example:
Over 215.5 - Under 215.5. This market will include Overtime.
BANDY
Main Markets
1X2: You have to predict the outcome of the entire match. There are 3 possible outcomes: 1 (home team
wins), X (teams will draw), 2 (away team wins).
Total (Over/Under): You have to predict if the total number of goals scored during the entire match will be
over or under the line indicated.
Bandy Outrights
Winner: You have to predict the winner of the given tournament according to the official ranking of the
competition.
FLOORBALL
Main Markets
1X2: You have to predict the outcome of the entire match. There are 3 possible outcomes: 1 (home team
wins), X (teams will draw), 2 (away team wins).
Handicap: You have to predict the winner of the entire match adding or subtracting the indicated spread to
the result of the match.
Total (Over/Under): You have to predict if the total number of goals scored during the entire match will be
over or under the line indicated.
Floorball Outrights
Winner: You have to predict the winner of the given tournament according to the official ranking of the
competition.
WATERPOLO
Main Markets
1X2: You have to predict the outcome of the entire match. There are 3 possible outcomes: 1 (home team
wins), X (teams will draw), 2 (away team wins).
Total (Over/Under): You have to predict if the total number of goals scored during the entire match will be
over or under the line indicated.
Waterpolo Outrights
Winner: You have to predict the winner of the given tournament according to the official ranking of the
competition.
KABADDI
Main Markets
1X2: You have to predict the outcome of the entire match. There are 3 possible outcomes: 1 (home team
wins), X (teams will draw), 2 (away team wins).
Total (Over/Under): You have to predict if the total number of points scored during the entire match will be
over or under the line indicated.
Double chance: You have to predict the outcome of the entire match. There are 3 possible outcomes: 1X
(at the end of the match the home team wins or draws), X2 (at the end of the match the away team wins or
draws), 12 (at the end of the match the home team wins or the away team wins).
Draw no bet (DNB): this betting market consists in the following, to define a bet as a winner, there must
necessarily be a winning team, which means that, if the match ends in a draw, the money bet will be
refunded. For example, if a final score results in a draw, the bet will be settled as void.
Handicap: You have to predict the winner of the entire match adding or subtracting the indicated handicap
to the result of the match.
Winning Margin: Betting market that predicts the amount of difference a team will have from its opponent
at the end of the match, for example home team by 1-5 points.
Halftime / Fulltime: You have to predict the outcome of the 1st half time of the match together with the
outcome of the entire match. The possible outcomes are: (1/1, 1/X, 1/2, X/1, X/X, X/2, 2/1, 2/X and 2/2).
Total Hometeam: You have to predict if the total number of points scored, from Hometeam, during the
entire match will be over or under the line indicated.
Total Away Team: You have to predict if the total number of points scored, from Away Team, during the
entire match will be over or under the line indicated.
Highest Scoring Half: You have to predict which half will have the most points scored.
Odd/Even: You have to predict if the match result is an odd or even number, if the match result is “0:0′′,
bets are counted as “even”.
First Half Markets
1st half - Draw no Bet: You have to predict the winner of the 1st half, if the half finishes as a draw all bets
will be void, if the half is uncompleted this market will be made void.
1st half - double chance: You have to predict the outcome of the 1st Half. There are 3 possible outcomes:
1X (at the end of the 1st Half the home team wins or draws), X2 (at the end of the 1st Half the away team
wins or draws), 12 (at the end of the 1st Half the home team wins or the away team wins).
1st half - Handicap: You have to predict the winner of the 1st half adding or subtracting the indicated
spread to the result of the half, if the half is uncompleted this market will be made void.
1st half - Total (Under/Over): You have to predict if the total number of points scored during the 1st half
will be over or under the given line, if the half is uncompleted this market will be void.
1st half - Home/Away Total (Under/Over): You have to predict if the total number of points scored by the
named team (Home or Away) during the 1st half will be over or under the given line, if the half is
uncompleted this market will be made void.
1st half- odd/even: You have to predict if the total number of points scored in the 1st half will be odd or
even, if the half is incomplete this market will be void.
BOWLS
Main Markets
Winner (1,2): Betting market that consists of predicting the winner of the match regardless of the point
margin.
Handicap Sets: You have to predict the result in terms of sets won by each player adding or subtracting to
the final result the spread specified in the bet.
Correct Score: You have to predict the correct score of the match in terms of sets won by each player. If
one player retires during the match all undecided bets will be considered void.
Total Sets (Over/Under): You have to predict if the total number of sets played in the match will be over or
under the spread indicated.
Xth Set - 1X2: You have to predict the outcome of the Xth set. There are 3 possible outcomes: 1 (player 1
wins), X (players will draw), 2 (player 2 wins).
Xth set - Draw no Bet: You have to predict the winner of the 1st half, if the half finishes as a draw all bets
will be void, if the half is uncompleted this market will be made void.
Xth set - Handicap: You have to predict the winner of the mentioned set (in won points) adding or
subtracting the indicated spread to the result of the set(in points).
Xth set - Total: Predict whether the total points accumulated by both players in the mentioned set will be
over or under the line.
Xth set - Player 1/2 total: You have to predict if the total number of points scored by the mentioned player
during the given set will be over or under the line indicated, if the set is incomplete this market will be made
void.
Bowls Outrights
Winner: You have to predict the winner of the given tournament according to the official ranking of the
competition.
PADEL TENNIS
Main Markets
Winner (1,2): Betting market that consists of predicting the winner of the match regardless of the point
margin.
Handicap Games (spread): You have to predict the winner of the match adding or subtracting the indicated
spread to the result of the match.
Handicap Sets: You have to predict the result in terms of sets won by each player adding or subtracting to
the final result the spread specified in the bet.
Correct Score: You have to predict the correct score of the match in terms of sets won by each player. If
one player retires during the match all undecided bets will be considered void.
Total Games (Over/Under): You have to predict if the total number of games played in the match will be
over or under the spread indicated.
Odd/Even games: Predict at the end of the match the total games are an odd or even number.
Total Games (Over/Under) Player 1: You have to predict whether the total number of games for Player 1
will be over or under the indicated spread. A tiebreak is regarded as a game. The amount of games played
will be indicated in the bet settlement by the second number in brackets. If the match is not completed, all
undecided bets will be considered void.
Total Games (Over/Under) Player 2: You have to predict whether the total number of games for Player 2
will be over or under the indicated spread. A tiebreak is regarded as a game. The amount of games played
will be indicated in the bet settlement by the second number in brackets. If the match is not completed, all
undecided bets will be considered void.
Winner & Total: You have to predict the winner of the match and whether the number of games played is
over or under the indicated spread.
Tiebreak (yes / no): You have to predict if there will be a Tie-break in the match.
Deuce in the game (Yes/No): "Deuce in the game" means that the score of the game will reach 40-40
score.
1st Set Winner: You have to predict the winner of the first Set. The bet will be considered "void" if the first
set is not completed.
2nd Set Winner: You have to predict the winner of the second Set. The bet will be considered "void" if this
set is not completed.
Set “X” Winner: You have to predict the winner of the Set “X”. The bet will be considered "void" if this set is
not completed.
Double result (First set/ match): Predict the winner of the first set, and at the end of the match in a single
betting market.
Player 1 to win exactly 1 set: Predict if the home player will have a victory of 1 set during the match.
Player 2 to win exactly 1 set: Predict that the away player will have a victory of 1 set during the match.
Exact Sets: You have to predict the exact number of sets during the match.
Total sets: You have to predict if the total number of sets played in the match will be over or under the
spread indicated.
Any set to nil: Predict if at least one of the sets of the match will end with 6-0 / 0-6 exact score.
Set “X” Handicap games: You have to predict the winner of the Set “X” adding or subtracting the indicated
spread to the result of the match. If the match is not completed, all undecided bets will be considered void.
Set “X” Total games: You have to predict if the total number of games played in the Set “X” during the
match will be over or under the spread indicated.
Set “X” Correct Score: You have to predict the exact correct score of the Set “X”. If the mentioned set is
not completed, all undecided bets will be considered void.
Player 1 to Win a Set: You have to predict if player 1 will win, or not, at least one set in the match. There
are two possible outcomes: YES and NO.
Player 2 to Win a Set: You have to predict if player 2 will win, or not, at least one set in the match. There
are two possible outcomes: YES and NO.
Set “X” odd/even: You have to predict if the total number of games played in the Set “X” during the match
will be odd or even.
Set “X” will there be a tiebreak : You have to predict if in the Set “X” there will be a Tie-break.
Set “N” - race to x games: You have to predict which player will reach “X” games first in the specific set .
Who will win Game (X and Y) of set n_: Betting market that consists of predicting the player who will win
games x and Y for set n, For example: 1 (games 6 and 7) 2nd set (Where the bet is for home player) - X
(game 6 and 7) 2nd set (Where you bet on the Tie) - 2 (Game 6 and 7) 2nd set (Where you bet on the away
player).
Who will win point X in game Y in set n? (Includes live game bets): Predict the player who will win point
x of game y of set n. For example, the player Wawrinka will have a victory in the 1st point in game 10 of the
3rd set of the match.
Who will win game x of the set (1, 2, 3, 4,5)? (Includes live game bets): Predict the player who will win
game x of the specified set in the betting market. For example: 1 (game 10) 2nd set - 2 (game 10) 2nd set.
Exact number of points in game X (1st set): (Includes live game bets): Predicts the exact number of
points played in the chosen game on the first set betting market.
Deuce in the game yes-no (Includes live bets): "Deuce in the game" means that the score of the game
will reach 40-40 score.
Result of game X (Set N) Player 1 or 2 (0-15-30-40): It consists of predicting the winner of a game, and
how many points the opposing player will make (0-15-30-40), that is, if you choose player 1 to 30 it means
that the game is won by player 1 but player 2 scores 30 points.
Set “N” game x - odd/even points: It consists of predicting whether the number of points played in a game of a set, will be odd or even.
Set “N” game x - correct score or break: It consists of predicting the winner of a game, and how many
points the opposing player will make (0-15-30-40), or if there will be a break of serve in the mentioned game.
Set “N” game Y - race to x points: Predict the player who will reach first to X points in the specific game.
Set “N” game Y - first x points winner: Predict the player who will win the first X points in the specific
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