Introduction

These terms and conditions and the documents referred and linked to below the "Terms") set out the basis upon which the website operated under the URL (the "Website") and its related or connected services (collectively, the "Service") will be provided to you.

Please read these Terms very carefully as they form a binding legal agreement between you - our customer (the "Customer") - and us. By opening an account (the "Account") and using the Service you agree to be bound by these Terms, together with any amendment which may be published from time to time.

If anything is not clear to you, please contact us using the contact details below.

The Service is supplied by Adventus N.V. a limited liability company registered in Curacao with company registration number 365/JAZ, with registered address at 9 Abraham de veerstraat, Curaçao..

Adventus N.V. is licensed in Curaçao under the License 77207 for the provision of sports betting and casino. Adventus N.V. will only communicate with Customers by email to their registered email address (the "Registered Email Address") as provided when opening your Player’s account: Communication from 4Betnow will be issued through the following:

Mail only: [email protected] 

General Terms

We reserve the right to amend the Terms (including to any documents referred and linked to below) at any time. When such amendment is not substantial, we may not provide you with prior notice. You will be notified in advance for material changes to the Terms and may require you to re-confirm acceptance to the updated terms before the changes come into effect. If you object to any such changes, you must immediately stop using the Service and the termination provisions below will apply. Continued use of the Service indicates your agreement to be bound by such changes. Any bets not settled prior to the changed Terms taking effect will be subject to the pre-existing Terms.

If at any time you are in any doubt about how to place bets or otherwise use the Service, you should refer back to these Terms or contact our customer service department (Customer Service Department) at [email protected]  

1. Your Obligations

1.1.       You agree that at all times when using the Service:

i) You are over 18 years of age (or over the age of majority as stipulated in the laws of the jurisdiction applicable to you) and can enter into a binding legal agreement with us. ii) You are in a country where it is lawful to place bets on the Service (if in doubt, you should seek local legal advice). It is your responsibility to ensure that your use of the service is legal. iii) You are not a resident of the following countries:

a)          the United States of America and its territories.

b)          the French Republic and its territories.

c)           Netherlands (including Curacao and other countries and territories that form part of the Kingdom of Netherlands). d)            Iran.

e)           North Korea.

f)            Singapore.

g)           Albania.

h)           Barbados.

i)            Botswana.

j)            Cambodia.

k)           Jamaica.

l)            Haiti.

m)          Mauritius.

n)           Myanmar (Burma).

o)           Nicaragua.

p)           Pakistan.

q)           Panama.

r)            South Sudan.

s)           Syria.

t)            Yemen.

u)           Zimbabwe.

v)           and any other country which may prohibit the offering on online gambling to its residents or to any person within such country

1.2. When sending money to us you are authorized to do so e.g., you are the authorized user of the debit/credit card or other payment method you use.

1.3. You will not, by participating in the Services and/or placing bets be placed in a position of actual, potential or perceived conflict of interest in any manner.

1.4.       You have never failed to pay or attempted to fail to pay a liability on a bet.

1.5. You are acting solely on your own behalf as a private individual in a personal capacity and not on behalf of another party or for any commercial purposes.

1.6. By placing bets, you may lose some or all of your money lodged with us in accordance with these Terms and you will be fully responsible for that loss.

1.7. You must use the Service for legitimate betting purposes only and must not nor attempt to manipulate any market or element within the Service in bad faith or in a manner that adversely affects the integrity of the Service or us.

1.8. When placing bets on the Service you must not use any information obtained in breach of any legislation in force in the country in which you were when the bet was placed.

1.9. You must make all payments to us in good faith and not attempt to reverse a payment made or take any action which will cause such payment to be reversed by a third party in order to avoid a liability legitimately incurred.

1.10. You must otherwise generally act in good faith in relation to us of the Service at all times and for all bets made through the Service.

2. Registration

2.1.       You agree that at all times when using the Service:

i)                In order to protect the integrity of the Service and for other operational reasons we reserve the right to refuse to accept a registration application from any applicant at our sole discretion and without any obligation to communicate a specific reason.

ii)               Before using the Service, you must personally complete the registration form and read and accept these Terms. In order to start betting on the Service, we will require you to become a verified Customer which includes passing certain checks. You may be required to provide a valid proof of identification and any other document as it may be deemed necessary. iii) This includes but is not limited to, a picture ID (copy of passport, driver's license or national ID card) and a recent utility bill listing your name and address as proof of residence to the minimum. We reserve the right to suspend wagering or restrict Account options on any Account until the required information is received. This procedure is a statutory requirement and is done in accordance with the applicable gaming regulation and the anti-money laundering legal requirements. Additionally, you will need to fund your Player’s Account using the payment methods set out on the payment section of our Website.

2.2.       You must provide complete and accurate information about yourself, inclusive of a valid name, surname, address, and email address, and update such information in the future to keep it complete and accurate. 

2.3.       It is your responsibility to keep your contact details up to date on your Account. Failure to do so may result in you failing to receive important Account related notifications and information from us, including changes we make to these Terms. 

2.4.       We identify and communicate with our Customers via their Registered Email Address. It is the responsibility of the Customer to maintain an active and unique email account, to provide us with the correct email address and to advise Adventus of any changes in your email address. 

2.5.       Each Customer is wholly responsible for maintaining the security of his Registered Email Address to prevent the use of his Registered Email Address by any third party. 

2.6.       4Betnow shall not be responsible for any damages or losses deemed or alleged to have resulted from communications between 4Betnow and the Customer using the Registered Email Address. 

2.7.       Any Customer not having an email address reachable by 4Betnow will have his Account suspended until such an address is provided to us. 

2.8.       We will immediately suspend your Account upon written notice to you to this effect if you intentionally provide false or inaccurate personal information. We may also take legal action against you for doing so in certain circumstances and/or contact the relevant authorities who may also take action against you.

2.9.       You are only allowed to register one Account with the Service. Accounts are subject to immediate closure if it is found that you have multiple Accounts registered with us.

2.10.     This includes the use of representatives, relatives, associates, affiliates, related parties, connected persons and/ or third parties operating on your behalf.

2.11.     In order to ensure your financial worthiness and to confirm your identity, we may use any third-party information providers we consider necessary.

2.12.     You must keep your password for the Service confidential. 

2.13.     Provided that the Account information requested has been correctly supplied, we are entitled to assume that bets, deposits, and withdrawals have been made by you. 

2.14.     We advise you to change your password on a regular basis and never disclose it to any third party. 

2.15.     Passwords must contain at least one letter, one number and one special character and must be at least eight characters long. It is your responsibility to protect your password and any failure to do so shall be at your sole risk and expense. 

2.16.     You must log out of the Service at the end of each session. 

2.17.     If you believe any of your Account information is being misused by a third party, or your Account has been hacked into, or your password has been discovered by a third party, you must notify us immediately by email using your Registered Email Address to [email protected] 

2.18.     You must notify us if your Registered Email Address has been hacked into, we may, however, require you to provide additional information/documentation so that we can verify your identity. We will immediately suspend your Account once we are aware of such an incident. In the meantime, you are responsible for all activity on your Account including third party access, regardless of whether their access was authorized by you.

2.19.     You must not at any time transmit any content or other information on the Service to another Customer or any other party by way of a screen capture (or other similar method), nor display any such information or content in a frame or in any other manner that is different from how it would appear if such Customer or third party had typed the URL for the Service into the browser line.

2.20.     When registering, you will be required to choose the currency in which you will operate your Account. This will be the currency of your deposits, withdrawals and bets placed and matched into the Service as set out in these Terms. Some payment methods do not process in all currencies. In such cases a processing currency will be displayed, along with a conversion calculator available on the page.

2.21.     We are under no obligation to open an Account for you and our website sign-up page is merely an invitation to treat. It is entirely within our sole discretion whether to proceed with the opening of an Account for you and, should we refuse to open an Account for you, we are under no obligation to provide you with a reason for the refusal.

Upon receipt of your application, we may be in touch to request further information and/ or documentation from you in order for us to comply with our regulatory and legal obligations.

3. Restricted Use

3.1        You must not use the Service:

i)                if you are under the age of 18 years (or below the age of majority as stipulated in the laws of the jurisdiction applicable to you) or if you are not legally able to enter into a binding legal agreement with us.

ii)               to collect nicknames, e-mail addresses and/or other information of other Customers by any means (for example, by sending spam, other types of unsolicited e-mails or the unauthorized framing of, or linking to, the Service). iii) to disrupt or unduly affect or influence the activities of other Customers or the operation of the Service generally. iv) to promote unsolicited commercial advertisements, affiliate links, and other forms of solicitation which may be removed from the Service without notice.

v) in any way which, in our reasonable opinion, could be considered as an attempt to: (a) cheat the Service or another Customer using the Service; or (b) collude with any other Customer using the Service in order to obtain a dishonest advantage. vi) to scrape our odds or violate any of our Intellectual Property Rights.  vii) or for any unlawful activity whatsoever.

 

3.2 You cannot sell or transfer your account to third parties, nor can you acquire a player account from a third party.

3.3        You may not, in any manner, transfer funds between player accounts.

3.4 We may immediately terminate your Account upon written notice to you if you use the Service for unauthorized purposes. We may also take legal action against you for doing so in certain circumstances.

4. Privacy

4.1. Any information provided to us by you will be protected and processed in strict accordance with these Terms and our Privacy Policy.

4.2. We will not reveal the identity of any person who places bets using the Service unless the information is lawfully required by competent authorities such as Regulators, the Police (e.g. to investigate fraud, money laundering or sports integrity issues), or by Financial Entities such as banks or payment suppliers or as permitted from time to time pursuant to the Privacy Policy.

4.3. Upon registration your information is stored in our database. This means that your personal information may be transferred outside the European Economic Area (EEA) to jurisdictions that may not provide the same level of protection and security as applied within the EU or EEA. By agreeing to these Terms, you agree to the transfer of your personal information for the purpose of the provision of the Service object of this agreement.

5. Your Account

5.1. We accept Accounts in multiple currencies, please refer to All Account balances and transactions appear in the currency selected when the Account was originally opened.

5.2.       We do not give credit for the use of the Service.

5.3. We may close or suspend an Account and refund any monies held if you are not or we reasonably believe that you are not complying with these Terms, or to ensure the integrity or fairness of the Service or if we have other reasonable grounds to do so. We may not always be able to give you prior notice.

5.4. We reserve the right to suspend an Account without prior notice and return all funds. Contractual obligations already matured will however be honored.

5.5. We reserve the right to refuse, restrict, cancel, or limit any wager at any time for whatever reason, including any bet perceived to be placed in a fraudulent manner in order to circumvent our betting limits and/ or our system regulations.

5.6. If we close or suspend your Account due to you not complying with these Terms, we may cancel and/or void any of your bets.

5.7. If any amount is mistakenly credited to your Account it remains our property and when we become aware of any such mistake, we shall notify you and the amount will be withdrawn from your Account.

5.8. If, for any reason, your Account goes overdrawn, you shall be in debt to us for the amount overdrawn. You must inform us as soon as you become aware of any errors with respect to your Account.

5.9. Customers have the right to self-exclude themselves from 4Betnow Services. These requests have to be received from the Customer's Registered Email Address and have to be sent to [email protected] 

5.10. Customers may set limitations on the amount they may wager and lose. Such request must be sent from the Customer's Registered Email Address to [email protected] 

5.11. Implementation and increasing of limits shall be processed diligently, however, any request for removing or reducing limitations shall be done after a cooling-off period of seven days following your request.

5.12. Should you wish to close your account with us, please send an email from your Registered Email Address to [email protected] 

6. Deposit of Funds

6.1 You may deposit funds into your Account by any of the methods set out on our Website. All deposits should be made in the same currency as your Account and any deposits made in any other currency will be converted using the daily exchange rate obtained from our own bank's prevailing rate of exchange following which your Account will be deposited accordingly.

6.2 Fees and charges may apply to customer’s deposits and withdrawals. Any deposit made to an account which is not rolled over (risked) three times will incur a 3% processing fee and any applicable withdrawal fee. You are responsible for your own bank charges that you may incur due to depositing funds with us.

6.3 4Betnow is not a financial institution and uses a third-party electronic payment processors to process credit and debit card deposits; they are not processed directly by us. If you deposit funds by either a credit card or a debit card, your Account will only be credited if we receive an approval and authorization code from the payment issuing institution. If your card’s issuer gives no such authorization, your Account will not be credited with those funds.

6.4 Your funds are deposited and held in the respective client account based on the currency of your Account. We are not a financial institution, and you will not be entitled to any interest on any outstanding account balances and any interest accrued on the client accounts will be paid to us.

6.5        Funds originating from ill-gotten means must not be deposited with us.

7. Withdrawal of Funds

7.1 You may withdraw any or all of your Account Balance within the transaction maximums as shown on the Website. Note that fees may apply.

7.2        All withdrawals must be made in the currency of your Account, unless otherwise stipulated by us.

7.3 We reserve the right to request documentation for the purpose of identity verification prior to granting any withdrawals from your Account. We also reserve our rights to request this documentation at any time during the lifetime of your relationship with us.

7.4 All withdrawals must be made to the original debit, credit card, bank account, method of payment used to make the payment to your Player’s Account. We may, and always at our own discretion, allow you to withdraw to a payment method from which your original deposit did not originate. This will always be subject to additional security checks.

7.5      Should you wish to withdraw funds, but your account is either inaccessible, dormant, locked or closed, please contact our Customer Service Department at [email protected] 

8. Payment Transactions and Processors

8.1 You are fully responsible for paying all monies owed to us. You must make all payments to us in good faith and not attempt to reverse a payment made or take any action which will cause such payment to be reversed by a third party in order to avoid a liability legitimately incurred. You will reimburse us for any chargebacks, denial or reversal of payment you make and any loss suffered by us as a consequence thereof. We reserve the right to also impose an administration fee of $60, or currency equivalent per charge-back, denial or reversal of payment you make.

8.2 We reserve the right to use third party electronic payment processors and or merchant banks to process payments made by you and you agree to be bound by their terms and conditions providing they are made aware to you and those terms do not conflict with these Terms.

8.3 All transactions made on our site might be checked to prevent money laundering or terrorism financing activity. Suspicious transactions will be reported to the relevant authority depending on the jurisdiction governing the transaction.

9. Errors

9.1 In the event of an error or malfunction of our system or processes, all bets are rendered void. You are under an obligation to inform us immediately as soon as you become aware of any error with the Service. In the event of communication or system errors or bugs or viruses occurring in connection with the Service and/or payments made to you as a result of a defect or effort in the Service, we will not be liable to you or to any third party for any direct or indirect costs, expenses, losses or claims arising or resulting from such errors, and we reserve the right to void all games/bets in question and take any other action to correct such errors.

9.2 In the event of a casino system malfunction, or disconnection issues, all bets are rendered void. In the event of such error or any system failure or game error that results in an error in any odds calculation, charges, fees, rake, bonuses or payout, or any currency conversion as applicable, or other casino system malfunction (the "Casino Error"), we reserve the right to declare null and void any wagers or bets that were the subject of such Casino Error and to take any money from your Account relating to the relevant bets or wagers.

9.3 We make every effort to ensure that we do not make errors in posting lines. However, if as a result of human error or system problems a bet is accepted at an odd that is: materially different from those available in the general market at the time the bet was made; or clearly incorrect given the chance of the event occurring at the time the bet was made then we reserve the right to cancel or void that wager, or to cancel or void a wager made after an event has started.

9.4      We have the right to recover from you any amount overpaid and to adjust your Account to rectify any mistake. An example of such a mistake might be where a price is incorrect or where we enter a result of an event incorrectly. If there are insufficient funds in your Account, we may demand that you pay us the relevant outstanding amount relating to any erroneous bets or wagers. Accordingly, we reserve the right to cancel, reduce or delete any pending plays, whether placed with funds resulting from the error or not.

10.        General Rules

10.1      If a sport-specific rule contradicts a general rule, then the general rule will not apply.

10.2 The winner of an event will be determined on the date of the event's settlement; we do not recognize protested or overturned decisions for wagering purposes. The result of an event suspended after the start of competition will be decided according to the wagering rules specified for that sport by us.

10.3 All results posted shall be final after 72 hours and no queries will be entertained after that period of time. Within 72 hours after results are posted, the company will only reset/correct the results due to human error, system error or mistakes made by the referring results source.

10.4 Minimum and maximum wager amounts on all sporting events will be determined by us and are subject to change without prior written notice. We also reserve the right to adjust limits on individual Accounts as well.

10.5 Customers are solely responsible for their own Account transactions. Please be sure to review your wagers for any mistakes before sending them in. Once a transaction is complete, it cannot be changed. We do not take responsibility for missing or duplicate wagers made by the Customer and will not entertain discrepancy requests because a play is missing or duplicated. Customers may review their transactions in the My Account section of the site after each session to ensure all requested wagers were accepted.

10.6 For a wager to have action on any named contestant in a Yes/No Proposition, the contestant must enter and compete in the event.

10.7 A game/match will have action regardless of the League heading that is associated with the matchup. For example, two teams from the same League are playing in a Cup competition. If the matchup is mistakenly placed in the League offering, the game/match will still have action, as long as the matchup is correct. In other words, a matchup will have action as long as the two teams are correct, and regardless of the League header in which it is placed on our Website.

10.8 If an event is not played on the same date as announced by the governing body, then all wagers on the event have no action. If an event is posted by us, with an incorrect date, all wagers have action based on the date announced by the governing body.

10.9 4Betnow reserves the right to remove events, markets and any other product from the website. 4Betnow reserves the right to restrict the casino access of any player without prior notice.

10.10 In all futures wagering (for example, total season wins, Super Bowl winner, etc.), the winner as determined by the Governing Body will also be declared the winner for betting purposes except when the minimum number of games required for the future to have "action" has not been completed.

11.       Communications and Notices

11.1    All communications and notices to be given under these Terms by you to us shall be sent to  [email protected]

11.2 All communications and notices to be given under these Terms by us to you shall, unless otherwise specified in these Terms, be either posted on the Website and/or sent to the Registered Email Address we hold on our system for the relevant Customer. The method of such communication shall be in our sole and exclusive discretion.

11.3 All communications and notices to be given under these Terms by either you or us shall be in writing in the English language. When the service is not operated by 4Betnow all communications must be given to and from the Registered Email Address in your Account.

12.       Matters Beyond Our Control

12.1 We cannot be held liable for any failure or delay in providing the Service due to an event of Force Majeure which could reasonably be considered to be outside our control despite our execution of reasonable preventative measures such as: an act of God; pandemic diseases; trade or labor dispute; power cut; act, failure or omission of any government or authority; obstruction or failure of telecommunication services; or any other delay or failure caused by a third party, and we will not be liable for any resulting loss or damage that you may suffer. In such an event, we reserve the right to cancel or suspend the Service without incurring any liability.

13.        Liability

13.1 To the extent permitted by applicable law, we will not compensate you for any reasonably foreseeable loss or damage (either direct or indirect) you may suffer if we fail to carry out our obligations under these terms unless we breach any duties imposed on us by law (including if we cause death or personal injury by our negligence) in which case we shall not be liable to you if that failure is attributed to:

i) Your own fault; ii) A third party unconnected with our performance of these terms (for instance problems due to communications network performance, congestion, and connectivity or the performance of your computer equipment); or iii) Any other events which neither we nor our suppliers could have foreseen or forestalled even if we or they had taken reasonable care. As this service is for consumer use only, we will not be liable for any business losses of any kind.

13.2    In the event that we are held liable for any event under these terms, our total aggregate liability to you under or in connection with these terms shall not exceed:

i)                The value of the bets and or wagers you placed via your account in respect of the relevant bet/wager or product that gave rise to the relevant liability, or dollars $150 in aggregate, whichever is lower.

13.3      We strongly recommend that you:

i)                take care to verify the suitability and compatibility of the service with your own computer equipment prior to use; and

ii)               take reasonable precautions to protect yourself against harmful programs or devices including through installation of anti-virus software.

14.       Gambling by Those Underage

14.1 If we suspect that you are or receive notification that you are currently under 18 years or were under 18 years (or below the age of majority as stipulated in the laws of the jurisdiction applicable to you) when you placed any bets through the Service your Account will be suspended to prevent you placing any further bets or making any withdrawals from your Account. We will then investigate the matter, including whether you have been betting as an agent for, or otherwise on behalf, of a person under 18 years (or below the age of majority as stipulated in the laws of the jurisdiction applicable to you).

14.2         If having found that you: 

i)                are currently;

ii)               were under 18 years or below the majority age which applies to you at the relevant time; iii) or have been betting as an agent for or at the behest of a person under 18 years or below the majority age which applies:

a)           all winnings currently or due to be credited to your Account will be retained;

b)           all winnings gained from betting through the Service whilst underage must be paid to us on demand (if you fail to comply with this provision, we will seek to recover all costs associated with recovery of such sums); and/or

c)           any monies deposited in your 4Betnow Account which are not winnings will be returned to you. This condition also applies to you if you are over the age of 18 years, but you are placing your bets within a jurisdiction which specifies a higher age than 18 years for legal betting and you are below that legal minimum age in that jurisdiction.

14.3 In the event we suspect you are in breach of the provisions of this Clause 14 or are attempting to rely on them for a fraudulent purpose, we reserve the right to take any action necessary in order to investigate the matter, including informing the relevant law enforcement agencies.

15.        Fraud

15.1 We will seek criminal and contractual sanctions against any Customer involved in fraud, dishonesty, or criminal acts. We will withhold payment to any Customer where any of these are suspected. The Customer shall indemnify and shall be liable to pay to us on demand, all costs, charges, or losses sustained or incurred by us (including any direct, indirect or consequential losses, loss of profit, loss of business and loss of reputation) arising directly or indirectly from the Customer’s fraud, dishonesty or criminal act.

16.       Intellectual Property

16.1 We trade as Adventus and the 4Betnow name and logo are registered trademarks. Any unauthorized use of our trademark and logo may result in legal action being taken against you.

16.2 The uniform resource locator (URL) is owned by us and no unauthorized use of the URL is permitted on another website or digital platform without our prior written consent.

16.3 As between us and you, we are the sole owners of the rights in and to the Service, our technology, software, and business systems (the "Systems") as well as our odds.

i) you must not use your personal profile for your own commercial gain (such as selling your status update to an advertiser); and ii) when selecting a nickname for your Account we reserve the right to remove or reclaim it if we believe it inappropriate.

16.4 You may not use our URL, trademarks, trade names and/or trade dress, logos (the "Marks") and/or our odds in connection with any product or service that is not ours, that in any manner is likely to cause confusion among Customers or in the public or that in any manner disparages us.

16.5      Except as expressly provided in these Terms, we and our licensors do not grant you any express or implied rights, license, title or interest in or to the Systems or the Marks and all such rights, license, title and interest specifically retained by us and our licensors. You agree not to use any automatic or manual device to monitor or copy web pages or content within the Service. Any unauthorized use or reproduction may result in legal action being taken against you.

17.        Your Licence

17.1 Subject to these Terms and your compliance with them, we grant to you a non-exclusive, limited, nontransferable and non-sub-licensable license to access and use the Service for your personal noncommercial purposes only. Our license to you terminates if our agreement with you under these Terms ends.

17.2 Save in respect of your own content, you may not under any circumstances modify, publish, transmit, transfer, sell, reproduce, upload, post, distribute, perform, display, create derivative works from, or in any other manner exploit, the Service and/or any of the content thereon or the software contained therein, except as we expressly permit in these Terms or otherwise on the Website. No information or content on the Service or made available to you in connection with the Service may be modified or altered, merged with other data, or published in any form including for example screen or database scraping and any other activity intended to collect, store, reorganize or manipulate such information or content.

17.3 Any non-compliance by you with this Clause may also be a violation of our or third parties' intellectual property and other proprietary rights which may subject you to civil liability and/or criminal prosecution.

18.       Your Conduct and Safety

18.1 We would like you to enjoy the Service. However, for your protection and that of all Customers, the posting of any content on the Service, as well as conduct in connection therewith and/or the Service, which is in any way unlawful, inappropriate, or undesirable is strictly prohibited - it is Prohibited Behavior. If you engage in Prohibited Behavior, or we determine in our sole discretion that you are engaging in Prohibited Behavior, your Player’s Account and/or your access to or use of the Service may be terminated immediately without notice to you.

18.2 Legal action may be taken against you by another Customer, other third party, enforcement authorities and/or us with respect to you having engaged in Prohibited Behavior.

18.3         Prohibited Behavior includes, but is not limited to, accessing, or using the Service to:

i)                promote or share information that you know is false, misleading or unlawful.

ii)               conduct any unlawful or illegal activity, such as, but not limited to, any activity that furthers or promotes any criminal activity or enterprise, provides instructional information about making or buying weapons, violates another Customer's or any other third party’s privacy or other rights or that creates or spreads computer viruses.

iii)              harm minors in any way.

iv)             transmit or make available any content that is unlawful, harmful, threatening, abusive, tortuous, defamatory, vulgar, obscene, lewd, violent, hateful, or racially or ethnically or otherwise objectionable.

v)              transmit or make available any content that the user does not have a right to make available under any law or contractual or fiduciary relationship, including without limitation, any content that infringes a third party’s copyright, trademark or other intellectual property and proprietary rights. vi) transmit or make available any content or material that contains any software virus or other computer, or programming code (including HTML) designed to interrupt, destroy or alter the functionality of the Service, its presentation or any other website, computer software or hardware. vii) interfere with, disrupt or reverse engineer the Service in any manner, including, without limitation, intercepting, emulating or redirecting the communication protocols used by us, creating or using cheats, mods or hacks or any other software designed to modify the Service, or using any software that intercepts or collects information from or through the Service.

viii) retrieve or index any information from the Service using any robot, spider or other automated mechanism. ix) participate in any activity or action that, in the sole and entire unfettered discretion of us results or may result in another Customer being defrauded or scammed.

x)              transmit or make available any unsolicited or unauthorized advertising or mass mailing such as, but not limited to, junk mail, instant messaging, "spim", "spam", chain letters, pyramid schemes or other forms of solicitations.

xi)             create Player’s Accounts by automated means or under false or fraudulent pretenses.

xii)            impersonate another Customer or any other third party, or xiii)          any other act or thing done that we reasonably consider to be contrary to our business principles. 

xiv) The above list of Prohibited Behavior is not exhaustive and may be modified by us at any time or from time to time. If you become aware of the misuse of the Service by another Customer or any other person, please contact us through the "Contact Us" section of the Website. We reserve the right to investigate and to take all such actions as we in our sole discretion deems appropriate or necessary under the circumstances, including without limitation, deleting the Customer’s posting(s) from the Service and/or terminating their Account, and take any action against any Customer or third party who directly or indirectly in, or knowingly permits any third party to directly or indirectly engage in, Prohibited Behavior, with or without notice to such Customer or third party.

19.       Links to Other Websites

19.1 The Service may contain links to third party websites that are not maintained by, or related to, us, and over which we have no control. 

19.2 Links to such websites are provided solely as a convenience to Customers, and are in no way investigated, monitored, or checked for accuracy or completeness by us. Links to such websites do not imply any endorsement by us of, and/or any affiliation with, the linked websites or their content or their owner(s). We have no control over or responsibility for the availability nor their accuracy, completeness, accessibility, and usefulness. Accordingly, when accessing such websites, we recommend that you should take the usual precautions when visiting a new website including reviewing their privacy policy and terms of use.

20.        Complaints

20.1 If you have any concerns or questions regarding these Terms you should contact our Customer Service Department via email at [email protected].

20.2 NOTWITHSTANDING THE FOREGOING, WE TAKE NO LIABILITY WHATSOEVER TO YOU OR TO ANY THIRD PARTY WHEN RESPONDING TO ANY COMPLAINT THAT WE RECEIVED OR TOOK ACTION IN CONNECTION THEREWITH.

20.3 Any Customer of the Service who has any concerns or questions regarding these Terms regarding the settlement of any 4betnow.com market should contact our Customer Service Department at [email protected]  using their Registered Email Address.

20.4 If a Customer is not satisfied with how a bet has been settled, then the Customer should provide details of their grievance to our Customer Service Department via email at [email protected]. We shall use our reasonable endeavours to respond to queries of this nature within a few days (and in any event we intend to respond to all such queries within 28 days of receipt).

20.5 Disputes must be lodged within three (3) days from the date the wager in question has been decided. No claims will be honored after this period. The Customer is solely responsible for their Account transactions. Complaints/disputes have to be sent to [email protected]  and must be sent from the Customer's Registered Email Address.

20.6 In the event of a dispute arising between you and us our Customer Service Department will attempt to reach an agreed solution. Should our Customer Service Department be unable to reach an agreed solution with you, the matter will be escalated to our management in accordance with our Complaints Procedure (available upon request).

20.7 The Customer has the right to lodge a complaint with one of our licensing bodies should all efforts to resolve a dispute to the Customer's satisfaction have failed.

20.8 Customers being provided with the service from 4Betnow should, contact Curaçao Internet Gaming Association and/or the Department of Judicial Affairs of Curaçao.

21.       Registration and Account Security

21.1 Customers of the Service must provide their real names and information and, in order to comply with this, all Customers must commit to the following rules when registering & maintaining your Account:

i)                you must not provide any false personal information on the Service or create an Account for anyone other than yourself.

ii)               you must not use your personal profile for your own commercial gain (such as selling your status update to an advertiser); and iii) when selecting a nickname for your Account we reserve the right to remove or reclaim it if we believe it inappropriate.

22.        Assignment

22.1 Neither these Terms nor any of the rights or obligations hereunder may be assigned by you without the prior written consent of us, which consent will not be unreasonably withheld. We may, without your consent, assign all or any portion of our rights and obligations hereunder to any third party provided such third party is able to provide a service of substantially similar quality to the Service by posting written notice to this effect on the Service.

23.        Severability

23.1 In the event that any provision of these Terms is deemed by any competent authority to be unenforceable or invalid, the relevant provision shall be modified to allow it to be enforced in line with the intention of the original text to the fullest extent permitted by applicable law. The validity and enforceability of the remaining provisions of these Terms shall not be affected.

24.       Breach of These Terms

24.1 Without limiting our other remedies, we may suspend or terminate your Account and refuse to continue to provide you with the Service, in either case without giving you prior notice, if, in our reasonable opinion, you breach any material term of these Terms. Notice of any such action taken will, however, be promptly provided to you.

25.         Governing Law and Jurisdiction

25.1         The laws of Curacao govern the Service operated by Adventus N.V.

26.       General Provisions

26.1 Term of agreement. These Terms shall remain in full force and effect while you access or use the Service or are a Customer of 4Betnow. These Terms will survive the termination of your Player’s Account for any reason.

26.2 Gender. Words importing the singular number shall include the plural and vice versa, words importing the masculine gender shall include the feminine and neuter genders and vice versa and words importing persons shall include individuals, partnerships, associations, trusts, unincorporated organizations, and corporations.

26.3 Waiver. No waiver by us, whether by conduct or otherwise, of a breach or threatened breach by you of any term or condition of these Terms shall be effective against, or binding upon, us unless made in writing and duly signed by us, and, unless otherwise provided in the written waiver, shall be limited to the specific breach waived. The failure of us to enforce at any time any term or condition of these Terms shall not be construed to be a waiver of such provision or of the right of us to enforce such provision at any other time. 

26.4 Headings. The division of these Terms into paragraphs and sub-paragraphs and the insertion of headings are for convenience of reference only and shall not affect or be utilized in the construction or interpretation of these Terms agreement. The terms "these Terms", "hereof", "hereunder" and similar expressions refer to these Terms and not to any particular paragraph or sub-paragraph or other portion hereof and include any agreement supplemental hereto. Unless the subject matter or context is inconsistent therewith, references herein to paragraphs and sub-paragraphs are to paragraphs and sub-paragraphs of these Terms.

26.5 Acknowledgement. By hereafter accessing or using the Service, you acknowledge having read, understood, and agreed to each and every paragraph of these Terms. As a result, you hereby irrevocably waive any future argument, claim, demand or proceeding to the contrary of anything contained in these Terms.

26.6       Language. In the event of there being a discrepancy between the English language version of these rules and any other language version, the English language version will be deemed to be correct.

26.7 Entire agreement. These Terms constitute the entire agreement between you and us with respect to your access to and use of the Service, and supersedes all other prior agreements and communications, whether oral or written with respect to the subject matter hereof.

27.          Betting Rules

The outcome of a market is settled once this is determined.
In the event of a long or short-term outright market being decided through an official announcement, the company reserves the right to void any bets placed after the publication of the outcome.
In the event of a match not being completed (due to weather conditions, insufficient amount of players etc) and eventually decided by the referee and/or an official announcement, the company reserves the right to settle accordingly any bets placed following the announcement by the official source.
In case the announcement is done in more than 48 hours after the end of the match and any undecided bets have been already handled as undecided, thus voided, settlement will stand.
Any player specials markets are excluded from the above rule.
If a market is not determined earlier in the game, the company settles the result of the game once the normal duration (regular time) of the match is concluded, unless stated otherwise on the market description on the website.
Example 1: Match winner 1X2 market of an event is determined after the end of the normal duration (regular time) of the event. Football (Soccer) 1x2 Match Winner is determined after the 90 min, including any extra minutes called by the referee of the match as “normal duration”.
In case an event is driven to Overtime (when regular time does not decide the winner) all markets that are subject to “include overtime” are paid after the completion of the Overtime. Any penalty kicks (or other decider) may follow is not taken in consideration, unless clearly stated in the market.
Events not started on time for any reason or even postponed may be kept open and all bets remain valid if those kick off (start) within the next 48 hours from the official start time. In any other case, the company reserves, at its own discretion, the right to void all bets of such postponed events and refund the stakes to the customers.
Events abandoned after its starting time and get continued from the organizer within 48 hours from the official start time, the company reserves the right to keep all bets valid and settle according to this result.
Events abandoned after its starting time and not getting continued from the organizer within 48 hours, the company will settle all determined markets decided in the pitch and void the rest by refunding stakes to customers. However in cases like that, the company reserves, at its own discretion, the right to void all bets of such abandoned events and refund the stakes to the customers.
On above general rule there are exceptions as in:

Tennis games will be kept open with all bets valid until the officials or organizing body declares a winner. In such cases, the 48 hours rule is not valid. However and in case of a player retirement, all markets

determined in the pitch are settled accordingly and all the rest declared void and null. For avoidance of doubt if a tennis player retired before the last point concluded, the match winner market is void, but all

markets related to specific sets or games that are determined, are settled accordingly. In case the following US Sports games such as MLB(or other Baseball leagues), NHL and NBA (NFL and MLS is not included in this rule) don’t kick off or are abandoned after kickoff and not resumed within the same day in the local time zone from the announced kick off time, all non-decided bets are void.

(e.g. if a football match is abandoned in the second half, the markets of the first half will be settled normally).

(e.g. in the example above, the markets of the second half have not been decided) will be void and stakes will be refunded to customers). In case of abandoned or postponed NFL(or other American Football) events, all markets are considered void unless the match continues in the same NFL(or other American Football) weekly schedule (Thursday - Wednesday local stadium time).

MLB(or other Baseball leagues): the Moneyline (Winner Market) is considered as decided if the officials of the league consider the game as finished and if:

1. at least 5 innings are completed

OR

2. 4.5 innings are completed and the home team (or the team batting second) is ahead. In all other cases, bets on Money Line, are settled as void.

For avoidance of doubt, bets on all other markets (e.g Totals, Spread etc) will stand, unless already decided, if:

1. at least 9 innings are completed

OR

2. 8.5 innings are completed and the home team (or the team batting second) is ahead.

In all other cases, bets are settled as void. In the event of a Mercy Rule being called, all bets will stand on the score at the time.

MLB(or other Baseball leagues), all Pitcher Lines (PL Markets for Moneyline, Spread and Totals) are void in case of change in the listed starting pitcher. Bets placed on Pitcher line markets will include the indication

(PL) inside the betslip and the bet history pages. In case the (PL) indicator is not visible inside the betslip, the bet is placed on the Action Line and it will be settled accordingly. Action lines are settled based on the

outcome of the event regardless of any pitcher changes. Any new offered pitcher lines will follow the above rules. Action lines are following the general rules with the exceptions regarding MLB(or other Baseball

leagues), as above.

In Baseball and in case of a 7-inning game, bets on all markets will stand, unless already decided, if :

1. at least 7 innings are completed

OR

2. 6.5 innings are completed and the home team(or the team batting second) is ahead.

Exception is the Moneyline (Match Winner) that is considered as decided if:

1. at least 5 innings are completed

OR

2. 4.5 innings are completed and the home team (or the team batting second) is ahead. In all other cases, bets on Money Line are settled as void.

1.2 The company reserves the right not to accept all or part of a bet without providing a reason to the customer. If a bet is not accepted, customer’s stakes are refunded

1.3 Before an event starts, the company reserves, at its own discretion, the right to void or cancel part or whole of a bet even after its acceptance without providing any reason to the customer.

 

After the event start, the company reserves, at its own discretion, the right to void or cancel part or whole of a bet, even after its acceptance and even after its settlement, if there is a valid reason for this, such as

● mistake in the wording (palpable error) of the event or the odds, or starting time.

● the customer attempt to bypass company limits (potential payout) and risk management by placing multiple identical or similar bets or opening multiple accounts

● the customer is getting advantage of any public announcement or secret information he has access to that determines the outcome of the bet.

● the customer combined related bets.

● the customer is actively participating in the event, such as Players, Referees, Managers or has direct or indirect relationships with events participants.

● the company suffers a technical error offering wrong odds or events.

● any other valid reason duly communicated to the customer upon request.

1.4 The maximum winnings per bet slip are ............... .. (...... .EUR).

1.5 Our company reserves the right to cancel all bets of an event, if there is any change regarding the venue of the event.

1.6 Our company reserves the right to cancel all bets if there are radical changes in the circumstances of an event such as the length of playing time, the distance in a race speed or the number of periods, etc.

1.7 In case our company suspect that a sports betting event is fraudulent or with high probability to be fixed thus the result to be known to certain individuals beforehand, the company reserves the right to:

● keep specific betting slips unsettled

● inform relevant regulatory bodies and authorities (ESSA, Sportradar, Federations) about, depends on what body or authority the company is regulated under and cooperating with

● wait until a verdict from those bodies or authorities is submitted as feedback

● settle or void the bet following the verdict of relevant bodies or authorities

1.8 In the event and during the bet placement process, the system is technically interrupted for any reason, the company will follow the standard checks, such as funds availability, price correctness, etc and reserves

the right to accept or reject the bet accordingly. In such a case the customer needs to login as soon as the system is available and visit his betting history page to confirm if the bet has been accepted or not.

1.9 Any decision taken by the Video Assistant Referee (VAR) which conflicts with the original decision sanctioned by the officials on the pitch (including non-decisions like allowing play to continue before

reviewing the video), thus altering the understood state of the match at the time of bet placement, will result in all bets placed in the timeframe between the actual occurrence of the original incident and the referee's

final decision on the incident being deemed as void, unless the odds offered on the specific bet offer are unaffected by the use of VAR or have already been accounted for in the odds offered at the time of bet

acceptance. Settlement on all other unrelated bet-offers, including those determined by any play between the time of the original incident and the decision following the VAR review, which are not influenced/altered

by the VAR decision will stand.

For resulting purposes VAR reviews are to be considered as having happened at the time of the original incident for which the VAR would be eventually used even if play has not been immediately interrupted. The

company reserves the right to reverse any previously settled offers where the settlement becomes inaccurate following the final referee decision, providing said decision is taken and communicated before

the conclusion of the match and/or timeframe listed.

1.10 For user-experience purposes thus a better visual result, our company is applying two decimal digits truncation on the odds visible on screen. The Total Odds calculations are done using a sixth decimal digit

rounding, whereas the Total Winning amount is always truncated to the second decimal digit. Any difference noticed, is just a product of the rounding rules explained herein.

1.11 The maximum time frame between the settlement of a betslip and a potential re-settlement, is 30 days.

1.12 The duration of Soccer Friendly Matches might not be standard (2x45) or might be modified during the match.

For LIVE markets, in case of incorrect initial format and/or the teams or referee decide to change the format during the game spontaneously and without notice, the company reserves the right to partially/fully void bets.

For both live and prematch bets, the following rules apply, in case of a match ending earlier than the 90 minutes:

If the match is finished by the referee in minute 79:00 or after, all markets are settled accordingly with the FT result. If the match is finished by the referee on 78:59 or before, all undecided markets will be settled as

void.

In matches that are ABANDONED/STOPPED due to other reasons (fan riots, player fights, heavy injury, bad weather, floodlight failure etc), all undecided markets will be voided.

Supported match formats

Prematch matches with duration between 45 and 120 minutes.

Live matches with duration up to 90 minutes. The possible supported formats are 2x25, 2x30, 2x35, 2x40, 2x45, 3x30.

For matches with duration smaller than 45 minutes or bigger than 120 minutes, all prematch markets will be voided. In all other cases, bets will stand normally.

For format 3x30 (or other possible formats with 3 or more intervals), halftime’s duration will be calculated as ‘’Total match duration / 2’’.

Our company doesn’t take any responsibility over unexpected changes on formats and eventually relevant settlement based on our rules, the risk is on client’s side and it’s included in the acceptance of the T&C

during their registration.

1.13 Long term Outright markets are subject to ‘Play-or-pay’ rule. Under the Play-or-Pay rule, bets on the participants of an Outright market, will stand normally even if the listed player was unable to take part in the

competition, regardless of the reason (therefore settled as lost).

H2H (head to head) markets are excluded, therefore if any of the listed participants does not take part in the competition, the H2H markets in which he/she is involved, are settled as void.

 

2. Explanation of specific Betting Types

Scorers: First, Last, Anytime Scorer Bets apply to regular time only. Own goals (based on official authority) omitted or count as “no Scorer” if the game has only “own goals”.

Betting First Goalscorer will be VOID if a player never plays or comes in the pitch after the first goal of the own goalfirgame has been scored, except in the case of an own goal, which is ignored.

Bets on Last Goalscorer will be VOID if a player never plays. Player to score apply for any player, whatever the time he entered the game.

Bets on Anytime Goalscorer, apply to any player involved in the game, regardless of the time they enter the game. Bets on Anytime goalscorer will be VOID if a player never plays.

In case a match is abandoned but there has been at least one Scorer, bets on the first Goalscorer apply and bets on the last goalscorer are void. Anytime Goalscorer market for this player is settled as winner and

bets on other players are void.

The above rules stand for ‘First/Anytime Goalscorer & 1X2’ and ‘First/Anytime Goalscorer & Correct Score’ markets.

 

Other Player Specials

Soccer

Player Total Shots / Player Shots Over/Under: Bets apply to regular time plus overtime (if any). Potential penalty shootout won’t count for settlement. If the listed player is not in the starting lineup of the match, the

bets are settled as void. Player Total Shots on Goal / Player Shots on Goal Over/Under: Bets apply to regular time plus overtime (if any). Potential penalty shootout won’t count for settlement.If the listed player is not in the starting lineup of the match, the bets are settled as void.

Player Total Cards / Player Cards Over/Under: Bets apply to regular time plus overtime (if any). Potential penalty shootout won’t count for settlement. If the listed player is not in the starting lineup of the match, the

bets are settled as void. Player Total Tackles / Player Tackles Over/Under: Bets apply to regular time plus overtime (if any). Potential penalty shootout won’t count for settlement. If the listed player is not in the starting lineup of the match, the bets are settled as void. Player Total Assists / Player Assists Over/Under: Bets apply to regular time plus overtime (if any). Potential penalty shootout won’t count for settlement. If the listed player is not in the starting lineup of the match, the bets are settled as void. Player Total Passes / Player Passes Over/Under: Bets apply to regular time plus overtime (if any). Potential penalty shootout won’t count for settlement. If the listed player is not in the starting lineup of the match, the bets are settled as void.

Player H2H Markets : Bets apply to regular time plus overtime (if any). Potential penalty shootout won’t count for settlement. If the listed player is not in the starting lineup of the match, the bets are settled as

void. In case of a tie between the players, bets are void.

Basketball

All basketball player special markets are settled according to the relevant official source. Potential overtime(s) is/are included in the settlement of all available markets.

Player H2H Markets : Bets apply to regular time plus overtime (if any). If the listed player does not participate at all in the match, the bets are settled as void. In case of a tie between the players, bets are

void.

Ice Hockey

Anytime/Xth Goalscorer (LIVE) : Bets apply to regular time only. All offered players are considered as Runners. If an unlisted player scores a goal all bets on listed players stand. For settlement purposes, only

goals and assists scored during regular time are considered. Please note that if the score after regular time is 0-0, all bets will be settled as lost. All bets on players that were listed but left the game before the match

ended (such as injuries or expulsions) will stand. Player to Score a Point (LIVE) : Bets apply to regular time only. All offered players are considered as Runners. If an unlisted player scores a point all bets on listed players stand. For settlement purposes, only goals and assists scored during regular time are considered. Please note that if the score after regular time is 0-0, all bets will be settled as lost. All bets on players that were listed but left the game before the match ended (such as injuries or expulsions) will stand. Player Total Assists(or over/under) (PREMATCH): Bets apply to regular time plus overtime (if any).

Potential penalty shootout won’t count for settlement. If the listed player is not in the starting lineup of the match, the bets are settled as void.

Player Total Goals(or over/under)(PREMATCH) : Bets apply to regular time plus overtime (if any). Potential penalty shootout won’t count for settlement. If the listed player is not in the starting lineup of the match, the bets are settled as void. Player Total Saves(or over/under)(PREMATCH) : Bets apply to regular time plus overtime (if any). Potential penalty shootout won’t count for settlement. If the listed player is not in the starting lineup of the match, the bets are settled as void.

Player Total Points(or over/under)(PREMATCH) : Bets apply to regular time plus overtime (if any). Potential penalty shootout won’t count for settlement. If the listed player is not in the starting lineup of the

match, the bets are settled as void. Player Total Shots(or over/under) (PREMATCH): Bets apply to regular time plus overtime (if any). Potential penalty shootout won’t count for settlement. If the listed player is not in the starting lineup of the match, the bets are settled as void. Player Total Shots on goal(or over/under)(PREMATCH) : Bets apply to regular time plus overtime (if any). Potential penalty shootout won’t count for settlement. If the listed player is not in the starting lineup of the match, the bets are settled as void.  Player H2H Markets : Bets apply to regular time plus overtime (if any). Potential penalty shootout won’t count for settlement. If the listed player does not participate at all in the match, the bets are settled as void. In case of a tie between the players, bets are void.

Baseball

All baseball player special markets are settled according to the relevant official source. Potential extra inning(s) played is/are included in the settlement of all available markets.

All markets below the Players Specials’ section follow this rule: If the listed player is not in the starting lineup of the match, the bets are settled as void. Player H2H Markets : Bets apply to regular time plus extra inning (if any). If the listed player does not participate at all in the match, the bets are settled as void. In case of a tie between the players, bets are void.

American Football

All american football player special markets are settled according to the relevant official source. Potential overtime(s) is/are included in the settlement of all available markets. Player H2H Markets : Bets apply to regular time plus overtime (if any). If the listed player does not participate at all in the match, the bets are settled as void. In case of a tie between the players, bets are void.

TEASER BETS

In sports betting, a teaser bet is a type of parlay bet. In a teaser bet, the bettor is allowed to change the point spread for a game, making the bet easier to win. In exchange, the bettor realizes a lower return on the bets in the event of a win. If one selection loses, the teaser is considered as lost. If one selection is voided and the rest is won, the teaser is considered as void.

DEAD HEAT RULE

When there is no obvious winner or there is a draw between two, three or more competitors, the "Dead Heat" rule will apply. This means that the odds will be divided by the number of participants tied in that

position. For example: Draw in Horse Racing, or draw in the market to top scorer in a championship. Two players are tied for the number of goals in a championship. Player 1 paid 3.00 and Player 2 paid 1.5

The odds will be divided by 2 and the bet will be paid normally.

Player 1 will be paid with odds of 3.00 / 2 = 1.5.

Player 2 will be paid with odds of 1.5 / 2 = 0.75.

RULES FOR CLASSIFICATION MARKETS

To qualify: this market consists of predicting which of the teams will go to the next round of the tournament. For this option, the results given in both the first leg and the second leg will be taken, including

extra time and kicks from the penalty spot, if given. Victory method In this market we must predict how the team that qualifies to the next round will do it. For example, if my selection is: Home Overtime (Juventus Turin Overtime): I am indicating that the definition of that market will be given during overtime. Home team regular time (Juventus Turin Regular time): I am predicting that this market will be defined during regular time + additional minutes of the game. Visitor Penalties (Ajax penalties): I am predicting that the market will be defined on the penalty shootout.

BET BUILDER

The Bet Builder feature gives the player the opportunity to combine selections from the same event into one betslip. If one selection that participates in a Bet Builder betslip is void/push, then the whole betslip is

void/push as well, REGARDLESS of the outcome of the other selections that participate in the Bet Builder. For example, in the match LA Lakers vs Toronto Raptors, we create a Bet Builder betslip with LA Lakers to

win, Over 220,5 points in the match and Player X - Over 29,5 points. In case Player X does not participate in the match, the selection for his points (over 29,5) is settled as void. Therefore, the whole betslip is settled as

void as the selection participates in a Bet Builder.

 

SOCCER EARLY PAYOUT

With the Soccer Early Payout offer, you can place a bet before the start of the match on the 1X2 market (home or away win) and if your team is 2 goals ahead at any point of the match, you win automatically

without having to wait for the match to end! The offer is valid for single, multiple, system and Bet Builder bets placed at the 1X2 market (Home or Away Win) ONLY before the start of the match and not during the match. The offer does not apply to bets placed on the Draw selection in each game.

Your bet is paid in full if your team is two goals up at any point in the match, regardless of the final result. This offer will not apply to bets where Cash Out has been used. In multiples, the granting of the offer for a

particular selection/-s of the bet will not be affected retrospectively if the customer cashes out the bets of the remaining selections. All winnings will be credited as soon as possible once the team is two goals ahead. This offer will not apply where a bet has been fully Cashed Out. Where a bet has been partially Cashed Out and your team goes two goals ahead, the bet will be settled on the remaining active stake.

If your bet is paid out early in accordance with this offer, it will not be paid out again if your selection goes on to win the match.

BASEBALL EARLY PAYOUT

With the Baseball Early Payout offer, you can place a bet before the start of the match on the Money Line market (home or away win) and if your team goes 5 runs ahead at any point of the match, you win

automatically without having to wait for the match to end! The offer is valid for single, multiple, system and Bet Builder bets placed at the Money Line (Winner) market (Home or Away win) ONLY before the start of the match and not during the match. Your bet is paid in full if your team is five runs up at any point in the match, regardless of the final result. This offer will not apply to bets where Cash Out has been used. In multiples, the granting of the offer for a particular selection/-s of the bet will not be affected retrospectively if the customer cashes out the bets of the remaining selections.

All winnings will be credited as soon as possible once the team is five runs ahead. This offer will not apply where a bet has been fully Cashed Out. Where a bet has been partially Cashed Out and your team goes five

runs ahead, the bet will be settled on the remaining active stake. If your bet is paid out early in accordance with this offer, it will not be paid out again if your selection goes on to win the match.

The offer is not valid for the relevant Pitcher Lines (Money Line PL).

AMERICAN FOOTBALL EARLY PAYOUT

With the American Football Early Payout offer, you can place a bet before the start of the match on the Money Line market (home or away win) and if your team is 17 points ahead at any point of the

match, you win automatically without having to wait for the match to end! The offer is valid for single, multiple, system and Bet Builder bets placed at the Money Line market (Home or Away Win) ONLY before the start of the match and not during the match. Your bet is paid in full if your team is seventeen points up at any point in the match, regardless of the final result.

This offer will not apply to bets where Cash Out has been used. In multiples, the granting of the offer for a particular selection/-s of the bet will not be affected retrospectively if the customer cashes out the bets of

the remaining selections. All winnings will be credited as soon as possible once the team is seventeen points ahead. This offer will not apply where a bet has been fully Cashed Out. Where a bet has been partially Cashed Out and your team goes seventeen points ahead, the bet will be settled on the remaining active stake. If your bet is paid out early in accordance with this offer, it will not be paid out again if your selection goes

on to win the match.

BASKETBALL EARLY PAYOUT

With the Basketball Early Payout offer, you can place a bet before the start of the match on the Money Line market (home or away win) and if your team is 18 or 20 points ahead at any point of the

match, you win automatically without having to wait for the match to end! The offer is valid for single, multiple, system and Bet Builder bets placed at the Money Line market (Home or Away Win) ONLY before the start of the match and not during the match. Your bet is paid in full if your team is eighteen or twenty points up at any point in the match, regardless of the final result.

This offer will not apply to bets where Cash Out has been used. In multiples, the granting of the offer for a particular selection/-s of the bet will not be affected retrospectively if the customer cashes out the bets of

the remaining selections. All winnings will be credited as soon as possible once the team is eighteen or twenty points ahead. This offer will not apply where a bet has been fully Cashed Out. Where a bet has been partially Cashed Out and your team goes eighteen or twenty points ahead, the bet will be settled on the remaining active stake.

If your bet is paid out early in accordance with this offer, it will not be paid out again if your selection goes on to win the match.

TENNIS EARLY PAYOUT

With the Tennis Early Payout offer, you can place a bet before the start of the match on the Match Winner market (home or away win) and if your player is 2 sets ahead at any point of the match, you

win automatically without having to wait for the match to end! The offer is valid for single, multiple, system and Bet Builder bets placed at the Match Winner market (Home or Away Win) ONLY before the start of the match and not during the match. Your bet is paid in full if your player is two sets up at any point in the match, regardless of the final result. This offer will not apply to bets where Cash Out has been used. In multiples, the granting of the offer for a particular selection/s of the bet will not be affected retrospectively if the customer cashes out the bets of the remaining selections.

All winnings will be credited as soon as possible once the player is two sets ahead. This offer will not apply where a bet has been fully Cashed Out. Where a bet has been partially Cashed Out and your player goes

two sets ahead, the bet will be settled on the remaining active stake. If your bet is paid out early in accordance with this offer, it will not be paid out again if your selection goes on to win the match.

ICE HOCKEY EARLY PAYOUT

With the Ice Hockey Early Payout offer, you can place a bet before the start of the match on the Money Line market (home or away win) and if your team is 3 goals ahead at any point of the match,

you win automatically without having to wait for the match to end! The offer is valid for single, multiple, system and Bet Builder bets placed at the Money Line market (Home or Away Win) ONLY before the start of the match and not during the match.

Your bet is paid in full if your team is three goals up at any point in the match, regardless of the final result. This offer will not apply to bets where Cash Out has been used. In multiples, the granting of the offer for a

particular selection/-s of the bet will not be affected retrospectively if the customer cashes out the bets of the remaining selections. All winnings will be credited as soon as possible once the team is three goals ahead. This offer will not apply where a bet has been fully Cashed Out. Where a bet has been partially Cashed Out and your team goes three goals ahead, the bet will be settled on the remaining active stake.

If your bet is paid out early in accordance with this offer, it will not be paid out again if your selection goes on to win the match.

0% MARGIN ON SOCCER 1X2

This feature gives you the opportunity to place a bet on 1X2 market with 0% margin (this means that the operator receives 0% commission at all, which makes the offered odds as competitive as they can get).

The 0% margin feature is valid for single, multiple and system bets placed on the 1X2 market with the 0%

indication, ONLY before the start of the match and not during the match.

The 0% margin markets are not included in the accumulator bonus template and the Early Payout offer.

0% MARGIN ON BASKETBALL MONEY LINE

This feature gives you the opportunity to place a bet on Money Line market with 0% margin (this

means that the operator receives 0% commission at all, which makes the offered odds as

competitive as they can get).

The 0% margin feature is valid for single, multiple and system bets placed on the Money Line market with

the 0% indication, ONLY before the start of the match and not during the match.

The 0% margin markets are not included in the accumulator bonus template and the Early Payout offer.

 

0% MARGIN ON AMERICAN FOOTBALL MONEY LINE

This feature gives you the opportunity to place a bet on Money Line market with 0% margin (this

means that the operator receives 0% commission at all, which makes the offered odds as

competitive as they can get).

The 0% margin feature is valid for single, multiple and system bets placed on the Money Line market with

the 0% indication, ONLY before the start of the match and not during the match.

The 0% margin markets are not included in the accumulator bonus template and the Early Payout offer.

 

0% MARGIN ON TENNIS MATCH WINNER

This feature gives you the opportunity to place a bet on Match Winner market with 0% margin (this

means that the operator receives 0% commission at all, which makes the offered odds as

competitive as they can get).

The 0% margin feature is valid for single, multiple and system bets placed on the Match Winner market with

the 0% indication, ONLY before the start of the match and not during the match.

The 0% margin markets are not included in the accumulator bonus template and the Early Payout offer..

0% MARGIN ON BASEBALL MONEY LINE

This feature gives you the opportunity to place a bet on Money Line market with 0% margin (this

means that the operator receives 0% commission at all, which makes the offered odds as

competitive as they can get).

The 0% margin feature is valid for single, multiple and system bets placed on the Money Line market with

the 0% indication, ONLY before the start of the match and not during the match.

The 0% margin markets are not included in the accumulator bonus template and the Early Payout offer.

The offer is not valid for the relevant Pitcher Lines (Money Line PL).

 

0% MARGIN ON ICE HOCKEY MONEY LINE

This feature gives you the opportunity to place a bet on Money Line market with 0% margin (this

means that the operator receives 0% commission at all, which makes the offered odds as

competitive as they can get).

The 0% margin feature is valid for single, multiple and system bets placed on the Money Line market with

the 0% indication, ONLY before the start of the match and not during the match.

The 0% margin markets are not included in the accumulator bonus template and the Early Payout offer.

 

SOCCER BORE DRAW OFFER

Place a bet before the start of the match, on the CORRECT SCORE or the HALFTIME/FULLTIME

market and, if the match ends in a 0-0 draw, your bet will be fully refunded.

 

The offer is valid for single, multiple, system and Bet Builder bets placed at the Correct Score or the

Halftime/Fulltime markets ONLY before the start of the match and not during the match.

The refunds will be credited as soon as possible once the match finishes. If, in the meantime, the player

interferes to the bet in any way (for example cashout/partial cashout), the bet will no more apply for the

Bore Draw offer.

 

SPORTS RULES AND MARKETS EXPLANATION

 

SOCCER

Main Markets*

*Some of the below listed markets might appear under E-Soccer (same rules apply)

1X2: You have to predict the outcome of the entire match. There are 3 possible outcomes: 1 (home team

wins), X (teams will draw), 2 (away team wins).

Double chance: You have to predict the outcome of the entire match. There are 3 possible outcomes: 1X

(at the end of the match the home team wins or draws), X2 (at the end of the match the away team wins or

draws), 12 (at the end of the match the home team wins or the away team wins).

Total (Over/Under): You have to predict if the total number of goals scored during the entire match will be

over or under the line indicated.

To Qualify: You have to predict if the indicated team will qualify to the following phase of the tournament.

Both teams to score (GG/NG): there are two possible outcomes: GG (both teams score at least one goal

each during the whole match), NG (one or both the teams do not score any goal during the whole match).

 

Draw no bet (DNB): this betting market consists in the following, to define a bet as a winner, there must

necessarily be a winning team, which means that, if the match ends in a draw, the money bet will be

refunded. For example, if a final score results in a draw, the bet will be settled as void.

Next goal: You have to predict which Team will score the next goal. There are 3 possible outcomes: 1 (the

home team score), none, 2 (the away team score).

Which team will win the rest of the match: Regardless of the actual score of the event, at the time of

placing the bet the score of the event will be considered to be 0-0.

Correct Score: predict the exact result of a match, that is, to the exact score at the end of 90 minutes of

regular time, for example: (1-0, 3-0, 2-3...)

Handicap (2 way): bet in which the winner of the game must be decided with a respective goal margin. The

correct score is added or subtracted from the goals proposed in the handicap, and after said operation, it

will be determined who wins: home team, draw or away team.

Handicap (3 way): You have to predict the final result of the match taking in consideration the handicap in

brackets.

For example, (0:1) indicates that the away team has one goal advantage, as for (1:0) indicates that the

hometeam has one goal advantage.

Bet Types available on this market:

1H (0:1): The home team will win the match with 2 or more goals difference

XH (0:1): The home team will win the match with 1 goal difference

2H (0:1): The away team will win the match or will draw

1H (0:2): The home team will win the match with 3 or more goals difference

XH (0:2): The home team will win the match with 2 goal difference

2H (0:2): The away team will win the match, will draw, or will lose with 1 goal difference

1H (0:3): The home team will win the match with 4 or more goals difference

XH (0:3): The home team will win the match with 3 goal difference

2H (0:3): The away team will win the match, will draw, or will lose with 1 or 2 goals difference

1H (1:0): The home team will win the match or will draw

XH (1:0): The away team will win the match with 1 goal difference

 

2H (1:0): The away team will win the match with 2 or more goals difference

1H (2:0): The home team will win the match, will draw, or will lose with 1 goal difference

XH (2:0): The away team will win the match with 2 goal difference

2H (2:0): The away team will win the match with 3 or more goals difference

1H (3:0): The home team will win the match, will draw, or will lose with 1, or 2 goals difference

XH (3:0): The away team will win the match with 3 goal difference

2H (3:0): The away team will win the match with 4 or more goals difference

Halftime / Fulltime: You have to predict the outcome of the 1st half time of the match together with the

outcome of the entire match. The possible outcomes are: (1/1, 1/X, 1/2, X/1, X/X, X/2, 2/1, 2/X and 2/2).

Last Goal: In this market we must predict which of the two teams will score the last Goal of this game.

If you selected the None option, you are indicating that no more goals will be scored.

Winning margin: in this type of bets, you predict which team will win and by how much margin it will win.

Total Hometeam: You have to predict if the total number of goals scored, from Hometeam, during the

entire match will be over or under the spread indicated.

Total Away Team: You have to predict if the total number of goals scored, from Away Team, during the

entire match will be over or under the spread indicated.

Exact Goals: You have to predict the exact number of goals scored during the match. The possible

outcomes are 0 goals, 1,2,3,4,5+ .

Which team to score: consists of predicting if only the home team, the away team, both teams or neither

will score in the match. It consists of selecting YES or NO if one of the following betting markets available in

the special section is chosen.

Home No bet (1 no bet): You have to predict if the away team will win the match or if the match ends in a

draw. If the home team wins the match, the bet will be considered void.

Away No bet (2 no bet): You have to predict if the home team will win the match or if the match ends in a

draw. If the away team wins the match, the bet will be considered void.

Home Exact Goals: You have to predict the exact number of goals scored from the Home team during the

match. The possible outcomes are 0 goals, 1,2,3+.

Away Exact Goals: You have to predict the exact number of goals scored from the Away Team during the

match. The possible outcomes are 0 goals, 1,2,3+.

 

Odd/Even: You have to predict if the match result is an odd or even number, if the match result is “0:0′′,

bets are counted as “even”.

Odd/Even Home. You have to predict if the number of goals scored by the home team during the entire

match is going to be odd or even. If the home team does not score any goal the winning selection is even.

Odd/Even Away: You have to predict if the number of goals scored by the away team during the entire

match is going to be odd or even. If the home team does not score any goal the winning selection is even.

Home to Score: You have to predict whether the home team will score at least one goal during the match.

Away to Score: You have to predict whether the away team will score at least one goal during the match.

Multigoals: You have to predict the number of goals scored during the match based on different ranges

offered.

Home Multigoals: You have to predict the number of goals scored from the Hometeam during the match

based on different ranges offered.

Away Multigoals: You have to predict the number of goals scored from the Away Team during the match

based on different ranges offered.

Next scoring type: You have to predict the scoring type between the following outcomes:

➔Freekick: The goal has to be scored directly from the freekick or corner to qualify as a goal by freekick.

Deflected shots count as long as the freekick or corner taker is awarded the goal;

➔ Penalty: Goal must be scored directly from the penalty. Goals after a rebound of a missed penalty do not

count;

➔ Own Goal: If goal is declared as an own goal;

➔ Header: The scorers last touch has to be with the head;

➔ Shot: Goal has to be with any other part of the body than the head and the other types do not apply;

➔ No Goal.

Will there be a penalty shootout: You have to predict if in the match there will be a penalty shootout

Overtime Yes/No: You have to predict whether the match will go to an extra-time period.

Method of Victory: You have to predict the method of victory for the home team or away team. There are

six (6) possible outcomes offered:

– Home team wins in regular time

– Away team wins in regular time

 

– Home team wins in extra time

– Away team wins in extra time

 

– Home team wins after penalty shots – Away team wins after penalty shots

Overtime & goal: You have to predict if the match will go to the Overtime and will there be a goal (Yes) or

not (No).

Overtime - 1x2: You have to predict the outcome 1X2 of the Overtime period only.

Overtime - which team wins the rest : Regardless of the actual score of the event, at the time of placing

the bet the score of the event will be considered to be 0-0. The market will consider Overtime only.

Overtime - next goal : You have to predict which Team during the Overtime period will score the next goal.

There are 3 possible outcomes: 1 (the home team score), none, 2 (the away team score).

Overtime - total: You have to predict if the total number of goals scored during the Overtime only will be

over or under the spread indicated.

Overtime – handicap: You have to predict the final result of the Overtime taking in consideration the

handicap in brackets. For example, (0:1) indicates that the Away team has one goal advantage, as for (1:0)

indicates that the Home team has one goal advantage.

Overtime - correct score: You have to predict the correct score of the Overtime only.

Penalty shootout – winner: You have to predict which team will win the penalty shootout (1-2).

Penalty shootout - xth penalty scored: You have to predict if the penalty “x” will be scored or not during

the penalty shootout.

Penalty shootout - xth goal: You have to predict which team will score the goal “x” during the penalty

shootout. 3 Possible outcomes: 1, X, 2.

Penalty shootout - winning margin: You have to predict the margin of victory for the penalty shootout for

the home or away team, or whether the match ends in a draw.

Penalty shootout – total: You have to predict if the total goals scored during the penalty shootout will be

Over or Under.

Penalty shootout - Home total: You have to predict if the total goals scored from the Home team during

the penalty shootout will be Over or Under.

Penalty shootout - Away total: You have to predict if the total goals scored from the Away team during the

penalty shootout will be Over or Under.

Penalty shootout - exact goals: You have to predict if the exact goals scored during the penalty shootout.

7 are the possible outcomes: 0-4,5,6,7,8,9,10+.

Penalty shootout - odd/even: You have to predict if the numbers of goals scored during the penalty

shootout period will be odd or even.

 

Penalty shootout - Home odd/even: You have to predict if the numbers of goals scored from the Home

team during the penalty shootout period will be odd or even.

Penalty shootout - Away odd/even: You have to predict if the numbers of goals scored from the Away

team during the penalty shootout period will be odd or even.

Penalty shootout - correct score: You have to predict the correct score during the penalty shootout

period.

Penalty shootout - winner & total: : You have to predict the outcome 1X2 of the penalty shootout together

with the number of goals scored by considering the indicated spread.

Result At Extra Time Half-time (including normal time goals): You have to predict the result of the 1st

half of the extra time.

Extra Time Xth Team To Score (including normal time goals): You have to predict which team will score

the Xth goal in the extra time.

Correct Score At Extra Time Half-time (including normal time goals): You have to predict the correct

score in the end of the 1st half of the extra time.

Overtime 1st Half Total Goals (including normal time goals): You have to predict the number of goals

(over/under) on the 1st half of the overtime.

Asian Handicap At Extra Time Half-time (including normal time goals): You have to predict the result of

the 1st half of the extra time, taking in consideration the handicap in brackets.

Result After X Minutes: You have to predict the result of the match after X minutes.

Total Goals Over / Under After X Minutes: You have to predict the number of goals (over/under) after X

minutes.

Asian Handicap After X Minutes: You have to predict the result after X minutes, taking in consideration the

handicap in brackets.

 

First Half Markets

 

1st half - 1x2: You have to predict the outcome of the first half of the match only. Goals scored in the 2nd

half of the match do not count.

1st half - Total: You have to predict if the total number of goals scored during the first half only will be over

or under the spread indicated.

1st half - which team wins the rest : Regardless of the actual score of the event, at the time of placing

the bet the score of the event will be considered to be 0-0. The market will consider the 1st Half only.

 

1st half - Next goal : You have to predict which Team during the 1st Half period will score the next goal.

There are 3 possible outcomes: 1 (the home team score), none, 2 (the away team score).

1st half - double chance: You have to predict the outcome of the 1st Half. There are 3 possible outcomes:

1X (at the end of the 1st Half the home team wins or draws), X2 (at the end of the 1st Half the away team

wins or draws), 12 (at the end of the 1st Half the home team wins or the away team wins).

1st half - draw no bet: You have to predict which team will win the first half of the match only. If the first

half ends in a draw the selection will be void.

1st Half Handicap (2 Way): You have to predict the final result of the first half of the match taking in

consideration the handicap in brackets.

1st Half Handicap (3 Way): You have to predict the final result of the first half of the match taking in

consideration the handicap in brackets. For example, (0:1) indicates that the Away team has one goal

advantage, as for (1:0) indicates that the Home team has one goal advantage.

1st half - competitor1 exact goals: You have to predict the number of goals that will be scored from the

Home team during the first half of the match.

1st half - competitor2 exact goals: You have to predict the number of goals that will be scored from the

Away team during the first half of the match.

1st half - odd/even: You have to predict if the number goals scored during the first half only is going to be

odd or even. The half time score line 0-0 is considered even.

1st half - both teams to score: You have to predict whether both teams score at least one goal each

during the first half OR only one team or both teams do NOT score any goals during the first half.

1st half – Home clean sheet: Clean sheet is a term used to describe a team that has not conceded any

goals. You have to predict whether the Home team will keep a clean sheet during the first half of the match.

1st half - Away clean sheet: Clean sheet is a term used to describe a team that has not conceded any

goals. You have to predict whether the Away team will keep a clean sheet during the first half of the match.

1st half - 1x2 & both teams to score: You have to predict the outcome of the 1st half and whether the

both teams will score or not in the 1st half only.

1st half - 1x2 & total: You have to predict the combination of the half time result of the match and whether

the total number of goals scored in the first half will be over or under the spread indicated. There are 6

possible outcomes:

1&Ov=The home team wins the first half and total goals is over the spread

1&Un=The home team wins the first half and total goals is under the spread

X&Ov= The first half finishes in a draw and total goals is over the spread

 

X&Un= The first half finishes in a draw and total goals is under the spread

2&Ov= The away team wins the first half and total goals is over the spread

2&Un= The away team wins the first half and total goals is under the spread

1st half - correct score: You have to predict the correct score of the first half of the match.

1st half – multigoals: You have to predict the number of goals scored during the 1st half based on different

ranges offered.

1st Half Home to Score: You have to predict whether the home team will score at least one goal during the

1st Half.

1st Half Away to Score: You have to predict whether the away team will score at least one goal during the

1st Half.

1st Half Double Chance & GG/NG: You have to predict the outcome of the 1st Half with 3 possible double

chance outcomes (1X, 12 & X2) and whether both teams will score in the 1st half or not.

1st Half Multigoals: You have to predict the number of goals scored during the 1st half based on different

ranges.

1st Half 1X2 or GG/NG: You have to predict the winning outcome of the 1st Half OR whether both, one or

neither teams will score in the 1st Half. Only one prediction has to occur for the bet to be a winner.

Last Goal 1st Half: You have to predict the team that will score the last goal in the first half of the match.

 

Second Half Markets

 

2nd half - 1x2: You have to predict the outcome of the second half of the match only. Goals scored in the

first half of the match do not count.

2nd half - Total: You have to predict if the total number of goals scored during the second half only will be

over or under the spread indicated.

2nd half - which team wins the rest : Regardless of the actual score of the event, at the time of placing

the bet the score of the event will be considered to be 0-0. The market will consider the second Half only.

2nd half - Next goal : You have to predict which Team during the second Half period will score the next

goal. There are 3 possible outcomes: 1 (the home team score), none , 2 (the away team score).

2nd half - double chance: You have to predict the outcome of the second Half. There are 3 possible

outcomes: 1X (at the end of the second Half the home team wins or draws), X2 (at the end of the second

 

Half the away team wins or draws), 12 (at the end of the second Half the home team wins or the away team

wins).

2nd half - draw no bet: You have to predict which team will win the second half of the match only. If the

second half ends in a draw the selection will be void.

2nd Half Handicap (2 Way): You have to predict the final result of the second half of the match taking in

consideration the handicap in brackets.

2nd st Half Handicap (3 Way): You have to predict the final result of the second half of the match taking in

consideration the handicap in brackets. For example, (0:1) indicates that the Away team has one goal

advantage, as for (1:0) indicates that the Home team has one goal advantage.

2nd half - competitor1 exact goals: You have to predict the number of goals that will be scored from the

Home team during the second half of the match.

2nd half - competitor2 exact goals: You have to predict the number of goals that will be scored from the

Away team during the second half of the match.

2nd half - odd/even: You have to predict if the number goals scored during the second half only is going to

be odd or even. The score line 0-0 is considered even.

2nd half - both teams to score: You have to predict whether both teams score at least one goal each

during the second half OR only one team or both teams do NOT score any goals during the second half.

2nd half – Home clean sheet: Clean sheet is a term used to describe a team that has not conceded any

goals. You have to predict whether the Home team will keep a clean sheet during the second half of the

match.

2nd half - Away clean sheet: Clean sheet is a term used to describe a team that has not conceded any

goals. You have to predict whether the Away team will keep a clean sheet during the second half of the

match.

2nd half - 1x2 & both teams to score: You have to predict the outcome of the second half and whether the

both teams will score or not in the second half only.

2nd half - 1x2 & total: You have to predict the combination of the second half result of the match and

whether the total number of goals scored in the second half will be over or under the spread indicated.

There are 6 possible outcomes:

1&Ov=The home team wins the second half and total goals is over the spread

1&Un=The home team wins the second half and total goals is under the spread

X&Ov= The second half finishes in a draw and total goals is over the spread

X&Un= The second half finishes in a draw and total goals is under the spread

 

2&Ov= The away team wins the second half and total goals is over the spread

2&Un= The away team wins the second half and total goals is under the spread

2nd half - correct score: You have to predict the correct score of the second half of the match.

2nd half – multigoals: You have to predict the number of goals scored during the second half based on

different ranges offered.

2nd Half Home to Score: You have to predict whether the home team will score at least one goal during

the second Half.

2nd Half Away to Score: You have to predict whether the away team will score at least one goal during the

second Half.

2nd Half Double Chance & GG/NG: You have to predict the outcome of the second Half with 3 possible

double chance outcomes (1X, 12 & X2) and whether the both teams will score in the match or not.

2nd Half Multigoals: You have to predict the number of goals scored during the second half based on

different ranges.

2nd Half 1X2 or GG/NG: You have to predict the winning outcome of the second Half OR whether both,

one or nether teams will score in the second Half. Only one prediction has to occur for the bet to be a

winner.

Last Goal 2nd Half: You have to predict the team that will score the last goal in the second half of the

match.

 

Combo Markets

 

1X2 & GG: You have to predict if both teams score and the outcome of the match together with the final

result. 6 possible outcomes are offered:

1&GG=The home team will win and both teams will score;

X&GG=The teams will draw and both teams will score;

2&GG=The away team will win and both teams will score;

1&NG=The home team will win and at least one team won't score;

X&NG=The teams will draw and at least one team won't score;

2&NG=The away team will win and at least one team won't score.

 

Total & GG/NG: You have to predict the market Total (Under/Over goals) together with both teams will

score at least one goal each during the whole match (GG) or one or both the teams do not score any goal

during the whole match (NG). The bet offers 4 possible outcomes: Over&GG, Over&NG, Under&GG,

Under&NG.

1X2 & O/U: You have to predict the outcome of the match together with the number of goals scored during

the match by considering the indicated spread. Six outcomes are possible: 1&Over “X”, X&Over “X”, 2&Over

“X”, 1&Under “X”, X&Under “X”, 2&Under “X”

1st/2nd half GG/NG: : You have to predict the outcome the Halftime/Fulltime of the match together with

both teams will score. 4 possible outcomes are offered:

no/no, yes/no, yes/yes, no/yes.

Total 2.5 or GG/NG: You have to predict the number of goals in the match is over or under the indicated

spread OR whether both, one or neither teams will score in the match. 4 outcomes are possible:

Over 2.5 or NG, Over 2.5 or GG, Under 2.5 or NG, Under 2.5 or GG

1x2 & Total (O/U) & GG/NG : You have to predict the combination of the final result of the match and the

result of both teams to score market and the match will be over or under the spread indicated.

1x2 & Multigoals {Score}: You have to predict the combination of the final result plus if the range of total

goals scored during the match will be between the indicated range.

Both team to score + Multigoals {Score}: You have to predict the combination of both teams to score

market plus if the range of total goals scored during the match will be between the indicated range.

First goal & 1x2 (Matchflow): You have to predict together if the final result of the match will be 1, X or 2

and which team will score the first goal of the match. The bet offers seven possible outcomes:

1-1st goal & 1

1-1st goal & X

1-1st goal & 2

2-1st goal & 1

2-1st goal & X

2-1st goal & 2.

No Goal (0-0).

 

Double chance (match) & 1st half GG/NG: You have to predict the outcome of the match with 3 possible

double chance outcomes (1X, 12 & X2) and whether the both teams will score or not in the 1st half only.

Double chance (match) & 2nd half GG/NG: You have to predict the outcome of the match with 3 possible

double chance outcomes (1X, 12 & X2) and whether the both teams will score or not in the 2nd half only.

Double chance & GG/NG: You have to predict the outcome of the match with 3 possible double chance

outcomes (1X, 12 & X2) and whether the both teams will score in the match or not.

Double chance & total: You have to predict the outcome of the match with 3 possible double chance

outcomes (1X, 12 & X2) and whether the total amount of goals will be over or under the stated number.

Halftime/fulltime & total: You have to predict the halftime-fulltime result plus the total goals will be over or

under the indicated spread.

Halftime/fulltime & 1st half total: You have to predict the halftime-fulltime result plus the total goals in the

first half will be over or under the indicated spread.

Halftime/fulltime & exact goals: You have to predict the halftime-fulltime result plus the exact goals scored

during the match.

3 Chance Mix (Home or over, Home or under, Draw or over, Draw or under, Away or over, Away or

under, Home or GG, Draw or GG, Away or GG, Home or any clean sheet, Draw or any clean sheet,

Away or any clean sheet): You have to predict the winning outcome of the match OR whether both, one or

nether teams will score in the match OR the total amount of goals of the match.

Under 1st Half & Under 2nd Half: You have to predict whether the number of goals in the 1st Half will be

Under the indicated spread, plus if the number of goals in the 2nd Half only will be Under the indicated

spread.

Example: Under 1,5/Under 1,5. This selection is winning if the total goals in the first half are under 1,5 plus

the total goals in the second half are under 1,5.

Under 1st Half & Over 2nd Half: You have to predict whether the number of goals in the 1st Half will be

Under the indicated spread, plus if the number of goals in the 2nd Half only will be Over the indicated

spread.

Example: Under 1,5/Over 1,5. This selection is winning if the total goals in the first half are under 1,5 plus

the total goals in the second half are Over 1,5.

Over 1st Half & Under 2nd Half: You have to predict whether the number of goals in the 1st Half will be

Over the indicated spread, plus if the number of goals in the 2nd Half only will be Under the indicated

spread.

 

Example: Over 1,5/Under 1,5. This selection is winning if the total goals in the first half are Over 1,5 plus the

total goals in the second half are under 1,5.

Over 1st Half & Over 2nd Half: You have to predict whether the number of goals in the 1st Half will be Over

the indicated spread, plus if the number of goals in the 2nd Half only will be Over the indicated spread.

Example: Over 1,5/Over 1,5. This selection is winning if the total goals in the first half are Over 1,5 plus the

total goals in the second half is Over 1,5.

Halftime OR Fulltime: You have to predict the winning outcome of the match OR the first half. Only one

prediction has to occur for the bet to be a winner.

1X2 Halftime/Double Chance FT: You have to predict the halftime result together with 3 possible double

chance outcomes (1X, 12 & X2) of the entire match.

Double Chance HT/1X2 FullTime: You have to predict the halftime double chance result together with the

final result of the entire match.

DC Halftime/DC Fulltime: Bet on the double chance result of both the 1st half and the full time.

At least a Half X: You have to predict if there will be at least a half that ends with a draw. For example: 1st

HT 1-1 / FT 1-2 . The outcome win=Yes.

Double chance or Both teams to score: You have to predict the winning outcome of the match (Double

Chance) OR whether both, one or neither teams will score in the match. Only one prediction has to occur

for the bet to be a winner.

Double chance or Over/Under: You have to predict the winning outcome of the match (Double Chance)

OR whether both, one or neither teams will score in the match. Only one prediction has to occur for the bet

to be a winner.

Over {Total} {$Competitor1} + Over {Total} {$Competitor2}: You have to predict whether the number of

goals in the Hometeam will be Over the indicated spread, plus if the number of goals in the Awayteam only

will be Over the indicated spread.

Over {Total} {$Competitor1} + Under {Total} {$Competitor2}: You have to predict whether the number of

goals in the Hometeam will be Over the indicated spread, plus if the number of goals in the Awayteam only

will be Under the indicated spread.

Under {Total} {$Competitor1} + Under {Total} {$Competitor2}: You have to predict whether the number

of goals in the Hometeam will be Under the indicated spread, plus if the number of goals in the Awayteam

only will be Under the indicated spread.

 

Under {Total} {$Competitor1} + Over {Total} {$Competitor2}: You have to predict whether the number of

goals in the Hometeam will be Under the indicated spread, plus if the number of goals in the Awayteam only

will be Over the indicated spread.

1st half - 1x2 or {total}: You have to predict the winning outcome of the 1st Half of the match OR the total

number of goals (Over or Under). Only one prediction has to occur for the bet to be a winner.

2nd half - 1x2 or {total}: You have to predict the winning outcome of the 1st Half of the match OR the total

number of goals (Over or Under). Only one prediction has to occur for the bet to be a winner.

Double Chance 1X & {total} & Both teams to score: You have to predict the combination of the final result

double chance (1X) and the result of both teams to score market and the match will be over or under the

spread indicated.

Double Chance X2 & {total} & Both teams to score: You have to predict the combination of the final result

double chance (X2) and the result of both teams to score market and the match will be over or under the

spread indicated.

Double Chance 12 & {total} & Both teams to score: You have to predict the combination of the final result

double chance (12) and the result of both teams to score market and the match will be over or under the

spread indicated.

Both teams to score 1st Half & Multigoal (match): You have to predict the combination of both teams to

score on the First Half of the match, plus if the range of total goals scored during the match will be between

the indicated range.

Multigoals Home & Multigoals Away: You have to predict the number of goals scored during the match

from the Home team and the Away team based on different ranges offered.

Multigoal 1st Half & Multigoal 2nd Half: You have to predict the number of goals scored during the first

half of the match and the second half, based on different ranges offered.

Combo Var (1X2 match + Var Y/N): You have to predict the correct combination of the match result in

regular time and whether there will be VAR (with monitor review) or not. There are 6 possible outcomes:

Team 1 and Yes

Team 1 and No

Draw and Yes

Draw and No

 

Team 2 and Yes

Team 2 and No

 

Corner Markets

Corners awarded but not taken do not count, unless otherwise stated in the market name.

Corner 1x2: You have to predict which team in the match will be awarded the most corners.

Next corner: You have to predict which team will be awarded the next corner of the match.

Last corner: You have to predict which team will be awarded the Last corner of the match.

Corner handicap: You have to predict the team who takes the most corners in the match taking into

consideration the handicap spread offered.

Total corners: You have to predict whether the total amount of corners taken in the match is over or under

the indicated spread.

Home total corners: You have to predict whether the total amount of corners taken in the match by the

home team only is over or under the indicated spread.

Away total corners: You have to predict whether the total amount of corners taken in the match by the

away team only is over or under the indicated spread.

Corner range: You have to predict the range of corners taken in the match.

Home corner range: You have to predict the range of corners taken in the match from the Hometeam.

Away corner range: You have to predict the range of corners taken in the match from the Away Team.

Odd/even corners: You have to predict whether the total corners taken in the match is an odd or even

number. No corners awarded = even.

Race to x corners: You have to predict which team will reach the number x of corners first during the

match.

1st half - corner 1x2: You have to predict which team will have more corners in the first half (1X2).

1st half - xth corner: You have to predict which team will be awarded the next corner during the 1st half

period of the match.

1st half last corner: You have to predict which team will be awarded the Last corner during the 1st half of

the match.

1st half - corner handicap: You have to predict the team who takes the most corners in the 1st half of the

match taking into consideration the handicap spread offered.

 

1st half - total corners: You have to predict if the total amount of corners in the first half of the match will

be over or under the total spread (Over/Under).

1st half - Home total corners: You have to predict if the total amount of corners in the first half of the

match awarded from the Home team will be over or under the total spread (Over/Under).

1st half - Away total corners: You have to predict if the total amount of corners in the first half of the

match awarded from the Away team will be over or under the total spread (Over/Under).

1st half - Home exact corners: You have to predict the exact numbers of corners taken during the 1st half

of the match from the Hometeam. 4 possible outcomes: 0-1, 2,3,4+.

1st half - Away exact corners: You have to predict the exact numbers of corners taken during the 1st half

of the match from the Away Team. 4 possible outcomes: 0-1, 2,3,4+.

1st half - corner range: You have to predict the range of corners taken in the 1st half of the match.

1st half - odd/even corners: You have to predict whether the total corners taken in the first half of the

match is an odd or even number. No corners awarded = even

1st half - race to x corners: You have to predict which team will reach the number x of corners first during

the 1st half of the match.

Total Corners (Over-exact-Under): You have to predict if the number of corners during the match will be

over, under, or exact the indicated spread.

1st Half - Total Corners (Over-exact-Under): You have to predict if the number of corners in the 1st Half

will be over, under or exact the indicated spread.

 

Booking Markets

Booking markets

A yellow card counts as one card. A red card counts as two cards. If a player gets one yellow plus a second

yellow driving to a red card, this counts overall as three cards. As a result, a player cannot receive more

than three cards. Settlement will be based on all available card data that appear during the normal playing

time of an event .Cards shown after the final whistle will not be taken under consideration. Cards in

non-playing players (players that have already been replaced, coaches, players on the bench who have not

taken part in the game) are not taken under consideration.

Booking markets with points

A yellow card counts as 10 points and the red and the second yellow-red as 25. The second yellow for a

player that leads to a red card is not counted. As a result, a player cannot receive more than 35 points.

Settlement will be based on all available card data that appears during the normal playing time of an event

.Cards shown after the final whistle not to be taken under consideration. Cards in non-playing players

 

(players that have already been replaced, coaches, players on the bench who have not taken part in the

game) are not taken under consideration.

Booking 1x2: You have to predict which of the two teams will receive the most number of bookings during

the regular time of the match.

➔ Yellow card = 10 points, Red card = 25 points, the second yellow card for a player which leads to a red

card is not considered.

Next booking: You have to predict which team during the regular time of the match will receive the booking

card specified in the bet.

Total booking points: You have to predict if the total number of booking points awarded during the match

is over or under the spread indicated.

➔ Yellow card = 10 points, Red card = 25 points, the second yellow card for a player which leads to a red

card is not considered.

Total bookings: You have to predict if the total number of bookings awarded during the match is over or

under the spread indicated.

➔ Yellow card = 1 booking, Red card = 2 bookings, the second yellow card for a player which leads to a red

card is not considered.

Home total bookings: You have to predict if the total number of bookings awarded for the Home team

during the match is over or under the spread indicated.

➔ Yellow card = 1 booking, Red card = 2 bookings, the second yellow card for a player which leads to a red

card is not considered.

Away total bookings: You have to predict if the total number of bookings awarded for the Away team

during the match is over or under the spread indicated.

➔ Yellow card = 1 booking, Red card = 2 bookings, the second yellow card for a player which leads to a red

card is not considered.

Exact bookings: You have to predict the exact number of bookings awarded during the match.

➔ Yellow card = 1 booking, Red card = 2 bookings, the second yellow card for a player which leads to a red

card is not considered.

Home exact bookings: You have to predict the exact number of bookings awarded from the Home team

during the match.

➔ Yellow card = 1 booking, Red card = 2 bookings, the second yellow card for a player which leads to a red

card is not considered.

Away exact bookings: You have to predict the exact number of bookings awarded from the Away team

during the match.

 

➔ Yellow card = 1 booking, Red card = 2 bookings, the second yellow card for a player which leads to a red

card is not considered.

Booking point range: You have to predict the range of booking points awarded from the teams during the

match.

5 are the possible outcomes: 0-3, 31-45, 46-60, 61-75, 76+.

Sending off: You have to predict if a red card will be drawn or not during the match.

Home sending off: You have to predict if a red card will be drawn or not during the match for the Home

team.

Away sending off: You have to predict if a red card will be drawn or not during the match for the Away

team.

1st half - booking 1x2: You have to predict which of the two teams will receive the most number of

bookings during the 1st half of the match.

➔ Yellow card = 10 points, Red card = 25 points, the second yellow card for a player which leads to a red

card is not considered.

1st half - Next booking: You have to predict which team during the 1st half of the match will receive the

booking card specified in the bet.

1st half - total booking points: You have to predict if the total number of booking points awarded during

the 1st half of the match is over or under the spread indicated.

➔ Yellow card = 10 points, Red card = 25 points, the second yellow card for a player which leads to a red

card is not considered.

1st half - total bookings: You have to predict if the total number of bookings awarded during the 1st half of

the match is over or under the spread indicated.

➔ Yellow card = 1 booking, Red card = 2 bookings, the second yellow card for a player which leads to a red

card is not considered.

1st half - Home total bookings: You have to predict if the total number of bookings awarded for the Home

team during the 1st half of the match is over or under the spread indicated.

➔ Yellow card = 1 booking, Red card = 2 bookings, the second yellow card for a player which leads to a red

card is not considered.

1st half - Home total bookings: You have to predict if the total number of bookings awarded for the Home

team during the 1st half of the match is over or under the spread indicated.

➔ Yellow card = 1 booking, Red card = 2 bookings, the second yellow card for a player which leads to a red

card is not considered.

 

1st half - exact bookings: You have to predict the exact number of bookings awarded during the 1st half of

the match.

➔ Yellow card = 1 booking, Red card = 2 bookings, the second yellow card for a player which leads to a red

card is not considered.

1st half - Home exact bookings: You have to predict the exact number of bookings awarded from the

Home team during the 1st half of the match

➔ Yellow card = 1 booking, Red card = 2 bookings, the second yellow card for a player which leads to a red

card is not considered.

1st half - Away exact bookings: : You have to predict the exact number of bookings awarded from the

Away team during the 1st half of the match

➔ Yellow card = 1 booking, Red card = 2 bookings, the second yellow card for a player which leads to a red

card is not considered.

1st half - booking point range: You have to predict the range of booking points awarded from the teams

during the 1st half of the match. 4 are the possible outcomes: 0-10, 11-25, 26-40, 41+.

1st half - sending off: You have to predict if a red card will be drawn or not during the 1st half of the match.

1st half - Home sending off: You have to predict if a red card will be drawn or not during the 1st half of the

match for the Home team.

1st half - Away sending off: You have to predict if a red card will be drawn or not during the 1st half of the

match for the Away team.

 

Goalscorer Markets / Player Specials Markets

Bets apply to regular time only. Own goals (based on official authority) omitted or count as “no Scorer” if

the game has only “own goals”.

Betting First Goalscorer will be VOID if a player never plays or comes in the pitch after the first goal of the

game has been scored, except in the case of an own goal, which is ignored.

Bets on Last Goalscorer will be VOID if a player never plays. Player to score apply for any player, whatever

the time he entered the game.

Bets on Anytime Goalscorer, apply to any player involved in the game, regardless of the time they enter the

game. Bets on Anytime goalscorer will be VOID if a player never plays.

In case a match is abandoned but there has been at least one Scorer, bets on the first Goalscorer apply and

bets on the last goalscorer are void. Anytime Goalscorer market for this player is settled as winner and bets

on other players are void.

 

Anytime Goalscorer: You have to predict that the selected player will score at least one goal during the

match. If the selected player doesn’ t take part in the match the bet will be voided.

First Goalscorer: You have to predict if the selected player will score the first goal of the match. If a player

never plays or comes into the pitch after the first goal of the game has been scored the bet is Void.

If the selected player does not score the first goal and is replaced by a substitute, the bet is a loser.

Next Goalscorer: You have to predict if the selected player will score the goal “x” in the match. If the

selected player doesn’ t take part in the match the bet will be voided.

Last Goalscorer: You have to predict that the selected player will score the last goal of the match. If the

selected player doesn’ t take part in the match the bet will be voided. If the selected player does not score

any goals during the match, the bet is lost, even if he was replaced by another player before the last goal

has been scored.

Anytime goalscorer & 1x2: You have to predict a player to score anytime in the match plus predict the final

result of the game combined. Regular time only.

Anytime goalscorer & correct score: You have to predict a player to score anytime in the match plus

predict the exact final score of the game combined. Regular time only.

xth goalscorer & 1X2: You have to predict a player to score the goal “x” in the match plus predict the final

result of the game combined. Regular time only.

xth goalscorer & correct score: You have to predict a player to score the goal “x” in the match plus

predict the exact final score of the game combined. Regular time only.

Player to score 2+: You have to predict that the selected player will score at least two goals during the

match. If the player you have selected does not take part in the match the bet is void. If the player takes

part in the game, and does not score at least two goals the bet is lost independently from the final result of

the match.

Player to score 3+: You have to predict that the selected player will score at least three goals during the

match. If the player you have selected does not take part in the match the bet is void. If the player takes

part in the game, and does not score at least three goals the bet is lost independently from the final result of

the match.

Home team xth goalscorer: You have to predict if the selected player from the Home team will score the

goal “x” in the match. If the selected player doesn’ t take part in the match the bet will be voided.

Away team xth goalscorer: You have to predict if the selected player from the Away team will score the

goal “x” in the match. If the selected player doesn’ t take part in the match the bet will be voided.

Most shots: You have to predict which of the given players will record the most shots.

Most shots on goal: You have to predict which of the given players will record the most shots on goal.

 

Anytime Goalscorer First Half: You have to predict if a player will score during the first half of the match.

Anytime Goalscorer Second Half: You have to predict if a player will score during the second half of the

match.

First or Last Goalscorer: You have to predict if a player will score First or Last during the match, Regular

time only.

First and Last Goalscorer: You have to predict which player will score First and Last during the match,

Regular time only.

Anytime Goalscorer + Double Chance: You have to predict if a player will score anytime in the match plus

the final result Double Chance, Regular time only.

xth Goalscorer + Double Chance: You have to predict if a player will score the xth goal in the match plus

the final result Double Chance, Regular time only.

Anytime Goalscorer + Multiscores: You have to predict if a player will score anytime in the match plus the

multiscore of the match, Regular time only.

xth Goalscorer + Multiscores: You have to predict if a player will score the xth goal in the match plus the

multiscore of the match, Regular time only.

Anytime Goalscorer + Total {total}: You have to predict if a player will score anytime in the match plus if

the total number of goals during the match will be Over or Under, Regular time only.

xth Goalscorer + Total {total}: You have to predict if a player will score the xth goal in the match plus if the

total number of goals during the match will be Over or Under, Regular time only.

Anytime Goalscorer + Both Teams to score: You have to predict if a player will score anytime in the

match plus if Both teams will score, Regular time only.

xth Goalscorer + Both Teams to score: You have to predict if a player will score the xth goal in the match

plus if Both teams will score, Regular time only.

Anytime Goalscorer or the substitute to score: You have to predict if, in the regular time of the match, the

player "X" or whoever will take his place from the bench will score (result YES), or not (result NO), at least

one goal. For the purposes of the bet, only the player "X" and his direct substitute from the bench are

considered.

Anytime Goalscorer + 1X2 + Over/Under X goals: You have to predict the exact combination of these 3

markets - Anytime goalscorer (if in the regular time of the match, the player "X", will score at least one goal),

1x2 (predict the final result of the game), Over/Under (if the total number of goals scored during the regular

time of the match, will be over or under the indicated line). There are 6 possible outcomes for this bet:

Anytime scorer + 1 + Under

Anytime scorer + 1 + Over

 

Anytime scorer + 2 + Under

Anytime scorer + 2 + Over

Anytime scorer + Draw + Under

Anytime scorer + Draw + Over

1st Goalscorer + 1X2 + Over/Under X goals. You have to predict the exact combination of these 3

markets - 1st goalscorer (if in the regular time of the match, the player "X", will be the first scorer of the

match), 1x2 (predict the final result of the game), Over/Under (if the total number of goals scored during the

regular time of the match, will be over or under the indicated line). There are 6 possible outcomes for this

bet:

1st Goalscorer + 1 + Under

1st Goalscorer + 1 + Over

1st Goalscorer + 2 + Under

1st Goalscorer + 2 + Over

1st Goalscorer + Draw + Under

1st Goalscorer + Draw + Over

Player or his substitute to be shown a card: You have to predict if, in the regular time of the match, the

player "X" or whoever will take his place from the bench will be shown a card (Yellow or Red) (result YES), or

not (result NO). For the purposes of the bet, only the player "X" and his direct substitute from the bench are

considered.

 

Extra Markets

 

Halftime/fulltime correct score: You have to predict the correct score of the 1st half of the match together

with the correct score of the entire match. Example:

Score at HT is 0-0, Score at FT is 2-0

Winning selection for this example is 0-0/2-0.

Goal range: You have to predict the range of goals scored during the match. 4 are the possible selections:

0-1, 2-3,4-6,7+

Home Win to Nil: You have to predict whether or not the home team will win conceding any goal to his

opponent. There are two possible outcomes: Yes (the home team wins without conceding any goal) and No

(any other outcome).

 

Away Win to Nil: You have to predict whether or not the away team will win conceding any goal to his

opponent. There are two possible outcomes: Yes (the away team wins without conceding any goal) and No

(any other outcome).

Higher-scoring half: predicts which of the two halves of the match will have a bigger amount of scored

goals.

Both halves over 1.5: More than 1.5 goals are scored in each half, that is, more than 1.5 in the first half and

more than 1.5 in the second half.

Both halves under 1.5: Less than 1.5 goals are scored in each half, that is, less than 1.5 in the first half and

less than 1.5 in the second half.

Home wins both halves: Home team wins the first and second half.

Away wins both halves: Away team wins both the first half and the second half.

Home wins either half: Home team wins one of the halves, either the first or the second half.

Away wins either half: Away team wins one of the halves, either the first or the second half.

Home highest scoring half: predicts which of the two halves of the match will have a bigger amount of

scored goals for the Home team.

Away highest scoring half: predicts which of the two halves of the match will have a bigger amount of

scored goals for the Away team.

Away team scores in both halves: Away team scores goals in the first half and in the second half.

Home team scores in both halves: Home team scores goals in the first half and in the second half.

Own Goal: You have to predict if an own goal will be assigned during the match.

Penalty in the Match: You have to predict whether a penalty will be awarded in the match by the home or

away team. The penalty must be taken to count. Any penalties awarded but overruled by VAR do not count.

Penalties taken in shoot outs do not count.

To score a Penalty: You have to predict whether a penalty awarded in the match will be scored by the

home or away team.

To miss a Penalty: You have to predict whether a penalty awarded in the match will be missed by the home

or away team.

To Win From Behind: You have to predict whether the home/away team will win the match after being

behind in the match.

To Win From Behind Home team: You have to predict if the home team will win the match after being

behind in the match.vbookings

 

To Win From Behind Away team: You have to predict if the away team will win the match after being

behind in the match.

Video VAR Y/N: You have to predict whether or not there will be a VAR decision (with monitor review) in a

selected match during the regular time and Extra time including. The settlement of bets which are placed on

VAR markets will be validated on the federation official website.

Multiscores 1,2,3,4,5: You have to predict which selection will contain the correct score of the match. 5

Multiscores markets are offered.

Example: You choose the selection 0-0 / 1-1 / 0-1 / 1-0

If the match finishes with one of the scores in your selection, your bet is a winner.

Ball possession 1X2: You have to predict whether the selected teams will have a greater ball possession

than the specified spread. Only Regular Time is considered.

Total goals matchday X: You have to predict the total number of goals scored on the Matchday X in the

mentioned Championship. Two goals are awarded in the case of a single match of the specific day being

postponed; in case of a 2 or more matches postponed all the bets are void.

e.g.: Total goals Matchday 36 Italy - Serie B = WIN Over 15

It is winning if the sum of the goals scored in all the Serie B match matches is 16+

Match shots on target: You have to predict if the total number of shots on goal made by both teams in

regular time (90 Min.) is lower (under) or higher (over) than the indicated line.

Match Shots: You have to predict if the total number of total shots made by both teams in regular (90 Min.)

time is lower (under) or higher (over) than the indicated line.

Ball Possession competitor1: You have to predict if in the match, the competitor 1 will record a

percentage of ball possession lower (Under) or higher (Over) than the specified spread during the regular

time and overtime including.

Ball Possession competitor2: You have to predict if in the match, the competitor 2 will record a

percentage of ball possession lower (Under) or higher (Over) than the specified spread during the regular

time and overtime including.

Matchday X - home teams total: You have to predict, for the given matchday, how many goals will be

scored in total from the home teams.

Matchday X - away teams total: You have to predict, for the given matchday, how many goals will be

scored in total from the away teams.

Matchday X - most goals home or away teams: You have to predict, for the given matchday, if the most

goals in total will be scored by the home or the away teams.

 

Matchday X - total home team wins: You have to predict, for the given matchday, how many wins will be

recorded in total from the home teams.

Matchday X - total draws: You have to predict, for the given matchday, how many matches will end in

draw.

Matchday X - total away team wins: You have to predict, for the given matchday, how many wins will be

recorded in total from the away teams.

Correct score XL (50 outcomes): predict the exact result of a match at the end of 90 minutes of regular

time.

Winning margin (4 outcomes): in this type of bets, you predict which team will win and by how much

margin it will win.

Winning margin (10 outcomes): in this type of bets, you predict which team will win and by how much

margin it will win.

Total Multigoals (3 way): You have to predict if the number of goals scored during the match will be Over

or Under or Exact based on different ranges offered.

Minute Last goal (intervals): You have to predict the interval in which the last goal of the match will be

scored. There are 7 possible outcomes: (0–15, 16–30, 31–Halftime, 46–60, 61–75, 76–Full Time, No Goal)

Half First Goal: You have to predict in which half the first goal of the game will be scored. There are 3

possible outcomes: first half, second half, none

 

Goal after 90th minute: You have to predict if there will be at least one goal in the injury time of the second

half of the match.

 

Substitute to score (r.t.): You have to predict if a player coming off the bench as a substitute will score a

goal during the match, during the regular time of a match.

 

Substitution 1st half: You have to predict whether there will be a substitution during the first half of the

match. Substitutions that occur during the half time interval do not count as first half substitutions.

 

Coach sending off: You have to predict if a manager will be shown the red card during the match, including

extra time and penalty kicks.

 

To score from outside of the penalty area: You have to predict if there will be a goal scored from outside

the penalty area, during the regular time of a match.

 

Penalty saved (from goalkeeper): You have to predict one of the goalkeepers will save a penalty during

the regular time of the match. There are 2 possible outcomes: Yes (The goalkeeper will save a penalty) - No

(No penalties have been awarded, a penalty is awarded and scored or a penalty is missed but not saved by

the goalkeeper).

 

Woodwork/Crossbar: You have to predict if the woodwork or crossbar will be hit during the regular time of

the match. If the ball hits the woodwork/crossbar and ends up in goal, it does not count as

woodwork/crossbar.

 

Odd/Even Fouls: You have to predict if at the end of the match the total number of fouls are an odd or even

number.

 

Odd/Even Offside: You have to predict if at the end of the match the total number of offsides are an odd or

even number.

 

Odd/Even total shots: You have to predict if at the end of the match the total number of shots are an odd

or even number.

 

Odd/Even total shots on goal: You have to predict if at the end of the match the total number of shots on

target are an odd or even number.

 

Home team Coach sending off: You have to predict if the home team manager will be shown the red card

during the match, including extra time and penalty kicks.

 

Away team Coach sending off: You have to predict if the away team manager will be shown the red card

during the match, including extra time and penalty kicks.

 

Penalty + Sending Off: You have to predict the correct combination of penalties awarded and red cards

during the match. There are 4 possible outcomes:

 

Yes/Yes - at least a penalty is awarded and at least a red card is shown

 

Yes/No - at least a penalty is awarded and are no red cards are shown

 

No/Yes - no penalty is awarded and at least a red card is shown

 

No/No - no penalty is awarded and no red cards are shown

 

Goal Directly from Corner: You have to predict if a goal will be scored directly from a corner during regular

time.

Penalty Until 5th minute: You have to predict if a penalty will be awarded in the first 5 minutes of regular

time (from 0 till 4:59).

2 Players sent off: You have to predict if there will be at least 2 players sent off in the regular time of the

match.

Fast Markets / Interval Markets

➔ Markets will be settled based on the goal time announced by TV. If this is not available, the time

according to the match clock is considered.

➔ Goal markets are settled based on the time the ball crosses the line, and not the time the kick is made.

➔ Corner interval markets are settled based on the time the corner kick is taken and not the time the corner

is conceded or awarded unless otherwise stated in the market name.

➔ Booking interval markets are settled based on the time the card is shown and not the time the

infringement is made

➔ Offsides will be settled based on the time when the referee gives the decision. This rule will be applied to

any video assistant referee (VAR) situation.

➔ Penalty markets will be settled based on the time when the referee gives the decision. This rule will be

applied to any video assistant referee (VAR) situation.

➔ Penalties awarded but not taken are not considered

These types of markets may be offered at minute intervals such as: 1, 5, 10, 15, etc; according to the case.

Within this offer you can find markets based on Goals, Corner Kicks, Cards with the formula 1X2,

Over/Under, Handicap.

1 minute range:

Example : It goes from the second 00:00 to the second 00:59 and so on.

5 minutes range:

Example : Minute 1 to 5 goes from minute 00:00 to minute 04:59 and so on.

10 minutes range:

Example : Minute 1 to 10 goes from minute 00:00 to minute 09:59 and so on.

 

15 minutes range:

Example : Minute 1 to 15 goes from minute 00:00 to minute 14:59 and so on.

Rule 1: in case that the selected interval market contains the option NO or NONE. So, if the bet is

generated in Pre-match it means that in the event there will be NO goals, corner kicks, cards, or the rest;

according to the case. If the bet is generated live, it means that from that moment there will be NO goals,

corner kicks, cards, or the rest as the case may be.

Rule 2: in the case that any of the intervals selected by the user contains minute 45 (End of the first half) or

minute 90 (End of the second half or regular time), the injury/stoppage time minutes granted by the referee

will be considered.

1 minute Markets (from min. A to min. B):

➔1 minute - total goals from min. A to min. B

➔1 minute - total corners from min. A to min. B

➔1 minute - total bookings from min. A to min. B

➔1 minute - total offsides from min. A to min. B

➔1 minute - total penalties awarded from min. A to min. B

5, 10, 15 minutes Markets (from min. A to min. B):

➔1x2 from min. A to min. B

➔xth goal from min. A to min. B

➔total goals from min. A to min. B

➔corner 1x2 from min. A to min. B

➔xth corner from min. A to min. B

➔corner handicap from min. A to min. B

➔total corners from min. A to min. B

➔competitor1 total corners from min. A to min. B

➔competitor2 total corners from min. A to min. B

 

➔odd/even corners from min. A to min. B

10 minutes - 1x2: You have to predict the outcome of the first ten (10) minutes. Events must happen

between 0:00 and 09:59 to be classed in the first 10 minutes. Official reports of the leagues organizing the

events and reports from official provider will be used to determine the correct outcome.

When will a goal be scored (15 min interval): You have to predict whether a goal will be scored in the time

frame selected: 7 possible outcomes:

1-15

16-30

31-45

46-60

61-75

76-90

none

When will a goal be scored (10 min interval): You have to predict whether a goal will be scored in the time

frame selected: 10 possible outcomes:

1-10

11-20

21-30

31-40

41-50

51-60

61-70

71-80

81-90

None

 

Soccer - Outrights

Winner: You have to predict the winner of the given tournament according to the official ranking of the

competition.

Top2, Top4, Top6, Top8, Top10: You have to predict if the selected team or player will finish in the

respective top position when the competition ends.

 

Who will finish higher in the League: You have to predict which of the teams indicated will achieve the

best positioning at the end of the given tournament or season, considering real points. If the teams

complete the competition with the same amount of points the official standings published by the Football

League of the respective country will be considered in order to determine the winner.

To finish Bottom: You have to predict if the indicated team or player will finish in last place when the

competition ends.

Best Promoted Team: You have to predict which newly promoted team will finish in the highest position in

the given tournament. If there is a tie situation, the official league table at the conclusion of the final match

of the scheduled season will determine the settlement of bets. End of season play-offs will count.

To finish in Top Half: You have to predict which of the named teams will finish in the top half of the given

tournament/league (for example, in a 16-team league, if the team selected will finish in positions 1-8).

Winner Without (w/o) – teams: You have to predict the winner of the named competition (which team in

the market will finish highest in the named tournament) without taking into consideration the named team(s).

For example Premier League 2020/21 – w/o the Big Six would mean whichever team finished highest in the

Premier League in the 2020/21 season without considering Arsenal, Chelsea, Liverpool, Manchester City,

Manchester Utd and Tottenham.

Team to Score Most goals: You have to predict which team will score the most goals in the entire

tournament. If two or more teams score the same number of goals dead heat rules will be applied.

Team to Score Least goals: You have to predict which team will score the least goals in the entire

tournament. If two or more teams score the same numbers of goals, dead heat rules will be applied.

Best team of the tournament: You bet on which team in confederation goes the furthest during the

competition. If there is a draw between several teams and they are eliminated in the same phase, the Dead

Heat rule will apply.

Top Goalscorer: You have to predict the player that will score more goals during the given tournament.

Goals scored in other competitions are not taken into consideration. If the chosen player plays at least once

during the season, this bet typology will stand valid, otherwise it will be void.

Relegation: You have to predict which team or teams will be relegated from the division.

Player Most Assists: You have to predict which player will make more assists during the indicated

tournament. Results are taken from the federation and will be used for settlement purposes.

Group Winner: You bet on the team that finishes with the higher amount of points in its group.

Stage of Elimination: You bet on the phase in which a certain team will be eliminated from the

competition.

 

Which team will receive more goals: you bet on the team that receives more goals during its participation

in the competition.

Highest scoring team: You bet on the team that scores more goals during their participation in the

competition.

Top goalscorer Team: You bet on which option ends up as your team's top scorer. The option of "No

Goalscorer" means that no one will score goals in the given team. In the case of a draw between two or

more players, the Dead Heat rule will apply.

Reach the final/ Semi-Final/ Quarter-final: You have to predict if the indicated team or player will qualify

for the specific round of the named competition.

Winner & Top Goalscorer: You have to predict which team will win the tournament and the player which

will score the most goals. Winner and Top Goalscorer rules apply for the selected market and both

selections need to win, in order for the combo to win.

Best Player of the Tournament: You have to predict who will be named the best player of the tournament.

Results are taken from the federation and will be used for settlement purposes.

Winning Group: You have to predict the group of the winning team of the named competition.

Group Qualification: You have to predict if the selected team coming from the mentioned group will be

qualified (Yes) or not (No).

Elimination by Penalty Shootout: You have to predict if the selected team will be eliminated from the

tournament through a Penalty Shootout..

Straight Forecast - Straight Forecast bet is one where you choose two selections which will finish first and

second in the correct order and will qualify into the next round. In order to win you must predict correctly

both the first and second placed selections which need to be in the correct order of placement.

Exact Group points: You have to predict exactly how many points the selected team will win in the group

stage.

Advancing Double - Advancing Double bet is one where you choose which two teams will advance from a

specific group/tournament, regardless of their final position. In order for the bet to win, both teams selected

must qualify.

 

TENNIS

General Rules.

Tennis games will be kept open with all bets valid until the officials or organizing body declares a winner. In

such cases, the 48 hours rule is not valid.

However, and in case of a player retirement, all markets determined in the pitch are settled accordingly and

all the rest declared void and null. For avoidance of doubt if a tennis player retired before the last point

concluded, the match winner market is void, but all markets related to specific sets or games that are

determined, are settled accordingly.

Markets that have been mathematically reached will be settled after the deciding point has been confirmed.

Example: at the set score of 3-3, the minimum number of games for the set to be completed is 9 (either 6-3

or 3-6). This means that total lines of 6.5, 7.5 and 8.5 can already be settled as win for Over. Integer lines

where neither selection wins will be voided.

Tie Break: It is a game that is played when two competitors reach a tie 6 - 6 in any Set, and consists of one

of the two players reaching 7 points with a difference of 2 in relation to their rival, it is important to mention

that for the over/under tennis markets, the tiebreak will count as a single game regardless of the length of

the event.

Super Tie Break: It has similar specifications to the Tie Break, with the difference being that one of the two

players reaches 10 points with a difference of 2 in relation to its rival, it is important to mention that for

over/under tennis markets, the Super Tie Break or Match Tie Break will count as a single game regardless

of the length of the event.

A Tie Break or Super Tie Break will be valid as long as the decision is announced before the start of the

event.

Point winner markets: Point winner markets are settled after said point is confirmed. If the point will not be

played, the market will be voided.

 

How Major Tournaments Handle Tiebreak Rounds

 

Australian Open. In the Australian Open, singles players use the first to 10 tiebreaker (super tie break) when

the game score in the final set of a singles match reaches 6-6. For mixed doubles at the Australian Open

and US Open, players will play a tiebreak in lieu of a final set.

 

French Open. The French Open is the only Grand Slam that does not use tiebreakers to determine a winner

of the final set in singles matches.

US Open. For the US Open, players use a 12-point tiebreaker in the event of a 6-6 tie.

Wimbledon. At Wimbledon, if players tie at 12 games of the final set, they must play a tiebreaker round.

Main Markets

*Some of the below listed markets might appear under E-Tennis (same rules apply)

 

Winner (1,2): Betting market that consists of predicting the winner of the match regardless of the point

margin.

Handicap Games (spread): You have to predict the winner of the match adding or subtracting the indicated

spread to the result of the match.

Handicap Sets: You have to predict the result in terms of sets won by each player adding or subtracting to

the final result the spread specified in the bet.

Correct Score: You have to predict the correct score of the match in terms of sets won by each player. If

one player retires during the match, all undecided bets will be considered void.

Total Games (Over/Under): You have to predict if the total number of games played in the match will be

over or under the spread indicated.

Odd/Even games: Predict at the end of the match the total games are an odd or even number.

Total Games (Over/Under) Player 1: You have to predict whether the total number of games for Player 1

will be over or under the indicated spread. A tiebreak is regarded as a game. The amount of games played

will be indicated in the bet settlement by the second number in brackets. If the match is not completed, all

undecided bets will be considered void.

Total Games (Over/Under) Player 2: You have to predict whether the total number of games for Player 2

will be over or under the indicated spread. A tiebreak is regarded as a game. The amount of games played

will be indicated in the bet settlement by the second number in brackets. If the match is not completed, all

undecided bets will be considered void.

Winner & Total: You have to predict the winner of the match and whether the number of games played is

over or under the indicated spread.

Tiebreak (yes / no): You have to predict if there will be a Tie-break in the match.

Deuce in the game (Yes/No): "Deuce in the game" means that the score of the game will reach 40-40

score.

Will Game Go To Deuce? (Set “N”, Game “X”) (Yes/No): You have to predict if the score of the game “X”

of the Set “N” will reach 40-40.

 

Next Game Total Points (Set “N”, Game “X”) (Over/Under): You have to predict whether the total number

of points of the next game “X” of the Set “N” will be over or under the indicated spread.

Game Point Winner (Set “N”, Game “X”, Point “Y”): You have to predict the winner of the Point “Y” of the

game “X” of the set “N”.

Game Correct Score (Set “N”, Game “X”): You have to predict the correct score of the game “X” of the set

“N” match in terms of sets won by each player.

Game Winner (Set “N”, Game “X”): You have to predict the winner of the Game “X” of the set “N”.

Set “N” Game Handicap: You have to predict the winner of the Set “N” adding or subtracting the indicated

spread to the result of that set.

Current Set “N” Total Games Odd/Even: You have to predict if at the end of the current Set “N” the total

games will be an odd or even number.

Total Games Odd/Even (Set “N”): You have to predict if at the end of the Set “N” the total games will be

an odd or even number.

Current Set “N” Total Games Over/Under (Players): You have to predict whether the total number of

games of the current set “N” for the mentioned player, will be over or under the indicated spread. A tiebreak

is regarded as a game.

Next Set “N” Total Games Over/Under (Players): You have to predict whether the total number of games

of the next set “N” for the mentioned player, will be over or under the indicated spread. A tiebreak is

regarded as a game.

Next Set “N” Total Games Odd/Even: You have to predict if at the end of the next Set “N” the total games

will be an odd or even number.

Set Markets

1st Set Winner: You have to predict the winner of the first Set. The bet will be considered "void" if the first

set is not completed.

2nd Set Winner: You have to predict the winner of the second Set. The bet will be considered "void" if this

set is not completed.

Set “X” Winner: You have to predict the winner of the Set “X”. Set winner markets are settled after the last

point of the set has been confirmed. The bet will be considered “void” if this set is not completed.

Double result (First set/ match): Predict the winner of the first set, and at the end of the match in a single

betting market.

Player 1 to win exactly 1 set: Predict if the home player will have a victory of 1 set during the match.

 

Player 2 to win exactly 1 set: Predict that the away player will have a victory of 1 set during the match.

Exact Sets: You have to predict the exact number of sets during the match.

Total sets: You have to predict if the total number of sets played in the match will be over or under the

spread indicated.

Any set to nil: Predict if at least one of the sets of the match will end with 6-0 / 0-6 exact score.

Set “X” Handicap games: You have to predict the winner of the Set “X” adding or subtracting the indicated

spread to the result of the match. If the match is not completed, all undecided bets will be considered void.

Set “X” Total games: You have to predict if the total number of games played in the Set “X” during the

match will be over or under the spread indicated.

Set “X” Correct Score: You have to predict the exact correct score of the Set “X”. If the mentioned set is

not completed, all undecided bets will be considered void.

Player 1 to Win a Set: You have to predict if player 1 will win, or not, at least one set in the match. There

are two possible outcomes: YES and NO.

Player 2 to Win a Set: You have to predict if player 2 will win, or not, at least one set in the match. There

are two possible outcomes: YES and NO.

Set “X” odd/even: You have to predict if the total number of games played in the Set “X” during the match

will be odd or even.

Set “X” will there be a tiebreak : You have to predict if in the Set “X” there will be a Tie-break.

Set “N” - race to x games: You have to predict which player will reach “X” games first in the specific set .

Who will win Game (X and Y) of set n_: Betting market that consists of predicting the player who will win

games x and Y for set n, For example: 1 (games 6 and 7) 2nd set (Where the bet is for home player) - X

(game 6 and 7) 2nd set (Where you bet on the Tie) - 2 (Game 6 and 7) 2nd set (Where you bet on the away

player).

Who will win point X in game Y in set n? (Includes live game bets): Predict the player who will win point

x of game y of set n. For example, the player Wawrinka will have a victory in the 1st point in game 10 of the

3rd set of the match.

Who will win game x of the set (1, 2, 3, 4,5)? (Includes live game bets): Predict the player who will win

game x of the specified set in the betting market. For example: 1 (game 10) 2nd set - 2 (game 10) 2nd set.

Exact number of points in game X (1st set): (Includes live game bets): Predicts the exact number of

points played in the chosen game on the first set betting market.

Deuce in the game yes-no (Includes live bets): "Deuce in the game" means that the score of the game

will reach 40-40 score.

Result of game X (Set N) Player 1 or 2 (0-15-30-40): It consists of predicting the winner of a game, and

how many points the opposing player will make (0-15-30-40), that is, if you choose player 1 to 30 it means

that the game is won by player 1 but player 2 scores 30 points.

Set “N” game x - odd/even points: It consists of predicting whether the number of points played in a

game of a set, will be odd or even.

 

Set “N” game x - correct score or break: It consists of predicting the winner of a game, and how many

points the opposing player will make (0-15-30-40), or if there will be a break of serve in the mentioned

game.

Set “N” game Y - race to x points: Predict the player who will reach first to X points in the specific game.

Set “N” game Y - first x points winner: Predict the player who will win the first X points in the specific

game.

Will Set “N” Go To Tie Break?: You have to predict if Set “N” will go to a Tie-break.

Set Winner “N” and Total Set “N” Games: You have to predict the winner of the set “N” and whether the

number of games played in that set is over or under the indicated spread.

Current Set “N” Winner and Total Set “N” Games: You have to predict the winner of the current set “N”

and whether the number of games played in that set is over or under the indicated spread.

Next Set “N” Winner and Total Set Games: You have to predict the winner of the next set “N” and

whether the number of games played in that set is over or under the indicated spread.

Tennis - Outrights

Winner: You have to predict the winner of the given tournament according to the official ranking of the

competition.

Stage Of Elimination: Predict which round the selected player will be eliminated in.

Reach the Final: Predict whether the selected player will reach the final of the named tournament.

Name of the Finalists: You have to predict the two players that will reach the final of the named

tournament.

Winning Quarter: You have to predict the tournament winner will come from the 1st/2nd/3rd/4th quarter.

Winning Half: You have to predict the tournament winner will come from the Top Half or BottomHalf.

Quarter 1/2/3/4/ Winner: You have to predict the winner of the quarter (1st/2nd/3rd/4th).

Who Will Go the Furthest: You have to predict which of the two players indicated will reach the best

position in the mentioned tournament.

 

BASKETBALL

Main Markets*

*Some of the below listed markets might appear under E-Basketball (same rules apply)

Money Line (Winner) (incl.OT): Predict the match winner regardless of the margin of points. This market

will include Overtime.

Total (Over/Under) (incl.OT): Consists of predicting whether the total of points scored by both teams will

be more or less than the line given in the chosen betting market. For example: Over 215.5 - Under 215.5.

This market will include Overtime.

Handicap (spread) (incl.OT): You have to predict the winner of the entire match adding or subtracting the

indicated spread to the result of the match. This market will include Overtime.

Total points per team (home - away) (incl.OT): Consists of predicting whether the total of points scored

by home or away team will be more or less than the line given in the chosen betting market. For example:

Over 215.5 - Under 215.5. This market will include Overtime.

Even/odd (1st half or 2nd half) (incl.OT): Here you predict if the result for the 1st half or 2nd half will be an

odd or even number. This market will include Overtime.

Winner of the match 1X2: Predict if the winner will be the home or away team with the option to select the

draw as well. No overtime is included.

Halftime/Fulltime: Predicts which team will win in the first half of the match and at the end of the match.

Point Range: This betting market consists of predicting a range within which the total points of the event

will be, that is, if you select the range (151-160) the total of the points scored in this event cannot go out of

this interval.

Winner + Totals: This betting market combines two main betting markets where you must predict who will

win the match and how many total points (over/under) will be scored in the match.

Xth Point (incl. overtime): You have to predict which team will score the point X during the match including

overtime.

Race to X Points: This market consists of predicting which of the two teams will reach first the point that

determines the market. For example: Which team will reach 50 points first.

Winning Margin: Betting market that predicts the amount of difference a team will have from its opponent

at the end of the match, for example home team by 1-5 points.

Overtime yes/no - will go to overtime: Bet that predicts if the event will have overtime or not.

Total (over-exact-under) - 3 possibilities: Betting market that gives the player the opportunity to choose

between 3 different possibilities, such as over/under X number of points or exact number of X points.

 

Any team total maximum consecutive points (over/under): You need to predict if any team will achieve

more or less than the given consecutive points at any point in the match.

Home/Away total maximum consecutive points (over/under): You need to predict if either the home or

the away team will achieve more or less than the given consecutive points at any point in the match.

Any team to lead by X: You need to predict if any team will lead by x points at any point in the match.

Home/Away team to lead by X: You need to predict if either the home or the away team will lead by x

points at any point in the match.

Scoring type xth point (incl. overtime): This market consists of predicting the scoring type of X point

during the match: 6 are the outcomes that are offered:

competitor1 1 point score

competitor1 2 point score

competitor1 3 point score

competitor2 1 point score

competitor2 2 point score

competitor2 3 point score

Which team wins the jump ball: You have to predict which team will win the jump ball.

Any team winning margin (incl.OT): You have to predict if any team will win with the given margins (OT

included).

Xth timeout: You have to predict which team will call the Xth timeout

Xth free throw scored: You have to predict if the Xth free throw will be scored or not.

First point / winner double (incl OT): You have to predict which team will score the first point and which

team will win the match (OT included).

Time of first point (seconds elapsed): You have to predict if the first point will be scored after or before

the given time frame.

First basket scoring method: You have to predict the scoring method of the first basket.

First possession result: You have to predict the result of the first possession.

 

1st half Markets

1st half - Draw no Bet: You have to predict the winner of the 1st half, if the half finishes as a draw all bets

will be void, if the half is uncompleted this market will be made void.

 

1st half - Handicap: You have to predict the winner of the 1st half adding or subtracting the indicated

spread to the result of the half, if the half is uncompleted this market will be made void.

1st half - Total (Under/Over): You have to predict if the total number of points scored during the 1st half

will be over or under the given line, if the half is uncompleted this market will be void.

1st half - Home/Away Total (Under/Over): You have to predict if the total number of points scored by the

named team (Home or Away) during the 1st half will be over or under the given line, if the half is

uncompleted this market will be made void.

1st half - 1x2 - Bet on the winner of the 1st half, with the draw option available as well.

1st half- odd/even: You have to predict if the total number of points scored in the 1st half will be odd or

even, if the half is incomplete this market will be void.

 

2nd half Markets

2nd half - Draw no Bet: You have to predict the winner of the 2nd half (not including overtime unless stated

otherwise), if the half finishes as a draw all bets will be made void for this market, if the half is uncompleted

this market will be made void.

2nd half - Handicap: You have to predict the winner of the 2nd half (not including overtime unless stated

otherwise) adding or subtracting the indicated spread to the result of the half, if the half is uncompleted this

market will be made void.

2nd half - 1x2 - Bet on the winner of the 2nd half (not including overtime unless stated otherwise), with the

draw option available as well.

2nd half - odd/even: You have to predict if the total number points scored in the 2nd half (not including

overtime unless stated otherwise) will be odd or even, if the half is uncompleted this market will be void.

 

Quarter Markets

1ST-2ND-3R-4TH QUARTER: The quarter betting markets allow the player to bet on the final result of each

of the quarters.

Quarter Winner: Bet on the winner of the given quarter.

Quarter 1x2: You have to predict the outcome of the given quarter, selections are 1-the home team, 2-the

away team and X-draw. If the quarter is incomplete this market will be void.

Quarter Draw no bet: You have to predict the winner of the given quarter, if the quarter finishes as a draw

all bets will be made void for this market, if the quarter is uncompleted this market will be made void.

Quarter Handicap: You have to predict the winner of the given quarter adding or subtracting the indicated

spread to the result of the quarter, if the quarter is uncompleted this market will be made void.

Quarter Total: You have to predict if the total number of points scored during the given quarter will be over

or under the lineindicated, if the quarter is uncompleted this market will be void.

 

Quarter Total Home/Away: You have to predict if the total number of points scored by the named team

(Home or Away) during the given quarter will be over or under the line indicated, if the quarter is

uncompleted this market will be made void.

Quarter Winning Margin: Betting market that predicts the amount of difference a team will have from its

opponent at the end of the selected quarter .

Highest Scoring Quarter: You have to predict which quarter will have the most points scored.

Xth Quarter - To Score Last Point: You have to predict which team will score the last point of the selected

quarter.

xth quarter - xth point: You have to predict which team will score the Xth point during the selected quarter.

Which team to win every quarter: You have to predict which of the two teams will win all the quarters (in

case of draw in any quarter, the bet is lost).

*All quarters or halves must have been completed for the bets to stand.

 

Player Special Markets

Player Points (over/under): It consists of predicting the amount of points that the specific player will

record, only standard time unless the market specifies (Inc OT).

Player Assists (over/under): It consists of predicting the number of assists that a certain player will record

in the event, only standard time unless the market specifies (Inc OT).

Player Rebounds (over/under): It consists of predicting the amount of Rebounds that a certain player will

record in standard time unless the market specifies (Inc OT).

Player 3pt Field Goals Made (over/under): It consists of predicting the amount of Three-point baskets that

a certain player will record in standard time unless the market specifies (Inc OT).

Player Steals (over/under): It consists of predicting the amount of steals that the specific player will

record, only standard time unless the market specifies (Inc OT).

Player Blocks over/under): It consists of predicting the amount of blocks that the specific player will

record, only standard time unless the market specifies (Inc OT).

Player points + rebounds + assists (over/under): It consists of predicting the combined amount of

points,rebounds and assists that the specific player will record, only standard time unless the market

specifies (Inc OT).

Player rebounds + assists (over/under): It consists of predicting the combined amount of rebounds and

assists that the specific player will record, only standard time unless the market specifies (Inc OT).

Player triple double: It consists of predicting if the specific player will record a triple-double (10 from 3

main stats categories, like points,assists,rebounds,steals,blocks), only standard time unless the market

specifies (Inc OT).

 

First player to score: It consists of predicting which player will score first in the match (the selected player

must start in the match, otherwise the bet is settled as void).

First player to make a 3pt field goal: It consists of predicting which player will score first a 3pt field goal

in the match (selected player must start in the match, otherwise the bet is settled as void).

Most points for TEAM: It consists of predicting which player will score the most points for his team.

Head-to-head player points: It consists of predicting which one from the mentioned players will record

the most points in the match.

Head-to-head player rebounds: It consists of predicting which one from the mentioned players will record

the most rebounds in the match.

Head-to-head player assists: It consists of predicting which one from the mentioned players will record

the most assists in the match.

Player Points (at least): It consists of predicting at least how many points the specific player will record,

only standard time unless the market specifies (Inc OT).

Player Assists (at least): It consists of predicting at least how many assists the specific player will record,

only standard time unless the market specifies (Inc OT).

Player Rebounds (at least): It consists of predicting at least how many rebounds the specific player will

record, only standard time unless the market specifies (Inc OT).

Player 3pt Field Goals Made (at least): It consists of predicting at least how many 3pt field goals the

specific player will record, only standard time unless the market specifies (Inc OT).

Player Steals (at least): It consists of predicting at least how many steals the specific player will record,

only standard time unless the market specifies (Inc OT).

Player Blocks (at least): It consists of predicting at least how many blocks the specific player will record,

only standard time unless the market specifies (Inc OT).

Player points + rebounds + assists (at least): It consists of predicting at least how many combined

points,rebounds and assists the specific player will record, only standard time unless the market specifies

(Inc OT).

PLAYER rebounds + assists (at least): It consists of predicting at least how many combined rebounds

and assists the specific player will record, only standard time unless the market specifies (Inc OT).

Most Points (listed players only - incl. OT): You have to predict which of the given players will score the

most points (OT included).

Most Pts+Reb+Ast (listed players only - incl. OT): You have to predict which of the given players will

score the most points+rebs+assists (OT included).

To Record A Double Double: You have to predict if the given players will record a double double.

Most rebounds: You have to predict which of the given players will record the most rebounds.

Most assists: You have to predict which of the given players will record the most assists.

First point scorer: You have to predict which one from the given players will score the first point of the

match.

 

Basketball - Outrights

Winner: You have to predict the winner of the given competition according to the official ranking of the

competition.

H2H Championship (Regular Season): You have to predict which of the two Teams will finish higher during

the regular season of the given tournament. If the two Teams score the same number of points this bet will

be void.

Under/Over Points (Regular Season): You have to predict if the total number of points recorded by a team

in the given round of a championship will be over or under the line indicated. If one or more matches are

cancelled/interrupted and if the remaining matches or remaining parts of the matches would have no impact

on the outcome of the bets, current results will stand valid (in this case any eventual repeated match would

be irrelevant); otherwise, this bet will be considered void.

Correct score Playoff Series (4/7 or 3/5): You have to predict the final result of the series of matches

between the 2 teams indicated. For the purpose of reporting only official sites of each competition will be

considered valid. If the series won't be completed this bet will be void.

H2H to Qualify: You have to predict which of the two teams indicated will pass the given qualifying phase

or play-off round.

Finalists: You have to predict which two teams will meet in the final of the tournament.

Best Scorer: You have to predict the player that will score more points during the given tournament. If the

chosen player plays at least once during the given tournament, this bet will stand, otherwise it will be void.

H2H Scorer: You have to predict which of the two players will score more points during the given

tournament. If the two players score the same number of points this bet will be void.

Best player of the Tournament (MVP): You have to predict which player will be elected BEST PLAYER

(MVP) of the event. For the purpose of reporting only official sites of each competition will be considered

valid. If a player does not get on the scoresheet in any of the matches included in the market, bets on that

player will be settled as void.

Relegation: You have to predict the team that will be relegated from the given championship. For the

purpose of reporting, any decision taken before or during playoffs will be considered. All the decisions

taken after the end of playoffs won't be considered for the settlement of the bet.

Winning Conference: You have to predict the winner of the given conference of the given tournament

according to the official ranking of the competition.

Winner Division: You have to predict the winner of the given Division of the given tournament according to

the official ranking of the competition.

Top4, Top6, Top8, Top10: You have to predict if the selected team will finish in the respective top position

when the competition ends.

Regular Season Wins (Under/Over): You have to predict the total numbers of wins (under/over) of the

selected team during the given tournament according to the official ranking of the competition.

 

Awards - Most Improved Player (reg. season): You have to predict who will win the Most Improved Player

Award during the regular season of the given competition.

Defensive Player of the Year (reg. season): You have to predict who will win the Defensive Player of the

Year Award during the regular season of the given competition.

Awards - Sixth Man of the Year(reg. season): You have to predict who will win the Sixth Man of the Year

Award during the regular season of the given competition.

Will They Make The Playoffs (Yes/No): You have to predict if the selected team will make the playoffs (Yes)

or not (No) during the given competition according to the official ranking of the competition.

 

ICE HOCKEY / FIELD HOCKEY

The outcome of a bet on an ice hockey/field hockey event is based only on regular times. Unless otherwise

stated overtimes and penalty shootouts will not affect the outcome of the bet.

 

Main Markets*

*Some of the below listed markets might appear under E-Ice Hockey (same rules apply).

Money Line (incl.OT & penalties): You have to predict the outcome of the match, including any overtime

period and penalties.

1X2: Predict if the winner in the match will be the home team - away team or if instead the final score will be

a draw, bets are accepted only on regular time, excluding overtime and the result of the series penalty

kicks.

Handicap (incl.OT & penalties) (2-Way): You have to predict the winner of the entire match adding or

subtracting the indicated spread to the result of the match, including any overtime period and penalties

(penalty shootout counts as ‘1’).

Total (incl.OT & penalties): You have to predict if the total number of goals scored during the match will be

over or under the spread indicated, including any overtime period and penalties (penalty shootout counts

as ‘1’).

Both teams will score (GG/NG): Predicts if both teams will score at the end of the match.

Odd/even (incl. overtime and penalties): You have to predict if the match result is an odd or even number,

if the match result is “0:0′′, bets are counted as “even”, including possible overtime and penalties (penalties

result counts as ‘1’).

First Goal: You have to predict which team will score the first goal of the regulation.

Last Goal: You have to predict which team will score the last goal of the regulation.

Double chance:

1X: If the result is a home win or a draw

 

2X: If the result is an away win or a draw

1.2: If the result is a home win or an away win

Total (Over/Under): Predicts if the scores at the end of regulation time will be more or less according to the

number chosen in the market.

Handicap (2-Way): You have to predict the winner of the entire match adding or subtracting the indicated

spread to the result of the match.

Draw no bet: this betting market consists in the following, to define a bet as a winner, there must

necessarily be a winning team, which means that, if the match ends in a draw, the money bet will be

refunded. For example, if a final score results in a draw, the bet will be settled as void.

Home Team / Away Team Total : You have to predict if the total number of goals scored by the home or

the away team during the match will be over or under the spread indicated.

Winning Margin: Betting market that predicts the amount of difference a team will have from its opponent

at the end of the match.

Correct Score: Predict the final score of the event at the end of regulation time.

Will there be Overtime: You have to predict whether there will be overtime in the match or not.

Handicap (3-Way): You have to predict the winner of the entire match adding or subtracting the indicated

spread to the result of the match.

Higher scoring period: Predict which of the periods will have the highest number of goals.

Home highest scoring period: Predict which of the periods the home team will have the highest number

of goals.

Away highest scoring period: Predict which of the periods the away team will have the highest number of

Odd/Even: Predict if the number of goals at the end of the event will represent an odd or even number.

Bets on over/under, including the 3 options (over/under/draw... goals), are suggested for regular time

only in all hockey games, regardless of the championship.

If as a result of the match the total number of goals scored is equal to the total of the bet and only two

options are provided (higher or lower, without the option of “draw... goals”), the money bet will be refunded.

Who will win the rest of the match - Who will win the rest of the first half (includes live betting): This is

a live market, you bet on who will win the rest of the match, (when selecting the market, the event will have

a 0-0 score independent of the actual score at the time of betting).

Who will win the rest of the match including overtime and penalties (Includes live bet):

This is a live market, you bet on who will win the rest of the match, (when selecting the market, the event

will have a 0-0 score independent of the actual score at the time of betting). Overtime and penalty shootout

are included on the bet.

1X2 & Total : This betting market combines two main betting markets where you must predict who will win

the match and how many total goals (over/under) will be scored in the match.

Home no bet: You have to predict if the away team will win the match or if the match ends in a draw. If the

home team wins the match, the bet will be considered void.

 

Away no bet: You have to predict if the home team will win the match or if the match ends in a draw. If the

away team wins the match, the bet will be considered void.

Exact goals: You have to predict the exact number of goals that will be scored during the entire match.

Home exact goals: You have to predict the exact number of goals that will be scored from the home team

during the entire match.

Away exact goals: You have to predict the exact number of goals that will be scored from the away team

during the entire match.

Which team to score: You have to predict which team will score during the match. 4 are the possible

outcomes: Only team 1, Only team 2, Both teams, None.

Home clean sheet: Clean sheet is a term used to describe a team that has not conceded any goals. You

have to predict whether the home team will keep a clean sheet during the entire match.

 

Away clean sheet: Clean sheet is a term used to describe a team that has not conceded any goals.

You have to predict whether the away team will keep a clean sheet during the entire match.

1x2 & both teams to score: You have to predict the outcome of the match and whether both teams will

score or not in the 1st half only.

Overtime - 1x2: You have to predict the outcome 1X2 of the Overtime period only.

Overtime - double chance: You have to predict the outcome for double chance of the Overtime period

only.

1X: If the result is a home win or a draw

2X: If the result is an away win or a draw

1.2: If the result is a home win or an away win

Overtime - xth goal: You have to predict which Team during the Overtime period will score the next goal.

There are 3 possible outcomes: 1 (the home team score), X (the teams draw), 2 (the away team score).

Overtime - total: You have to predict if the total number of goals scored during the Overtime only will be

over or under the spread indicated.

Overtime - draw no bet: this betting market consists in the following, to define a bet as a winner, there

must necessarily be a winning team, which means that, if the overtime period ends in a draw, the money

bet will be refunded. For example, if a final score results in a draw, the bet will be settled as void.

Overtime - competitor1 no bet: You have to predict if the home team will win the overtime period or if the

match ends in a draw. If the home team wins the match, the bet will be considered void.

Overtime - competitor2 no bet: You have to predict if the away team will win the overtime period or if the

match ends in a draw. If the home team wins the match, the bet will be considered void.

Penalty shootout - winner: You have to predict which team will win the penalty shootout (1-2).

Penalty shootout - xth goal: You have to predict which team will score the goal “x” during the penalty

shootout. 3 Possible outcomes: 1, X, 2.

 

xth goal & 1x2: You have to predict together if the final result of the match will be 1, X or 2 and which team

will score the goal x of the match.

xth period 1x2 & 1x2: You have to predict together if the final result of the selected period and the final

result of the match. The possible outcomes are:

Home Team & Home Team

draw & Home Team

Away Team & Home Team

Home Team & draw

draw & draw

Away Team & draw

Home Team & Away Team

draw & Away Team

Away Team & Away Team

 

Home to win all periods: You have to predict whether the home team will win all the periods during the

match.

Away to win all periods: You have to predict whether the away team will win all the periods during the

match.

Home to win any period: You have to predict whether the home team will win any period during the match.

Away to win any period: You have to predict whether the away team will win any period during the match.

Home to score in all periods: You have to predict whether the home team will score in all the periods

during the match.

Away to score in all periods: You have to predict whether the away team will score in all the periods during

the match.

All periods over x.5: You have to predict if all the periods will end over x.5 (0.5,1.5,2.5..) during the match.

All periods under x.5: You have to predict if all the periods will end under x.5 (0.5,1.5,2.5..) during the

match.

Scoring type: You have to predict the scoring type of the goal x: 6 are the possible outcomes:

even strength

power-play

short-handed

penalty shot

empty net

no goal

Home xth scoring type: You have to predict the scoring type of the goal x.

Away xth scoring type: You have to predict the scoring type of the goal x.

Match go to shootout: You have to predict if the match will go to shoutout

 

Both teams to score twice (excl. OT and penalties): You have to predict if both teams will score twice in

the match (OT and penalties are excluded).

Total penalty minutes (over/under): You have to predict if the total penalty minutes will be over or under

the given line.

 

Period Markets

1ST-2ND-3RD PERIOD: The period betting markets allow the player to bet on the final result of each of the

periods.

 

Period 1X2 : Predict if the winner in the mentioned period will be the home team - away team or if instead

the final score will be a draw, bets are accepted only on regular time, excluding overtime and the result of

the series penalty kicks.

Period Draw no bet: this betting market consists in the following, to define a bet as a winner, there must

necessarily be a winning team in the mentioned period, which means that, if the match ends in a draw, the

money bet will be refunded. For example, if a final score results in a draw, the bet will be settled as void.

Period Double Chance:

1X: If the result is a home win or a draw on the mentioned period

2X: If the result is an away win or a draw on the mentioned period

1.2: If the result is a home win or an away win on the mentioned period

Period Handicap (2-way): You have to predict the winner of the mentioned period adding or subtracting

the indicated spread to the result of the period.

Period Total: You have to predict if the total number of goals scored during the mentioned period will be

over or under the spread indicated.

Period First Goal: You have to predict which team will score the first goal of the mentioned period.

Period Last Team to Score: You have to predict which team will score the last goal of the mentioned

period.

Period Both teams to score: Predicts if both teams will score or not at the mentioned period.

Period - competitor1 total: You have to predict if the total number of goals scored from the home team

during the mentioned period will be over or under the spread indicated.

Period - competitor2 total: You have to predict if the total number of goals scored from the away team

during the mentioned period will be over or under the spread indicated.

Period - exact goals: You have to predict the exact number of goals that will be scored during the

mentioned period.

Period - competitor1 exact goals: You have to predict the exact number of goals that will be scored from

the home team during the mentioned period.

 

Period - competitor2 exact goals: You have to predict the exact number of goals that will be scored from

the away team during the mentioned period.

Period - which team to score: You have to predict which team will score during the mentioned period. 4

are the possible outcomes: Only team 1, Only team 2, Both teams, None.

Period - competitor1 clean sheet: Clean sheet is a term used to describe a team that has not conceded

any goals. You have to predict whether the home team will keep a clean sheet during the mentioned period.

Period - competitor2 clean sheet: Clean sheet is a term used to describe a team that has not conceded

any goals. You have to predict whether the away team will keep a clean sheet during the mentioned period.

Period - correct score: Predict the final score at the end of the mentioned period.

Period - which team wins the rest: This is a live market, you bet on who will win the rest of the mentioned

period, (when selecting the market, the event will have a 0-0 score independent of the actual score at the

time of betting).

Period - odd/even: Predict if the number of goals at the end of the mentioned period will represent an odd

or even number.

Xth period- either team to score: You have to predict if either team will score in the Xth period

Player Specials

Player goals (at least): It consists of predicting at least how many goals the specific player will make, only

standard time unless the market specifies (Inc OT).

Player assists (at least): It consists of predicting at least how many assists the specific player will make,

only standard time unless the market specifies (Inc OT).

Player shots on goal (at least): It consists of predicting at least how many shots on goal the specific

player will make, only standard time unless the market specifies (Inc OT). Shots that are not on goal do not

count.

Player saves (at least): It consists of predicting at least how many saves the specific player will make, only

standard time unless the market specifies (Inc OT).

Player points (at least): It consists of predicting at least how many points(combined goals and assists) the

specific player will make, only standard time unless the market specifies (Inc OT).

Player shots on goal (over/under): It consists of predicting the amount of shots on goal the specific player

will make, only standard time unless the market specifies (Inc OT). Shots that are not on goal do not count.

Player saves (over/under): It consists of predicting the amount of saves that the specific player will make,

only standard time unless the market specifies (Inc OT).

 

Ice Hockey/Field Hockey Outrights

Winner: You have to predict the winner of the given tournament according to the official ranking of the

competition.

 

Division / Conference Winner: You have to predict the winner of the given division or conference

according to the official ranking of the competition.

Regular Season Points - Team: You have to predict how many points(over/under) the mentioned team will

gather according to the official ranking of the competition.

Will they make the playoffs? - Team: You have to predict if the mentioned team will reach the playoff of

the given tournament according to the official ranking of the competition.

Top4, Top6, Top8, Top10: You have to predict if the selected team will finish in the respective top position

when the competition ends.

Draft Xth Pick : You have to predict who will be the Xth pick in the mentioned draft.

Draft Position - Player: You have to predict what position the mentioned player will get in the mentioned

draft.

H2H - Correct Series Score: You have to predict the final result of the series of matches between the 2

teams indicated. For the purpose of reporting will be considered valid only official sites of each competition.

H2H - When will the series end?: You have to predict in how many games the series of matches between

the 2 teams indicated will end. For the purpose of reporting will be considered valid only official sites of

each competition.

H2H - Winner: You have to predict which of the two teams indicated will qualify in the given qualifying

phase or play-off round.

 

HANDBALL

 

All handball bets will be made based on 60 minutes of play unless otherwise specified. Overtime does not

count, nor does it affect the result of the second half and will not be taken into account for the counting of

the second half bets. If the 60 minutes of play are not completed for any reason, all bets will be void and the

stake will be refunded.

The match must be completed for bets to stand (unless the market has already been settled). All live

markets do not include overtime, markets such as: 1x2, Handicap, Odd/Even, Handball Winning Margin,

Double Chance except for betting markets such as: Qualify/Win the cup/Win after overtime etc.

 

Main Markets

1X2: Predict the outcome of the match. Bets are accepted only for the regular time, excluding overtime.

Total: You bet on whether there will be more or less goals than the given line, during the regular time of a

match.

Handicap: You have to predict the winner of the entire match adding or subtracting the indicated spread to

the result of the match..

 

Double Chance: You have to predict the outcome of the entire match. There are 3 possible outcomes: 1X

(at the end of the match the home team wins or draws), X2 (at the end of the match the away team wins or

draws), 12 (at the end of the match the home team wins or the away team wins).

Draw no bet: Predict the outcome of the match. If the final result is a draw, the bet will be settled as void.

Odd/Even: Predict if the total number of goals scored is an odd or even number otherwise if the final score

is 0:0, bets will be settled as even.

Halftime/Fulltime: Predict which team will be victorious in the first half and at the end of the match in

regulation time.

Winning Margin: This betting market consists of predicting which team will win and by how much

difference it will win.

Race to X Goals: Predict which team will reach first at X goals.

Handicap (3 way): You have to predict the final result of the match taking in consideration the handicap in

brackets.

Team Totals : You bet on whether there will be more or less goals than the given line for the home or the

away team, during the regular time of a match.

1st / 2nd half markets: In this section you will find main betting markets related to either the first or the

second half of the match.

1X2 & totals: Predict who will be the match winner and how many goals (over/under) will be scored in the

match.

Highest scoring half: Predict which of the two halves will have a higher score.

Team highest scoring half: Predict which of the two halves will have a higher score compared to the other

but only for the home or the away team.

Team with highest scoring half : Predict which of the two teams will have a higher score in one half

compared to the other team.

Goal Range: Predict in a selected range, how many goals in total will be scored from both teams.

Team Goal Range: Predict in a selected range, how many goals the home or the away team will score.

xth goal: Predict which team will score the xth goal.

Overtime - total: You have to predict if the total number of goals scored during the Overtime will be over or

under the line indicated.

Overtime - handicap: You have to predict the final result of the Overtime taking in consideration the

handicap in brackets.

 

1st Half Markets

1st half - 1x2: Predict the outcome of the first half.

 

1st half - double chance: You have to predict the outcome of the first half. There are 3 possible outcomes:

1X (at the end of the 1st half the home team wins or draws), X2 (at the end of the 1st half the away team

wins or draws), 12 (at the end of the 1st half the home team wins or the away team wins).

1st half - draw no bet: Predict the outcome of the first half. If the final result is a draw, the bet will be

settled as void.

1st half - handicap x:y: You have to predict the final result of the match taking in consideration the

handicap in brackets.

1st half - handicap: You have to predict the winner of the first half adding or subtracting the indicated

spread to the result of the match..

1st half - total: On a certain value given in the market, you bet on whether there will be more or less goals

during the 1st half of the match.

1st half - Home total: You bet on whether there will be more or less goals than the given line for the home

team, during the first half.

1st half - Away total: You bet on whether there will be more or less goals than the given line for the away

team, during the first half.

1st half - odd/even: Predict if the total number of goals scored during the 1st half period is an odd or even

number otherwise if the final score is 0:0, bets will be settled as even.

1st half - 1x2 & total: Predict who will be the first half winner and how many goals (over/under) will be

scored in the first half.

1st half - winning margin: This betting market consists of predicting which team will win the 1st half and

by how much difference it will win.

1st half - goal range: Predict in a selected range, how many goals in total will be scored from both teams

during the 1st half.

1st half - Home goal range: Predict in a selected range, how many goals in total will be scored from the

home team during the 1st half.

1st half - Away goal range: Predict in a selected range, how many goals in total will be scored from the

away team during the 1st half.

 

2nd Half Markets

2nd half - 1x2: Predict the outcome of the second half.

2nd half - double chance: You have to predict the outcome of the second half. There are 3 possible

outcomes: 1X (at the end of the 2nd half the home team wins or draws), X2 (at the end of the 2nd half the

away team wins or draws), 12 (at the end of the 2nd half the home team wins or the away team wins).

2nd half - draw no bet: Predict the outcome of the second half. If the final result is a draw, the bet will be

settled as void.

 

2nd half - odd/even: Predict if the total number of goals scored during the 2nd half period is an odd or

even number otherwise if the final score is 0:0, bets will be settled as even.

 

Handball Outrights

Winner: You have to predict the winner of the given tournament according to the official ranking of the

competition.

 

AMERICAN FOOTBALL

Main Markets:

MoneyLine (1-2): You must hit the winner of the game regardless of the point spread.

Total (incl. OT) (Under/Over): This type of bet consists of specifying the amount of total points in the

match, including the OT.

Home Team Total (Under/Over): Bet that consists of specifying the total scores of the home team, this

market includes the points scored in the possible overtime.

Away Team Total (Under/Over): Bet that consists of specifying the total scoring of the away team, this

market includes the points scored in the possible overtime.

Race to xth points (incl. overtime): Predict which team will reach first at X goals, including overtime.

Next goal(incl. overtime): You have to predict which Team will score the next goal. There are 3 possible

outcomes: 1 (the home team score), X (or none to score), 2 (the away team score).

Next scoring type (incl. overtime): You have to predict by which scoring type will the Xth goal be scored.

We have 4 possible outcomes: touchdown, field goal, safety, none.

Highest scoring quarter: You have to predict which quarter of the match will have the most points scored.

Highest scoring half: You have to predict which half of the match will have the most points scored.

Will there be overtime: You have to predict whether there will be an overtime or not.

Odd/even (incl. overtime): Predict if the total number of points scored during the match is an odd or even

number otherwise if the final score is 0:0, bets will be settled as even.

Home odd/even (incl. overtime): Predict if the total number of points scored during the match from the

home team is an odd or even number otherwise if the final score is 0:0, bets will be settled as even.

Away odd/even (incl. overtime): Predict if the total number of points scored during the match from the

away team is an odd or even number otherwise if the final score is 0:0, bets will be settled as even.

Total touchdowns (incl. overtime): You have to predict the total number(over/under) of touchdowns

scored during the match and overtime included.

Total field goals made (incl. overtime): You have to predict the total number(over/under) of field goals

scored during the match and overtime included.

 

Total turnovers (incl. overtime): You have to predict the total number(over/under) of turnovers recorded

during the match and overtime included.

Total sacks (incl. overtime): You have to predict the total number(over/under) of sacks recorded during the

match and overtime included.

xth field goal made (incl. overtime): You have to predict which team will make the Xth field goal during the

match and overtime included.

Will there be overtime: Guess if the event will have overtime or not.

 

1st Half Markets

1st half - 1x2: You have to predict the outcome of the 1st half, selections are 1-the home team, 2-the away

team and X-draw. If the half is uncompleted this market will be void.

1st half - handicap: You have to predict the winner of the 1st half adding or subtracting the indicated

spread to the result of the half, if the half is uncompleted this market will be made void.

1st half - total: You have to predict if the total number of points scored during the 1st half will be over or

under the line indicated, if the half is uncompleted this market will be void.

1st half - draw no bet: You have to predict the winner of the 1st half, if the half finishes as a draw all bets

will be made void for this market, if the half is uncompleted this market will be made void.

1st half - odd/even: You have to predict if the number points scored during the 1st half of the match is

going to be odd or even.

1st half - Home team odd/even: You have to predict if the number of points scored from the home team

during the 1st half of the match is going to be odd or even.

1st half - Away team odd/even: You have to predict if the number of points scored from the away team

during the 1st half of the match is going to be odd or even.

1st half - next score: You have to predict which Team will score the next goal during the 1st half. There are

3 possible outcomes: 1 (the home team score), X (the teams draw), 2 (the away team score).

1st half 1x2 & 1st half total: You have to predict both the result and the total number of goals (over/under)

for the 1st half.

1st half handicap & 1st half total: You have to predict both the result (taking into consideration the

handicap in the bracket) and the total number of goals (over/under) for the 1st half.

2nd Half Markets

 

2nd half - 1x2: You have to predict the outcome of the 2nd half, selections are 1-the home team, 2-the

away team and X-draw. If the half is uncompleted this market will be void. Overtime is not included, unless

stated otherwise (Incl.OT)

 

2nd half - handicap: You have to predict the winner of the 2nd half adding or subtracting the indicated

spread to the result of the half, if the half is uncompleted this market will be made void. Overtime is not

included, unless stated otherwise (Incl.OT)

2nd half - total (Over/Under): you have to predict if the total number of points scored during the 2nd half

will be over or under the spread indicated, if the half is uncompleted this market will be void. Overtime is not

included, unless stated otherwise (Incl.OT)

2nd half - draw no bet (incl. overtime): You have to predict the winner of the 2nd half, if the half finishes as

a draw all bets will be made void for this market, if the half is uncompleted this market will be made void.

Overtime is not included, unless stated otherwise (Incl.OT)

 

Quarters Markets

Quarter - 1x2: You have to predict the outcome of the selected quarter, selections are 1-the home team,

2-the away team and X-draw. If the quarter is uncompleted this market will be void.

Quarter - total (Over/Under): You have to predict if the total number of points scored during the selected

quarter will be over or under the spread indicated, if the quarter is uncompleted this market will be void.

Quarter - draw no bet: You have to predict the winner of the selected quarter, if the quarter finishes as a

draw all bets will be made void for this market, if the quarter is uncompleted this market will be made void.

Quarter - handicap: You have to predict the winner of the selected quarter adding or subtracting the

indicated spread to the result of the quarter, if the quarter is uncompleted this market will be made void.

1st quarter 1x2 & 1st quarter total: You have to predict both the result and the total number of goals

(over/under) for the 1st quarter.

1st quarter handicap & 1st quarter total: You have to predict both the result (taking into consideration the

handicap in the bracket) and the total number of goals (over/under) for the 1st quarter.

 

Drive Markets

xth drive play x - competitor play type: Predict whether the type of play will be a rush or a pass. Only a

forward pass counts as a passing play by definition. A sack is also considered a passing play.

xth drive play x - competitor pass completion: Predict if there will be a completed pass during the stated

play. Only a forward pass will be taken under consideration for a passing play by definition.

xth drive play x - competitor total yards gained: Predict the total of yards earned during stated play.

Yards earned through play penalties will not be considered.

xth drive play x - competitor new first down: Predict if competitor will earn a new first down during the

stated play. A touchdown is only credited as a new first down when scored by the offense. First downs and

yards earned by play penalties will not be considered for settlement.

xth drive play x - competitor sack: Predict whether there will be a sack or not in the stated play.

 

xth drive - competitor result: Predict the outcome of competitor’s stated drive (punt, touchdown, field goal

attempt) Different outcomes will be settled with “other”.

 

*In case of no plays, all markets will be settled with the next play or voided if the drive ends before

reaching the respective play.

** In case of the drive ended before the respective play number was reached, all markets for the respective

play will be considered void. This includes punts and field goals.

*** Field goal yardage will not be considered for total yards gained in a play.

 

Player Specials

Player passing yards: It consists of predicting the amount of passing yards the specific player will record,

only standard time unless the market specifies (Inc OT).

Player passing yards (at least): It consists of predicting at least how many passing yards the specific

player will record, only standard time unless the market specifies (Inc OT).

Player pass completions: It consists of predicting the amount of pass completions the specific player will

record, only standard time unless the market specifies (Inc OT).

Player pass completions (at least): It consists of predicting at least how many pass completions the

specific player will record, only standard time unless the market specifies (Inc OT).

Player pass touchdowns: It consists of predicting the amount of pass touchdowns the specific player will

record, only standard time unless the market specifies (Inc OT).

Player pass touchdowns (at least): It consists of predicting at least how many pass touchdowns the

specific player will record, only standard time unless the market specifies (Inc OT).

Player rushing attempts: It consists of predicting the amount of rushing attempts the specific player will

record, only standard time unless the market specifies (Inc OT).

Player rushing attempts (at least): It consists of predicting at least how many rushing attempts the

specific player will record, only standard time unless the market specifies (Inc OT).

Player rushing yards: It consists of predicting the amount of rushing yards the specific player will record,

only standard time unless the market specifies (Inc OT).

Player rushing yards (at least): It consists of predicting at least how many rushing yards the specific

player will record, only standard time unless the market specifies (Inc OT).

Player rushing touchdowns: It consists of predicting the amount of rushing touchdowns the specific

player will record, only standard time unless the market specifies (Inc OT).

Player rushing touchdowns (at least): It consists of predicting at least how many rushing touchdowns the

specific player will record, only standard time unless the market specifies (Inc OT).

Player receptions: It consists of predicting the amount of receptions the specific player will record, only

standard time unless the market specifies (Inc OT).

 

Player receptions (at least): It consists of predicting at least how many receptions the specific player will

record, only standard time unless the market specifies (Inc OT).

Player receiving yards: It consists of predicting the amount of receiving yards the specific player will

record, only standard time unless the market specifies (Inc OT).

Player receiving yards(at least): It consists of predicting at least how many receiving yards the specific

player will record, only standard time unless the market specifies (Inc OT).

Player receiving touchdowns: It consists of predicting the amount of receiving touchdowns the specific

player will record, only standard time unless the market specifies (Inc OT).

Player receiving touchdowns (at least): It consists of predicting at least how many receiving touchdowns

the specific player will record, only standard time unless the market specifies (Inc OT).

Player to score first touchdown: Predict which player will score the first touchdown of the match.

Total interceptions thrown by QB: It consists of predicting the amount of total interceptions the specific

player will record, only standard time unless the market specifies (Inc OT).

Longest completion by QB: It consists of predicting the longest completion the specific player will record,

only standard time unless the market specifies (Inc OT).

Player sacks: It consists of predicting the amount of sacks the specific player will record, only standard

time unless the market specifies (Inc OT).

Player longest rush: It consists of predicting the longest rush the specific player will record, only standard

time unless the market specifies (Inc OT).

First rush attempt by PLAYER: Predict which player will record the first rush attempt of the match.

First reception by PLAYER: Predict which player will record the first reception of the match.

First completion by QB: Predict which QB will record the first completion of the match.

Longest rushing play in game: Predict which player will record the longest rushing play of the match.

Longest reception in game: Predict which player will record the longest reception of the match.

Head-to-head player passing yards: It consists of predicting which one from the mentioned players will

record the most passing yards in the match.

Head-to-head player pass completions: It consists of predicting which one from the mentioned players

will record the most pass completions in the match.

Head-to-head player rush yards: It consists of predicting which one from the mentioned players will

record the most rush yards in the match.

Head-to-head player receiving yards: It consists of predicting which one from the mentioned players will

record the most receiving yards in the match.

Head-to-head player receptions: It consists of predicting which one from the mentioned players will

record the most receptions in the match.

Player carries at least: You have to predict how many carries at least the listed player will record.

Player (defensive) to have an interception: You have to predict if the listed player will record an

interception.

Player first rush (incl. OT): You have to predict which one of the listed players will record the first rush.

 

Player rushing-attempts at least: You have to predict at least how many rushing attempts the listed player

will record.

Player rushing-yards at least: You have to predict at least how many rushing yards the listed player will

record.

Player rushing-tds at least: You have to predict at least how many rushing tds the listed player will record.

Player receptions at least: You have to predict at least how many receptions the listed player will record.

Player receiving-yards at least: You have to predict at least how many receiving yards the listed player will

record.

Player receiving-tds at least: You have to predict at least how many receiving tds the listed player will

record.

Player touchdowns at least: You have to predict at least how many touchdowns the listed player will

record.

Player Passing Attempts: You have to predict how many passing attempts (over/under) the listed player

will record.

Player Longest Pass Completions: You have to predict which player will record the longest pass

completions.

Player Rushing and Receiving Yards: You have to predict how many rushing and receiving yards

(over/under) the listed player will record.

Player Kicking Points: You have to predict how many kicking points (over/under) the listed player will

record.

Player Interceptions Thrown: You have to predict how many interceptions (over/under) the listed player

will record.

Player Longest Reception: You have to predict which player will record the longest reception.

Player Total Tackles: You have to predict how many tackles (over/under) the listed player will record.

Player Total Sacks: You have to predict how many sacks (over/under) the listed player will record.

Player Passing yards 1st half: You have to predict how many passing yards (over/under) the listed player

will record in the 1st half.

Player passing TD's 1st half: You have to predict how many passing TDs (over/under) the listed player will

record in the 1st half.

Player first rush (incl. OT): You have to predict which player will record the first rush.

Player position of 1st TD: You have to predict what will be the position of the listed player on his first TD.

Player position of last TD: You have to predict what will be the position of the listed player on his last TD.

QB to have an interception: You have to predict if the listed QB will record an interception.

QB longest completion (incl. OT): You have to predict which QB will record the longest completion.

QB first completion (incl. OT): You have to predict which QB will record the first completion.

Any QB to throw for 300+ yards (incl. OT): You have to predict if any listed QB will record a 300+ yards

throw.

 

Any QB to throw for 350+ yards (incl. OT): You have to predict if any listed QB will record a 350+ yards

throw.

Any QB to throw for 400+ yards (incl. OT): You have to predict if any listed QB will record a 400+ yards

throw.

Any player to have 100+ rushing yards (incl. OT): You have to predict if any listed player will record an

100+ rushing yards.

Any player to have 150+ rushing yards (incl. OT): You have to predict if any listed player will record an

150+ rushing yards.

Any player to have 100+ receiving yards (incl. OT): You have to predict if any listed player will record an

100+ receiving yards.

Any player to have 150+ receiving yards (incl. OT): You have to predict if any listed player will record an

150+ receiving yards.

Most Receiving Yards (listed players only - incl. OT): You have to predict which of the listed players will

record the most receiving yards.

Most Passing yards Player 1 vs Player 2: You have to predict which of the listed players will record the

most passing yards.

Most Pass completions Player 1 vs Player 2: You have to predict which of the listed players will record

the most pass completions.

Most Rush yards Player 1 vs Player 2: You have to predict which of the listed players will record the most

rushing yards.

Most Receiving yards Player 1 vs Player 2: You have to predict which of the listed players will record the

most receiving yards.

Most Receptions Player 1 vs Player 2: You have to predict which of the listed players will record the most

receptions.

Most Disposals Player 1 vs Player 2: You have to predict which of the listed players will record the most

disposals.

Most Goals Player 1 vs Player 2: You have to predict which of the listed players will record the most goals.

Most Marks Player 1 vs Player 2: You have to predict which of the listed players will record the most

marks.

Most Passing-tds Player 1 vs Player 2: You have to predict which of the listed players will record the most

passing touchdowns.

Most Rushing Yards: You have to predict which of the listed players will record the most rushing yards.

Most Receiving Yards: You have to predict which of the listed players will record the most receiving yards.

Most 1st downs: You have to predict which of the listed players will record the most 1st downs.

Most sacks: You have to predict which of the listed players will record the most sacks.

Player Total Pass Attempts (incl.OT): You have to predict at least how many pass attempts the listed

player will record.

 

Player Pass Attempts Over/Under (incl.OT): You have to predict if the given players’ pass attempts will be

over or under the given lines.

Player Total Pass Interceptions (incl.OT): You have to predict at least how many pass interceptions the

listed player will record.

Player Pass Interceptions Over/Under (incl.OT): You have to predict if the given players’ pass

interceptions will be over or under the given lines.

Player Total Tackles (incl.OT): You have to predict at least how many tackles the listed player will record.

Player Tackles Over/Under (incl.OT): You have to predict if the given players’ tackles will be over or under

the given lines.

Player Total Sacks (incl.OT): You have to predict at least how many sacks the listed player will record.

Player Sacks Over/Under (incl.OT): You have to predict if the given players’ sacks will be over or under

the given lines.

Player Total Interceptions (incl.OT): You have to predict at least how many interceptions the listed player

will record.

Player Interceptions Over/Under (incl.OT): You have to predict if the given players’ interceptions will be

over or under the given lines.

 

Team Specials

Competitor 1/Competitor 2 punts: You have to predict how many punts (over/under) will Competitor 1 and

Competitor 2 record.

Competitor 1/Competitor 2 sacks: You have to predict how many sacks (over/under) will Competitor 1

and Competitor 2 record.

Competitor 1/Competitor 2 total field goals: You have to predict how many field goals(over/under) will

Competitor 1 and Competitor 2 record.

Competitor 1/Competitor 2 total field goals 2 way: You have to predict how many field goals (over/under)

will Competitor 1 and Competitor 2 record.

Competitor 1/Competitor 2 total turnovers: You have to predict how many total turnovers (over/under)

will Competitor 1 and Competitor 2 record.

Competitor 1/Competitor 2 to score in their first drive: You have to predict if Competitor 1/Competitor 2

will score in their first drive.

Competitor 1/Competitor 2 total touchdowns: You have to predict how many touchdowns (over/under)

will Competitor 1 and Competitor 2 record.

Competitor 1/Competitor 2 longest punt: You have to predict which will be the longest punt that

Competitor 1 and Competitor 2 will record.

Competitor 1/Competitor 2 shortest punt: You have to predict which will be the shortest punt that

Competitor 1 and Competitor 2 will record.

 

Competitor 1/Competitor 2 gross punt yardage: You have to predict what gross punt yardage

(over/under) will Competitor 1 and Competitor 2 record.

Competitor 1/Competitor 2 net offensive yards: You have to predict how many net offensive yards

(over/under) will Competitor 1 and Competitor 2 record.

Competitor 1/Competitor 2 rushing yards: You have to predict how many rushing yards (over/under) will

Competitor 1 and Competitor 2 record.

Competitor 1/Competitor 2 total 4th down conversions: You have to predict how many 4th down

conversions (over/under) will Competitor 1 and Competitor 2 record.

Competitor 1/Competitor 2 rushing touchdowns: You have to predict how many rushing touchdowns

(over/under) will Competitor 1 and Competitor 2 record.

Competitor 1/Competitor 2 first half total points: You have to predict how many points (over/under) will

Competitor 1 and Competitor 2 record in the first half.

Competitor 1/Competitor 2 total field goal yardage: You have to predict how much total field goal

yardage (over/under) will Competitor 1 and Competitor 2 record.

Competitor 1/Competitor 2 total rushing touchdowns: You have to predict how many rushing

touchdowns (over/under) will Competitor 1 and Competitor 2 record.

Competitor 1/Competitor 2 total 1st downs: You have to predict how many 1st downs (over/under) will

Competitor 1 and Competitor 2 record.

Competitor 1/Competitor 2 total 3rd down conversions: You have to predict how many 3rd down

conversions (over/under) will Competitor 1 and Competitor 2 record.

First Competitor 1/Competitor 2 drive result: You have to predict which will be the result of Competitor

1/Competitor 2 first drive result.

1st Scoring Play Competitor 1/Competitor 2: You have to predict which will be the first scoring play of

Competitor 1/Competitor 2.

Competitor 1/Competitor 2 halves won: You have to predict which halves will Competitor 1/Competitor 2

win.

Competitor 1/Competitor 2 quarters won: You have to predict which quarters will Competitor

1/Competitor 2 win.

Will Competitor 1/Competitor 2 score more points in: You have to predict in which of the given time

frames will Competitor 1/Competitor 2 score more points in.

1st half -Competitor 1/Competitor 2 total touchdowns: You have to predict how many touchdowns

(over/under) will Competitor 1 and Competitor 2 record in the first half.

2nd half - Competitor 1/Competitor 2 total touchdowns: You have to predict how many touchdowns

(over/under) will Competitor 1 and Competitor 2 record in the second half.

1st half - Competitor 1/Competitor 2 field goals: You have to predict how many field goals (over/under)

will Competitor 1 and Competitor 2 record in the first half.

2nd half -Competitor 1/Competitor 2 field goals: You have to predict how many field goals (over/under)

will Competitor 1 and Competitor 2 record in the second half.

 

Competitor 1/Competitor 2 to score first and win the game: You have to predict whether Competitor

1/Competitor 2 will score first and win the match.

Competitor 1/Competitor 2 to score first and lose the game: You have to predict whether Competitor

1/Competitor 2 will score first and lose the match.

Competitor 1/Competitor 2 to score in every quarter: You have to predict whether Competitor

1/Competitor 2 will score in every quarter.

Competitor 1/Competitor 2 to score in both halves: You have to predict whether Competitor

1/Competitor 2 will score in both halves.

Competitor 1/Competitor 2 to win all quarters: You have to predict whether Competitor 1/Competitor 2

will win all quarters.

Competitor 1/Competitor 2 to win both halves: You have to predict whether Competitor 1/Competitor 2

will win both halves.

Competitor 1/Competitor 2 to get 1st down: You have to predict whether Competitor 1/Competitor 2 will

get 1st down.

Team to Score Longest Field Goal: You have to predict which team will score the longest field goal.

Team with longest KickOff return in Game: You have to predict which team will record the longest kick off

return in the match.

Team with longest play from Scrimmage: You have to predict which team will record the longest play

from scrimmage in the match.

Team with more 3rd Down Conversion in Game: You have to predict which team will record the most 3rd

down conversions in the match.

Team with more Offensive Plays in Game: You have to predict which team will record the most offensive

plays in the match.

Team with most Accepted Penalty Yards in Game: You have to predict which team will record the most

accepted penalty yards in the match.

Team with most punts: You have to predict which team will record the most punts in the match.

Team with highest scoring Quarter: You have to predict which team will record the highest scoring quarter

in the match.

One team scores 3 times in a row: You have to predict whether at least one team will score 3 times in a

row.

First team to enter the red zone: You have to predict which team will enter the red zone first.

First team to score inside the red zone: You have to predict which team will score first from inside the red

zone.

Team with most time of possession: You have to predict which team will record the most time of

possession in the match.

Team to score longest touchdown: You have to predict which team will score the longest touchdown in

the match.

 

Team to score first touchdown: You have to predict which team will score the first touchdown in the

match.

Team to score last touchdown: You have to predict which team will score the last touchdown in the

match.

Team to commit first turnover: You have to predict which team will commit the first turnover in the match.

Team to commit no turnovers: You have to predict which team will commit no turnovers in the match.

Team to win coin toss: You have to predict which team will win the coin toss.

1st team to punt: You have to predict which team will punt first.

First team to punt 3 times: You have to predict which team will first punt 3 times.

Which team will have the longest gross punt: You have to predict which team will record the longest

gross punt in the match.

Team with longest Punt return in Game: You have to predict which team will record the longest punt

return in the match.

Team to score shortest touchdown: You have to predict which team will record the shortest touchdown in

the match.

Team to have longest drive (yards) resulting in a touchdown: You have to predict which team will record

the longest drive (in yards) resulting in a touchdown.

Team to have longest drive (yards) resulting in a field goal made: You have to predict which team will

record the longest drive (in yards) resulting in a field goal made.

Team to score last Field Goal: You have to predict which team will score the last field goal.

First Team to Get a First Down: You have to predict which team will get a first down first.

Team To Commit First Turnover Of Game: You have to predict which team will commit the first turnover of

the game.

Team to have the longest field goal: You have to predict which team will have the longest field goal.

Team To Commit First Accepted Penalty: You have to predict which team will commit the first accepted

penalty.

Team to have the longest field goal: You have to predict which team will have the longest field goal.

Team to gain most passing yards: You have to predict which team will gain the most passing yards.

Team to gain most rushing yards: You have to predict which team will gain the most rushing yards.

Team with most turnovers committed: You have to predict which team will commit the most turnovers.

Last Team to Score in 1st Half: You have to predict which team will score last in the 1st half.

Team to Score Xth Touchdown: You have to predict which team will score the Xth touchdown.

Will Competitor 1/Competitor 2 score on their first drive: You have to predict whether Competitor

1/Competitor 2 will score on their first drive.

Xth quarter - Competitor 1/Competitor 2 total touchdowns: You have to predict how many touchdowns

(over/under) will Competitor 1 and Competitor 2 record in the Xth quarter.

Xth quarter -Competitor 1/Competitor 2 field goals: You have to predict how many field goals

(over/under) will Competitor 1 and Competitor 2 record in the Xth quarter.

 

First team offense to cross 50 yard line: You have to predict which team offense will first cross 50 yard

line.

Team to have the shortest field goal: You have to predict which team will have the shortest field goal.

Team with highest scoring quarter: You have to predict which team will have the highest scoring quarter.

Team with lowest scoring quarter: You have to predict which team will have the lowest scoring quarter.

Team to have a first coaches challenge: You have to predict which team will first have a coach challenge.

Team to call first timeout: You have to predict which team will first call a timeout.

Team to record 1st Sack: You have to predict which team will record the 1st sack.

Team to call 1st timeout: You have to predict which team will call the first timeout.

Largest lead (either team) O/U: You have to predict which will be the largest lead in the game (over /under)

by either team.

Will team that wins coin toss win the game: You have to predict if the team that wins the coin toss, will

also win the game.

Will Competitor 1/Competitor 2 win the coin toss and win the game: You have to predict whether

Competitor 1/Competitor 2 will win the coin toss and win the match.

Will both teams have the lead in the 1st half: You have to predict if both teams will have the lead in the

1st half.

 

Will both teams have the lead in the 2nd half: You have to predict if both teams will have the lead in the

2nd half.

Will both teams have the lead in the 4th quarter: You have to predict if both teams will have the lead in

the 4th quarter.

Team to score first wins: You have to predict if the team that scores first, will also win the game.

Team to score last wins: You have to predict if the team that scores last, will also win the game.

Either team to score 4 times in a row: You have to predict if either team will score 4 times in a row.

Each team to score one touchdown in each half: You have to predict if each team will score at least one

touchdown in each half.

Each team to score two touchdowns in each half: You have to predict if each team will score at least two

touchdowns in each half.

Any team to score 40+ points: You have to predict if any team will score 40+ points.

3 Straight Scores by Either Team (incl. OT): You have to predict if either team will score 3 straight times in

the match (OT included).

Will competitor 1/competitor 2 Score First Drive: You have to predict if competitor 1 or competitor 2 will

score their first drive.

Both Teams to Score 19.5 / 24.5 / 29.5 (incl. OT): You have to predict if both teams will score 19.5 or 24.5

or 29.5 points in the match (OT included).

 

Other Statistical Markets

Longest field goal scored: You have to predict which will be the longest field goal (over/under) scored in

the match.

Shortest field goal scored: You have to predict which will be the shortest field goal (over/under) scored in

the match.

First drive result (incl. OT): You have to predict the result of the first drive.

First offensive play of the game (incl. OT): You have to predict which will be the first offensive play of the

game.

Total penatlies accepted: You have to predict which will be the total number of penalties accepted

(over/under) in the match.

Total pass attempts: You have to predict which will be the total number of pass attempts (over/under) in

the match.

Total pass completions: You have to predict which will be the total number of pass completions

(over/under) in the match.

Total pass yards: You have to predict which will be the total number of pass yards(over/under) in the

match.

Total 1st downs: You have to predict which will be the total number of 1st downs (over/under) in the match.

Total punts: You have to predict which will be the total number of punts(over/under) in the match.

Total TD's 2-way: You have to predict which will be the total number of touchdowns (over/under) in the

match.

Total interceptions: You have to predict which will be the total number of interceptions (over/under) in the

match.

Total defensive tackles: You have to predict which will be the total number of defensive tackles

(over/under) in the match.

Longest touchdown scored: You have to predict which will be the longest touchdown (over/under) scored

in the match.

Shortest touchdown scored: You have to predict which will be the shortest touchdown (over/under)

scored in the match.

Xth quarter - total touchdowns: You have to predict which will be the total number of touchdowns

(over/under) in the Xth quarter.

1st Half - field goals: You have to predict which will be the total number of field goals(over/under) in the 1st

half.

Xth quarter - field goals: You have to predict which will be the total number of field goals (over/under) in

the Xth quarter.

Total of shirt numbers for touchdown scorers (2-point conversions do not count): You have to predict

which will be the total number of shirt numbers for touchdown scorers(over/under) in the match.

 

Will there be a missed extra point after a touchdown? (Kick only): You have to predict if there will be a

missed extra point after a touchdown (kick only).

Will the game be decided exactly by 3 points: You have to predict if the game will be decided exactly by

3 points.

Will there be a 2 PT convertion: You have to predict if there will be a 2 pt conversion.

Game to be tied after 0-0: You have to predict if the game will be tied after 0-0.

Total TD's 3-way: You have to predict which will be the total number of touchdowns (over/under) in the

match.

First scoring method 3-way: You have to predict which will be the first scoring method (3way).

First scoring method 6-way: You have to predict which will be the first scoring method (6way).

First turnover type 3way: You have to predict which will be the first turnover type (3way).

First offensive play of the game: You have to predict which will be the first offensive play of the game.

Last scoring method: You have to predict which will be the last scoring method.

Result of 1st coaches challenge: You have to predict which will be the result of the 1st coach challenge.

How many players will have a passing attempt: You have to predict how many players (over/under) will

have a passing attempt.

Who will have more first downs: You have to predict who will have the most 1st downs.

Safety to be scored: You have to predict if a safety will be scored.

Successful 2 point conversion: You have to predict if there will be a successful 2 point conversion.

Half Time - Total Songs: You have to predict how many songs will be played in halftime.

Jersey Number of 1st touchdown scorer: You have to predict the jersey number of 1st touchdown scorer

Total game gross punt yardage: You have to predict which will be the total gross punt yardage

(over/under) in the match.

Length (Yards) of longest Drive: You have to predict which will be the length of the longest drive

(over/under yards) in the match.

Net yards gained on game opening drive: You have to predict how many net yards will be gained on

game opening drive (over/under).

First score yards: You have to predict which will be the first score yards (over/under).

First touchdown yards: You have to predict which will be the first touchdown yards (over/under).

Distance of 1st successful field goal: You have to predict which will be the distance of the 1st successful

field goal (over/under yards) in the match.

Total field goal yards: You have to predict which will be the total number of field goal yards (over/under) in

the match.

Total 3rd down conversions: You have to predict which will be the total number of 3rd down conversions

(over/under) in the match.

Total 4th down conversions: You have to predict which will be the total number of 4th down conversions

(over/under) in the match.

Total kickoffs: You have to predict which will be the total number of kickoffs(over/under) in the match.

 

Total net offensive yards: You have to predict which will be the total number of net offensive yards

(over/under) in the match.

Total players to have a pass attempt: You have to predict which will be the total number of players to

have a pass attempt (over/under) in the match.

Total players with receptions: You have to predict which will be the total number of players with

receptions (over/under) in the match.

Total players with rush attempts: You have to predict which will be the total number of players with rush

attempts (over/under) in the match.

Total rushing attempts: You have to predict which will be the total number of rushing attempts (over/under)

in the match.

Total TD yardage: You have to predict which will be the total touchdown yardage (over/under) in the match.

Total touchdown passes: You have to predict which will be the total number of touchdown passes

(over/under) in the match.

Largest lead of the game: You have to predict which will be the largest lead (over/under) in the match.

Most consecutive completions by either starting QB: You have to predict which will be the most

consecutive completions by either starting QB.

Successful Two-Point Conversion: You have to predict if there will be a successful 2 point conversion.

Coin toss correctly called: You have to predict if the coin toss will be correctly called.

Opening kickoff to be a touchback: You have to predict if the opening kickoff will be a touchback.

Any kick to hit uprights: You have to predict if any kick will hit uprights.

Will there be an octapus: You have to predict if there will be an octapus.

Will any punt result in a touchback: You have to predict if any punt will result in a touchback.

Will there be a blocked punt: You have to predict if there will be a blocked punt.

Will there be a fake punt or FG: You have to predict if there will be a fake punt or FG.

Will there be a punt returned for a touchdown: You have to predict if there will be a punt returned for a

touchdown.

1st Drive - Field goal made: You have to predict if there will be a field goal in the 1st drive.

Either team to score a touchdown on their opening Drive: You have to predict if either team will score a

touchdown on their opening drive.

Offensive score on 1st drive of the game: You have to predict if there will be an offensive score on the 1st

drive of the game.

1st field goal - on or after 14:00 elapsed: You have to predict if the 1st field goal will be scored on or after

14:00 minute.

1st score - on or after 7:00 elapsed: You have to predict if the 1st score will be scored on or after 07:00

minute.

1st touchdown - on or after 10:00 elapsed: You have to predict if the 1st touchdown will be scored on or

after 10:00 minute.

 

Will there be a successful field goal in all four quarters: You have to predict if there will be a successful

field goal in all four quarters.

First score of the game is touchdown: You have to predict if the first score of game is a touchdown.

Will there be a scoreless quarter: You have to predict if there will be a scoreless quarter.

Opening kickoff to be a touchback: You have to predict if the opening kickoff will be a touchback.

Will there be a missed FG/XP: You have to predict if there will be a missed FG/XP.

Will there be a pick 6: You have to predict if there will be a pick 6.

Special Team or Defensive Touchdown Scored: You have to predict if there will be a special team

touchdown or defensive touchdown scored.

Will any long snapper record a tackle or assist: You have to predict if any long snapper will record a

tackle or assist.

Will there be an ejection: You have to predict if there will be an ejection.

Will there be a flea-flicker attempted: You have to predict if there will be a flea-flicker attempt.

Will there be a kick-off returned for a touchdown: You have to predict if there will be a kick off returned

for a touchdown.

Score in Final 2 Minutes of 1st Half?: You have to predict if there will be score in the final 2 minutes of the

1st half.

Will there be a 4th quarter comeback: You have to predict if there will be a 4th quarter comeback.

Last play of the game to be a QB kneel: You have to predict if the last play of the game will be a QB

kneel.

Will there be a score on the last play of the game: You have to predict if there will be a score on the last

play of the game.

Will last play of game be a Quarterback Rush: You have to predict if the last play of the game will be a

quarterback rush.

Most 1st downs: You have to predict who will make the most 1st downs.

National Anthem duration: You have to predict what will be the duration of the national anthem.

Coin toss outcome: You have to predict what will be the outcome of the coin toss.

Culour of Gatorade poured on winning head coach: You have to predict what will be the colour of the

Gatorade that will be poured on the winning head coach.

Who will the Super Bowl MVP thank first: You have to predict who will the Super Bowl MVP thank first.

Position of the MVP: You have to predict what will be the position of the MVP.

1st Scoring Play: You have to predict what will be the 1st scoring play.

Opening kickoff returned for a touchdown: You have to predict if the opening kickoff will be returned for

a touchdown.

Quarter of first touchdown: You have to predict what will be the quarter of the first touchdown.

1st Turnover of the Game will be: You have to predict what will be the 1st turnover of the game.

Total touchdowns - Exact: You have to predict exactly which will be the total number of touchdowns in the

match.

 

American Football Outrights

Winner: You have to predict the winner of the given tournament according to the official ranking of the

competition.

Division / Conference Winner: You have to predict the winner of the given division or conference

according to the official ranking of the competition.

Regular Season wins - Team: You have to predict how many wins (over/under) the mentioned team will

gather in the regular season of the given competition, according to the official ranking of the competition.

Will they make the playoffs? - Team: You have to predict if the mentioned team will reach the playoff of

the given tournament according to the official ranking of the competition.

Top4, Top6, Top8, Top10: You have to predict if the selected team will finish in the respective top position

when the competition ends.

Draft Xth Pick : You have to predict who will be the Xth pick in the mentioned draft.

Draft Position - Player: You have to predict what position the mentioned player will get in the mentioned

draft.

H2H - Correct Series Score: You have to predict the final result of the series of matches between the 2

teams indicated. For the purpose of reporting will be considered valid only official sites of each competition.

H2H - When will the series end?: You have to predict in how many games the series of matches between

the 2 teams indicated will end. For the purpose of reporting will be considered valid only official sites of

each competition.

H2H - Winner: You have to predict which of the two teams indicated will qualify in the given qualifying

phase or play-off round.

To reach the Playoffs: You have to predict if the selected team will reach the playoff (Yes) or not (No) during

the tournament according to the official ranking of the competition.

Awards - Most Valuable Player: You have to predict who will win the Most valuable Player Award of the

particular season (regular season only).

Awards - Offensive Rookie of the Year: You have to predict who will win the Rookie Player of the Year

Award of the particular season(regular season only)..

Awards - Defensive Rookie of the Year: You have to predict who will win the Defensive Player of the Year

Award of the particular season(regular season only)..

To Reach the SuperBowl: You have to predict if the selected team will reach the Superbowl (Yes) or not

(No) during the tournament according to the official ranking of the competition.

Team - Position in the Draft: You have to predict what will be the position of the team in the mentioned

draft.

Super Bowl - Winning Conference: You have to predict which conference the winner of the superbowl will

come from.

 

Super Bowl - Winning Division: You have to predict which division the winner of the superbowl will come

from.

Super Bowl - Team to win coin toss: You have to predict which team will win the coin toss in the

superbowl.

Super Bowl - MVP: You have to predict which player will be the MVP of the Superbowl.

Time of First Score(mins): You have to predict when will be the first point(s) scored (minute).

Total First Downs (incl. OT): You have to predict how many First downs will be scored (OT included).

Safety (incl. OT): You have to predict where there will be safety in the match (OT included).

Defensive or special teams TD scored (incl. OT): You have to predict whether there will be any Defensive

TDs or special teams TDs scored (OT included).

Most First Downs (incl. OT): You have to predict which team will score the most first downs (OT included).

Big Win Little Win: You have to predict whether the home or away team will win by 14+ points (big win) or

by 1-13 points (little win).

 

BASEBALL

BASEBALL RULES

MLB(or other Baseball leagues): the Moneyline (Winner Market) is considered as decided if the officials of

the league consider the game as finished and if:

1. at least 5 innings are completed

OR

2. 4.5 innings are completed and the home team (or the team batting second) is ahead. In all other

cases, bets on Money line are settled as void.

For avoidance of doubt, bets on all other markets (e.g Totals, Spread etc) will stand, unless already decided,

if:

1. at least 9 innings are completed

OR

2. 8.5 innings are completed and the home team (or the team batting second) is ahead.

In all other cases, bets are settled as void. In the event of a Mercy Rule being called, all bets will stand on

the score at the time.

 

MLB(or other Baseball leagues), all Pitcher Lines (PL Markets for Moneyline, Spread and Totals) are void

in case of change in the listed starting pitcher. Bets placed on Pitcher line markets will include the indication

(PL) inside the betslip and the bet history pages. In case the (PL) indicator is not visible inside the betslip ,

the bet is placed on the Action Line and it will be settled accordingly. Action lines are settled based on the

outcome of the event regardless of any pitcher changes. Any new offered pitcher lines will follow the above

rules. Action lines are following the general rules with the exceptions regarding MLB(or other Baseball

leagues), as above.

In Baseball and in case of a 7-inning game, bets on all other markets (e.g Totals, Spread etc) will stand,

unless already decided, if: :

1. at least 7 innings are completed

OR

2. 6.5 innings are completed and the home team(or the team batting second) is ahead.

Exception is the Moneyline (Match Winner) that is considered as decided if:

1. at least 5 innings are completed

OR

2. 4.5 innings are completed and the home team (or the team batting second) is ahead.

In all other cases, bets on Money line are settled as void.

 

Main Markets:

Money Line (1/2) (incl.extra innings): Predict the winning team, regardless of the starting pitcher.

Handicap (incl.extra innings): You have to predict the winner of the entire match adding or subtracting the

indicated spread to the result of the match, including any extra innings.

Total (incl.extra innings): In this bet you must specify the total number of runs achieved by both teams,

including any extra innings.

Home team total runs (incl.extra innings): In this bet you must specify the total number of runs achieved

by the home team including any extra innings.

Away team total runs (incl.extra innings): In this bet you must specify the total runs achieved by the away

team including any extra innings.

Total hits (incl.extra innings): In this bet you must specify the total number of hits achieved by both teams

including any extra innings.

Home team total hits (incl.extra innings): In this bet you must specify the total number of hits achieved by

the home team, including any extra innings.

 

Away team total hits (incl.extra innings): In this bet you must specify the total hits achieved by the away

team, including any extra innings.

Win current inning or next inning: Predict if the home or away team will win the current or the next inning.

The first and second parts of the specified inning must be completed, except when the team hitting second

is leading when the game is suspended or abandoned.

Total runs in X inning: In this bet you must specify the total number of runs achieved by both teams in the

Xth inning. The first and second part of the specific inning must have been completed, unless the market is

already determined.

Score of the current inning or the next inning: Predict the score of the current or next inning. The first and

second part of the specific inning must have been completed, unless the bet has already been determined.

Marker of current inning / Hit in 1⁄2 inning or next inning: The first and second part of the specific inning

must be completed unless a run has been completed or a hit has been carried out, when the game is

suspended or abandoned.

Team to get the most hits in the current inning or next inning: For the bet to stand, the first and second

parts of the specific inning must be completed, unless the bet has already been determined.

Total hits in current inning or next inning or total runs in current inning or next inning: The first and

second part of the specific inning must have been completed, unless that the bet has already been settled.

Leader after xx innings: For the bet to stand, the first and second parts of the specific inning have to be

completed, unless the bet has already been settled.

'Race to xx' Markets/Team Totals/Total Hits: The 81⁄2 innings rule will apply, unless bets have already

been settled or natural ends (e.g. without suspending the match) of the match determines the bets.

If a match reaches a draw and the natural ending of the match (e.g. without suspending the match) requires

a winner, then bets on the 'Race to xx' markets will be void. For example, if an MLB(or other Baseball

leagues) game is suspended or abandoned, or suspended with a 3-3 goal after 10 innings, then bets on the

4 race markets will be void. Bets on the 5, 6 or 7 race markets will be settled as Void.

Next team to score: In the case that the match is suspended, all bets on runs that have already been

scored will count. Bets on the next race at the time of suspension or abandonment will be void.

Winning Margin: Betting market that predicts the amount of difference a team will have from its opponent

at the end of the match, for example home team by 1-3 runs.The 81⁄2 innings rule will apply. Includes

additional innings for MLB(or other Baseball leagues). For MLB(or other Baseball leagues), a game

ending in a draw, bets that do not offer a draw option will be void; in the case of non-MLB events where the

game may end in a draw, then that option will be available.

IMPORTANT: We recommend that you consider the following example in the Winning Margin market in our

live game mode. Our platform can show the market as follows: +3 (races), -3 (races) Where the sign (+)

means home team and the sign (-) awayteam, > = + 3 and < = - 3 where the first means over or equal to 3

home team races and the second under or equal to 3 away team races.

When will the first run be scored (incl.extra innings): Predict in which inning the first run will be scored.

 

Winner & Total : This betting market combines two main betting markets where you must predict who will

win the match and how many total runs (over/under) will be scored in the match.

Maximum consecutive runs by either team: You have to predict what will be the maximum number of

consecutive runs scored by any team.

Exact runs in highest scoring inning: You have to predict the exact number of runs in the inning with the

highest score.

Run range (incl. extra innings): You have to predict a range within which the total runs of the event will be.

Result of xth pitch: You have to predict the result of the mentioned pitch.

Hit on xth pitch: You have to predict if there will be a hit on the mentioned pitch or not.

Home run on xth pitch: You have to predict if there will be a home run on the mentioned pitch or not.

Innings Markets:

Xth inning - 1X2: Predict the outcome of the mentioned inning.

Xth inning - total: In this bet you must specify the total number of runs achieved by both teams in the

mentioned inning.

Xth inning - team to score: You have to predict which team will score in the mentioned inning.

Xth inning - handicap: You have to predict the winner of the mentioned inning adding or subtracting the

indicated spread to the result of the match.

Xth inning - total hits: You have to predict the total number of hits of the mentioned inning.

Xth inning - team total hits: You have to predict the total number of hits for the home or the away team of

the mentioned inning.

Innings 1 to 5 - 1X2: Predict the outcome of innings 1 to 5.

Innings 1 to 5 - total: In this bet you must specify the total number of runs achieved by both teams in

innings 1 to 5.

Innings 1 to 5 - handicap: You have to predict the winner of innings 1 to 5 adding or subtracting the

indicated spread to the result of the match.

Innings 1 to 5 - total hits: You have to predict the total number of hits of innings 1 to 5.

Innings 1 to 5 - team total hits: You have to predict the total number of hits for the home or the away

team of innings 1 to 5.

Team to win more innings: You have to predict which team will win more innings in the match.

Team with highest scoring inning: You have to predict which team will have the highest score in a single

inning (or if there will be a draw).

Will there be an extra inning: Guess if the event (yes-no) will have extra innings.

First x innings 1x2 & 1x2 (incl. extra innings): You have to predict the result of the first X innings, as well

the result at the end of the match.

Both teams over X.5 (incl. extra innings): You have to predict if both teams will score more than X.5 runs

in the match, or not.

 

Race to X runs (incl. extra innings): You have to predict which team will reach first at X runs, including

overtime.

Home Team to bat in 9th inning: You have to predict if the home team will bat in the 9th inning.

Total scoreless innings: You have to predict how many innings will end without score (0-0).

Highest scoring inning: You have to predict which will be the inning with the highest score.

When will the match be decided: You have to predict in which inning the match will be decided.

Next inning Hit (yes/no): You have to predict if there will be a hit in the next inning.

Xth inning Hit (yes/no): You have to predict if there will be a hit in the Xth inning.

 

Baseball Player Specials Markets:

All markets below the Players Specials’ section follow this rule: If the listed player is not in the starting

lineup of the match, the bets are settled as void.

 

Player strikeouts: It consists of predicting the amount of strikeouts the specific player will record.

Player strikeouts (at least): It consists of predicting at least how many strikeouts the specific player will

record.

Player hits (at least): It consists of predicting at least how many hits the specific player will record.

Player total bases (at least): It consists of predicting at least how many total bases the specific player will

record.

Player hits + runs + rbi’s: It consists of predicting the amount of combined hits, runs and rbi’s the specific

player will record.

Player hits + runs + rbi’s (at least): It consists of predicting at least how many combined hits, runs and

rbi’s the specific player will record.

Player home runs (at least): It consists of predicting at least how many home runs the specific player will

record.

Head-to-head total bases: It consists of predicting which one from the mentioned players will record the

most total bases in the match.

Head-to-head strikeouts: It consists of predicting which one from the mentioned players will record the

most strikeouts in the match.

Player hits + total bases: It consists of predicting the amount of combined hits and total bases the specific

player will record.

Player total bases + runs + rbi’s: It consists of predicting the amount of combined total bases, runs and

rbi’s the specific player will record.

Batter Hits: It consists of predicting the amount of hits the specific batter will record.

Batter Total Bases: It consists of predicting the amount of total bases the specific batter will record.

Pitcher Strikeouts: It consists of predicting the amount of strikeouts the specific pitcher will record.

 

Result of Xth Player’s Nth time at bat: You have to predict the result of Xth player’s Nth time at bat.

Xth Player to Strike out Nth time at bat: You have to predict if the xth player will strike out in his Nth time

at bat.

Most Total Bases: You have to predict which team will record the most total bases.

Most Total Strikeouts: You have to predict which team will record the most total strikeouts.

 

Baseball Outright Markets:

Winner: You have to predict the winner of the given competition according to the official ranking of the

competition.

Division / Conference Winner: You have to predict the winner of the given division or conference

according to the official ranking of the competition.

Regular Season Points - Team: You have to predict how many points (over/under) the mentioned team will

gather according to the official ranking of the competition.

H2H - Correct Series Score: You have to predict the final result of the series of matches between the 2

teams indicated. For the purpose of reporting will be considered valid only official sites of each competition.

H2H - When will the series end?: You have to predict in how many games the series of matches between

the 2 teams indicated will end. For the purpose of reporting will be considered valid only official sites of

each competition.

H2H - Winner: You have to predict which of the two teams indicated will qualify in the given qualifying

phase or play-off round.

Will they make the playoffs? - Team: You have to predict if the mentioned team will reach the playoff of

the given tournament according to the official ranking of the competition.

Top4, Top6, Top8, Top10: You have to predict if the selected team will finish in the respective top position

when the competition ends.

 

RUGBY / RUGBY LEAGUE

 

Unless otherwise specified, all bets on Rugby/Rugby League matches are calculated for 80 minutes of

play, which includes any injury time added by the referee, if a match is suspended before the end of

regulation time, all bets in that match will be voided, except for those markets that have already been

settled.

 

Main Markets:

1X2: You have to predict the outcome of the entire match. There are 3 possible outcomes: 1 (home team

wins), X (teams will draw), 2 (away team wins).

Double Chance: You have to predict the outcome of the entire match. There are 3 possible outcomes: 1X

(at the end of the match the home team wins or draws), X2 (at the end of the match the away team wins or

draws), 12 (at the end of the match the home team wins or the away team wins).

Draw no Bet: this betting market consists in the following, to define a bet as a winner, there must

necessarily be a winning team, which means that, if the match ends in a draw, the money bet will be

refunded. For example, if a final score results in a draw, the bet will be settled as void.

Handicap: bet in which the winner of the game must be decided with a respective goal margin. The correct

score is added or subtracted from the points proposed in the handicap, and after said operation, it will be

determined who wins: home team, draw or away team.

Handicap (3-Way): You have to predict the final result of the match taking in consideration the handicap in

brackets. For example, (0:1) indicates that the AWAY team has one goal advantage, as for (1:0) indicates

that the HOME team has one goal advantage.

Total: You have to predict if the total number of points scored during the entire match will be over or under

the spread indicated.

Team total: You have to predict if the total number of points scored by the home or away team during the

entire match will be over or under the spread indicated.

Winning Margin: You have to predict the margin of victory in the match for the home or away team, or

whether the match ends in a draw.

Halftime/Fulltime: You have to predict the outcome of the 1st half time of the match together with the

outcome of the entire match. The possible outcomes are: (1/1, 1/X, 1/2, X/1, X/X, X/2, 2/1, 2/X and 2/2).

Highest scoring half: predicts which of the two halves of the match will have a bigger amount of points.

Odd/Even: You have to predict if the match result is an odd or even number, if the match result is “0:0′′,

bets are counted as “even”.

Point Range: You have to predict the range of points during the match.

To qualify: You have to predict if the indicated team will qualify to the following phase of the tournament.

Which team will win the final: You have to predict which team will win the final of the selected tournament.

 

Which team will win the 3rd place final: You have to predict which team will be classified in the third

position in the selected tournament.

Which team wins the rest of the match: You bet on who will win the rest of the match. From the moment

the bet is made, the score counts as 0:0 regardless of the actual score of the match.

Overtime - 1x2: You have to predict which team will win the overtime period in the game.

First scoring play (Prelive): You have to predict how the first points in the match will be scored . 6 are the

Possible outcomes:

 

competitor1 with try

competitor1 with penalty

competitor1 with drop goal

 

competitor2 with try

competitor2 with penalty

competitor2 with drop goal

Race to x points: You have to predict which team will reach first at X points during the match.

Next scoring play (Live): You have to predict how the X points in the match will be scored . 6 are the

Possible outcomes:

competitor1 with try

competitor1 with penalty

competitor1 with drop goal

 

competitor2 with try

competitor2 with penalty

competitor2 with drop goal

 

1st Half Markets:

1st half - 1X2: You have to predict the outcome of the first half. There are 3 possible outcomes: 1 (home

team wins), X (teams will draw), 2 (away team wins).

1st half - Double Chance: You have to predict the outcome of the first half. There are 3 possible outcomes:

1X (at the end of the match the home team wins or draws), X2 (at the end of the match the away team wins

or draws), 12 (at the end of the match the home team wins or the away team wins).

1st half - Draw no Bet: this betting market consists in the following, to define a bet as a winner, there must

necessarily be a winning team, which means that, if the first half ends in a draw, the money bet will be

refunded. For example, if the first half results in a draw, the bet will be settled as void.

1st half - Handicap: bet in which the winner of the first half must be decided with a respective goal margin.

The correct score is added or subtracted from the points proposed in the handicap, and after said

operation, it will be determined who wins: home team, draw or away team.

1st half - Handicap (3-Way): You have to predict the 1st half result taking in consideration the handicap in

brackets. For example, (0:1) indicates that the AWAY team has one goal advantage, as for (1:0) indicates

that the HOME team has one goal advantage.

1st half - Total: You have to predict if the total number of points scored during the first half will be over or

under the spread indicated.

1st half - Team Total: You have to predict if the total number of points scored by the home or away team

during the first half will be over or under the spread indicated.

1st half - Total tries: You have to predict if the total number of tries scored during the first half will be over

or under the spread indicated.

1st half - Total team tries: You have to predict if the total number of tries scored by the home or away

team during the first half will be over or under the spread indicated.

1st half - Odd/Even: You have to predict if the first half result is an odd or even number, if the result is

“0:0′′, bets are counted as “even”.

 

1st half - which team wins the rest: You bet on who will win the rest of the 1st half. From the moment the

bet is made, the score is counting as 0:0 regardless of the actual score of the match.

1st half - winning margin: You have to predict the margin of victory in the 1st half of the match for the

home or away team, or whether the match ends in a draw.

1st half - point range: You have to predict the range of points during the first half of the match.

1st half - race to x points: You have to predict which team will reach first at X points during the 1st half of

the match.

1st half - Try - 1X2: You have to predict the outcome of the first half in tries achieved. There are 3 possible

outcomes: 1 (home team wins), X (teams will draw), 2 (away team wins).

1st half - Try - Double Chance: You have to predict the outcome of the first half in tries achieved. There

are 3 possible outcomes: 1X (at the end of the match the home team wins or draws), X2 (at the end of the

match the away team wins or draws), 12 (at the end of the match the home team wins or the away team

wins).

1st half - Try - Draw no Bet: this betting market consists in the following, to define a bet as a winner, there

must necessarily be a winning team in tries achieved, which means that, if the first half ends in a draw, the

money bet will be refunded. For example, if the first half in tries achieved results in a draw, the bet will be

settled as void.

1st half - Try - Handicap: bet in which the winner of the first half in tries achieved must be decided with a

respective goal margin. The correct score is added or subtracted from the tries proposed in the handicap,

and after said operation, it will be determined who wins: home team, draw or away team.

1st half - Try - Handicap (3-Way): bet in which the winner of the first half in tries achieved must be

decided with a respective goal margin. The correct score is added or subtracted from the tries proposed in

the handicap, and after said operation, it will be determined who wins: home team, draw or away team.

1st Half - Try - Odd/Even: You have to predict if the first half result in tries achieved is an odd or even

number, if the match result is “0:0′′, bets are counted as “even”.

 

Combo Markets:

1X2 & Total : This betting market combines two main betting markets where you must predict who will win

the match (or draw) and how many total points(over/under) will be scored in the match.

Try Markets:

Try - 1X2: You have to predict the outcome of the entire match in tries achieved. There are 3 possible

outcomes: 1 (home team wins), X (teams will draw), 2 (away team wins).

Try - Double Chance: You have to predict the outcome of the entire match in tries achieved. There are 3

possible outcomes: 1X (at the end of the match the home team wins or draws), X2 (at the end of the match

the away team wins or draws), 12 (at the end of the match the home team wins or the away team wins).

 

Try - Draw no Bet: this betting market consists in the following, to define a bet as a winner, there must

necessarily be a winning team in tries achieved, which means that, if the match ends in a draw, the money

bet will be refunded. For example, if a final score in tries achieved results in a draw, the bet will be settled as

void.

Try - Handicap: bet in which the winner of the game in tries achieved must be decided with a respective

goal margin. The correct score is added or subtracted from the tries proposed in the handicap, and after

said operation, it will be determined who wins: home team, draw or away team.

Try - Handicap (3-Way): bet in which the winner of the game in tries achieved must be decided with a

respective goal margin. The correct score is added or subtracted from the tries proposed in the handicap,

and after said operation, it will be determined who wins: home team, draw or away team.

 

Try - Total tries: You have to predict if the total number of tries scored during the match will be over or

under the spread indicated.

Try - Total team tries: You have to predict if the total number of tries scored during the match from the

home or away team will be over or under the spread indicated.

Try - Odd/Even: You have to predict if the match result in tries achieved is an odd or even number, if the

match result is “0:0′′, bets are counted as “even”.

 

Rugby/Rugby League Outright Markets:

Winner: You have to predict the winner of the given tournament according to the official ranking of the

competition.

Regular Season wins - Team: You have to predict how many wins (over/under) the mentioned team will

gather according to the official ranking of the competition.

Regular Season most Losses - Team: You have to predict how many lost (over/under) the mentioned

team will gather according to the official ranking of the competition.

H2H - Winner: You have to predict which of the two teams indicated will qualify in the given qualifying

phase or play-off round.

To Make Grand Final: You have to predict if the selected team will make the Grand final (Yes) or not (No)

during the tournament according to the official ranking of the competition.

To reach the Playoffs: You have to predict if the selected team will reach the playoff (Yes) or not (No) during

the tournament according to the official ranking of the competition.

Top4, Top6, Top8: You have to predict if the selected team will finish in the respective top position when the

competition ends.

 

MOTORSPORTS

The outcome of a bet on a Formula 1/Nascar/Indy Car/Rally event is based on the first published official

results. The decisions taken by the official federation (including but not limited to FIA) and affecting or

amending the result achieved on the race field will not be taken into consideration.

 

Every race begins with the warm-up lap. If the driver that the user has selected is not on the starting grid for

the warm-up lap, or ready to start the race from the pit lane, the bet will be void and the stake will be

refunded, If a race is suspended and there is no an official declared result, all bets on that race will be void.

 

Motorsports Markets:

Winner (Race): You predict that the selected driver will be the winner of the race.

Winning Constructor (Race): You have to predict which team the winning driver belongs to.

Winning Margin (Race): You have to predict which team/driver will win the race with the margin applied.

Group Winner (Race): You predict that the selected driver will be the winner of the selected group during

the race.

Top 3 (Race): You have to predict that the selected driver will reach the podium position.

Top 6 (Race): You have to predict that the selected driver will end the Race within the first six positions. In

order to be considered the winner, the driver must complete at least the 90% of the laps completed by the

winner rounded down to the nearest whole number of laps.

Top 10 (Race): You have to predict that the selected driver will end the Race within the first ten positions. In

order to be considered the winner, the driver must complete at least the 90% of the laps completed by the

winner rounded down to the nearest whole number of laps.

H2H (Race): You have to predict which among the two drivers specified in the bet will achieve the best

position in the race. Should these drivers retire or be disqualified at the same lap this bet typology will be

considered void. If one or more of the drivers listed in the bet are not able to take part in the race this bet

typology will be deemed void.

Both Cars Points Finish: You have to predict if both cars of the selected team will end the Race within the

first ten positions.

Both Cars classified: You have to predict whether both cars of the selected team will be classified or not

according to the official federation report (including but not limited to FIA)

 

Any Driver to win Race, Pole Position and Fastest Lap: This is also called Hat-trick and you have to

predict which driver will win the Race, the Pole Position and Fastest Lap.

First Driver to Make a Pit Stop: You predict which driver will make the first pit stop during the race.

Grid Position of Winner: You predict the starting position on the starting grid of the driver winner of the

race.

Winning Nationality: You predict the nationality of the winner of the race.

Driver Classified/Non Classified: You have to predict whether the driver will be classified or not according

to the official federation report (including but not limited to FIA), published after the main race. In order to be

considered as classified, the driver must complete at least the 90% of the laps completed by the winner

rounded down to the nearest whole number of laps.

Number of Classified Drivers: You have to predict how many cars/drivers will be classified according to

the federation report (including but not limited to FIA) published after the main race.

Fastest Lap: You have to predict which driver will perform the fastest lap during the Grand Prix main race.

First Driver Retirement: You have to predict which driver will retire first during the Grand Prix main race. A

driver disqualified or having an accident is considered as retired. If two or more drivers retire during the

same lap they will be considered as equal, independently from the order in which they retired.

First constructor retirement: You have to predict which team will retire first during the Grand Prix main

race. A driver disqualified or having an accident is considered as retired. If two or more drivers retire during

the same lap they will be considered as equal, independently from the order in which they retired

Safety Car: You have to predict if the safety care will come out onto the track during the race.

Virtual Safety Car: You have to predict if the Virtual safety care will come out onto the track during the

race.

Winner (Pole): You predict that the selected driver will achieve the best position during the qualifying

session.

Podium (Pole): You predict that the selected driver will conclude the qualifying session in first, second or

third position.

H2H (Pole): You have to predict which of the two drivers specified in the bet will achieve the best position in

the qualifying session.

Winning Margin (Pole): You have to predict which team/driver will win the pole with the margin applied.

Group Winner (Pole): You predict that the selected driver will be the winner of the selected group during

the Pole session.

 

Winner (Practice): You predict that the selected driver will achieve the best position during the Practice

session.

Podium (Practice): You predict that the selected driver will conclude the Practice session in first, second or

third position.

H2H (Practice): You have to predict which of the two drivers specified in the bet will achieve the best

position in the Practice session.

Winning Margin (Practice): You have to predict which team/driver will win the Practice with the margin

applied.

Championship Winner (Drivers and Constructors): This type of market will be settled based on the total

points achieved by the drivers, immediately after the podium presentation ceremony of the last Grand Prix

of the season.

 

Championship Driver/Team Head to Head (Overall): You predict which driver/team will set the best

placement in the current Driver Championship. If both of the drivers/teams achieve the same points in the

season, the winner will be declared with the same criteria used by the official federation (including but not

limited to FIA; which means that only the best placements in the seasons will be considered to determine

the winner.

 

MOTORBIKES

The outcome of a bet on a MotoGP, Moto2, Moto3, Superbike, Speedway event is based on the first

published official results. The decisions taken by the official federation (including but not limited to FIM) and

affecting or amending the result achieved on the race field will not be taken into consideration.

 

Whenever a race is officially postponed or suspended, all the related bets will remain valid if the event takes

place before midnight of the day following the date originally set for the match. If it is not resumed or if it is

not completed within the mentioned time frame, all bets related to that event will be considered void.

 

Motorbikes Markets:

Winner (Race): You predict that the selected driver will be the winner of the race.

Podium (Race): You predict that the selected driver will reach the podium (first, second or third position).

H2H (Race): You have to predict which of the two drivers specified in the bet will achieve the best position

in the race. In case of both drivers either retiring or being disqualified at the same lap this bet typology will

be deemed void.

 

Winner (Pole): You predict that the selected driver will achieve the best position during the qualifying

session.

Podium (Pole): You predict that the selected driver will conclude the qualifying session in first, second or

third position.

H2H (Pole): You have to predict which of the two drivers specified in the bet will achieve the best position

in the qualifying session.

Best of group (Race,Pole): You have to predict which driver will achieve the highest position in the

selected group. In case one of the drivers of the group does not take part in the selected competition, the

bet will be deemed void.

 

CYCLING

The outcome of a bet on a cycling competition is based on first published official results. If a race is

shortened or otherwise affected by weather conditions the bets will be settled according to the decisions

taken by tournament officials.

 

If a race is officially cancelled all the related bets will be deemed void. Whenever a stage race is postponed

or suspended, all the related bets will stand valid until the race is completed or cancelled. The winner of the

race will be the one who takes first place on the podium. Any disqualification, given after the race, will not

be taken into account when settling bets.

 

Cycling Markets:

Winner: You have to predict the winner of the race or competition.

Group winner: You have to predict which of the named cyclists included in the bet will reach the best

positioning within the group. If one or more cyclists of the group retire before the beginning of the race, all

the bets will be voided.

Podium: You have to predict that the selected cyclist will reach the podium (first, second or third position).

Top 6: You have to predict that the selected cyclist will complete the race within the first six positions.

Top 10: You have to predict that the selected cyclist will complete the race within the first ten positions.

H2H: You have to predict which of the two cyclists specified in the bet will achieve the best position in the

overall event. Whenever in a stage one of the two cyclists is disqualified during an advanced stage of the

competition that his opponent has not even reached, the disqualified participant will be considered the

winner.

If one of two riders retire or are disqualified during one of the race stages, the rider who remains in the race

will be considered as the winner.

If both competitors do not reach the following stage the bet will be void.

 

Stage Winner: The Stage winner will be the one who takes first place on the podium. Any disqualification

will not be taken into account when settling bets.

Non-participants: If a runner withdraws from the competition or is disqualified when the race or stage has

already started, bets on this runner will be settled as Lost.

Matchmaking bets - by stage and overall classification: At least one of the riders or teams must

complete the stage or race for the matchmaking bet to be valid. If both do not finish the stage or race all

bets will be void.

Curling

Markets are considered as decided if a match is officially completed or conceded by the defeated team.

Extra ends will be counted for settlement purposes.

In the event a match is postponed or abandoned without resuming within 48 hours all undecided markets

are considered void.

Curling Main Markets:

Winner (extra ends included): You have to predict the match winner regardless of the margin of points.

Total points (extra ends included): You have to predict if the total number of points from both teams

combined will be over or under the selected number.

Handicap (extra ends included): You have to predict the winner of the entire match adding or subtracting

the indicated spread to the result of the match.

Curling Outright Markets:

Winner: You have to predict the winner of the given tournament according to the official ranking of the

competition.

 

WINTER SPORTS

Refers to winter sports such as cross-country skiing, alpine skiing, ski jumping, biathlon, Bobsleigh,

Freestyle Skiing, Figure Skating, Snowboarding, Skeleton, Speed Skating, Short Track Speed Skating, Luge,

Nordic Combined etc. Podium positions will count as official results, regardless of any subsequent

disqualification. If there is no ceremony for the podium, the result will be determined according to the official

result declared at the end of the competition by the regulatory organization.

Postponed or Canceled Events If, for any reason, an event (other than the Olympic Games or the World

Championships) is postponed or canceled, all bets on that event will be void. Unless the competition takes

place within 48 hours of the time originally scheduled to begin, or an official result is declared by a

regulatory organization within 48 hours. If, for any reason, an Olympic or World Championship competition

 

is postponed or canceled, all bets on that event will be void. Unless the event takes place before the

closing ceremony of the games.

 

Winter Sports Markets:

Winner: You have to predict the winner of the competition.

Podium: You predict that the selected competitor will reach the podium (first, second or third position).

H2H: If one of the two participants fails to start, bets will be void. If neither participant finishes the race,

bets will be void. If one of the participants manages to finish the race and the other does not, the first

mentioned will be the winner.

If one of the contestants fails to finish and the other fails to qualify after the preliminary, the highest ranked

competitor in the preliminary will be the winner.

If none of the participants qualify after the preliminary, the best placed in the preliminary will be the winner.

If one of the participants fails to finish after having passed the preliminary and the other does not manage to

pass the preliminary, the first mentioned will be the winner.

Winner Group: You have to predict which of the competitors specified for this type of bet will get the best

finish in the event. If none of the competitors do not complete the competition, the winner will be the one

that obtained the best timing during the previous phase. In case of competitions consisting of two runs, if

both competitors withdraw in the first run, the bet will be declared void.

 

BOXING/MMA

The sound of the bell is the signal for the start of the first round for betting purposes. When one fighter

cannot answer the bell for the next round, then the other fighter will be considered the winner in the

previous round.

In Boxing, a round is considered to be fully played, when 1:30 minutes of the round are played.

In MMA, a round is considered to be fully played, when 2:30 minutes of the round are played.

When a fight is declared as "No contest" (Fight without decision) all bets will be void, with the exception of

those bets that have already been settled by the evolution of the event.

Tie or technical tie: Tie is a points tie. Technical tie is if the referee stops the fight before the fifth round

begins, for any reason other than knockout, technical knockout or disqualification.

Knockout: A knockout is when a fighter does not get up after the count of 10. Technical knockout is when

the 3 knockout rule applies or if the referee decides so. Any retirement in the corner will be considered a

technical knockout unless the fight is decided by the judges' points or if it is declared as "No contest".

Technical decision: It is determined by the referees' point markers at any time other than the end of the

fight.

 

Boxing Markets:

Winner (1,2): It is the bet of one fighter against another in which the winner must be chosen.

Winner (1X2): You have to predict the outcome of the entire match. There are 3 possible outcomes: 1

(player 1 wins), X (draw), 2 (player 2 wins).

Total rounds: Bet in which the number of rounds reached in the fight must be specified.

Winning Method : You have to predict who will win and in which way (KO, decision) or draw.

Will the fight go the distance (yes/no): You have to predict if the fight will ‘’go the distance’’ (players play

all the rounds till the end, without knockout/decision).

Winner & Exact Rounds: You have to predict who will be the winner and in exactly how many rounds (or

decision), or draw.

Winner & Rounds range: You have to predict who will be the winner and exactly within which rounds range

(or decision), or draw.

Round Group Betting: For betting purposes betting on rounds or groups of rounds is for a fighter to win by

KO (Knockout), TKO (Technical Knockout) or disqualification during that round or group of rounds. In the

event of a Technical Decision before the end of the fight all bets will be settled as a win by Decision.

Draw is scorecard draw. Technical Draw is if the referee stops the fight before the start of the 5th round, for

any reason other than Knockout, Technical Knockout or disqualification. In the event of a fight being

declared a No Contest all bets will be void and stakes returned.

In the event of a fighter retiring on his stool between Rounds e.g. 9 and 10, it will count as Round 9 for

settlement purposes i.e. the last fully completed round.

Round Group Betting and Winner (Fighter X): You have to predict the winner of the match and in which

round group will be For betting purposes betting on rounds or groups of rounds is for a fighter to win by KO

(Knockout), TKO (Technical Knockout) or disqualification during that round or group of rounds. In the event

of a Technical Decision before the end of the fight all bets will be settled as a win by Decision.

Draw is scorecard draw. Technical Draw is if the referee stops the fight before the start of the 5th round, for

any reason other than Knockout, Technical Knockout or disqualification. In the event of a fight being

declared a No Contest all bets will be void and stakes returned.

In the event of a fighter retiring on his stool between Rounds e.g. 9 and 10, it will count as Round 9 for

settlement purposes i.e. the last fully completed round.

Fighter X to score a knockdown: You have to predict if the Fighter X will score a knockdown during the

fight. For settlement purposes a knockdown is defined as a fighter receiving a mandatory 8 count (anything

deemed a slip by the referee will not count).

Both Fighters to score a knockdown: You have to predict if both fighters will score a knockdown during

the fight. For settlement purposes a knockdown is defined as a fighter receiving a mandatory 8 count

(anything deemed a slip by the referee will not count).

 

Either Fighter to score a knockdown: You have to predict if at least one of the 2 fighters will score a

knockdown during the fight. For settlement purposes a knockdown is defined as a fighter receiving a

mandatory 8 count (anything deemed a slip by the referee will not count).

Round Knockdown Betting (Fighter X): You have to predict if the Fighter X will score a knockdown during

that round. For settlement purposes a knockdown is defined as a fighter receiving a mandatory 8 count

(anything deemed a slip by the referee will not count).

Round Knockdown Betting (Either fighter): You have to predict if there will be a knockdown during that

round. For settlement purposes a knockdown is defined as a fighter receiving a mandatory 8 count

(anything deemed a slip by the referee will not count).

Total knockdowns (over/under): You have to predict if the total number of knockdowns scored during the

entire fight will be over or under the indicated line. For settlement purposes a knockdown is defined as a

fighter receiving a mandatory 8 count (anything deemed a slip by the referee will not count).

Fighter X total knockdows: You have to predict if the total number of knockdowns scored by player X

during the entire fight will be over or under the line indicated. For settlement purposes a knockdown is

defined as a fighter receiving a mandatory 8 count (anything deemed a slip by the referee will not count).

To be knocked down and Win (Fighter X, Yes/No): You have to predict if fighter X will be knocked down

during the fight and win or not the fight. For settlement purposes a knockdown is defined as a fighter

receiving a mandatory 8 count (anything deemed a slip by the referee will not count).

 

VOLLEYBALL

A volleyball match does not have a specific duration, the match depends on the sets won by each team,

once a team wins 3 sets with a maximum of 5 sets, the match is over.

If a match is not completed, the bets at the end of the matches will be void and the stake will be refunded,

but if the betting markets were determined, it will not happen as it is the live game balance.

Main Markets:

*Some of the below listed markets might appear under E-Volleyball (same rules apply)

Winner: Predict whether the winner in the match will be the home team (1) or the away team (2)

Point Handicap: You have to predict the winner of the entire match (in won points) adding or subtracting

the indicated spread to the result of the match (in points).

Total Points: Consists of predicting whether the total of points scored by both teams will be more or less

than the number given in the chosen betting market.

Exact Sets: Consists of predicting whether the total number of sets played in the match will be more or less

than the number given in the chosen betting market.

 

Will there be a 4th set ?: (Yes - No) the 4th set of the match will have to be played.

Will there be a 5th set ?: (Yes - No) the 5th set of the match will have to be played to define the winning

team

Correct Score: You have to predict the correct score of the match in terms of sets won by each team.

Home Team to win a set: You have to predict if the home team will win at least one set.

Away Team to win a set: You have to predict if the away team will win at least one set.

Home Team to win exactly one set: You have to predict if the home team will win exactly one set.

Away Team to win exactly one set: You have to predict if the away team will win exactly one set.

Home Team to win exactly two sets: You have to predict if the home team will win exactly two sets.

Away Team to win exactly two sets: You have to predict if the away team will win exactly two sets.

How many sets will be decided by extra points ?: Predict how many sets will reach extra points (winner

of the set has more than 25 points).

Xth Set - Nth Point: You have to predict which team will win point N of set X.

 

Set Markets:

1st/2nd/3rd/4th/5th set - Winner: Predict whether the winner in the mentioned set will be the home team

(1) or the away team (2)

1st/2nd/3rd/4th/5th set - Total Points: Predict whether the total points accumulated by both teams in a

given set will be over or under a given number in the market.

1st/2nd/3rd/4th/5th set - Point Handicap: You have to predict the winner of the mentioned set (in won

points) adding or subtracting the indicated spread to the result of the match (in points).

 

1st/2nd/3rd/4th/5th set - odd/even: Predict whether the total points accumulated by both teams in the

relevant match or set will be an odd or even number.

1st/2nd/3rd/4th/5th set - race to X points : You have to predict which team will reach X points first for the

mentioned set.

Outright Markets:

Winner: You have to predict the winner of the given tournament according to the official ranking of the

competition.

Top4, Top6, Top8, Top10: You have to predict if the selected team will finish in the respective top position

when the competition ends.

 

BEACH VOLLEY

A Beach volley match does not have a specific duration, the match depends on the sets won by each team.

If any player is replaced with another player before the start of the match, all bets will be void. If a match

starts but is not completed, all bets based on the final result will be deemed void, with the exception of

markets where the outcome has already been determined.

Main Markets:

Winner: Predict whether the winner in the match will be the home team (1) or the away team (2)

Exact Sets: Consists of predicting whether the total number of sets played in the match will be more or less

than the number given in the chosen betting market.

Correct Score: You have to predict the correct score of the match in terms of sets won by each team.

Point Handicap: You have to predict the winner of the entire match (in won points) adding or subtracting

the indicated spread to the result of the match (in points).

Total Points: Consists of predicting whether the total of points scored by both teams will be more or less

than the number given in the chosen betting market.

How many sets will be decided by extra points ?: Predict how many sets will reach extra points.

Set Markets:

1st/2nd/3rd/4th/5th set - Winner: Predict whether the winner in the mentioned set will be the home team

(1) or the away team (2)

1st/2nd/3rd/4th/5th set - Total Points: Predict whether the total points accumulated by both teams in a

given set will be over or under a given number in the market.

1st/2nd/3rd/4th/5th set - Point Handicap: You have to predict the winner of the mentioned set (in won

points) adding or subtracting the indicated spread to the result of the match (in points).

1st/2nd/3rd/4th/5th set - odd/even: Predict whether the total points accumulated by both teams in the

relevant match or set will be an odd or even number.

1st/2nd/3rd/4th/5th set - race to X points : You have to predict which team will reach X points first for the

mentioned set.

1st/2nd/3rd/4th/5th set - X point: You have to predict which team will score the X points first for the

mentioned set.

 

Outright Markets:

Winner: You have to predict the winner of the given tournament according to the official ranking of the

competition.

 

DARTS

 

A Darts Game is considered to have started when the first dart has been thrown in the first round of the first

set. If the stated number of sets is not completed, bets for the exact result will be void. The highest score

possible with three darts is 180, obtained when all three darts land in the triple 20 (the term can be found in

many markets).

 

Main Markets:

1X2: You have to predict the outcome of the entire match. There are 3 possible outcomes: 1 (home team

wins), X (teams will draw), 2 (away team wins).

Set Handicap: You have to predict the result in terms of sets won by each player adding or subtracting to

the final result the spread specified in the bet.

Total 180s: You have to predict if the total number of 180s achieved in the match by both players will be

over or under the spread indicated.

Most 180s: You have to predict which player will achieve the most 180s in the match (or if there will be a

draw).

180s Handicap: You have to predict the result in terms of 180s achieved by each player adding or

subtracting to the final result the spread specified in the bet.

Home team total 180s: You have to predict if the total number of 180s achieved in the match by player 1

will be over or under the spread indicated.

Away team total 180s: You have to predict if the total number of 180s achieved in the match by player 2

will be over or under the spread indicated.

Set Handicap (3-way): You have to predict the result in terms of sets won by each player adding or

subtracting to the final result the spread specified in the bet.

Correct score (in sets): You have to predict the correct score in sets of the entire match.

Player to score a 180: You have to predict which player will achieve the selected 180 in the match (or if

there will be none).

 

Fast Markets:

Xth set - Nth Leg Winner: You have to predict which player will win Leg N of set X.

xth set - correct score (in legs): Predict the correct score in legs of the mentioned set.

xth set - leg handicap: You have to predict the winner of the mentioned set (in legs) adding or subtracting

the indicated spread to the result of the match (in legs).

 

xth set - total legs: Predict whether the total legs played in the given set will be over or under a given

number in the market.

xth set - odd/even legs: Predict whether the total legs played in the given set will be an odd or even

number.

xth set leg x - total darts: You have to predict if total darts thrown by a player to win a specific leg will be

over or under the spread indicated.

xth set leg x - highest scoring player on xth visits: You have to predict which player will score more

points in a specific visit.

xth set leg x - point range on xth visit: You have to predict what will be the point range of a player’s

specific visit.

xth set leg x - checkout score x:y+: You have to predict if checkout score of a specific leg will be over or

under 40.5

xth set leg x - checkout colour: You have to predict if checkout colour of a specific leg will be red or

green.

xth set - most 180s: You have to predict which player will achieve the most 180s in the mentioned set (or if

there will be a draw).

xth set - total 180s: You have to predict if the total number of 180s achieved in the mentioned set by both

players will be over or under the spread indicated.

xth set - Home team total 180s: You have to predict if the total number of 180s achieved in the mentioned

set by player 1 will be over or under the spread indicated.

xth set - Away team total 180s: You have to predict if the total number of 180s achieved in the mentioned

set by player 2 will be over or under the spread indicated.

xth set leg x - any player to score a 180: You have to predict if any player will achieve a 180 in the

mentioned set and leg (or if there will be none).

xth set leg x - Home team to score a 180: You have to predict if player 1 will achieve a 180 in the

mentioned set and leg (or if there will be none).

xth set leg x - Away team to score a 180: You have to predict if player 2 will achieve a 180 in the

mentioned set and leg (or if there will be none).

 

Outright Markets:

Winner: You have to predict the winner of the given tournament according to the official ranking of the

competition.

Top 2: You have to predict the finalists of the given tournament according to the official ranking of the

competition.

Who will go furthest: Predict which of the mentioned players will reach the later stage (or same).

Stage of Elimination: Predict which round the selected player will be eliminated in. overtime

 

Winning Nationality: You have to predict the nationality of the winner.

Winning Half: You have to predict the tournament winner will come from the Top Half or BottomHalf.

Winning quarter: You have to predict the tournament winner will come from the 1st/2nd/3rd/4th quarter.

First Time Winner?: You have to predict if there will be a first time winner or not.

Xth Quarter Winner: You have to predict the winner of the mentioned quarter (1st/2nd/3rd/4th).

FUTSAL

A game of Indoor Soccer is considered with 40 minutes of play as official. All matches will be determined

with the final score of regular time, unless otherwise indicated. Regular time must be completed for bets to

stand unless otherwise stated.

The bets will be valid within the regular time; plus time added by the referee due to time lost as a result of

injuries and substitutions. Overtime, golden goal and the definition of the match by penalties are not valid to

settle bets on this sport.

Futsal Markets:

Winner - 1X2: For this, there can be three possibilities: That the home team wins (1), that the final score is a

draw (x) or that the visitor is the winner (2).

Double chance (1X-12-X2): bet market in which the player can maximize his chances of winning by

covering himself with two outcomes: 1X (home win or draw), 12 (home win or away win) and X2 (draw or

away win).

*If a match is played on neutral ground, the team named first is considered home.

Next Goal: Bet on predicting which of the two teams will score the next goal. You can also bet on "no goal"

(no goal will be scored).

Both teams to score: There are two possibilities (yes-no) that both teams score at least one goal each.

Odd/Even goals to home team, to away team and total goals: The bet consists of predicting if the total

goals of a match will be odd or even. If the match ends in a draw at 0-0 it will be settled as an even number

of goals. If the match is suspended, all bets on the match will be void.

Total (Total Home Team - Total Away Team): Consists of betting on the number of goals in a match

scored by both teams or by each team individually. For example, you decide to bet on an “Over”, this

means that you bet on more than a certain number of goals. On the contrary, if you bet on an “Under” then

you bet on less than a certain number of goals.

Who will win the rest of the match? (Live bets apply): This is a live betting market, you bet on who will

win the rest of the match. From the moment the bet is made, the score is counting as 0:0 regardless of the

actual score of the match.

Draw no bet: this betting market consists in the following, to define a bet as a winner, there must

necessarily be a winning team, which means that, if the match ends in a draw, the money bet will be

refunded. For example, if a final score results in a draw, the bet will be settled as void.

 

Handicap: bet in which the winner of the game must be decided with a respective goal margin. The correct

score is added or subtracted from the goals proposed in the handicap, and after said operation, it will be

determined who wins: home team, draw or away team.

Score or exact result: Bet on the exact result of a match, that is, on the exact score at the end of 40

minutes.

Winning margin: In this type of bets, you predict which team will win and by how much difference it will

win.

Home team goal range: Predict in a selected range, how many goals in total will be scored from the home

team.

Away team goal range: Predict in a selected range, how many goals in total will be scored from the away

team.

 

First Half Markets

1st half - 1x2: You have to predict the outcome of the first half. There are 3 possible outcomes: 1 (home

team wins), X (teams will draw), 2 (away team wins).

1st half - which team wins the rest: Regardless of the actual score of the fist half, at the time of placing

the bet the score of the event will be considered to be 0-0.

1st half - xth goal: You have to predict which Team will score the next goal in the first half. There are 3

possible outcomes: 1 (the home team score), none, 2 (the away team score).

1st half - handicap: You have to predict the final result of the first half taking in consideration the handicap

in brackets.

1st half - total: You have to predict if the total number of goals scored during the first half will be over or

under the line indicated.

 

Other Markets

 

Overtime - 1x2: You have to predict the outcome of the overtime. There are 3 possible outcomes: 1 (home

team wins), X (teams will draw), 2 (away team wins).

Overtime - which team wins the rest: Regardless of the actual score of the overtime, at the time of

placing the bet the score of the event will be considered to be 0-0.

Overtime - xth goal: You have to predict which Team will score the next goal in the overtime. There are 3

possible outcomes: 1 (the home team score), none, 2 (the away team score).

Overtime - total: You have to predict if the total number of goals scored during the overtime will be over or

under the line indicated.

Penalty shootout - winner: You have to predict the winner of the penalty shootout.

 

Penalty shootout - xth goal: You have to predict which team will score the xth goal in the penalty

shootout.

 

SNOOKER

 

If a match starts, but is not finished for any reason, all bets offered on the final result of the match are void.

For betting purposes, only balls that have entered "legally" will be counted, e.g. when there is a "foul ball"

involved, the balls entered will not be considered. Bets will be settled accordingly.

Snooker Markets:

In the case of a re-rack in any of the frames, the following rules will apply:

Frame winner: all bets are valid and will be settled according to the official winner of the frame.

Decided bets: all bets the outcome of which has been determined before the re-rack will be valid. Any

event after the re-rack will be irrelevant for betting.

Undecided bets: all bets the outcome of which has not been determined before the re-rack will be settled

only according to the events that occurred after the re-rack. Any event prior to the re-rack will be irrelevant

for betting.

All bets referring to the final result of the frame (for example: total bets, odd/even bets) will be settled with

the official result of the frame.

Frame Bet (Exact Result): The bet refers to the exact final result in the total of frames played.

Frame Winner: This bet refers to the winner of a given frame. This frame must be completed for bets to be

valid.

Total: Predict the total of points that will be won in the match.

First to reach 3 Frames: Predict who will be the first to reach 3 frames, Some of the players must reach 3

frames for the bets to stand.

Outright Markets:

Winner: You have to predict the winner of the given tournament according to the official ranking of the

competition.

 

GOLF

Dead heat rule applies to markets where a tie selection is not explicitly offered such as 2ball and 3ball

markets.

 

A dead heat is defined as an event in which there are two or more joint winning contracts Dead heat rules

state that the stake should be divided by the number of competitors involved in the dead heat and then

settled at the normal odds. With the dead heat rule the potential winnings are re-calculated based on the

number of competitors with the same performance.

 

A player is deemed to have played once he/she has teed off. In the event of a player withdrawing after

having teed off then stakes will be lost on outright, group, match or 18 hole betting.

 

Where a tournament is reduced from the scheduled number of holes for any reason (i.e. adverse weather

conditions) outright bets placed prior to the final completed round will be settled on the player awarded the

trophy if 36 holes of the tournament have been completed. If less than 36 holes have been completed or

outright bets were placed after the final completed round then bets will be void.

 

Outrights/Antepost bets on any player who takes part in a qualifying tournament but then fails to qualify

for the main tournament will be classed as losers.

 

Skins Tournaments will be subject to Dead-Heat rules in the event of players winning equal amounts of

prize money at the end of the specified competition. If additional holes are played to declare a single winner

then this will be used for settlement purposes.

 

Golf Markets:

Tournament Winner: You have to predict the winner of the tournament.

Group winner: You have to predict which of the named players included in the bet will achieve the best

finishing position in the tournament.

Podium: You have to predict whether your selected player will finish in the top 3 in the tournament,

including ties.

Top 6: You have to predict whether your selected player will finish in the top 6 in the tournament, including

ties.

Top 10: You have to predict whether your selected player will finish in the top 10 in the tournament,

including ties.

Top 20: You have to predict whether your selected player will finish in the top 20 in the tournament,

including ties

Top nationality Winner: You have to predict which of the named players, from the selected Nationality,

included in the bet will achieve the best finishing position in the tournament.

Top Continental: You have to predict which of the named players, from the selected continent, included in

the bet will achieve the best finishing position in the tournament.

 

Winning Margin: Based on the number of strokes between the winning player and the individual(s) who

finishes second (includes a price for the tournament to go to a play-off). In the event of adverse weather

affecting the tournament then settlement will stand as long as a minimum of 36 holes of a tournament are

played.

Will there be a Playoff?: You have to predict whether there will be a playoff (extra hole) or not in the

mentioned tour.

Will there be a Hole in one?: Relates to a hole in one (a player is achieving one hole with one hit) being

recorded in the designated Rounds of a specified tournament. In the event of adverse weather affecting the

tournament then bets will stand as long as a minimum of 36 holes of a tournament are played. In the event

of a hole in one being recorded, but 36 holes not being played then the ‘yes’ option - ‘to make a hole in

one’ - will be deemed the winner.

Top Left Handed Player: You have to predict which of the named left-handed players included in the bet

will achieve the best finishing position in the tournament.

Top Former Winner: You have to predict which of the named players who have won the mentioned title in

the past, included in the bet will achieve the best finishing position in the tournament.

Player to make the cut: To Make/Miss Cut - A tournament cut must be applied for bets to stand. In the

case of a Tournament where a multiple cut system is in place, settlement will be defined by a player playing

or not playing in the next Round following the 1st Official Cut.

1st Round Leader: You have to predict which of the named players included in the bet will achieve the best

finishing position in the 1st round.

1st Round Top X (5,10,20): You have to predict if the named players included in the bet will achieve top X

position in the 1st round.

Outright betting including 'Field': Non-Runner - no bet apart from 'The Field'. The price for 'The Field'

includes all players not quoted in this market. Bets are accepted win only. Above Outright betting rules

apply.

Betting without a nominated player(s): Dead-Heat rules apply to win bets unless the excluded player(s)

does not win the tournament. Dead-Heat rules also apply to the place part of Each-Way bets.

Group betting: The winner will be the player achieving the highest placing at the end of the tournament.

Any player missing the cut will be considered a loser. If all players miss the cut then the lowest score after

the cut has been made will determine settlement. Non-Runner - no bet deductions in line with Tattersalls'

Rule 4(c) will apply. Dead-Heat rules apply except where the winner is determined by a play-off.

 

If a tournament is affected by adverse weather bets will be settled providing that there is a deemed

tournament winner and a minimum of 36 holes are completed. The winner will be the player in the lead at

the end of the last completed round.

 

Finishing position of a named player: In the event of a tie for a finishing position the tied position will

count. For example, a tie with 5 other players for 8th place will count as a finishing position of 8th.

 

54, 72 and 90 hole match betting: If a tournament is affected by adverse weather then bets will be settled

providing that there is a deemed tournament winner and a minimum of 36 holes are completed. The winner

will be the player in the lead at the end of the last completed round.

 

If one player misses the cut then the other player is deemed the winner. If both players miss the cut then the

lowest score after the cut has been made will determine settlement.

 

If a player is disqualified or withdraws after starting, either prior to the completion of two rounds or after

both players have made the cut, then the other player is deemed the winner.

 

If a player is disqualified during either the 3rd or 4th rounds, when the other player in the match bet has

already missed the cut, then the disqualified player is deemed the winner.

 

A price will be offered for the tie and in the event of a tie bets on either player to win will be lost.

 

Tournament match-ups: As above but bets void in the event of a tie.

Six shooter: Dead-Heat rules apply. Rule 4 may apply in the event of a Non-Runner. Players starting but

not completing their round will be deemed losers.

Five shooter: As above but with five golfers grouped together.

18 hole betting: The winner will be the player with the lowest score over 18 holes. Players are paired, they

may or may not be playing together.

18 hole - two and three ball betting: Bets stand once the players have teed off the first hole. If a round is

abandoned then bets on that round are void.

 

Bets on 2 or 3-balls will stand irrespective of whether the actual pairings/groups may differ. For

tournaments using the Stableford scoring system the highest points scorer during the round is deemed the

winner. Non-Runners - 2 and 3-ball bets void. In 2-ball betting where a price is not offered for the tie then

bets will be void in the event of a tie. If a price is offered for a tie this will govern settlement. In 3-ball betting

Dead-Heat rules apply.

 

For all other bets involving groups of more than 3 players together over 18 holes (e.g. 7-ball, 9-ball, etc)

Dead-Heat rules apply. Non-Runner no-bet. Deductions in line with Tattersalls' Rule 4(c) will apply.

 

Fourballs: Bets stand once both pairings have teed off the first hole.

Handicap betting: Deduct handicap from final total to determine the winner. Tournament must be

completed otherwise bets are void. Any player who misses the cut will be deemed a loser. Any non-runner

Rule 4 and SP place terms will apply. Dead heat rules apply.

 

Mythical match-ups: The winner will be the player with the lowest score over 18 holes. If scores are level

after 18 holes then bets will be made void.

Player to shoot the lowest round

Dead-Heat rules apply.

Individual player's round score

The line may be adjusted In-Play. All bets will be void if the player does not complete the round.

 

Next hole handicap - 3 balls: Dead-Heat rules apply where applicable. All bets will be void if all 3 players

do not tee off on the nominated hole. Settlement of bets is determined when the players leave the green.

Next hole winner - 2 balls: All bets will be void if both players do not tee off on the nominated hole.

Settlement of bets is determined when the players leave the green.

Next hole total: Bets are settled on the combined score of the named players at the stated hole. All bets

will be void if all players do not complete the nominated hole. Settlement of bets is determined when the

players leave the green.

Selected player's score at the next hole : All bets will be void if the player does not complete the

nominated hole. Settlement of bets is determined when the player leaves the green.

End of round leader : You have to predict who will lead in the end of the mentioned round. Dead-Heat rules

apply.

Matchplay markets: If a match does not start (eg. player injured or disqualified before the start of a match)

then all bets on that match will be void.

 

Bets on markets that can be settled by using the official tournament and match results (including final

match correct score and individual match betting) will be settled using those results. This includes where a

match finishes early either by agreement of the players or through injury.

 

All other markets where a match finishes before completion of 18 holes (eg. by agreement), such as match

score, will be settled as if the remaining uncompleted holes are ties. For example, a player 2 up at the 13th

hole when the match finishes will be deemed to have won 2 and 1 (at the 17th hole). Uncompleted single

hole bets will be void.

Greensomes: Bets settled on official tour result.

Foursomes: Bets stand once both pairings have teed off the first hole.

36 hole match betting: Settlement will be on the player achieving the highest placing at the end of 36

holes. If the number of rounds played is reduced, eg. for bad weather, bets will be settled providing that a

player has won the trophy (bets will stand as long as there is a deemed winner and a minimum of 18 holes

are completed).

 

If a player is disqualified or withdraws after starting prior to the completion of two rounds then the other

player is deemed the winner.

 

A price will be offered for the tie and in the event of a tie bets on either player to win will be lost.

 

Ryder Cup/Solheim Cup/Walker Cup/Warburg Cup/Presidents Cup and any other 'international matches'

All markets, including Outright, Draw No Bet, Handicap, Top points scorer, Correct score markets, will be

settled on official result unless otherwise stated. In the Presidents Cup, ‘To Lift Trophy’ (without the Tie

option), dead-heat rules apply.

Singles matches: If an individual match-up ends in a tie then bets will be void.

Correct score markets: All scheduled matches must be completed in full for bets to stand regardless if

matches are carried over.

Leader (day) markets: Settlement will be based on score after scheduled number of matches regardless if

matches are carried over.

Leader (day-format) markets: Settlement will be based on score after scheduled number of matches in

the specified format regardless if matches are carried over.

Most point matches: Markets will be settled on the whole tournament. If an individual match-up ends in a

tie then bets will be void. Bets will stand once the player has teed off.

Winning Score - Settlement will be upon the completion of 72 holes (or 90 for tournaments where

applicable) otherwise bets are void.

To Win/Not To Win A Major - The 4 majors are US Open, US Masters, USPGA and the British Open.

Enhanced Win - Refers to tournament outright betting.

Matches to go to the 18th hole: Scheduled number of matches must start for bets to have action. The

number of matches where both teams tee-off on the 18th hole will be used for settlement purposes.

Team score 1st full point: For settlement purposes the winner will be the first team to win a scheduled

match and as a result acquire a full point. In the event of every scheduled match ending in a tie, bets will be

void.

 

CRICKET

 

All bets will be settled according to the official result.

 

Cricket matches consist of either one or two innings, 1st innings markets on a match played with a single

innings (e.g T10, T20 events) are considered as full time markets for resulting purposes. On a match with

two innings (e.g. Test Series) 1st innings and 2nd innings markets will correspond to each inning separately

for resulting purposes, cumulative markets for full time won't include any innings in the description of the

markets.

 

If a match is cancelled before any play has taken place, then all markets are considered void unless the

match is

replayed within 48 hours of its initial starting time. In the event of an over not being completed, all

undecided markets on this specific over are considered void unless the innings has reached its natural

conclusion e.g. declaration, team all out, etc.

 

Some tournaments may last up to 5 days (e.g. Test Series), Decided markets will be resulted instantly, any

markets that require an event to be fully completed (e.g.. Winner, Handicap) will be resulted after the events

are officially announced as completed.

 

In some events the Duckworth–Lewis method may be applied by the officials in order to determine the

winner. The Duckworth–Lewis–Stern method (DL) is a mathematical formulation designed to calculate the

target score for the team batting second in a match interrupted by weather or other circumstances.

 

If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the

right to void betting.

 

In the event of a match being reduced in overs for either one or both teams (e.g. from 50 to 35 overs due to

bad weather conditions) we reserve the right to void any undecided bets placed on the initial format and

adjust odds and markets/lines accordingly in order to be offered again based on the new format.

Cricket Markets

Winner (incl super over): Predict the winner of the match (the result includes the super over).

Total (Over/Under): Predict whether the runs will be over or under than a given number in the whole event.

Asian Handicap: Predict who will win the game with handicap (no draw).

1X2: Predict the winner of the match (the result doesn’t include the super over). Available options: Home,

Draw, Away.

Correct Score: Predict what the score will be at the end of the game.

Double Chance: You have to predict the outcome of the entire match. There are 3 possible outcomes: 1X

(at the end of the match the home team wins or draws), X2 (at the end of the match the away team wins or

draws), 12 (at the end of the match the home team wins or the away team wins).

To Score Most Fours: Which team will score more Fours. Four runs are scored if the ball bounces, or rolls

along the ground, before touching or going over the edge of the field. If it does not touch the edge of the

field, it must touch the ground beyond it.

 

To score most Sixes: Which team will score more Sixes. Sixes is a term in cricket meaning that the ball

flies over the boundary without touching the ground inside the field, which credits the batsman in 6 runs

instead of 4.

Total (Over/Under) - Match Fours: Will the total number of Fours scored in the game be under/over a

specific line.

Total (Over/Under) - Match Sixes: Will the total number of Fours scored in the game be under/over a

specific line.

Total (Over/Under) - Home/Away Team: Predict whether the runs will be over or under than a given

number in the whole event for the Home/Away team. The result includes the super over.

Odd/Even: Predict whether the Total of runs achieved during a specified period of time will be an odd or

even number.

Odd/Even Home/Away Team: Predict whether the Total of runs achieved during a specified period of time

will be an odd or even number for Home/Away team.

Highest Opening Partnership: Which team will score the most runs before they lose their first wicket.

1st Wicket Method: Predict what will be the 1st wicket method. The available options are: Caught, Bowled,

LBW, Run Out, Stumped or any Other (includes Sent Off/Retired Out).

Method Of Dismissal 6-Way: What will be the method of the dismissal. The available options are: Caught,

Bowled, LBW, Run Out, Stumped or any Other (includes Sent Off/Retired Out). If no further wickets fall all

bets will be void.

Dismissal Method: Will the Next dismissal be a catch or not. The available options are: Caught, Not

Caught.

Runs at fall of Wicket Home/Away Team: Total number of runs for home/away team after hitting the other

team’s wicket.

Over at fall of Wicket Home/Away Team: Predict in which over the next wicket of the home/away team

will fall. As an example if a wicket falls after 6.2 overs, settlement is done on 7th over. If settlement of bets

can be determined they will be settled accordingly. e.g In the event a team leaves the field due to an

interruption during over 15 then previous overs less than this will be settled. However, overs higher than this

will be voided.

Total Runs Odd/Even in Over: Predict whether the Total of runs achieved during a specified over will be an

odd or even number.

Total Runs Odd/Even in Over - Home/Away Team: Predict whether the Total of runs achieved during a

specified over will be an odd or even number for Home/Away team.

Total Runs in Over: Predict whether the runs will be over or under than a given number on a specified over.

The over must be completed for bets to stand unless the result is already decided.

Total Runs in Over - Home/Away Team: Predict whether the runs will be over or under than a given

number on a specified over for Home/Away team. The over must be completed for bets to stand unless the

result is already decided.

 

Total Runs In Over - Home/Away Team 1st Inning: Predict whether the runs will be over or under than a

given number on a specified over for Home/Away team in 1st inning. The over must be completed for bets

to stand unless the result is already decided.

Total Runs In Over - Home/Away Team 2nd Inning: Predict whether the runs will be over or under than a

given number on a specified over for Home/Away team in 2nd inning. The over must be completed for bets

to stand unless the result is already decided.

Wicket in Over - Home/Away Team: Predict if there will be a wicket or not in a specified over for the

home/away team. If an innings ends during an over then that over will be considered as complete unless

the innings ends due to inclement weather in which case all undecided bets will be void.

Runs Off Xth Delivery - Home/Away Team: Predict if number of runs for the home/away team in the Xth

delivery will be over/under a specific line.

To Win The Toss: Predict which team will win the coin flipping in the beginning of the game.

A Fifty To Be Scored In The Match: Predict if there will be at least one batsman to score 50 runs and

above. If a match is reduced in overs and an official match result is available all bets will stand. In the event

of an interruption and match not being resumed within 48 hours all undecided bets will be void.

A Hundred To Be Scored In The Match: Predict if there will be at least one batsman to score 100 runs and

above. If a match is reduced in overs and an official match result is available all bets will stand. In the event

of an interruption and match not being resumed within 48 hours all undecided bets will be void.

Most Run Outs: Predict which team will have more Run Outs. A run out usually occurs when the batsmen

are attempting to run between the wickets, and the fielding team succeeds in getting the ball to one wicket

before the batsman has made their ground at that end. If a match is abandoned due to any reason then all

undecided bets will be void unless settlement is already determined. If a match is reduced in overs and a

match result is reached then the team who achieved most run-outs whilst fielding regardless of the amount

of overs bowled will be the winners.

Top Batsman - Home/Away Team: Predict the Top Batsman for Home/Away team. The one who makes

the most runs for the home/away team will be the winner. Those who started the match but did not bat are

settled as losers. Bets placed on any player not participating in the match will be void. In the event of more

than one player achieving the same number of runs the one with the best scoring ratio will be settled as

winner.

Top Bowler - Home/Away Team: Predict the Top Bowler for Home/Away team. The one who has more

wickets is the winner. If two or more bowlers have the same number of wickets the one with the lower

number of runs is considered as winner. If all bowlers have 0 wickets, then all bets are void. Bets placed on

any player not participating in the match will be void.

Man Of The Match: Predict which player will be the best player of the match. Bets will be settled on the

officially declared player of the match.

Batsman To Score a Fifty in The match: Predict which player will score a fifty in the match.

Highest 1st 6 Overs Score: Predict which team has the most total runs comparing first 6 overs for both

teams. In the event of the same number of runs for both teams, bets will be void.

 

Player To Score Most Sixes: Predict which player will score the most Sixes in the game. In the event of

more than one player achieving the same number of sixes the one with the best scoring ratio will be settled

as winner.

Highest Individual Score: Predict if the highest individual score in runs achieved by any player will be

over/under a specific line.

Total (Over/Under) Wides: Predict if the number of Wides bowled in the match will be over/under a specific

line.

Total (Over/Under) Ducks: Predict if the number of Ducks in the match will be over/under a specific line.

Total (Over/Under) Wickets: Predict if the number of Wickets taken in the match will be over/under a

specific line.

Total (Over/Under) Extras: Predict if the number of Extras in the match will be over/under a specific line.

Fall Of 1st Wicket: How many runs will be scored at the fall of the 1st wicket.

Fall Of 1st Wicket - Home/Away Team: How many runs the home/away team will score at the fall of the

1st wicket.

Team Of Top Batsman: Predict in which team the top batsman of the game will be.

Team With Top Bowler: Predict in which team the top bowler of the game will be.

Total (Over/Under) Top Batsman: Predict if the score in runs for Top Batsman score will be over/under a

specific line.

1st inning Xth Over Dismissal - Home/Away Team: Predict if a dismissal will occur in the Xth over of the

1st inning for the home/away team.

Highest Scoring Over - Total (Over/Under): Predict if the score in the highest scoring over will be

over/under a specific line.

Total (Over/Under) Run Outs: Predict if the number of runs outs will be over/under a specific line.

Match Handicap: Which team will win the match with wickets and runs handicap.

To Win The Toss And The Match: Which team will win the coin toss and the match.

Total (Over/Under) 1st Over: Predict if the score in runs in the 1st Over be over/under a specific line.

Will The Game Go To Super Over?: Predict if there will be a Super Over in the Game.

Tied Match: Predict if a match will end as a tie in regular time. A tie is when at the conclusion of play, both

teams have completed their innings and their scores are equal.

Completed Match: Predict if the match will be completed. A match is considered completed if there is an

official result.

 

Outright Markets:

Winner: You have to predict the winner of the given tournament according to the official ranking of the

competition.

Series Winner: You have to predict which team will win the Serie (couple of games)

 

E-SPORTS

General Rules

All esports markets are based on in-game score events or results at the end of a scheduled

match/map. All settlements will occur using the official score and results which are declared

on the official video stream or the in-game stream of the relevant matches.

 

All match start dates and times displayed for Esports matches are for indication purposes only

and are not guaranteed to be correct. Bets will stand if a match is offered with an incorrect

date and/or time.

 

If a match is paused/postponed and not rescheduled to a later time within 48 hours of the

actual scheduled start time, then all bets on that match will be voided.

 

If the name of a player/team/tournament is misspelled, all bets will still stand unless it’s

obvious that the misspelled name is the same as a different entity.

 

If a team name is changed due to a team leaving the organization, joining another organization,

or due to an official change of team name, all bets will stand.

 

If the organizer of the event allows for stand-ins and there is an official result, all bets will be

resulted as normal.

 

In the case where there is an overruling of a match result by the organiser due to unforeseen

circumstances - such as cheating - all bets on that match will be voided.

 

If a match has been declared as a walkover win by the tournament organizer, all bets will be

void.

 

If one team retires during a match, only wagers on the completed individual maps will be

resulted. Match market, match side markets and all other undecided map markets will be

voided.

 

All markets consider overtime, unless stated otherwise in the market name.

 

If the match format is changed or differs from the one which is being offered, we reserve the

right to void all bets.

 

If the fixture is listed incorrectly, we reserve the right to void all bets.

 

If a match is played before the scheduled start date / time, all bets placed after the actual start

of the match will be refunded. All bets placed before the actual start of the match will stand.

 

If a match or map is replayed due to an organizer or technical issues, all undecided markets

will be void, replayed matches or maps will be handled separately as new match.

 

If the final gameplay length/duration is the same as a particular threshold, it is resolved as

OVER.

 

Where an event involves the same two players or teams playing multiple games or maps, for example “best

of 3”, and one or more games or maps are not played because the result of the event has already been

determined, bets on unplayed games or maps are void and stakes refunded.

Dates and start times are shown for information purposes only and may not be accurate.

 

Where an event is cancelled, postponed or interrupted and not completed within 48 hours of the originally

scheduled start time, bets on that event are void and stakes refunded. However, games or maps that are

completed within 48 hours are settled normally even if additional games or maps that were supposed to be

part of the same matchup are cancelled or further postponed.

 

Bets are settled based on the official broadcast of the game by the publisher or event organiser. Where the

broadcast shows a counter of rounds won, kills, dragons, towers etc., this will generally be used to settle

relevant bets. If the result of a bet is unclear from the broadcast, or if there is no broadcast, then the

statistics API for the game will be used where available.

 

In the case of indexed or numbered markets (such as the winner of a specific round in Counter Strike: GO,

or the team to score a particular numbered kill in League of Legends or DOTA2), the index determines the

objective that counts. Words such as “next” in the market name are not guaranteed to be correct, as

broadcasts may be delayed and we may not always advance the index precisely when an objective is

scored or a round completed. All bets are therefore settled on the particular numbered round or objective

specified, regardless of any other wording in the market name or its timing in relation to when the bet was

placed.

 

If the scheduled number of rounds or maps is changed, or if markets are erroneously offered based on a

different number of rounds or maps from the actually scheduled number, then bets on the winning margin

(including handicap), total rounds / maps, correct scores etc. are void and stakes refunded.

 

Map winner and matchup winner bets stand. If any map is not played or is awarded to one player or team

by walkover or default without play having commenced, all bets on that map and on the matchup as a

whole are void and stakes refunded. Bets relating only to maps that are played stand. A map is deemed to

have started as soon as the game clock starts or either team or player takes a game action relating to that

map, including picks, bans and weapon purchases.

 

Counter Strike:GO Rules

Most map bets are based on the scheduled number of rounds (usually best of 30) excluding extra rounds

played in the event of a draw. If, however, a map winner market is offered without a “draw” selection then

this is settled in favor of the overall winner of the map including extra time if played.

 

Title-specific vocabulary:

• T / CT (Terrorists / Counter-terrorists): title specific name of Dark / Light team

• Round: Team wins Rounds to win the Map. Round is won when 1) one team eliminates the other 2) by

Terrorists when they successfully detonate the bomb 3) by Counter-terrorists when the bomb does not

detonate in 120 seconds from the start of the Round. First team to score 16 Rounds wins the Map.

• Overtime: In case of Map draw score (15:15), first overtime is being played in Bo6 format. In case of

another draw (18:18), next overtime with same rules will be played. This process repeats until one team

wins overtime. Overtime rules can be tournament-specific.

• Pistol round: 1. and 16. round on a particular Map.

 

Dota2 Rules

For bets involving towers, all destroyed towers count as having been destroyed by the opposing team even

if the last hit was from a minion.

 

For bets involving barracks, all destroyed barracks count as having been destroyed by the opposing team

even if the last hit was from a minion. The ranged and melee barracks in each pair count as separate

barracks, so that each team has a total of six barracks.

 

For bets involving kills (other than “First Blood”), the official broadcast or game API if available is definitive

in determining whether the death of a Champion counts as a kill. For example, where a Champion is killed

by tower or minion damage without the involvement of an enemy Champion this may not be registered as a

kill on the broadcast, in which case it does not count as a kill for bet settlement purposes.

 

For bets on First Blood, the broadcast or official API score must register the kill as First Blood. Where, for

example, a kill is denied by a team-mate, it may not be counted as First Blood (regardless of whether it is

registered as a kill on the broadcast kill counter), in which case it will not count as First Blood for bet

settlement purposes. For the avoidance of doubt, all kill markets other than “First Blood” are settled based

on the kill counter, but a kill that is registered on the kill counter will count as First Blood only if it is

announced as such.

 

For bets on Roshans, the team that scores the last hit on Roshan as determined by the broadcast or game

API if available is deemed to have slain Roshan, regardless of the player who picks up the aegis of the

immortal.

 

For bets involving the next team to score a particular objective or the team to score the most of a particular

objective, where a “neither” or “draw” option is offered and is the winning outcome, bets on either team are

losers. Where no such selection is offered and neither team is a winner, all bets on the market are void and

stakes refunded.

 

Where one team surrenders, bets stand and are settled as follows. For bets involving the map winner, the

winning team is the team that did not surrender. Bets involving Roshans, barracks and kills are settled

based on the situation at the time the surrender takes place. Bets involving towers are settled as if the

winning team had destroyed the minimum number of additional towers theoretically required to win the

game normally from the position when the surrender occurred. For example, if the winning team has

destroyed all tier 1 towers and one tier 2 tower, then it will be deemed to have destroyed three further

towers (seven in total), since it would have needed to destroy at least one tier 3 tower and the two ancient

towers to have won the game normally from that position.

 

Title-specific definitions:

• Ancient: The primary objective of the Map. The first team to destroy opposing team’s Ancient wins the

Map.

• GG: This allows the relevant team to surrender the Map when typed into the all chat.

• Dire / Radiant: The title specific name of Dark / Light opposing teams

• Kill: The Light/Dark team’s score, which represents the total number of times members of the opposing

team were killed.

• Aegis: An item which appears after the game objective Roshan is killed. It can be picked up by a player.

 

• Tower: A team specific game objective, which can be destroyed by opposite team.

• Barracks: A team specific game objective, which can be destroyed by opposite team.

 

League of Legends (LoL) Rules

For bets involving towers, all destroyed towers count as having been destroyed by the opposing team even

if the last hit was from a minion.

 

For bets involving inhibitors, all destroyed inhibitors count as having been destroyed by the opposing team

even if the last hit was from a minion. For bets involving the number of inhibitors destroyed, each of the six

inhibitors counts only once, even if it is destroyed, respawns and is destroyed again. For bets involving the

next inhibitor destroyed, each destruction of an inhibitor counts separately, even where it has respawned

and is being destroyed for a second or subsequent time.

 

For bets involving kills (including “First Blood”, which in League of Legends is synonymous with the first kill

on the map), the official broadcast or game API if available is definitive in determining whether the death of

a Champion counts as a kill. For example, where a Champion is killed by tower or minion damage without

the involvement of an enemy Champion this may not be registered as a kill on the broadcast, in which case

it does not count as a kill for bet settlement purposes.

 

For bets involving the next team to score a particular objective or the team to score the most of a particular

objective, where a “neither” or “draw” option is offered and is the winning outcome, bets on either team are

losers. Where no such selection is offered and neither team is a winner, all bets on the market are void and

stakes refunded.

 

Where one team surrenders, bets stand and are settled as follows. For bets involving the map winner, the

winning team is the team that did not surrender. Bets involving dragons, barons and kills are settled based

on the situation at the time the surrender takes place. Bets involving towers and inhibitors are settled as if

the winning team had destroyed the minimum number of additional towers and / or inhibitors theoretically

required to win the game normally from the position when the surrender occurred. For example, if any

inhibitor of the losing team is down at the time of surrender then no additional inhibitor is deemed to have

been destroyed. If no inhibitor of the losing team is down then the winning team is deemed to have

destroyed one additional inhibitor, with priority given to an inhibitor that has already been destroyed if such

an inhibitor exists and has respawned. If the winning team has destroyed all tier 1 towers and one tier 2

tower, then it will be deemed to have destroyed three further towers (seven in total), since it would have

needed to destroy at least one tier 3 tower and the two nexus towers to have won the game normally from

that position.

 

Title-specific vocabulary:

• Nexus: the primary objective of the Map. The first team to destroy opposing team’s Nexus wins the Map.

• Kill: The Blue/Red team’s score, which represents the total number of times members of the opposing

team were killed.

• Turret: a team specific game objective, which can be destroyed by opposite team.

• Inhibitor: a team specific game objective, which can be destroyed by opposite team.

• Dragon: a game objective, can be killed by players.

• Baron: a game objective, can be killed by players.

 

General Markets*

*One or more markets from the particular section can be found on different E-sport titles that are offered on

our Sportsbook platform. Some of those titles are: KoG (Kings of Glory), Rainbow Six, Starcraft, WoW

(World of Warcraft), VALORANT, GoW (God of War), HALO, HOTS (Heroes of the Storm), Rocket

League, SMITE.

Winner (1,2): Determine the winner of the game (x maps) according to the number of maps offered in the

event.

Winner (1X2): Determine the winner of the game (x maps) according to the number of maps offered in the

event, or if the match will end with a draw.

Map Handicap: bet in which the winner of the match must be decided with a respective map margin. The

correct score is added or subtracted from the maps proposed in the handicap, and after said operation, it

will be determined who wins: home team, or away team.

Example match NomGaming vs Team Spotnet:

Nom-Gaming (-1.5) ➔ This market refers to Nom win (X) maps giving a disadvantage of 1.5, if the event

ends 3-0 in favor of Nom, he would win the bet line, since the handicap we selected is 1.5, Nom continues

at the head of the scoreboard with 1.5 - 0 in its favor.

Team Spotnet (+1.5) ➔ This market is to provide an advantage of 1.5 to Team Spotnet in all the maps

established by the game, if the event ends 2 - 1, the winner of this would be Team Spotnet since the an

advantage of 1.5 gives him a score in his favor of 2.5 taking advantage of team 1, with the final result being

2 - 2.5.

Total maps: This market refers to the number of maps that the game is going to have.

Exact score (on maps): This market refers to the exact and final score of the match offering the options

0:2 - 1:2

2:0 - 2:1

First Map - winner - Second Map - winner: This market defines only the winner of either the first or

second map of the event including overtime.

 

First map - winner 1x2: In this market we offer you the 3 regular options, which are (Home - Away - Draw)

and are defined according to the map that is in play at the moment.

CS:GO Markets

Winner: Determine the winner of the game (x maps) according to the number of maps offered in the event

First map - total rounds: This betting market defines whether the map that is available will have over 26.5

rounds or under 26.5 rounds including overtime that occurs in the event.

First map - round handicap: In this betting market you can give X team an advantage or a disadvantage

over the total number of rounds that the selected map has. Example match Ffamix vs Exdt:

Ffamix (-2.5) ➔ This market refers that Ffamix will win the first round map even giving a disadvantage of

-2.5 points ( if the map ends 20-10 having Ffamix the advantage, he would still win the bet line since he

would be left with a score in his favor of (17.5-10).

Exdt (+2.5) ➔ This market means that the Exdt player will win the rounds with an advantage of +2.5 points.

If the final score was 15-15 the winner of these rounds is Exdt having a score of 17.5 points.

Xth Map Overtime (yes/no): Predict if there will be an overtime on Xth map.

Xth Map - 1st pistol round winner: Predict who will win the 1st pistol round on Xth map.

Xth Map - 2nd pistol round winner: Predict who will win the 2nd pistol round on Xth map.

Xth Map - Team to win the Nth round: Predict which team will win the Nth round of the Xth map.

Xth Map - race to 3/6/9/12 rounds: Predict which team will reach 3/6/9/12 rounds first, in the Xth Map.

 

Extra CS:GO Markets

Team to win at least 1 Map yes/no: whether a certain team wins at least one Map in particular Match.

Overtime Yes/No: whether Overtime will be played or not.

Pistol Round winner (First, second pistol round): which team (Terrorist / Counter Terrorist) wins specified

pistol (1./16.) Round.

First half winner: which team (Terrorist / Counter Terrorist) has higher number of won rounds after first 15

rounds.

Second half winner: which team (Terrorist / Counter Terrorist) has higher number of won rounds after first

15 rounds and before map is concluded as draw or won by one team.

 

Dota2 Markets

Winner: Determine the winner of the game (x maps) according to the number of maps offered in the event

X map - 1st aegis: The settlement of the bet is determined by the team that collects the Immortal's Aegis

and not who kills Roshan.

X map - 1st tower: In this betting market you can select which of the two teams will destroy a tower first

 

X map - 1st Barracks: In this betting market you can select which of the two teams will destroy a barrack

first.

First map - winner: This market defines the winner of the first map in regular time only, not including

overtime.

Second map - winner: This market defines the winner of the second map only in regular time without

including overtime.

First map - kills, draw no bet: This market defines the winner of the first map in achieved kills, clarifying

that if the event ends on a draw, this is settled as voided.

First map - death handicap: In this market we can give advantage or disadvantage to the selected team X

as the one who will have more kills on the first map.

Total maps: This market refers to the number of maps that the game is going to have.

Map Handicap: bet in which the winner of the match must be decided with a respective map margin. The

correct score is added or subtracted from the maps proposed in the handicap, and after said operation, it

will be determined who wins: home team, or away team.

Xth Map - Team to Destroy the Next Tower: Predict which team will destroy the next tower on the specific

map.

Xth Map - Team to Draw First Blood: Predict which team will make the first kill of the specific map.

Xth Map - Team to Score the Most Kills: Predict which team will make the most kills in the specific map

(or draw).

Xth Map - Team to Score the Next Kill: Predict which team will make the next kill(#).

Xth Map - Team to Slay the Next Roshan: Predict which team will kill the next Roshan(#).

Xth Map - Total Kills Odd/Even: You have to predict if the total number of kills in the Xth map will be odd

or even.

Xth Map - Total Kills Scored Over/Under: This market refers to the number of kills that the specific map is

going to have.

Xth Map - Total Roshan Slains: This market refers to the exact number of Roshan slains that the specific

map is going to have.

Xth Map - Total Roshan Slains Over/Under: This market refers to the number of Roshan slains that the

specific map is going to have (over/under).

Xth Map - Total Towers Destroyed: This market refers to the exact number of towers that were destroyed

in the specific map.

Xth Map - Total Towers Destroyed Over/Under: This market refers to the number of towers that were

destroyed in the specific map (over/under).

Team to Score a Rampage: You have to predict which team (or no team) will score a rampage. Rampage is

a distinguished achievement of single-handedly killing 5 enemy champions in short succession - Team

A/Team B. If there is no Rampage Kill in the Map, bet will be considered as loss.

 

Team to Score an Ultra Kill: You have to predict which team (or no team) will score an ultra kill. An Ultra kill

is a distinguished achievement of single-handedly killing 4 enemy champions in short succession - Team

A/Team B. If there is no Ultra Kill in the Map, bet will be considered as loss.

Xth Map - Game Time Over/Under: You have to predict How many minutes will Xth Map be played -

Over/Under.

Xth Map - Team to Score the Most Kills Handicap: bet in which the winner of the match must be

decided with a respective kills margin. The correct score is added or subtracted from the kills proposed in

the handicap, and after said operation, it will be determined who wins: home team, or away team.

Xth Map - Race to 5/10/15/20 Kills: Predict which team will reach 5/10/15/20 kills first, in the Xth Map.

 

Extra Dota2 Markets

Team to win at least 1 Map yes/no: whether a certain team wins at least one Map in particular Match.

Map Duration: whether a map’s final gameplay length/duration is over or under a certain figure.

Resulting: A duration the same as the threshold is resolved as OVER selection. The duration is resolved

based on final score screen, which is available from the official steam API, when the map finishes.

Map Xth Kill: the winner of this market is the team that makes a kill forcing the sum of the total kills for both

teams to be equal to N.

Map Rampage: whether at least one player, from the Dark or Light teams has scored 5 or more kills in a

short period of time and this event is announced in game.

Map Ultrakill: whether at least one player, from the Dark or Light teams has scored 4 or more kills in short

period of time and this event is announced in game.

Map Beyond Godlike: whether at least one player, from the Dark or Light teams has scored 10 or more kills

without dying and this event is announced in game.

Map Megacreeps: whether all Dark or Light barracks are destroyed and this event is announced in game.

Map Type of activated rune spawned at specific map time: Type of rune, which spawns at specific game

time (thresholds) and is activated (Or bottled and activated later) by one of the players.

 

League of Legends Markets

Winner: Determine the winner of the game (x maps) according to the number of maps offered in the event.

Map Handicap: bet in which the winner of the match must be decided with a respective map margin. The

correct score is added or subtracted from the maps proposed in the handicap, and after said operation, it

will be determined who wins: home team, or away team.

Total maps: This market refers to the number of maps that the game is going to have.

 

Exact score (on maps): This market refers to the exact and final score of the match offering the options

0: 2 - 1: 2

2: 0 - 2: 1

First map - first inhibitor: In this betting market you can select which of the two teams will destroy an

inhibitor first in the first map.

First map - 1st tower: In this betting market you can select which of the two teams will destroy a tower

first in the first map.

First map - first dragon: In this betting market you can select which of the two teams will kill a dragon first

in the first map.

First map - first baron: In this betting market you can select which of the two teams will kill a baron first in

the first map.

First map - first kill: In this betting market you can select which of the two teams will make the first kill in

the first map.

Xth Map - Team to Destroy the Next Tower: Predict which team will destroy the next tower on the specific

map.

Xth Map - Team to Draw First Blood: Predict which team will make the first kill of the specific map.

Xth Map - Team to Score the Most Kills: Predict which team will make the most kills in the specific map

(or draw).

Xth Map - Team to Score the Next Kill: Predict which team will make the next kill(#).

Xth Map - Total Kills Odd/Even: You have to predict if the total number of kills in the Xth map will be odd

or even.

Xth Map - Total Kills Scored Over/Under: This market refers to the number of kills that the specific map is

going to have.

Xth Map - Total Towers Destroyed Over/Under: This market refers to the number of towers that were

destroyed in the specific map.

Xth Map - Game Time Over/Under: You have to predict How many minutes will Xth Map be played -

Over/Under.

Xth Map - Team to Score the Most Kills Handicap: bet in which the winner of the match must be

decided with a respective kills margin. The correct score is added or subtracted from the kills proposed in

the handicap, and after said operation, it will be determined who wins: home team, or away team.

Xth Map - Race to 5/10/15/20 Kills: Predict which team will reach 5/10/15/20 kills first, in the Xth Map.

Xth Map - Both Teams to Destroy an Inhibitor: Predict if both teams will destroy an inhibitor on the

specific map or not.

Xth Map - Both Teams to Slay a Baron: Predict if both teams will slay a baron on the specific map or not.

Xth Map - Both Teams to Slay a Dragon: Predict if both teams will slay a dragon on the specific map or

not.

Xth Map - Team to Destroy the Next Inhibitor: Predict which team will destroy the next inhibitor on the

specific map.

 

Xth Map - Team to Slay the Next Baron: Predict which team will slay the next baron on the specific map.

Xth Map - Team to Slay the Next Dragon: Predict which team will slay the next dragon on the specific

map.

Xth Map - Total Barons Slain: This market refers to the exact number of Baron slains that the specific map

is going to have.

Xth Map - Total Barons Slain Over/Under: This market refers to the number of Baron slains that the

specific map is going to have (over/under).

Xth Map - Total Dragons Slain: This market refers to the exact number of Dragon slains that the specific

map is going to have.

Xth Map - Total Dragons Slain Over/Under: This market refers to the number of Dragon slains that the

specific map is going to have (over/under).

Xth Map - Total Inhibitors Destroyed: This market refers to the exact number of Inhibitors destroyed that

the specific map is going to have.

Xth Map - Total Inhibitors Destroyed Over/Under: This market refers to the number of inhibitors

destroyed that the specific map is going to have (over/under).

Team to Score a Penta Kill: You have to predict which team (or no team) will score an penta kill. A penta

kill is a distinguished achievement of single-handedly killing 5 enemy champions in short succession - Team

A/Team B. If there is no Penta Kill in the Map, bet will be considered as loss.

Team to Score a Quadra Kill: You have to predict which team (or no team) will score an quadra kill. A

quadra kill is a distinguished achievement of single-handedly killing 4 enemy champions in short succession

- Team A/Team B. If there is no Quadra Kill in the Map, bet will be considered as loss.

Xth Map - Team to Slay the Rift Herald: Predict which team will slay the Rift Herald on the specific map.

 

Extra League of Legends Markets

Team to win at least 1 Map yes/no: whether a certain team wins at least one Map in particular Match.

Map Duration: whether a map’s final gameplay length/duration is over or under a certain figure.

Resulting: A duration the same as the threshold is resolved as OVER selection. The duration is resolved

based on final score screen, which is available from the official steam API, when the map finishes.

Map Xth Kill: the winner of this market is the team that makes a kill forcing the sum of the total kills for both

teams to be equal to N.

Map Total Turrets: whether final count of destroyed towers (Based on the visible in-game score, which is

the sum of the Red + Blue destroyed towers) in a certain map is over or under a certain figure.

Map QuadraKill: whether at least one player, from the Red or Blue teams score 4 or more kills in a short

period of time and this event is announced in game.

Map PentaKill: whether at least one player, from the Red or Blue teams has score 5 or more kills in a short

period of time and this event is announced in game.

Map Xth Dragon type: Type of first / second spawned dragon since the start of the map.

 

Map Dragon soul type: Type of third spawned dragon since the start of the map.

Map Certain type of dragon kill: whether a dragon of a certain type will be slayed at least once in a certain

map.

 

Call of Duty Markets

Winner: Determine the winner of the game (x maps) according to the number of maps offered in the event.

Map Handicap: bet in which the winner of the match must be decided with a respective map margin. The

correct score is added or subtracted from the maps proposed in the handicap, and after said operation, it

will be determined who wins: home team, or away team.

Total maps: This market refers to the number of maps that the game is going to have.

Exact score (on maps): This market refers to the exact and final score of the match offering the options

0: 2 - 1: 2

2: 0 - 2: 1

Xth Map - Team to win the Nth round: Predict which team will win the Nth round of the Xth map.

Xth Map - race to 3/6/9/12 rounds: Predict which team will reach 3/6/9/12 rounds first, in the Xth Map.

Xth map - total rounds: This betting market defines whether the map that is available will have over 26.5

rounds or under 26.5 rounds including overtime that occurs in the event.

Xth map - round handicap: In this betting market you can give X team an advantage or a disadvantage

over the total number of rounds that the selected map has. Example match Ffamix vs Exdt:

Ffamix (-2.5) ➔ This market refers that Ffamix will win the first round map even giving a disadvantage of

-2.5 points ( if the map ends 20-10 having Ffamix the advantage, he would still win the bet line since he

would be left with a score in his favor of (17.5-10).

Exdt (+2.5) ➔ This market means that the Exdt player will win the rounds with an advantage of +2.5 points.

If the final score was 15-15 the winner of these rounds is Exdt having a score of 17.5 points.

Xth Map Overtime (yes/no): Predict if there will be an overtime on Xth map.

Xth Map Total Points Scored Over/Under: This market refers to the number of points scored that the

specific map is going to have.

Overwatch Markets

Winner: Determine the winner of the game (x maps) according to the number of maps offered in the event.

Map Handicap: bet in which the winner of the match must be decided with a respective map margin. The

correct score is added or subtracted from the maps proposed in the handicap, and after said operation, it

will be determined who wins: home team, or away team.

Total maps: This market refers to the number of maps that the game is going to have.

Exact score (on maps): This market refers to the exact and final score of the match offering the options

0: 2 - 1: 2

 

2: 0 - 2: 1

Xth Map - Team to win the Nth round: Predict which team will win the Nth round of the Xth map.

Xth Map - race to 3/6/9/12 rounds: Predict which team will reach 3/6/9/12 rounds first, in the Xth Map.

Xth map - total rounds: This betting market defines whether the map that is available will have over 26.5

rounds or under 26.5 rounds including overtime that occurs in the event.

Xth map - round handicap: In this betting market you can give X team an advantage or a disadvantage

over the total number of rounds that the selected map has. Example match Ffamix vs Exdt:

Ffamix (-2.5) ➔ This market refers that Ffamix will win the first round map even giving a disadvantage of

-2.5 points ( if the map ends 20-10 having Ffamix the advantage, he would still win the bet line since he

would be left with a score in his favor of (17.5-10).

Exdt (+2.5) ➔ This market means that the Exdt player will win the rounds with an advantage of +2.5 points.

If the final score was 15-15 the winner of these rounds is Exdt having a score of 17.5 points.

Xth Map Overtime (yes/no): Predict if there will be an overtime on Xth map.

Xth Map Total Points Scored Over/Under: This market refers to the number of points scored that the

specific map is going to have.

 

FIFA Markets

1X2: You have to predict the outcome of the entire match. There are 3 possible outcomes: 1 (home team

wins), X (teams will draw), 2 (away team wins).

Draw no bet (DNB): this betting market consists in the following, to define a bet as a winner, there must

necessarily be a winning team, which means that, if the match ends in a draw, the money bet will be

refunded. For example, if a final score results in a draw, the bet will be settled as void.

Total (Over/Under): You have to predict if the total number of goals scored during the entire match will be

over or under the line indicated.

NBA 2K Markets

Winner of the match 1X2: Predict if the winner will be the home or away team with the option to select the

draw as well.

Money Line (Winner 1,2) (incl.OT): Predict the match winner regardless of the margin of points. This

market will include Overtime.

Total (Over/Under) (incl.OT): Consists of predicting whether the total of points scored by both teams will

be more or less than the line given in the chosen betting market. For example: Over 215.5 - Under 215.5.

This market will include Overtime.

 

Handicap (spread) (incl.OT): You have to predict the winner of the entire match adding or subtracting the

indicated spread to the result of the match. This market will include Overtime.

 

BEACH SOCCER

Main Markets

1X2: You have to predict the outcome of the entire match(3 periods of 12 minutes). There are 3 possible

outcomes: 1 (home team wins), X (teams will draw), 2 (away team wins).

Outrights

Winner: You have to predict the winner of the given tournament according to the official ranking of the

competition.

Group Winner: You bet on the team that finishes with the higher amount of points in its group.

BADMINTON

In the case of a match not being finished, all undecided markets are considered void. If a player/team retires

all undecided markets are considered void.

Main Markets

Winner (1,2): Betting market that consists of predicting the winner of the match regardless of the point

margin.

Correct Score: You have to predict the correct score of the match in terms of sets won by each player. If

one player retires during the match all undecided bets will be considered void.

Point Handicap: You have to predict the winner of the entire match (in won points) adding or subtracting

the indicated spread to the result of the match (in points).

Total Points: Consists of predicting whether the total of points scored by both teams will be more or less

than the number given in the chosen betting market.

Xth game - Winner: Predict the winner in the mentioned game.

Xth game - Total Points: Predict whether the total points accumulated by both teams in a given game will

be over or under a given number in the market.

Xth game - Point Handicap: You have to predict the winner of the mentioned game (in won points) adding

or subtracting the indicated spread to the result of the match (in points).

 

Xth game - odd/even: Predict whether the total points accumulated by both teams in the relevant game

will be an odd or even number.

Xth game - race to X points : You have to predict which team will reach X points first for the mentioned

game.

Xth game - Nth point : You have to predict which team will win the Nth point for the mentioned game.

Outright Markets:

Winner: You have to predict the winner of the given tournament according to the official ranking of the

competition.

 

BIATHLON / ATHLETICS

Outrights

Winner : You predict that the selected player will be the winner of the tournament/event.

 

H2H: You have to predict which of the two players specified in the bet will achieve the best position in the

tournament/event. In case of both players either retiring or being disqualified at the same stage of the

competition this bet typology will be deemed void.

 

PESAPALLO

Main Markets

1X2: You have to predict the outcome of the entire match. There are 3 possible outcomes: 1 (home team

wins), X (teams will draw), 2 (away team wins).

Outrights

Winner: You have to predict the winner of the given tournament according to the official ranking of the

competition.

 

SQUASH

If a player retires, forfeits the match or is disqualified all undecided markets are considered void. If penalty

point(s) are awarded by the umpire, all bets on that game will stand.

Main Markets

Winner (1,2): Betting market that consists of predicting the winner of the match regardless of the point

margin.

Correct Score: You have to predict the correct score of the match in terms of sets won by each player. If

one player retires during the match all undecided bets will be considered void.

Xth game - Winner: Predict the winner in the mentioned game.

Xth game - Total Points: Predict whether the total points accumulated by both teams in a given game will

be over or under a given number in the market.

Xth game - Point Handicap: You have to predict the winner of the mentioned game (in won points) adding

or subtracting the indicated spread to the result of the match (in points).

Xth game - odd/even: Predict whether the total points accumulated by both teams in the relevant game

will be an odd or even number.

Xth game - race to X points : You have to predict which team will reach X points first for the mentioned

game.

Xth game - Nth point : You have to predict which team will win the Nth point for the mentioned game.

 

Outrights

Winner: You have to predict the winner of the given tournament according to the official ranking of the

competition.

 

SKI JUMPING

Winner: You have to predict the winner of the tournament.

 

Top 3: You have to predict whether your selected player will finish in the top 3 in the tournament, including

ties.

 

H2H: You have to predict which of the two players specified in the bet will achieve the best position in the

tournament. In case of both players either retiring or being disqualified at the same stage this bet typology

will be deemed void.

 

GAELIC HURLING

Main Markets

1X2: You have to predict the outcome of the entire match. There are 3 possible outcomes: 1 (home team

wins), X (teams will draw), 2 (away team wins).

Outrights

Winner: You have to predict the winner of the given tournament according to the official ranking of the

competition.

 

AUSSIE RULES

All markets exclude overtime unless otherwise stated. Markets are based on the result at the end of a

scheduled 80 minutes play unless otherwise stated. This includes any added injury or stoppage time but

does not include extra-time.

Main Markets

1X2: You have to predict the outcome of the entire match. There are 3 possible outcomes: 1 (home team

wins), X (teams will draw), 2 (away team wins).

Draw no bet (DNB): this betting market consists in the following, to define a bet as a winner, there must

necessarily be a winning team, which means that, if the match ends in a draw, the money bet will be

refunded. For example, if a final score results in a draw, the bet will be settled as void.

Handicap: You have to predict the winner of the entire match adding or subtracting the indicated spread to

the result of the match.

Total (Over/Under): You have to predict if the total number of goals scored during the entire match will be

over or under the line indicated.

Total Hometeam: You have to predict if the total number of goals scored, from Hometeam, during the

entire match will be over or under the spread indicated.

Total Away Team: You have to predict if the total number of goals scored, from Away Team, during the

entire match will be over or under the spread indicated.

Odd/Even: You have to predict if the match result is an odd or even number, if the match result is “0:0′′,

bets are counted as “even”.

 

Odd/Even Home. You have to predict if the number of goals scored by the home team during the entire

match is going to be odd or even. If the home team does not score any goal the winning selection is even.

Odd/Even Away: You have to predict if the number of goals scored by the away team during the entire

match is going to be odd or even. If the home team does not score any goal the winning selection is even.

1X2 & Total: You have to predict the outcome of the match together with the number of goals scored during

the match by considering the indicated spread. Six outcomes are possible: 1&Over “X”, X&Over “X”, 2&Over

“X”, 1&Under “X”, X&Under “X”, 2&Under “X”

Quarter Markets

Quarter 1x2: You have to predict the outcome of the given quarter, selections are 1-the home team, 2-the

away team and X-draw. If the quarter is incomplete this market will be void.

Quarter Draw no bet: You have to predict the winner of the given quarter, if the quarter finishes as a draw

all bets will be made void for this market, if the quarter is uncompleted this market will be made void.

Quarter Handicap: You have to predict the winner of the given quarter adding or subtracting the indicated

spread to the result of the quarter, if the quarter is uncompleted this market will be made void.

Quarter Total: You have to predict if the total number of goals scored during the given quarter will be over

or under the line indicated, if the quarter is uncompleted this market will be void.

Quarter Total Home/Away: You have to predict if the total number of goals scored by the named team

(Home or Away) during the given quarter will be over or under the line indicated, if the quarter is

uncompleted this market will be made void.

Quarter Winning Margin: Betting market that predicts the amount of difference a team will have from its

opponent at the end of the selected quarter .

Quarter Odd/Even: You have to predict if the quarter result is an odd or even number, if the match result is

“0:0′′, bets are counted as “even”.

 

Outrights

Winner: You have to predict the winner of the given tournament according to the official ranking of the

competition.

Top4, Top8: You have to predict if the selected team will finish in the respective top position when the

competition ends.

To make the final: You have to predict if the selected team will make the final of the competition.

Regular Season Most Wins/Defeats : You have to predict which team will record the most wins/defeats

during the given tournament according to the official ranking of the competition.

 

TABLE TENNIS

Main Markets

*Some of the below listed markets might appear under E-Table Tennis (same rules apply)

Winner (1,2): Betting market that consists of predicting the winner of the match regardless of the point

margin.

Handicap Games (spread): You have to predict the winner of the match adding or subtracting the indicated

spread to the result of the match.

Total Games (Over/Under): You have to predict if the total number of games played in the match will be

over or under the spread indicated.

Correct Score: You have to predict the correct score of the match in terms of games won by each player. If

one player retires during the match all undecided bets will be considered void.

Point Handicap: You have to predict the winner of the entire match (in won points) adding or subtracting

the indicated spread to the result of the match (in points).

Total Points: Consists of predicting whether the total of points scored by both teams will be more or less

than the number given in the chosen betting market.

How many games will be decided by extra points ?: Predict how many games will reach extra points

(winner of the set has more than 11 points).

Exact Games : You have to predict the exact number of games during the match.

 

Game Markets

 

xth Game - Winner: Predict whether the winner in the mentioned game will be the home team (1) or the

away team (2).

xth Game - Total Points: Predict whether the total points accumulated by both teams in a given game will

be over or under a given number in the market.

xth Game - Point Handicap: You have to predict the winner of the mentioned game(in won points) adding

or subtracting the indicated spread to the result of the game(in points).

xth Game - odd/even: Predict whether the total points accumulated by both teams in the relevant game

will be an odd or even number.

xth Game - race to X points : You have to predict which team will reach X points first for the mentioned

game.

 

BASKETBALL 3x3

Main Markets

Money Line (Winner) (incl.OT): Predict the match winner regardless of the margin of points. This market

will include Overtime.

Total (Over/Under) (incl.OT): Consists of predicting whether the total of points scored by both teams will

be more or less than the line given in the chosen betting market. For example: Over 215.5 - Under 215.5.

This market will include Overtime.

Handicap (spread) (incl.OT): You have to predict the winner of the entire match adding or subtracting the

indicated spread to the result of the match. This market will include Overtime.

Winner of the match 1X2: Predict if the winner will be the home or away team with the option to select the

draw as well. No overtime is included.

Even/odd (incl.OT): Here you predict if the result of the match will be an odd or even number. This market

will include Overtime.

Total points per team (home - away) (incl.OT): Consists of predicting whether the total of points scored

by home or away team will be more or less than the line given in the chosen betting market. For example:

Over 215.5 - Under 215.5. This market will include Overtime.

 

BANDY

Main Markets

1X2: You have to predict the outcome of the entire match. There are 3 possible outcomes: 1 (home team

wins), X (teams will draw), 2 (away team wins).

Total (Over/Under): You have to predict if the total number of goals scored during the entire match will be

over or under the line indicated.

Bandy Outrights

Winner: You have to predict the winner of the given tournament according to the official ranking of the

competition.

 

FLOORBALL

Main Markets

1X2: You have to predict the outcome of the entire match. There are 3 possible outcomes: 1 (home team

wins), X (teams will draw), 2 (away team wins).

Handicap: You have to predict the winner of the entire match adding or subtracting the indicated spread to

the result of the match.

Total (Over/Under): You have to predict if the total number of goals scored during the entire match will be

over or under the line indicated.

Floorball Outrights

Winner: You have to predict the winner of the given tournament according to the official ranking of the

competition.

 

WATERPOLO

Main Markets

1X2: You have to predict the outcome of the entire match. There are 3 possible outcomes: 1 (home team

wins), X (teams will draw), 2 (away team wins).

Total (Over/Under): You have to predict if the total number of goals scored during the entire match will be

over or under the line indicated.

Waterpolo Outrights

Winner: You have to predict the winner of the given tournament according to the official ranking of the

competition.

 

KABADDI

Main Markets

1X2: You have to predict the outcome of the entire match. There are 3 possible outcomes: 1 (home team

wins), X (teams will draw), 2 (away team wins).

 

Total (Over/Under): You have to predict if the total number of points scored during the entire match will be

over or under the line indicated.

Double chance: You have to predict the outcome of the entire match. There are 3 possible outcomes: 1X

(at the end of the match the home team wins or draws), X2 (at the end of the match the away team wins or

draws), 12 (at the end of the match the home team wins or the away team wins).

Draw no bet (DNB): this betting market consists in the following, to define a bet as a winner, there must

necessarily be a winning team, which means that, if the match ends in a draw, the money bet will be

refunded. For example, if a final score results in a draw, the bet will be settled as void.

Handicap: You have to predict the winner of the entire match adding or subtracting the indicated handicap

to the result of the match.

 

Winning Margin: Betting market that predicts the amount of difference a team will have from its opponent

at the end of the match, for example home team by 1-5 points.

Halftime / Fulltime: You have to predict the outcome of the 1st half time of the match together with the

outcome of the entire match. The possible outcomes are: (1/1, 1/X, 1/2, X/1, X/X, X/2, 2/1, 2/X and 2/2).

Total Hometeam: You have to predict if the total number of points scored, from Hometeam, during the

entire match will be over or under the line indicated.

Total Away Team: You have to predict if the total number of points scored, from Away Team, during the

entire match will be over or under the line indicated.

Highest Scoring Half: You have to predict which half will have the most points scored.

Odd/Even: You have to predict if the match result is an odd or even number, if the match result is “0:0′′,

bets are counted as “even”.

 

First Half Markets

1st half - Draw no Bet: You have to predict the winner of the 1st half, if the half finishes as a draw all bets

will be void, if the half is uncompleted this market will be made void.

1st half - double chance: You have to predict the outcome of the 1st Half. There are 3 possible outcomes:

1X (at the end of the 1st Half the home team wins or draws), X2 (at the end of the 1st Half the away team

wins or draws), 12 (at the end of the 1st Half the home team wins or the away team wins).

1st half - Handicap: You have to predict the winner of the 1st half adding or subtracting the indicated

spread to the result of the half, if the half is uncompleted this market will be made void.

1st half - Total (Under/Over): You have to predict if the total number of points scored during the 1st half

will be over or under the given line, if the half is uncompleted this market will be void.

 

1st half - Home/Away Total (Under/Over): You have to predict if the total number of points scored by the

named team (Home or Away) during the 1st half will be over or under the given line, if the half is

uncompleted this market will be made void.

1st half- odd/even: You have to predict if the total number of points scored in the 1st half will be odd or

even, if the half is incomplete this market will be void.

 

BOWLS

Main Markets

Winner (1,2): Betting market that consists of predicting the winner of the match regardless of the point

margin.

 

Handicap Sets: You have to predict the result in terms of sets won by each player adding or subtracting to

the final result the spread specified in the bet.

Correct Score: You have to predict the correct score of the match in terms of sets won by each player. If

one player retires during the match all undecided bets will be considered void.

 

Total Sets (Over/Under): You have to predict if the total number of sets played in the match will be over or

under the spread indicated.

 

Xth Set - 1X2: You have to predict the outcome of the Xth set. There are 3 possible outcomes: 1 (player 1

wins), X (players will draw), 2 (player 2 wins).

 

Xth set - Draw no Bet: You have to predict the winner of the 1st half, if the half finishes as a draw all bets

will be void, if the half is uncompleted this market will be made void.

 

Xth set - Handicap: You have to predict the winner of the mentioned set (in won points) adding or

subtracting the indicated spread to the result of the set(in points).

 

Xth set - Total: Predict whether the total points accumulated by both players in the mentioned set will be

over or under the line.

 

Xth set - Player 1/2 total: You have to predict if the total number of points scored by the mentioned player

during the given set will be over or under the line indicated, if the set is incomplete this market will be made

void.

 

Bowls Outrights

Winner: You have to predict the winner of the given tournament according to the official ranking of the

competition.

 

PADEL TENNIS

Main Markets

Winner (1,2): Betting market that consists of predicting the winner of the match regardless of the point

margin.

Handicap Games (spread): You have to predict the winner of the match adding or subtracting the indicated

spread to the result of the match.

Handicap Sets: You have to predict the result in terms of sets won by each player adding or subtracting to

the final result the spread specified in the bet.

Correct Score: You have to predict the correct score of the match in terms of sets won by each player. If

one player retires during the match all undecided bets will be considered void.

Total Games (Over/Under): You have to predict if the total number of games played in the match will be

over or under the spread indicated.

Odd/Even games: Predict at the end of the match the total games are an odd or even number.

Total Games (Over/Under) Player 1: You have to predict whether the total number of games for Player 1

will be over or under the indicated spread. A tiebreak is regarded as a game. The amount of games played

will be indicated in the bet settlement by the second number in brackets. If the match is not completed, all

undecided bets will be considered void.

Total Games (Over/Under) Player 2: You have to predict whether the total number of games for Player 2

will be over or under the indicated spread. A tiebreak is regarded as a game. The amount of games played

will be indicated in the bet settlement by the second number in brackets. If the match is not completed, all

undecided bets will be considered void.

Winner & Total: You have to predict the winner of the match and whether the number of games played is

over or under the indicated spread.

Tiebreak (yes / no): You have to predict if there will be a Tie-break in the match.

Deuce in the game (Yes/No): "Deuce in the game" means that the score of the game will reach 40-40

score.

 

1st Set Winner: You have to predict the winner of the first Set. The bet will be considered "void" if the first

set is not completed.

2nd Set Winner: You have to predict the winner of the second Set. The bet will be considered "void" if this

set is not completed.

Set “X” Winner: You have to predict the winner of the Set “X”. The bet will be considered "void" if this set is

not completed.

Double result (First set/ match): Predict the winner of the first set, and at the end of the match in a single

betting market.

Player 1 to win exactly 1 set: Predict if the home player will have a victory of 1 set during the match.

Player 2 to win exactly 1 set: Predict that the away player will have a victory of 1 set during the match.

Exact Sets: You have to predict the exact number of sets during the match.

Total sets: You have to predict if the total number of sets played in the match will be over or under the

spread indicated.

Any set to nil: Predict if at least one of the sets of the match will end with 6-0 / 0-6 exact score.

Set “X” Handicap games: You have to predict the winner of the Set “X” adding or subtracting the indicated

spread to the result of the match. If the match is not completed, all undecided bets will be considered void.

Set “X” Total games: You have to predict if the total number of games played in the Set “X” during the

match will be over or under the spread indicated.

Set “X” Correct Score: You have to predict the exact correct score of the Set “X”. If the mentioned set is

not completed, all undecided bets will be considered void.

Player 1 to Win a Set: You have to predict if player 1 will win, or not, at least one set in the match. There

are two possible outcomes: YES and NO.

Player 2 to Win a Set: You have to predict if player 2 will win, or not, at least one set in the match. There

are two possible outcomes: YES and NO.

Set “X” odd/even: You have to predict if the total number of games played in the Set “X” during the match

will be odd or even.

Set “X” will there be a tiebreak : You have to predict if in the Set “X” there will be a Tie-break.

Set “N” - race to x games: You have to predict which player will reach “X” games first in the specific set .

Who will win Game (X and Y) of set n_: Betting market that consists of predicting the player who will win

games x and Y for set n, For example: 1 (games 6 and 7) 2nd set (Where the bet is for home player) - X

(game 6 and 7) 2nd set (Where you bet on the Tie) - 2 (Game 6 and 7) 2nd set (Where you bet on the away

player).

Who will win point X in game Y in set n? (Includes live game bets): Predict the player who will win point

x of game y of set n. For example, the player Wawrinka will have a victory in the 1st point in game 10 of the

3rd set of the match.

Who will win game x of the set (1, 2, 3, 4,5)? (Includes live game bets): Predict the player who will win

game x of the specified set in the betting market. For example: 1 (game 10) 2nd set - 2 (game 10) 2nd set.

Exact number of points in game X (1st set): (Includes live game bets): Predicts the exact number of

points played in the chosen game on the first set betting market.

Deuce in the game yes-no (Includes live bets): "Deuce in the game" means that the score of the game

will reach 40-40 score.

Result of game X (Set N) Player 1 or 2 (0-15-30-40): It consists of predicting the winner of a game, and

how many points the opposing player will make (0-15-30-40), that is, if you choose player 1 to 30 it means

that the game is won by player 1 but player 2 scores 30 points.

Set “N” game x - odd/even points: It consists of predicting whether the number of points played in a game of a set, will be odd or even.

Set “N” game x - correct score or break: It consists of predicting the winner of a game, and how many

points the opposing player will make (0-15-30-40), or if there will be a break of serve in the mentioned game.

Set “N” game Y - race to x points: Predict the player who will reach first to X points in the specific game.

Set “N” game Y - first x points winner: Predict the player who will win the first X points in the specific

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